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Dwight_Confusion

Dwight_Confusion

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Dwight_Confusion
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  • Prestiging the licensed killers makes sense. They have no other stuff.

    A P3 myers looks stupid honestly. I have his knife prestiged, but that's it. The mask with blood on it looks dumb and the outfit as well.

    Freddy looks badass, as well as LF.

  • A few things.

    Pulling a hook rushing survivor off a hook is always nice. Doing a slug build and 4 man slugging of course...

    What is the most satisfying to me though might be knowing where the hatch is... killing someone, and then finding the trash crawling towards it, and picking them up just before or just after it opens and hooking them close to it.

    I love it.

  • Monstrous Shrine does need buffed. It is only "barely" worth running if you have a basement build.

    Even then it's not worth it. It just helps hook escapes off the basement hooks pretty much. I mean the sped up death isn't much normally.

    The basement should have even more downsides for the survivor though. MS needs buffed

  • Chucky could work.

    They would have to change the hooks to some sort of chained up setup.

    Wouldn't be too hard. You drag them... and then "chain" them up. And you "unchain" them as a survivor. Simple.

    I would spend some serious money on chucky stuff if they could get cosmetics or whatever. Big fan of the movies.

    It could work. At first thought it seems stupid and kinda silly to be honest. But once you think about it... it's great.

    Someone made a art post about this a while back and it sounded great.

  • So you have an isolated incident... yet it is every game?

    And you complain about it and want the event ended early?

    What?

    Millennials these days....

  • lol

    Hatch has been survivor sided for almost 3 years.

    Stop.

  • @fcc2014 said:

    @Dwight_Confusion said:
    SWF? I'm okay with it. It's important for the game to have...

    However...

    If I see people running around together, I'll usually tunnel one and use the Altruism against them.

    And people will yell tunneler but it is the smart play. It may stop someone from doing a generator or the rest of the team to try to get the hook save and prevent that person from going back up on the hook.

    I got 1 on the hook... and 1 person trying to bait me away...

    What do I do? That means 2 people at best are on gens. With a good chance that 1 of them are around and hidden and see me camping.

    So at best 1 hooked, 1 baiting, 1 hiding around... and 1 on gens.

    At worst: 1 hooked, 1 baiting and 2 on gens.

    This is usually how it works. There's usually someone close by wanting a quick 1k points and 500 later on the safe rescue. If I know there's someone nearby... I'm not going to leave.

  • @Tzeentchling9 said:
    People are still whining about not being able to grind all 9 of the best and most complex full outfits we've ever seen? Really?

    Yeah. I mean I only want to get 4 or 5 coins anyways. I don't like the Ace top, love the pants and the head is cool.

    Not a huntress fan, so I'm good.

    I had to get the feng though. Lights out.

  • This game is good and has flashes of great. It's my most played game, and I love it.

    The value I've gotten out of this game is extreme. I personally get picky about things because I love it. When I started playing I didn't complain... now as I continue playing almost 2 years later... I'm starting to want more things.

    Greedy on what we love.

  • Any perks that are used below 10% of the time could use a small buff. Any perks used lower than 5% of the time could use a large buff?

    I don't know.

    Fire Up! - I never ever ever use this perk. It just isn't worth it to me. It's very very pointless.

    Deja Vu - It went from insanely horrible to fair at best. It just helps you prevent a 3 gen smashup at the end game. But you can prevent this by getting a gen or 2 gens done in the middle of a map easily. Or just common sense.

    All LUCK things - They stated they were reworking LUCK in the game which is great!

    Boil Over - Great perk in theory, but it needs a 14/17/20m distance on hooks. 14m is the tier III. Not good enough.

    Streetwise - Maybe bump is from 15% at tier III to 20? I don't see the harm in that.

    No Mither - It should have built in Iron Will maybe? I don't know. Or if not that... a faster recovery speed off dying state?

    Vigil - It has little use now. Either buff the time is reduces exhaustion, or make this perk ignore exhaustion?

    Brutal Strength - buff to 25%?

    Territorial Imperative - Make it to where you permanently see the person in the basement until they are hit if they go in. The basement should be a HIGH RISK place. Also, make the chest in the basement give a purple item guaranteed?

    Franklin's Demise - Make it to where as LF you knock items out with chainsaw. Like it was before. But only as LF this happens. As it is his perk.

    Knockout - Make the ranges 20/16/12m. Right now 16m is the best. I think this would be buffed.

