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  • @Raccoon said:

    Joined a very popular one that was happening...

    https://us.v-cdn.net/6030815/uploads/46TEWFLK43XI/image.png

    I noticed the colors were off and asked why the colors were lighter (was going to follow up by asking if it was a filter or if that is how low looks - I was interested)...Literal text was "Why are the colors so faded/so light?"

    First interaction ever there and....INSTA-BANNED

    Is this taboo or something?

    Had to repost because I missed a spot where the name was - apologies to anyone confused!

    People dont like you pointing out they're using external devices for advantages.

    Some claim it's not but it's the way it is and people dont like the idea you dont view them as some type of god.

    Too many streamers put themselves as better than others yet they cant be honest with their audience. It's a huge reason I cant watch them, people bully others, have huge egos or mislead people to believing certain things...

  • @KolbyKolbyKolby said:

    Playing some games with friends and 3 killers in a row complained to us in the end game chat about how we're ruining the game because we did gens too fast and they didn't have a chance, and understanding that maybe they felt frustrated about that, we switched up the build.

    We bring Boon: Exponential, Soul Guard, and Power Struggle/Flip Flop and we have a huge amount of fun goofing around and we all die with 3 gens up and everyone has over 25K points and they complain about us being bullies even though we all died?

    Do gens while someone gets chased and you're genrushing, interact with the killer and goof around not doing gens, you're bullying. 😩

    Can anyone clarify what exactly they want from me, should I simply go stand under the hook and AFK?

    You should do gens efficiently and effectively.

    Only this way will more people understand the real balance issues. Cant tell you how many people are oblivious to survivors not doing gens and they instead feel they're just "better" than someone who actually verses people who do gens.

    People have the right to be mad if you arent doing the only objective however they cant be mad if you do your objective

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039440#Comment_3039440

    Staying injured was already my go to, but now with iron will nerf I'm not up to hear the moaning 24/7 so i'll just use COH until that also gets nerfed again

    Oh iv never been one to run iron will so I just block out the moans or play a character it's not as annoying on 😂

    While being healthy would be nice I often dont have the luxury of time to do it, I'll bring a brown medkit for one heal and that's enough for me. Someone has to push the gens lol

    @Bartlaus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039467#Comment_3039467

    You are objectively incorrect about the “majority of high MMR survivors are bad players”

    Please don't use false quotes I never wrote. I wasn't referring to all players in the high MMR, just the selfcare users. And yes, in my personal experience (!!!), the majority of self-care users are bad. And if the MMR is working as intended, theoretically I should have a high MMR since I survive more often than I die.

    You’re simply only remembering times you lost and someone happened to have Self Care and forgetting the times you won and didn’t notice if someone had it.

    First of all, that's not true. Second, me surviving doesn't mean my mates were any good. I always look at my mates' perks. Sometimes people use trash perks and they're awesome. And sometimes it's the other way around.

    And if there are people here who like to play with selfcare and perform well, that doesn't mean that the majority of selfcare enthusiasts do, too.

    @dugman gonna kinda disagree here, I also feel and know when my team is being slow due to selfcare even if i win.

    It just holds the game back and nearly all players that run selfcare alone for healing aren't good player. We may have a different opinion on good, my good may be your "sweaty tryhard" but if I could avoid one thing in DBD itd be selfcare users

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039423#Comment_3039423

    For solo queue, there is no adequate replacement for Self-Care. It's the most slot efficient, reliable healing perk for solo queue. With SWF, any of the other healing perks are fine. Heck, with SWF, I've ran no healing perks at all and done well. I'd never try that in solo queue, I've had too many teammates that just leave me hurt.

    Selfcare on it's own is hurting your team more than anything, at least run botany with it. But you can use medkits, inner healing etc. Which are the best ways to heal.

    Or... you can stay injured, you dont have to be constantly healthy. Let's say you selfcare just twice with sloppy active, that's 1 full gen you could of finished instead

  • @Nathan13 said:

    It’s so much better and will be less of a headache when the update goes live. I’d rather have this than the removal of perk tiers.

