have you guys ever considered launching a ptb where you test how 5 perks work in the game?
title says it, the current perk pool is very big (like REALLY big), and 4 slots just won't cut it, so im wondering if the devs have ever considered adding a 5th sloth for both killers and survivors to get an extra perk, just imagine the combinations that you can do/make better with an extra perk (of course it could be unbalanced, but i mean this game isn't even that competitive)
Comments
I think a 5th perk would be really cool, self care and exhaustion perk is standard for survivor, bbq and chili with some other tracking/pallet perk/hex ruin is standard for killer.
A 5th perk would open up creative options for everyone.
Anyone complaining about this is actually stupid, the OP is asking for this to come to PTB. If you have a problem with things being tested, your opinion doesn't matter.
For example, you don't have to choose between chase perks and utility perks, you can easily run both. Killers can run two or three perks to help in chases and still have room for tracking perks. Survivors can run DS, self care, an exhaustion perk and still have room for two other utility perks.
I feel like it would get stale. I'd rather have a limited loadout that requires me to switch things up than a generic loadout that covers everything.
Maybe if perks cost perk points and the stronger the perk the more perk points you are allowed in your loadout.
Maybe devotion could give you +1 perk point capacity.
This would be a really bad change in my opinion but these are options.
Oooo, alternatively they could make perks worth points. You have five slots and something like 5 for point value. Purple are 3, green are 2, and yellow is 1. That way you have one extra slot, but you need to choose what purple perks you would like to bring.
I wish they would use the PTB more. Test no heartbeat, test 5 perks like OP wants, test more. Not just test new content they pretty much want in anyway.
It would help definitely help balance but having perks which work well together being restricted would be an issue. If the values are fair then fine.
@AshleyWB We could also limit how many of the types of perks a build could have if the other is too hard to achieve. For instance, you could take 2/1 purple, 3 green, 4 yellow. Five perks allowed in total. The tiers may need to be based on the final tier, though, as self care is basically the same at all ranks and the strong perks are still strong, regardless of the rank in most cases.
edit: Killer should probably be different as they are often addressing a group of people, so may need the extra help, though that could definitely be something that could be tested.
Currently many of them are unused because they aren't so good, so instead of adding perk slots i say they should buff those perks (or completely rework them) so we can see some more variety.
This makes no sense, you say 4 perks is better than 5 because "it would get stale", with the current 4 perks cap there is no "switching things up", survivors use self care and exhaustion perk (half their loadout) and killers use Bbq/ruin/pallet perk (also at least half their loadout) and this has become standard. What could be more "stale" than having half your perks already picked for you?
As someone pointed out on another thread like this, they could make it so you can only use a teachable as the fifth perk. I personally would love that and think it would be nice to test it out on the ptb.
Except it's not on me, this is the standard the average player follows. On survivor I personally run self care and dead hard, I use other perks but 3 extra slots would give more variety than 2, Same with killer I personally run Bbq and a perk to synergize with that killers specific power and hex ruin for purple and red rank, once again an extra perk slot would be welcome.
I would totally agree that too many perk slots would be a problem, 6,7,8 perks would be too much, but the jump from 4 perks to 5 would help with variety in loadout for both killer and survivor.