Condorloco_26
Condorloco_26
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- Condorloco_26
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But I wonder, who would be the survivor introduced with The Director in Chapter XIV "Soon. TM"?
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LMAO
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/354596#Comment_354596
It doesn't need to be based on hours, since you can menu sit and rack up hours.
They can base it off of account progression, which is basically, how many perks and what levels are they? Since the whole grind is based on perks, people can have minimum ranks based on their overall account progression.
Yeah interesting idea. Either that, or maybe base it around total BP earned ever in each role.
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Who the hell cares, buddy. Videogame "journalism". Read those two words slowly, with a straight face.
In our day and age, the reviews of hundreds (even thousands) of players will weigh a lot more than any media outlet every single time. People that have been playing games for years and even decades have a richer perspective than some cool kid pretending to be a game critic.
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@Gorgonia said:
it’s alright to depip, guys... you can’t add your DbD rank lvl and color to your resume, so why bother?
Yeah. At this point just get rid of ranks and design a new matchmaking system around hours logged into each role. I'm sure those stats are available to them.
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Pfffft. Almost 29,000 points and no pips.
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@Tsulan said:
Cool! So I get some high ping players in a row and can't play for hours or a week?TrAiNwReCk said:@Arsoul said:
Start increasing the timer for each dodged match.
5 secs for first
15 for second
30
60
10 minsNo idea why this wasn't implemented for anyone 'dodging' killer or survivor. Lets make the first dodge a freebie, in the event you get a terrible ping. Though the timing should greatly increase after that.
5 minutes for second
15 minutes
1 hour
1 day
1 weekAccruing time penalty resets once a month!
Players might think that's crazy, but we want this to stop. Not make it inconvenient.
I'll just quit playing then.
This sure as hell will improve your queues!
How about you play killer instead?Nah. There's a lack of killers for a reason. Or multiple reasons should I say. Unless those reasons get addressed, the game won't reach the golden 4 to 1 ratio ever.
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From now on, why even bother? They won't give you peanuts for ranking up
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So, what does Clown tell about you??
Do you impersonate a nice and fun guy, but deep down you're the worst human being out there??
Edit: Or with a drink or two you just turn into *that guy* that starts flinging bottles at people?
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Ok let's see what happens in the next days
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Let's get real now. Ranks don't even give you a damn BP reward, so why even bother paying attention to them now? For the ones that have been playing this game long enough, the sense of novelty of Rank 1 has been long gone.
I know for sure I won't even care from now on. They're just baiting people into putting even more time into the game. Meh.
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I was worried it would turn the endgame into a free-escape fest, since once the gates were powered it would be almost impossible to kill anyone if they saved their DS for the last hook.
Anyone faced this scenario yet?
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@Attackfrog said:
It solves the tunneling complaint and still gives survivors a "do over" option but now comes with a penalty.
It's a good solid perk now. Killers really have no reason to grief someone with DS now (another perk of the rework).
I think it's solid.
The penalty being what? The timer or the obsession?
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Ok interesting opinion. Although I also think it would still be op since all 4 guys would want a free escape at any point ofthe match. Any killers?
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I might be overthinking it, but I guess they're trying to make people devote even more time to the game.
Many guys reach rank 1 and simply start playing much less, so it results in fewer players reaching the end of the season.
This new scoring system will be like a chip on all the achievers' shoulders. They'll keep playing and playing until they get the precious skull and / or ball of gears thingy.
The right thing to do would be implementing rank rewards, so all that extra time amounts to something, at least.
Right now it's just a mindless, sisyphean grind.
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Trapper's been like that for a long time. Not saying it's OK though, only it's not new.
I once trapped 9 guys in a game, hooked them all. Bronze chaser, since I didn't engage in any normal Tom & Jerry chase.
Billy suffers the same fate because his fast chainsaw downs don't count as chases.
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@p1ague said:
I didn't say it like it was a new idea, just saying that idea makes sense and I can't imagine any objectionable consequences to balance. Wanted to second it and keep topic alive (but again, scratch marks might be a harder sell)
Lol I'm not saying you're recycling ideas, I just said it because the devs or at least community managers and mods have read it. And for some reason, they've only opted to make auras brighter.