    It's good for people like me who play everyone however it doesnt help those that main 1 survivor/killer (although I still feel this is a poor excuse as they will have plenty of BP if they maining 1 character)

    My biggest issue is the item/addon grind has been made worse with the WGLF/BBQ nerf. bloodwebs are still full of useless fillers and now I get less BP to spend to get items I actually want across all characters

  • @Marigoria said:

    If I see anyone self caring when the update goes live I'll just suicide on hook. Want to make it a 3v1? here, have a 2v1 instead.

    @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039313#Comment_3039313

    it’d be nice if solo survivors could see their teammates loadouts in the lobby.

    @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039365#Comment_3039365

    That will never happen because people would just dodge lobbies. Same happened that 1 day they decided to show ranks in the lobby.

    Honestly they should show perks, itd bring solo and swf closer together (which the devs want) as you can see a bunch of their perks, like Deliverance which I love running but no one knows I have it.

    But yeah I'd insta dodge selfcare players, I'm sorry but if the SBMM actually worked I wouldn't be matched with them in the first place. They already make the games incredibly hard and when I see players barely doing gens or dont last long in case they have selfcare...

    This patch will just expand that issue, like they could at least run botany but nooooo

  • @RaSavage42 said:

    Self Care is seen as more reliable then teammates or Medkits

    But IDC... I can't play the game right now so I don't have recent experience in those matters

    I'd hard disagree, medkits are the strongest thing in game but the issue with selfcare is 99% of the people that use it arent efficient enough to make up the time they lose

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039242#Comment_3039242

    It's sad but I prefer the old emblem system. At least I could get 0 kills, or die as a survivor yet I could still rank up if I played well in all areas.

    I still get my emblems with both systems I just hate being told I'm bad because my team decided not to contribute.

    Current mmr dont even seem to work anyway, one game every gen is done in a few mins and my team actually plays while the next I'm the only one able to do gens/chases

  • @ShinobuSK said:

    Yes, we know

    I'm just reminding the devs and people who think some little changes fix the bigger issues lol.

    @EvilJoshy said:

    Sbmm doesn't just screw over survivors. It F's with killers too. A killer can get 2 hooks on everyone but no kills and the game thinks they aren't skilled. Meanwhile a noob who didn't protect any gens, got zero hooks but managed to get 2 people with noed. The game thinks they're good. When bhvr said sbmm is based off kills and escapes it just further showed their incompetence. Instead of working on a real solution they choose the easy option and went back to making more ######### cosmetics.

    Yeah fully agree, if always someone who thought hooks would be a better balance point for killers. Having said that though at least you have some control of the match, while survivor is just a dice roll on if it pairs you with people that wanna do gens or a non full tunneling killer

  • @amazing_grace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039185#Comment_3039185

    I had a meg on my team on Ormond and the killer (The Dredge) was running sloppy. I almost fully heal her, get her heal to 99... and then she runs away and hops on the gen next to us. I frantically crouch and tell her to let me finish the heal because A) I wasted all that time healing her and B) Dredge gets his power faster if she's injured. She refuses and the killer comes in like 10 seconds and she goes down in 5 seconds.

    We lost the game because of that play (she was dead on hook). I look at her perks in end game screen and she had resilience... if only players understood you can't 99 a heal against sloppy. I can't wait for the new killer perk self-care.

    While that play was stupid on her part at least she touched a gen 😂 that's the silver lining I suppose.

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039121#Comment_3039121

    Crazy to think that bots would be a significant improvement over a lot of teammates.

    At least they'd touch generators.

    Yeah it really is lol.

    @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3039128#Comment_3039128

    You could so easily train a bot on how to perform a loop and repair a generator, though you would run into problems with how aware bots should be. Should bots always detect the Killer within a range like a really alert Survivor? Can bots get distracted and not see someone with Undetectable, or are they still very alert?

    As long as the bot does gens and runs without hitting walls it's a massive improvement

  • @Grandpa_Crack_Pipe said:

    Sloppy self cares now are like, what.. 50-something seconds?

    Baby Claudettes are gonna turn matches into 3v1s real damn quick.

    As if they dont already lol, bots would be better at this point

  • Well people was warned about prestiging everyone just for the rewards...

    It's meant as a little reward for those who actually prestiged 3 before the update. If it was something huge they would of announced it.

