DwightsLifeMatters
DwightsLifeMatters
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If you follow my posts a bit, I'm the number 1 person who wants DS reworked or completely removed. Same with key.Fenrir said:
If you take those add ons away i want ds and dead hard taken awayDwightsLifeMatters said:
- additional blinks addons of nurse
Absolutely busted, not only you cover much more distance even without range addons, but also you got as survivor 0 chance to win a chase. Remove it, it's healthier for DbD.
- Prayers beats addon of spirit
Seriously, this addon is busted. Getting free grabs at gens is stupid af. Takes 0 skill to use and has an reward like NOED. Even more than noed, cuz u don't even waste time chasing.
Dead hard is imo a fair perk -
Sound good then!Shadoureon said:@DwightsLifeMatters said:
Is this a new normal side effect on all killers or a new perk?
If first: nice
If second: band-aid fix, doesn't solve the core issueThis would be a passive normal thing not a perk

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Why tho? Isn't it absolutely stupid to get free grabs over and over again?Gardenia said:Prayer beads should be left alone, however nurses extra blinks should go. -
The thing is, the only goal to slow down the game without making it boring (aka holding M1 even longer at gens) is to introduce second objective. The issue about this is that the second objective needs to as less coordinated as possible for survivors so solos don't get completely destroyed.
Imo, if they close the gap between solo and swf there is no reason not to introduce a second objective -
Go home salty killer mainnøbødy said:Salty surv main.... -
Yep, I get nearly always potatoes who can't run the killer for 30 seconds lol.Unnamed_Freak said:@Boss @DwightsLifeMatters @Vietfox @Iceman I guess that makes sense then. I said that earlier because whenever I get to play on Meat Plant my teammates are generally stupid potatoes.
That's the reason why I use OoO and try to take the killers aggro on me asap and just hope my mates are somewhat useful at doing gens lol -
This. If the wiggle out once and keep wiggling on my second shoulder -> hook for youVietfox said:If they wiggle i drop them, say "no" with my head and pick them up again. If they keep wiggleing i hook them. -
Is this a new normal side effect on all killers or a new perk?
If first: nice
If second: band-aid fix, doesn't solve the core issue -
Nearly laughed
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I use it sometimes with balanced. If the pallet RNG isn't that crazy I usually do 5 gen runs on this map. Only against nurse it's hardcore, but still manageable if you stay downstairsUnnamed_Freak said:@Vietfox said:
@Unnamed_Freak said:@Vietfox said:
@Milo said:
Aka you have the game game and doctor?
Good job on you!
They picked the map OMEGALUL 😂
Wait, the survivors put the offering to the game??! Or it was the RNG being nice to ya?
They did put the offering 😂
I don't know how stupid a survivor must be to put A Meat Plant offering, I mean ain't all killers good on this map with the exception of the Trapper? Like even Freddy, LeatherFace and Legion are viable on this map.
Principally if the killer is using a Hex totem.
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Sadly yes, I wish they would combat issues more directly but I'm not part of the dev teamFenrir said:
Well it seems thats all the devs can doDwightsLifeMatters said:You don't fix a problem by changing perks around it. Would be just another band-aid fix. DS needs a directly change -
I'm not that familiar with OW, but wouldn't this end up that everyone just votes positive no matter what?Maelstrom10 said:@DwightsLifeMatters said:
About your 4th point:
You need to motivate players to even rate someone in the first place. I personally never used that, just at the beginning to see what happens.
And let's be honest man, people are already reporting you for tunneling, looping and stuff like that. You will always get a bad rate of your opinion if you did wellThats why i said like overwatches endorsment system. that system encourages upvoting positive behaviour through small exp bonuses
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About your 6th point:
Would be nice to have some kind of graffiti you can spray on the ground and walls to tag. Maybe having a system like darksouls, so you can see the tags of other players from a complete different match at the same time -
About your 4th point:
You need to motivate players to even rate someone in the first place. I personally never used that, just at the beginning to see what happens.
And let's be honest man, people are already reporting you for tunneling, looping and stuff like that. You will always get a bad rate of your opinion if you did well -
You don't fix a problem by changing perks around it. Would be just another band-aid fix. DS needs a directly change
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Exactly, no mither needs some BP bonus buff badlyMilo said:No Mither is more riskier than OoO -
Since when is OoO a risky perk to use? It helps me a lot as solo player, and for SWF it's even stronger
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Devs need to stop band-aid fixing this game with perks. I don't to use perks as solo and sacrifice meta perks for that.
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Most people (me included) don't give a damn about those small changes. We want second objectives for survivors after solos got more tools and a different game mode. A 5th perk is not going to change the gameplay.