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@p1ague We've already proposed that option in this thread, even mentioning that whatever color we choose for gen auras, should be the same for survivor auras with bbq, so at least they blend together.
But I still don't understand why are there pink and yellow-esque auras for other perks and they won't let us customize them.
With 2.4 I noticed an improvement at least, having brighter auras for hooks, totems and gens. Except for the Ormond resort map, which I guess it was too new for the changes.
I'm colorblind to the extent of completely failing the Ishihara plates test, but at least I passed the green light/red light one. I play shooters and many different games with colorblind options. I don't think they give any advantage to normal vision people.
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Billy - I'm a farmboy.
Huntress - I've been shooting stuff on screen since the days of Doom. Yeah the original one.
Jeff - \m/
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My Distressing/Calm Carter's files Doc has just become even more annoying.
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What are the numbers on tiers I, II and III? Sorry, not on PC to find out by myself.
And I agree, this game needs permanent secondary objectives. It would help to get some variety.
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At least I'll be able to hit people with hatchets. Unlike Ormond wall clusterfucks
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I've been through this for a couple of weeks now. Even hitting them right in the back (no hitbox confusion) will result in this bug.
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Yes I think it's been bugged since the unreal engine update. Was it 2.4 I think?
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I'd lessen Bubba's tantrum when hitting objects w the chainsaw and shorten his cooldown when *successfully* downing survivors. That's the only buff I'll ever ask for.
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There's this Jeff on PS4 that plays really well, so he has survived my games. I've played against him 3 or 4 times, all of which he waited for me at the hatch or exit gate only to throw a pebble at me. That just cracks me up.
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Well I'm really trying to tell you guys, even after a lot of time playing Billy, there are still people I play against who juke my chainsaw all match long, and there are people surviving my games. So I guess it's a matter of refining skills.
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And props to you for not taking part of the texting-after-dying movement on PS4.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/342572#Comment_342572
to me, i have NEVER given any salty comments to anyone playing a killer or vice versa, i actuall condone those who play well and good and having a GG, still....billy needs a nerf
Well if Billy needs a nerf, SWF needs nerfs too. Neither is happening, so learn to juke the chainsaw, and I'll keep swinging blindly into the dark hoping I hit those damn Claudettes.
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@Mushwin Yes I like Billy and I play on PS4. But I also play a lot of Huntress (70% of my games), Trapper, Wraith, Piggy, LF, Clown, Spirit, Doc. In short, everyone except for Nurse (framerate and not being able to turn quickly just kills her), Hag (I'm bad, and she's slow and campy) and Legion (meh - boring AF, didn't even buy it).
I have received hundreds of insults and salty texts from survivors against all my killers. And I've got outplayed against really good survivors too. What I'm trying to say is, all those bitching in the messages are the ones not skilled enough to survive. Every killer has his counters.
For me, Billy is the only console killer at Rank 1 able to consistently compete against full 4man squads on comms, because of his mobility. So anytime 4 Claudettes pop up at the same time in my lobby, instead of dodging I choose to play as Billy with the strongest addons, and it's a fair match. Something unattainable with Wraith, Clown or Piggy, for example.
If you nerf Billy (at least on console), the already strong 4 Claudettes on comms are simply unbeatable. And that is just BS.
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@Saint_Ukraine said:
https://forum.deadbydaylight.com/en/discussion/49527/the-one-who-needs-a-nerf-is-hillbilly
The game is a counter
I've had really great games in, well, "The Game" Especially upstairs. The map that I really find hard with Billy is Haddonfield.
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C'mon man, using exactly the same words you used on the "gen rushing perks" thread, asking for a Billy nerf just means the survivor sucks and then gets pissed when he gets outplayed against a clumsy mechanic like the chainsaw.
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@harry14141414 said:
survivors should just spawn on hooks in the beginning of the match with 4 percent chance to escape. that's how you killers think game will be balanced
Nah. Hooked survivors should just take a timeout of 10 secs and get a full health respawn on a random location of the map, so they no longer are camped or tunneled. This way everyone can just continue genrushing while injured without worrying about saving someone.