    I never prestiged anyway so I'm still pretty happy, but so many people was warned not to rush to prestige

  • Me and many others have many clips or experiences of us doing well against spirit before all her nerfs and nerfs to killer perks.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3031208#Comment_3031208

    Yeah but you need to make timing very good, which makes it skilled perk. High risk high reward perk, so new DH is okey for me.

    Yeah it's how it should be, I'm happy with it too

  • @MikaelaWantsYourBoon said:

    So Dead Hard is almost dead. I mean if i am seeing you used Dead Hard (thanks to animation), i will just wait 1 second and hit you.

    Dead Hard needed nerf, so i will not complain. Pretty healthy change for game.

    Wouldn't say it's close to dead at all, just not the free mess it was before lol.

    I'll still use it as it dodges attacks and gives you a free sprint burst when doing it and getting hit, still very good against antiloop killers not to mention theres extra little things you can do with it like the old DH not many people used so I'll be doing that again

  • @ShinobuSK said:

    https://forum.deadbydaylight.com/en/discussion/comment/3030185#Comment_3030185

    Brown bp offerings are a joke. Pay 3k for an offering to get max of 4k bonus bp lol

    Yeah all the BP offerings are pretty bad, even the greens only give 3k bonus for maxing a category lol

    @MrPeanutbutter said:

    https://forum.deadbydaylight.com/en/discussion/331316/the-grind-still-exists-and-some-of-you-will-still-be-hurt-by-the-changes

    I’m in this boat where the elimination of the BP bonus from BBQ and WGLF will make the grind worse. I really hope BHVR will revert this back, but I’m not expecting it to happen. Unless they do, I really have no motivation to play. I’m tired of the devs making changes that nobody asked for. I know they wanted to shake up the meta and I understand they wanted to not have players choose perks because of BP bonus. But it sure seeks like they didn’t get much community input on this specific change (or if they did, it was ignored). I’m willing to bet a vast majority of players who use BBQ and WGLF would like the BP bonus restored

    I dont want it added back I want it base, they're right we shouldn't have to run perks just to stop the grind. Would be nice to play with perks I want (although still forced into anti tunnel and gen defense)

  • @ShinobuSK said:

    Or make every item in bloodweb cheaper by 1000

    I'd rather a whole rework removing BP offerings and just bumping the base BP earned by a constant % (obviously we can keep event cakes and ones that give 100% in all categories)

    Like do I need 1k brown bp offerings I'll never use lol

  • Because none of them really have a clue what they're doing...

    Remember killers are struggling with gens so gen defense is nerfed, pop is strong and that's why its meta.

    Meanwhile survivors run bt because they struggle, so they added it basekit.

    It's just double standards, highlighting issues but not actually addressing them. Camping hasn't been touched at all, doesnt punish the killer nor is the killer rewarded for getting hooks and not camping

  • Depends how far they want to take it tbh, I'd like his quick scoping or smaller terror radius back doesnt matter which but that's the bare minimum.

    They could then mess around making his purple addon for stronger chains base, gets a faster reload on a successful pull and hit.

  • @Bwsted said:

    Power wind-up animations are often scuffed and desync'd from the survivor perspective. Very noticeable on Huntress, who often looks like she has Babushka even when she doesn't. Same for Slinger. Nemesis has a bug where he literally whips invisibly. Silent Bubba chainsaw is still a thing. Sometimes for Billy as well.

    It's been like this for quite a few months.

    Could it have been a cheater? Sure. But this is DbD, where spaghetti code makes it impossible to tell features, bugs and cheats apart.

    Yeah that's true, especially that nemesis one that has 0 sound and animation then you're suddenly hit lol.

    I was kinda hoping they reverted the changes tbh, that's kinda sad they haven't I miss old slinger

  • @Mekochi said:

    Could be they play a lot of FPS and picked up the only FPS killer in the game rather quickly? But I'm not sure, never played Deathslinger, so I'm not sure how good his aiming is. But if they had other games played such as Halo, COD, ect. and have a lot of hours, not to farfetched they picked up on playing the gun slinging killer after a bit of practice handling his controls and working out how his aim would be before even putting the gun up to aim.

