When Lullaby works as intended
Huehue



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Good job on you!
Wait, the survivors put the offering to the game??! Or it was the RNG being nice to ya?
Mkay.
I don't know how stupid a survivor must be to put A Meat Plant offering, I mean ain't all killers good on this map with the exception of the Trapper? Like even Freddy, LeatherFace and Legion are viable on this map.
Principally if the killer is using a Hex totem.
Maybe the one offering it wanted a challenge.
Btw, @ChesterTheMolester uses the game offering just to make survivors DC π
The game + memorial institute are maps that are hard to escape. And when you escape them, it feels awesome πΒ
@Boss @DwightsLifeMatters @Vietfox @Iceman I guess that makes sense then. I said that earlier because whenever I get to play on Meat Plant my teammates are generally stupid potatoes.
That's the reason why I use OoO and try to take the killers aggro on me asap and just hope my mates are somewhat useful at doing gens lol
Well, most of them refuse on learn how to play on that map. I never had issues, only if my teammates were potatoes.
That's nasty, and probably a lot of fun. I'm just imagining your teammate's reactions, there must be a lot of salt.
Agreed.
Huntress' Lullably would almost be meta if there was no notification. Like, its still not as good as Ruin, but the fact that it would take longer for survivors to even hunt for it and cause a direct shift in momentum during the post-first-hook and possibly disrupt the core of gen rushing would make it not useless.
Its ironic because ruin + lullaby would be a good combination, but literally no killer can afford it. Perks are too important. I almost wish the two could be combined and have one of the two reworked to do something else. I play survivor 80% of the time, but gen speeds are honestly the vast majority of why I do.
I mean you're not wrong, and thats why I said "almost meta"
Even knowing when its on, its hard to compensate exact timing differences based on how many stacks are present. Still, the bigger issue would be making killers not need specific loadouts to be viable tbh.
It was still considered to be a mediocre to average perk at best.
alright, so i actually made a separate topic about how restricted the meta is for killers, but I feel you guys are missing my point.
HL is ironically best at 2-4 stacks, when its harder for good players to offset the timing. It could be a decent perk, especially in those levels, if killers were allowed to have more perk diversity to begin with. Its easy to say its a garbage perk when there are 2-3 perks that are mandatory for each killer, but thats more of a problem with build diversity viability than it is any individual perk. thats kinda why so many perks are so hard to balance properly tbh.
Here's one of my Nurse videos when the survivors picked the Game map (it was 1 and a half months ago but uploaded last month I think)
https://m.youtube.com/watch?v=hYcrux-ONIg
My laugh from this was so satisfying XD
I love catching Survivors in the bathroom as Trapper, it's like "What do we have here"puts trap in doorway, ''we having a party''?
Shame, that's even funnier LMAO