It's obvious the game designers planned some type of gameplay happening around hooked people. This just opens possibilities, playstyles going against each other, bringing psychology into play, etc.
To all those people campingtunnelingfingerpointing, survivors never turn away when they find a 50% gen, and they usually hide or urban evade around a gen or hooked teammate. There are no words describing that, it's just taken as normal gameplay.
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Does your link work correctly? I'm not getting it to work for some reason.
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I think it would be great, lobby times would be shorter and the challenge would be raised for us console players facing veteran PC players.
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Yet I get instant killer lobbies. I think we already know what's the problem. Maybe if they actually bring framerate up to decent levels the situation could improve.
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And PS4 has already caved in to allow cross platform play in other games. I don't see why DbD should be different.
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Stable, hiccup-less 30 fps comes before 60 fps. But at least they're setting it as an objective.
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Balance issues are better discussed when a player has already poured a good amount of time into both roles, which gives an enhanced perspective.
Hex perks are weak AF. Competent survivors at R1 already know all the spawning places of totems, in those rare cases where they don't spawn in front of a gen or on top of a hill and get taken down in the first minute of the match. Playing multiple hex perks is just shooting yourself in the leg.
I haven't experienced any problem with distortion, either equipping or playing against it. Perhaps you can elaborate? Against Rancor, failed skill checks, fast vaulting, etc. it's completely normal for it to not "mask" your location because those notifications are not Auras per se.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/341549#Comment_341549
I mean I've played probably about 3000k hrs by now and I've only come across a Myers willing to try those add ons a handful of times.
3000k hours are 3 million hours :D
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/341398#Comment_341398
Is this a strange fetish in tumblr? O.o
I don't know. I don't use Tumblr.
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@thesuicidefox said:
TBH I don't like when people make their text bright green or some silly color. It's hard to read.
We do need them signatures tho...
Font colors were signatures, man
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@Clyde said:
https://forum.deadbydaylight.com/en/discussion/comment/341402#Comment_341402
Forum post formatting was changed from Markdown to Rich.
Different text color was never supposed to be supported and it was the main reason for the change.
Cries in black and white
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/337687#Comment_337687
This is wrong on so many levels. -_-
We're playing a videogame about murder, where people get hanged on rusty meat hooks, chainsawed, axed, macheted, hit with a cleaver, bonesaw and with the skull and spine of a dead person. People get their guts eaten, asphyxiated, shocked, sliced with a katana. They get their pinkies cut off. Occasionally, reverse bear traps separate their jaws from the rest of their heads.
Nea's sweet deep voice is light, among all this darkness.
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I miss my font color too :(
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@fcc2014 said:
<font color=#FCEA03>@bannerlemur seriously all you are doing is baiting to start a fight.
Hey man what's going on with the html stuff?? I miss my font color so much...
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@bannerlemur said:
https://forum.deadbydaylight.com/en/discussion/comment/341219#Comment_341219
Umm no I am not an "Elitist" so I don't really care what my ranking is...I know I am not the best but I am better than others and that's cool with me. Right now my rank is 6 and I have reached 1 every season I've played since November.
Well, anytime someone who clearly shows he doesn't put enough hours into both roles comes to the forums and starts bashing, whining and calling their opponents names, is going to be met with disdain.
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@bannerlemur said:
https://forum.deadbydaylight.com/en/discussion/comment/341205#Comment_341205
Funny since I have died 1000 times, reached Level 1 many times & still play. Maybe go away, Troll?
Level 1 is the starting point for every character. Try again my friend. Level has nothing to do with ranking.
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3 purple mist offerings + 1 coldwind heart
3 non-obsession DS
sub 5 minutes gate powering
I'm a killer and I laugh because all these happens less than 5% of the time and it's perfectly fine.
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Take your own advise and go play pokemon if you can't stand losing or getting killed. Or play killer as someone suggested, and come back and read your own comment once you reach R1.