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I'm not an expert, but I'm pretty sure that renaming doesn't prevent EAC from recognising the program lolTheBean said:@DwightsLifeMatters said:
What do you mean with "No tools to detect this"? EAC is constantly checking which programs are open and what is stored in RAM or not?
Would be tough to be consistent.
Simply renaming the program would be the easiest way to bypass EAC.
It is a open sourced JAVA app aswell which is going to make it even tougher.
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QUESTION TO OP:
What's the point of using this addon if not for blocking paths ??? -
Really? Well then I got lucky lol, just gave this addon combo a shot cuz I wanted to prestigeDwight_Fairfield said:@DwightsLifeMatters said:
Dwight_Fairfield said:The Evil Incarnate one with Myers is even tougher.
Why? Got it first try
That's a rarity.
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What do you mean with "No tools to detect this"? EAC is constantly checking which programs are open and what is stored in RAM or not?Master said:@Detective_Jonathan said:
@Master said:
Well why not
Even fogstreamers use and promote MLGA, so you should be good to go I guess.
EAC has no tools to detect it anyway...Didn't the devs say thought that it's a use at your own risk? Last time i checked they said it was blacklisted or something like that.
There only is a whitelist, not a blacklist.
In theory, its bannable but there are no tools to detect it and even officially supported streamers use and promote it. So.....?
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Why? Got it first tryDwight_Fairfield said:The Evil Incarnate one with Myers is even tougher. -
Why bothering? If people get offended by those little meanigless words they should get thicker skin. Some people's hearts are to fragile lolRushingSnipeBob said:@not_Queen said:
Hello @DinaqmaLet me reassure you, we do ban for communication abuse. We have a team of Associate Community Managers that are working to make this game a safer and nicer place.
If you consult the game rules you can find this clause covering Communication Abuse:
HARASSMENT: COMMUNICATION ABUSE
Insults, intimidation, hateful speech, repeated harassment
In-game report REQUIREDYour responsibility in the case of communication abuse is to report through the in-game report.
We have access to chat logs and when players are flagged, the cases are investigated.
The escalation process for that offence is 24h / 48h / 1 week / Permanent banNote that we do not give any public information on the outcome of the investigations.
Hey, Queen,
Wouldn't it be easier to write an alghorytm that bans people instantly? For example, someone is calling one person a "#########", alghorytm catches that and bans said person for 24h, then for 1 day, then 1 week and then permabans the user.It would make the mods life a lot easier.
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Get one person asap, hook him and patrol gens. As more experience u got, as faster will you with catching and and finding. That's the absolute basic I can give you
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Lmao, would use mlga only for this exact reason
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Well, enjoy dodging lobby as long as it lasts. After that you have to figure out what to do. You can still check their steam profiles and check if they are friends to avoid obvious swf groups.
I don't do it, cuz I'm to lazy to check every lobby the steam profiles. And you will probably get annoyed of that aswell -
Master said:
Ive been suggesting ingame voice comms for ages.
Its the only way how the SWF-solo gap can be closed and how a proper balance can be achieved
But what do you think about chat communication only first? Cuz I think people would like this more than hearing random voicesMaster said:Ive been suggesting ingame voice comms for ages.
Its the only way how the SWF-solo gap can be closed and how a proper balance can be achieved -
@Janick what is your opinion about this? It's a mechanic noone really likes.
Any plans on changing this soon? Would make playing Leatherface at high ranks (against optimal survivors) much more barable. -
Any opinions?
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- train/subway station
- skatepark -
There is no counter, that's the joke
If you want to escape against Legion there is only one viable tech out currently: hit ESC + leave match -
Nearly as useless as the broken key. I use map items (aka burritos) only as a cosmetic touch lol
So any change is welcome -
Or you don't give a damn and run the killer 5 gens long lol
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Good old days, where tinkerer was actually useful to replace with other meta perks.
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Do you even know what you are talking about? Peanits said that the reason for this happening is latency. I gave two reasons with explaination as a proof why it's not. Can you keep track or am I to fast for you?Cardgrey said:@DwightsLifeMatters said:
Peanits said:I know it's not what anyone wants to hear, but that is latency. You can actually see the Nea leave the generator before the grab animation even starts. It's just a matter of that info not getting to the killer in time and the game flailing its arms wildly to make things work like they're supposed to. I'm sure it could be smoothed over so it looks a little better, but gameplay-wise, it's doing what it's supposed to.