    It's not the aiming it's the fact he had no wind up animation. I'm not if you're aware but deathslinger got a nerf ages ago so he couldn't quick scope but this player was doing it so I wasnt sure if it was changed back, a bug or a cheater etc.

  • @fulltonon said:

    Are you sure that auto-ban system won't be used by cheaters itself?

    But they would get banned for accessing content they shouldn't. DBD just has awful anti cheat.

    They're just streaming on twitch lol

  • I mean I'm not happy with half the changes, didn't really fix much tbh

  • Good changes but they never addressed camping so it's a little buff to camping at the same time.

    Honestly for killer not much has changed tbh, they increased gen time but nerfed gen defense which hasnt fixed any issues

  • *PALLET PACKING PLANT*

    depends which role you play, very different answers 😂 I dont even think theres a debate to be had here lol

  • So basically I'll be miles into my prestige without actually having to do it? Nice!

    Considering you can get 2 perks per web and theres 3 tiers to each perk iv done a stupid amount of bloodweb to get everything on everyone lol

  • @StibbityStabbity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026968#Comment_3026968

    My guess is they will change it. Eventually.

    Blight has already shown that using stronger peripherals IS cause for them to tone down what is possible in order to be more even with weaker ones.

    https://forum.deadbydaylight.com/en/discussion/comment/3027357#Comment_3027357

    Because it is still skill. It requires trained motor function, hand-eye coordination, and knowledge of the mechanics at play as well as spatial awareness in-game. It is still skill.

    Okay but we cant act like it's this mega complex thing, if anything playing with the limitation is harder as you physically cant down at many places you can with a 180°

    I guess it depends what you class as skillful and hard people say nurse is the hardest to play but I dont agree so its definitely more of an opinion.

    Still shouldn't be different depending on platform though

  • I have 1 person prestiged and that's trapper.

    Iv owned the game since its release but honestly you have kinda wasted your time and items.

    While I get the idea of being a completionist as I use to be iv realised some things just arent worth the hassle. I still collect every book in skyrim etc. But I'm not throwing every item away for a small difference in the endgame screen.

    So dont worry about it, focus on your fun

  • @Ayamir said:

    On console it's capped to 90° turns only.

    but on PC yes you can easily do 180°turns and more with high DPI.

    Hope BHVR doesn't change anything about Oni's flicks it requires mechanical skills and practice don't want him to get nerfed for no reasons.

    Hows it skill if its limited to certain systems? I'm very skilled but because I'm on console I cant do it?

    They should either remove it completely or allow all platforms to do it..

  • @Blueberry said:

    They did.

    Meanwhile Blight getting 360 flicks though lol.

    Was these onis that out of sync they was facing a different direction than shown 😂

  • I mean the system doesnt even pair you with the same mmr to begin with...

    I escape quite alot, more than I die yet I'll still see players that have no idea about certain killer powers or even touch generators. Theres no chance these players escape as much as I do yet we end up on the same team.

    MMR just doesnt work

  • Not really, I'd say more bad or entitled people will hate him and DC.

    Honestly without impale wire hes very weak and with its usually too much with little counter in the 1v1 situation.

    Its honestly a shame, I dont see him much anymore at all

  • @Seraphor said:

    Mechanical skill no, he's an M1 killer with a mobility trick, but I'd say playing Dredge well requires a higher level of strategizing. You need to use his power well and often.

    You want to play a hit and run style to start, in order to speed up your Nightfall, then once you're in Nightfall you can teleport rapidly, and find survivors easily via killer instinct. Basically, you need to know where and when to teleport to get the most value out of it, and the difference between using his power well and not using it well, is a huge gap.

    I guess that's true, I'm guessing alot of the people iv versed are finding when to use his teleport difficult. I do notice not many use both parts of his antiloop/mobility all together constantly and tend to rely on more more than the other

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023822#Comment_3023822

    I really don't know what are they thinking lol. End game DS was lose/lose for killers. But stun time was never problem.

    Buff killers to play for hooks, do not buff their tunnel potential. This DS stun time nerf is great buff for tunnelling. There is 0 reason to not risk it now.

