The power of information
This video is about how information is way more useful than any of the meta builds when playing solo.
Thanks to bond + open handed i was aware of what was going on around me, what gens were being worked on so i can finish them in case the other survivors are being chased, etc...
I didn't need Kindred this time but should be a must when playing solo so the other ones know what to do.
I've been running this kind of build for long but just wanted to share it (again) so maybe more people start to run it, because the chances of surviving are way higher when survivors are organized.
https://m.youtube.com/watch?v=-HCugVkS-HM
Thanks to bond + open handed i was aware of what was going on around me, what gens were being worked on so i can finish them in case the other survivors are being chased, etc...
I didn't need Kindred this time but should be a must when playing solo so the other ones know what to do.
I've been running this kind of build for long but just wanted to share it (again) so maybe more people start to run it, because the chances of surviving are way higher when survivors are organized.
https://m.youtube.com/watch?v=-HCugVkS-HM
Comments
You can also run Alert.
It's more "where is dat killer" info but still good info nonetheless
I will give this build a try, but im not gonna change my swf build
You don't need Kindred as a solo player. I've been playing No Mither, without aura/info perks, at rank 1 all month. SOLO. And I've escaped plenty of times, and if not I am almost always the last to die. All you need is a good understanding of the game, specifically of killer, to play well.
Yea I re-read the OP and saw he didn't actually ask for it in base kit. But my point still stands that you don't need Kindred or aura perks at all to play well and escape. You just need game sense.
"STOP ASKING FOR KINDRED IN BASE KIT"
I never asked for that, what are you talking about? Actually @Nickenzie can confirm that i've been always against the idea of kindred being part of the base kit.
I play this game in a really smart way, i'm aware of gens locations to not end up with 3 gens close to each other and common sense is what makes me survive, but Kindred isn't for me, is for the other survivors. As you might know already you don't know how smart/dumb will be the other ones when playing solo, so it's way better if you give them some clues.
https://forum.deadbydaylight.com/en/discussion/39089/dead-by-daylight-is-almost-balanced/p1
@Vietfox never supported having Kindred as baseline.
Yea I guess you guys didn't see I edited my post? SMH I misread the OP before I posted, then re-read and saw he never mentioned base kit Kindred. Chill.
You still don't need it. If you play smart you will outlive other survivors and take the hatch. The problem with potato survivors is they have no balls, Kindred doesn't really fix that. If they are too scared to come save they won't save. Kindred is mainly a counter to camping. You could argue that survivors could see if other survivors are in a chase, but even with auras that's not always clear unless they drop a pallet. The only time it's 100% clear is when someone takes a hit, which the HUD tells you anyway.
All I do is walk around the map and I track random items along the way. Once we are at 1-2 generators remaining, I'll use my map to see every totem remaining in the trial and break them. It's like Dรจja vu, Small Game, and Detective's Hunch all at your disposal which is REALLY broken.
That's an inefficient way to play survivor though. If you want to be efficient you look out for number 1.
I forgot all about Open-Handed, I was using it for Alert but then Alert got buffed so I didn't need it anymore. I'm a solo player and hope we get a new Survivor that has Solo oriented perks soon but this is cool.
The main point is that survival rate is way higher when survivors cooperate and are organized.
You help yourself by helping others.
Like that can help sure, but from my experience your survival is 90% based on your own actions. The only time other survivors affect your survival is if they sandbag you or do something seriously stupid like save you right in front of the killer. If you play stealthy at the start you can make sure 2 gens get done so you can hatch.
@Vietfox
I watched it, but it's still very weak.
I'm assuming you think it's strong because of the reasons:
1. Knowing Generator locations
2. Knowing Which generators are being worked on. Input used to prevent 3gens
3. Knowing who goes for the unhook
4. Knowing where the killer is being chased to.
Add more to the list if you will.
Now here is why those 2 perks are more fun that useful;
The reason why in SWF's the same type of information becomes so much stronger is because BOTH players are aware of each other , allowing for planning.
Aftercare would be strong, had it not been for the tedious conditions and ability to lose it, together with a ranking system that allowed better players to play with just as good players, this would give life to such perks through the power of pre-established (trust) communication.
What the perk did do, is make you very aware of the chase above you at the start and motivated you to wait, while (most likely) you could've just opened the chest and saved the 25 seconds, turning it into generator time.
Yeah this is exactly the problem people have with swf. Swf don't need these perks, so they can use all the meta perks. If solo survivors want to get this kind of information, then they need to equip perks that allow them to get the information, having to do without the meta perks.
Hard thing to balance.
Mildly helps, and it isn't the most efficient way to play.
If you get caught a lot yea. If you run Resil and play smart not really. Resil let's you do everything faster including vaults so it does make a difference.
Well to each her or his own it must be held true, let people run what they want to run and give suggestions on things to try. I don't run SB anymore except on certain undergeared toons and same for UE unless it's a special build.
I'll occasionally run CS/SO/SC/PM but I might just throw in Pebble along with Stakeout since those will go well together.