    THere might be more things. These are the ones I can remember. THe idea is to create a great switcheroo in the 4 perks people bring in to give unique experiences... and @not_Queen and DBD team have been doing a great, but slow job of changing things.

  • This is actually very cool. Thanks for this.

  • Gates are 20 seconds yes? Not 16?

  • getting a 4k with 5 gens still done should grant a bonus of 10k BP

    Getting a 4k with 4 gens done should be a bonus of 5k BP

    In both cases there was no slugging as the hatch wasn't even in play.

  • SWF? I'm okay with it. It's important for the game to have...

    However...

    If I see people running around together, I'll usually tunnel one and use the Altruism against them.

  • @Master said:

    @Mikeadatrix said:

    @Dwight_Confusion said:
    I like the way freddy is currently. Mostly

    They need it to where self care and med kits don't wake you up. So no healing wakes you up.

    Also, reduce default time to sleep from 7 to 5

    That makes him strong and viable. And deadly.

    Period.

    This. The only other thing he needs is to interrupt survs during the dream transition and be able to pick up survivors that are being healed. Do that, and you have a solid B- tier killer.

    Solid B-, i.e. ready for the next rework :sarcastic:

    I didn't mean B- as in a grade. It was a hyphen.

    I think my proposed changes keep it simple, and strengthen him a good amount man. I already do well with him. So I think this would help, but after all this time, I guess we all want something a bit more anyways.

    ;)

  • I like the way freddy is currently. Mostly

    They need it to where self care and med kits don't wake you up. So no healing wakes you up.

    Also, reduce default time to sleep from 7 to 5

    That makes him strong and viable. And deadly.

    Period.

  • The moris are fine the way they are really.

    The yellow mori is somewhat weak though. It should allow you to just kill the obsession without hooking them. (If you have an obsession) otherwise it doesn't do anything but what it does now.

  • It is a little bit easier for survivors to grind... as far as getting coins. That is clear.

  • @AntiJelly said:
    +1 I'm loving the event as well. The aesthetic is a little lackluster compared to Hallowed Blight tho :frown:

    Yeah, I like the lanterns, the sound they make when you get one though lol

    I would of had a bit more of a touch, but overall it's cool. I give it a 8/10 or so. The Feng cosmetic is killer.

  • It would be cool if some skins were hardcore exclusive to an event. I agree. I would prefer this actually, but that isn't what's happening, and it's whatever to me.

    It's 10 bucks for a outfit after the event. Or 4.00 for a piece of it. So 10 bucks at once or 12 bucks over time.

    No shards.

    Or... or....

    or...

    You can play, have fun and get all of it for free. (The last 3 coins are a bit grindy for sure though)

    I'm happy that we have the chance to just earn them I guess.

  • I doubt you waited 2 hours dude... get real.

    As survivor, I've waited 5-12 minutes or so, but I just give up before that usually but that is the longest I've had to wait out of like 20 matches since the event went live.

    Killer is instant, and survivor time is probably average of 6 minutes I'd say?

    PS4

  • This event is fine. Stop crying.

  • @TheSavageLycan said:
    Why was I able to sabo event hooks? I did that to like three of them on my last round with Huntress.

    All hooks are considered event hooks. So sabo is fine.

    THe envelopes just increase the lamps. Read my post above ^^^^^^^^^^^^^^

  • If you play a envelope, you're getting BPs for carrying a lamp.

    If you don't... you still get the points towards coins regardless. The envelopes only factors into making more lamps to get or destroy (killer) and the points are happening no matter waht.

    Love the event.

  • It's fine.

    Getting a Lantern is 1k, and every minute or so is like 500 bp with it.

    So that is fine. I'm not seeing any BP for fixing a gen when I played a envelope... and as killer I get BP for destroying the lantern when a survivor is hooked, but nothing for hoooking them.

  • You guys are miscalculating the coin totals badly.

    No one has 30 coins yet. The most you can even get is 9

    lol

  • I noticed as survivor, the points aren't counting towards coins?

    Is this the common theme?

  • I remember someone started a thread last year in the steam forums about how it triggered their PTSD or something.

    And there was a movement against it..

    I'm glad they are back.

  • @HavelmomDaS1 said:
    Dwight_Confusion said:

    Stop crying man.

    Do you have anything against me? No need to be rude, or did you never learned to be kind while growing up at home?

    LoL

    What a liberal response.