    Yeah that's my feeling, DS is basically pointless if the stun stays so small. While off the record will get a nerf I feel thatd be better combo with DS but this is the issue I have with the changes as it fixed none of the base game issues.

    Trust BHVR to highlight game issues to just 180 in the other direction lol

  • @MrPeanutbutter said:

    I think it’s a bit premature to draw these conclusions. We don’t know how all this will play out until the changes go live.

    I’ve been critical of the devs about certain things, but this is a real attempt to try to shake up the way the game is played and I appreciate that.

    Reading through the descriptions of all the perk changes, the only thing that really bothered me was the removal of BP bonuses for BBQ and WGLF. Those bonuses in no way affected the way the game is played and were used by players like me who wanted to use a perk slot to get more BP out of my matches. BHVR decided to take away those bonuses just because they felt like it, giving us the reasons why they thought it was a good idea rather than referring to anything that the players were asking for.

    I think the removal of them is the least worrying, even you said they didnt impact gameplay at all so whether they're there or not the actual gameplay is what matters and they didnt address those issues.

    The grind for perks has definitely been made less, grind for items not so much lol

  • @Marigoria said:

    I'm speaking from a solo survivor perspective, but all this patch did was buff killers to compete better against SWF. Lower tier killers like trapper, myers etc will still struggle against SWF.

    With all these changes, and no improvements to solo q (no, basekit BT is not enough), the only people who will do fine are mid to top tier killers and SWF.

    I think the reason there's so many praise on the forums is because killer mains on here are more vocal. The same people that spammed the forums with "nerf DH" are the same ones praising the patch.

    Well I'm a solo Q survivor, actually main survivor pretty much now and I asked for a DH nerf and I think the changes suck.

    If anything killer got hurt far more in this patch and all the changes just make camping and tunneling a better strat which I'm completely against, I'd rather verse strong gen regression than camping lol

  • @Devilishly_Rowdy said:

    Even Otzdarva has said that the new Dead Hard will be stronger in a lot of scenarios, like just pressing E before vaulting or putting down a pallet, guaranteeing a free escape along with a speed boost. That's why we're not seeing survivor mains crying about the Dead Hard nerf because it is actually better in some ways now. It's so hilarious that the devs completely destroyed killer meta perks, but the no.1 most used survivor perk still stays strong. No amount of extra bp rewards is gonna convince people to play killer if this unfairness continues lol.

    I just find it assuming I make a post about the DH change and how if it works how its worded it's still a very strong perk and everyone was calling me crazy...

    Dont understand why people only believe streamers lol

  • Yeah when I first read the post I was confused and instantly remembered this bug.

    These changes will just make tunneling and camping easier and more rewarding

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023746#Comment_3023746

    You really don't understand how awful survivors I've met have been. You get caught out once by a minor mistake now all of a sudden your dead on your first hook, because your teammates either don't attempt to rescue you or they all fall. Not mention the sheer amount of times I've been left on hook to 2nd state.

    Plus I've had chases where I'm lasting multiple minutes and my entire team when I do go down has been just crouching around doing nothing.

    You can't carry bad in this game.

    Yeah those matches annoy me the most, especially when you're getting tunneled out and your team is just crouching around or following for ages waiting for that save.

    It's why I hate the escape = skill idea

    I escape alot, probably more than most people but I still get annoyed that I'm told I'm bad because of a team impossible to carry

  • @Grandpa_Crack_Pipe said:

    Something something solo queue is fine because my escape rate is 102%

    And like I said I'm making do, and even in the post which was only 200 games I stated the main reason to lose was because of the bad players who shouldn't even be matched with me.

    If I had 4 survivors actually my level Escaping will be piss easy as the games not balanced for it.

    I'm not asking for insane players, just people that do gens and understand killer powers each game OR reward my own personal SKILL.

  • I'm just sad white glyphs dont get boosted by offerings and events, seeing that 50k BP get x5 - x7 would be godly

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/330325/corrupt-will-still-be-meta

    I really hoped they will fix issues.

    They did not address tunnelling and camping, they buffed them.

    They did not address early game for killers. They nerfed it.

    There was dfference between Solos and SWFs, these survivor nerfs are targeting solos usually.