Sorry but I disagree. This is NOT latency. Phantom grabs was never a thing till a certain update (could be 2.2.0 I can't remember). Before, if the grab animation started the grab was guaranteed 100% and not like now, where it cancle itself and also leads to double stuns on Nurse for example.
U could argue that she left the gen at the right time, but there is a proof you can't argue against: pallet and window vaults. Happens there aswell and there is no timing for a survivor, you are stuck in an animation
So umm it’s not latency... can u prove that as u made a positive claim? What was both of there pings at that moment?
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I 4k as a perkless and addonless Wraith. Got called names in the chat and I asked why they are so mad and salty. They replied that I'm the one who's salty and mad.
11/10 logic of survivor mains -
This is so wanted by the community, but they ignore us oooffVietfox said:It would be nice if we could just select the menu music we want. -
"1. I am using high level play as a reference."
and later on you say as con:
"Hard to learn (High Skill Cap)"
You are contradicting yourself with these both points tho. -
Sorry but I disagree. This is NOT latency. Phantom grabs was never a thing till a certain update (could be 2.2.0 I can't remember). Before, if the grab animation started the grab was guaranteed 100% and not like now, where it cancle itself and also leads to double stuns on Nurse for example.Peanits said:I know it's not what anyone wants to hear, but that is latency. You can actually see the Nea leave the generator before the grab animation even starts. It's just a matter of that info not getting to the killer in time and the game flailing its arms wildly to make things work like they're supposed to. I'm sure it could be smoothed over so it looks a little better, but gameplay-wise, it's doing what it's supposed to.
U could argue that she left the gen at the right time, but there is a proof you can't argue against: pallet and window vaults. Happens there aswell and there is no timing for a survivor, you are stuck in an animation -
Oh yeah, great timesMojoTheFabulous said:@DwightsLifeMatters said:
While we are at it: devs, please double the daily reward in general. 25k on some Dailys is absolute nothing, can't even finish a whole level 50 bloodweb with thatI remember when Dailies could go up to 160k, or something close to that. Sadly those amazing values didn't last very long.
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Where and when did they say that??NightmareReborn said:They said they were expanding the ways you could control volume in the game. So maybe they could have dials for killer noises, music, and other stuff.
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Oh you again who wants lunges nerfed aswell lmao. Play killer before talking and not only 1 single round at rank 20. Do it all the way up to rank 1 with every killer you want a nerf and then come back saying this trash.Killmaster said:Nurse needs to be BLIND during her BLINK, this gives survivor's a chance to juke her. It's the easiest balance fix, since she technically is teleporting she shouldn't be able to see while moving.
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Thanks, was waiting and wondering why this wasn't the first reply lolSadonicShadow said:@xChrisx said:
Yeah if she's good there is literally nothing u can do, that's why from 3 months in this part i suicide on the hook against her. So boring and unfair as killer, no counter at all. They have to remove 1 blink and make a second blink as red addon
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While we are at it: devs, please double the daily reward in general. 25k on some Dailys is absolute nothing, can't even finish a whole level 50 bloodweb with that
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I never do more than one gen. It's boring. I do one gen at best and try to get chased, the chase is the most fun in DbD and not holding M1 for minutes.
(that's also the reason why Legion is so hated, unfun chase mechanic therefore worst DLC in a lot of eyes) -
I play killer a lot and I have fun outplaying survivors at jungle gyms and loop spots. The only situation it gets "boring" is farm map cuz you have to bruteforce nearly every pallet. But I use spirit fury and enduring, after 2 pallets I get my hit. Or if I zone the survivor into dead zones. Just git gud as Kilker, looping isn't that insane how it used to be in 2016.BigBlackMori said:@EntityDispleased said:
I think they can do a lot with him if they remove his ability to vault pallets and windows. If he has some form of counterplay then no one has a right to complain about whatever buffs he gets.So make the Killer total garbage?
@DwightsLifeMatters said:
RushingSnipeBob said:He should be just as fun as looping is.
Are you seriously complaining about looping? Looping became an absolute part of DbD, it's essential to do this as survivor to win. And as killer it's not boring if you mindgame loops. The only situation you can't mindgame is farm map.
Bloody #########, imagine people still discuss looping in 2019.
Some people really want survivors to play like rank 20s by stealthing and running in a straight line. Mental.Looping isn't fun for the Killer. At all. If legion should get reworked for being 'not fun', so should looping.
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My change to Legion: there needs to be a punishment if you miss a frenzy attack. As survivor, you sometimes manage to dodge a hit, but it doesn't matter cuz he has no cooldown and just swings again. Also, maybe, make him to a 115% movement killer and remove franks mixtape. So his ability is there to stab multiple people fast or just simply get his first hit for free