The enduring counter?

What if we make so if we have enduring 3 equipped and a surv ds you its just stuns you for like 5 secs but you dont let go of the surv on your back i think it would be the perfect counter

Comments

  • I think that we rather should change Decisive than Enduring. Actually it already counters Strike by reducing the stun time significantly. 
  • IF that would be a desirable change, i think Iron Grasp deserves it.
    Enduring is already awesome as is.

  • If you already didn't know, on a dev stream they mentioned this was one of the ways they would nerf DS. They realized it only made SWF groups stronger as they could have time to flashlight save, bodyblock, etc.

  • Yeah killers shouldn't be dependent on one perk just to counter DS. It needs an overall nerf.

  • Boss said:

    IF that would be a desirable change, i think Iron Grasp deserves it.
    Enduring is already awesome as is.

    Yeah it does make sense
  • ad19970 said:

    Yeah killers shouldn't be dependent on one perk just to counter DS. It needs an overall nerf.

    And yet devs havent done anything about yet
  • If you already didn't know, on a dev stream they mentioned this was one of the ways they would nerf DS. They realized it only made SWF groups stronger as they could have time to flashlight save, bodyblock, etc.

    Maybe while stunned you can still look up to avoid the flashlight and if body blocking is the problem use mad grit
  • You don't fix a problem by changing perks around it. Would be just another band-aid fix. DS needs a directly change 
  • You don't fix a problem by changing perks around it. Would be just another band-aid fix. DS needs a directly change 
    Well it seems thats all the devs can do
  • Fenrir said:
    You don't fix a problem by changing perks around it. Would be just another band-aid fix. DS needs a directly change 
    Well it seems thats all the devs can do
    Sadly yes, I wish they would combat issues more directly but I'm not part of the dev team
  • Fenrir said:
    You don't fix a problem by changing perks around it. Would be just another band-aid fix. DS needs a directly change 
    Well it seems thats all the devs can do
    Sadly yes, I wish they would combat issues more directly but I'm not part of the dev team
    If only
  • Unnerving presence at tier 3 helps ds users miss their skill check because its so small. I would say try that it you wanna show them who's boss.
  • @MyNamePete said:
    If you already didn't know, on a dev stream they mentioned this was one of the ways they would nerf DS. They realized it only made SWF groups stronger as they could have time to flashlight save, bodyblock, etc.

    It would be silly, but I would love to see that but the killer could still maintain looking around while stunned so as to not be flashlight stunned.

    It would devolve into the killer spinning in every direction to taunt the survivor and thus would be hilarious for other survivors to watch :D

  • @MyNamePete said:
    If you already didn't know, on a dev stream they mentioned this was one of the ways they would nerf DS. They realized it only made SWF groups stronger as they could have time to flashlight save, bodyblock, etc.

    ...What is the logic behind that?

    So, DS currently = one perk, one survivor, one escape from grasp, three other survivors doing objectives.

    DS in hypothetical nerf = one perk, one survivor does nothing other then stun for 5 seconds or w\e, survivor still hooked because there is enough hooks to go around. Let's be real, chances of being helped during this phase in a solo game is slim.

    In swf situation = one perk, one survivor stuns killer for 5 second, second survivor comes in for the FL save if he has a FL or simply tries to block. FL would more or less guarantees the save whilst blocking is not guaranteed and will most likely injure one or more survivors.

    How would the last two situations make a swf stronger then a swf group today running DS?

  • @micsan said:

    @MyNamePete said:
    If you already didn't know, on a dev stream they mentioned this was one of the ways they would nerf DS. They realized it only made SWF groups stronger as they could have time to flashlight save, bodyblock, etc.

    ...What is the logic behind that?

    So, DS currently = one perk, one survivor, one escape from grasp, three other survivors doing objectives.

    DS in hypothetical nerf = one perk, one survivor does nothing other then stun for 5 seconds or w\e, survivor still hooked because there is enough hooks to go around. Let's be real, chances of being helped during this phase in a solo game is slim.

    In swf situation = one perk, one survivor stuns killer for 5 second, second survivor comes in for the FL save if he has a FL or simply tries to block. FL would more or less guarantees the save whilst blocking is not guaranteed and will most likely injure one or more survivors.

    How would the last two situations make a swf stronger then a swf group today running DS?

    Stronger as against Solo Survivors, not as the killer, and balancing SWF and Solos is one of the biggest issues in DBD they're trying to handle