    I am just happt for general killer buffs, which will help m1 killers (but also buff for Nurse & Blight)

    Looks like i hoped for nothing

    That's the issue I have. Tunneling and early game for killer are the 2 things I had hoped would be fixed especially base wise but the DS change makes tunneling less punishing due to the small reduction (which we have actually experienced before with a DS bug and killers would just tunnel through it) and early game which hasnt been fixed at all.

    I'm honestly disappointed, if they want stuff not to be meta the base game has to be fixed especially to provide a fun experience for both sides

  • @jesterkind said:

    I'm not sure I agree. While survivors spawning on separate generators is still going to be a problem, especially on larger maps, the extra ten charges required to finish repairing any given one gives killers more time to actually start a chase and begin pressure. Combined with Corrupt now deactivating on your first down, I think you will see its use case decline sharply.

    It is still a decent perk, though. It wasn't sledgehammered the way others were, and the way it maybe should've been.

    10 seconds wont make much difference though since every regression was nerfed which is why the gens was increased. That 10 seconds is a killer walking to a few gens and that doesnt stop X progression on 3odd generators

    @Brokenbones said:

    It's weaker on the stronger killers which I think is a great design decision

    Now Nurse/Blights who are good don't get a full 2 minutes of only needing to protect 5 gens

    Well nurse and blight never needed, and when they get nerfed which they will gens will still lose too much progress at the start of a match

  • @ThatOneDemoPlayer said:

    I think it's a good change.

    Dead Hard now counters M2 Killers more than M1 Killers

    I'm mixed on it tbh, I get theres 0 distance to avoid basic attacks which I love but just the idea to easily press a button for a free vault is what's a little worrying

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019592#Comment_3019592

    Yes you would gain distance and fast vault but if the killer had antiloop you would get hit after the vault anyways (range killer, pyramid head, nurse…). Now you tank the hit and get speed.

    Dead hard over traps was disgusting, same with avoiding hatchet. Trapper is weak and Huntress is slow af you don’t need this perk to counter them.

    Yes, it’s a nerf overall, there is no doubt about that. This perk was simply too strong, too consistent, too much value. Now it’s going to be about teamplay.

    I'm glad you understand.

    Like sure it's not an overall buff but it's still a strong free second chance especially at the small unsafe pallets when it's down.

    DH is basically a free vault and if you get hit a speed boost, it's still a very strong perk

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015981#Comment_3015981

    Yeah I've seen things stabilize a lot since the event started, as people find their place. Give it a try today, having great matches thus far (very, very even).

    Was 50/50 today, had some people doing nothing. Hit 2nd stage often too, but was better than the other day but still not my level of players

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/329696/so-whens-sbmm-coming-out

    Have you been letting people escape a lot during the event?

    SBMM is definitely still working - the first couple of days of the event were a bit manky, as the playerbase more than doubled overnight, a lot of which were returning veterans.

    It felt pretty decent last night, aside from one obviously cursed lobby that I straight up dodged (I don't mind 1 TTV, but 4 TTVs with Cyrillic names...yeah, never doing that again).

    Its survivor and killer, just bad playerts all round which I dont massively see but recently I'm seeing so many players just throw or never touching a gen.

    Maybe it's the increase of players but it's a bad experience either way sadly

  • I mean nothing was ever gonna make me prestige before the updates anyway. I'm not throwing thousands of items away on everyone.

    But this is likely to work like the emblems do, so prestige 1-10 will be bronze will small entity pieces, 11-20 will be bronze but more entity pieces and then 21-30 will be silver and small entity pieces etc.

  • @Viciusaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010349#Comment_3010349

    As much as I would love unique cosmetics for every tier after 3, I get the feeling that won't be the case, but I don't want to set up expectations until we get news on what will be happening.

    Well it wouldn't need to be every level, could be every 5 for example. I know its asking alot but I dont see the point in going up in prestige if it doesnt do anything.

    Currently I dont prestige because I dont wanna lose all my perks and items for a bloody cosmetic. After the update I'll p3 everyone but I dont see the point in going back to a lvl 1 Bloodweb where I have less choice of items.

    Just feel we need something for it

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