    No man. Just your post is very ridiculous to me. COmplaining over the intro video? I mean come on.

  • The hatch needs to be closed by the killer.

    At that point the survivor can do a gen and it will reopen, or they are screwed. It would make perks like resilence better.

    THe current hatch game sucks... and I will continue to slug...

  • The idea behind perks is to get a varied play style...

  • I don't really think any of them are too strong per say.

    I think that they need to shake up the ones people don't use... which they've been doing recently... and create more varied perks.

    No perk should be above 33% use. I would assume Self Care is around that mark.

  • How about make it to where the pickup animation is 2 seconds longer if they have this perk?

    Better for flash saves?

  • Kindred shouldn't become a default thing at all. The perk is fine, but I wouldn't mind a buff to it. Kindred needs to stay as a perk.

    Make the range 12 meters or 16 meters at Tier III for it? It is 8m current at tier III.

    I think that is clear and shows if the killer is even soft camping at 16m

  • Who cares man? The premise is someone gets caught 1st... and when that happens it is up to you how to roll with it.

    Being nice is being nice, but killers are entitled to kill their prey for the entity.

  • @NeoVid said:
    NOED is a perk made for players who are expecting to do badly so they can salvage a game at the last moment. I don't think that's an especially bad thing, it basically makes it the killer counterpart to Decisive Strike.

    That is a misconception. I run it on a couple killers and to be very honest... I rarely get to use it. So what is the point? I recently switched to remember me

    I have it on there... so if they gen rush so hard and are SWF.. I'll have something to swing things in my favor.

    Killers kill. Deal with it.

  • There 2 types of camping in this game people.

    There's camping which is being very close to the hook and constantly looking around it and staying near, and then patrol camping which is very very fine and acceptable tactic. Where you stay within reach but leave the hook.

    Either type is okay, camping normally is a bit annoying but there's ways to counter this, and the hooked person got caught.

    Period.

  • There's nothing wrong with the killer having potential dominance at the end of a match.

    Break totems. It's a mechanic. Deal with it. And Prove Thyself isn't a big of a buff as you people think. It was a buff yes to gens. But it's shaking up the perks people are bringing to the table as well.

    I'm seeing a lot less of the Self Care, Adrenaline, Decisive Strike and Borrowed Time/Sprint Burst/Lithe meta.

    Distortion and the new Prove Thyself has really shook up the meta some. I'm welcoming it. NOED shouldn't be a problem for anyone. Especially against SWF.

    Stop complaining about something that is entitled to a killer... that is supposed to make it tough and miserable for you to survive anyways.

  • I didn't read through too many of these posts...

    NOED has counterplay. Period.

    It can be completely turned off before it even has an effect on the game. That is the point. Yes.

    In a game where you're expected to die "Dead by Daylight".... having a powerful end game perk like this is fine. The buff is fine.

    It was buffed to encourage people to break totems and slow down gens a touch. Stop crying.

  • Probably around 1pm central or 2pm eastern.

    (Same time)

  • No. The speed of the game is just perfect.

  • @JJRULEZ159 said:
    YOU. ARE. A. GENIUS! along with everyone else who has thought of this. but in all seriousness the devs do need to make reaching a higher rank reward more that longer queue times, and bragging rights.

    Yeah it could be done pretty easily I think. Give the game more depth. I've elaborated before on this stuff, but it's been months since I took the time to be detailed.

  • It is annoying. I roll solo mostly and it's silly how when me and 2 others or I come in together with 3 others they freak out and leave and think I'm in some toxic SWF or something.

    I play 75% of my survivor matches by myself. Get a life people.

    As a killer I rarely dodge. Maybe 5% of the time or something. I usually use the over the top altruism to my advantage. It's great.

  • @deadbydaylightfan said:
    Never know give it a while they never announce patches anyway so it could be today

    Yeah they are just kinda random at times, but I really thought it would be today. I was looking forward to it. Oh well. It's cool.

  • No. the killer has had a great hatch disadvantage for years now, and perks being told to the SWF party once someone dies like tryhard trash.

    No.

  • THe Legion is basically how Ghostface would of been. Close to it.

  • I've been playing some Steep recently. FREE on PS4.

    Pretty fun game to be honest. I would've paid 15-20 for it I think.

    If you guys are into it. Add me.

    Supersonic41194

    PEace

  • I think a simple Thrill of the Hunt buff would be nice.

    just make it last a bit longer. I don't see why not. You're taking a perk to protect other perks.

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