Condorloco_26
Condorloco_26
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- Condorloco_26
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Good. Survivors already have 3 lives.
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It's been like that for a long time now. I've played at least one match where I trapped 9 guys and only got a bronze chaser, because I didn't engage in any Tom & Jerry chase.
Today I trapped 6 guys, 3k, 24k BP and depipped.
I don't care anymore about rankings, I'm telling you.
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@AdamRA said:
https://forum.deadbydaylight.com/en/discussion/comment/373728#Comment_373728
Sorry killer idiot brain i don't understand what are you saying
AdánAR <---> AdamRA
Now do you understand? Who's the idiot brain here? You should've gone for "NoTaNaLtAcCoUnT"
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Having a hard time locating gens on most maps again. Were gen and hook auras reverted to previous brightness?
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/373874#Comment_373874
100% agree.
Funny how they create a new system that hides SWF AND punishes lobby dodging at the same time.
Absolutely disgusting, not even the slightest concern about why people lobby dodge in the first place.
This rubbish is meant to be an improvement yet lobbies were instant before and now I'm waiting 3 minutes at a time. That's no improvement. Jo developer "improves" somethinf by making it last 3 minutes longer. Its obviously been done on purpose.
Nobody wants to play with deranking twitch trolls with all the most broken perks, items and add ons.
Not against 4 of them at the same time, at the very least. See, that's why Billy doesn't need a nerf ;)
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@Mushwin said:
He needs a nerf! who needs a killer as fast as road runner
Mr. "5 minute matches" may want a word with you
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This Killer is so utterly OP, anything less than a hardcore SWF just gets obliterated. Especially when perks like Hex: Ruin and BBQ are being used.
Well, you said it yourself. Billy is the only counter to hardcore SWF, who otherwise, would be unbeatable. And there's no sign of incoming nerfs to SWF, so...
At least on console, Billy is needed as-is exactly for that simple reason. I know PC has God Nurse too, but she's busted on console.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/373761#Comment_373761
I dont want to go into conspiracy theories...but yeah I wouldn't be surprised if this was the case.
I don't either. But this whole "mask SWF, wait before creating your OWN lobby" just smells fishy.
We should call Batman in, or any other real detective.
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@NuclearBurrito said:
https://us.v-cdn.net/6030815/uploads/971/12LJSZDBRR29.png
I don't think it means what you think it does. Basically it says it is disabled when you get downed. Lets go on this series of events if this works like I think it does:
A: You get hit twice and are now downed. You get hooked and then unhooked but are immediately downed again. You have now been hit 3 times so the perk activates. However you were just downed so it deactivates. The perk is now not active
B: You get hit once and then heal back up. You then get hit twice and are now downed. The perk refreshes like in case A.
C: You get hit twice and are now downed. You are hooked and then unhooked, your unhooker heals your back to full. The killer comes back and hits you. The perk is now active and will absorb the next attack.
D: You get hit and then heal back to full on 2 separate occasions without getting downed. The Killer injures you again and now the perk activates and will absorb the next attack.
In cases C and D if you were to then heal back to full then your aura would be revealed while the perk remains active. Note how in both cases you NEED to successfully escape the Killer and put work in to get it meaningfully active. Even using an instant heal doesn't cut it.
It says it will deactivate on *the next* time you're downed. Deactivation requires previous activation.
Thus if it's not active and the survivor is downed, there's no deactivation. This means if the survivor is downed in 2 hits, getting either slugged, hooked, partially or fully healed doesn't matter, he already has 2 "tokens". He only needs to get hit once more in any circumstance for the perk to activate.
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I've been told it serves to punish (in)directly lobby dodging. Now you know you'll have to wait. For no reason.
And it sucks. Before this, I only switched to Billy with the most powerful addons and a mori if I saw 4 people popping up at the same time.
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@AdamRA said:
https://forum.deadbydaylight.com/en/discussion/comment/373660#Comment_373660
#########? Nothing related to my comment. Make a good argument, don't talk ######### dude
LMAO. If I get banned I'll certainly not create an account called Crazycondor_62
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@Bongbingbing said:
Has to be a bug right?
If they were going to nerf her they would've added it in the patch notes, Not to say they don't nerf/buff things without telling us because they do but something that we'd notice right away like this you'd think they would.
Edit. never mind.
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I played spoopy myers but with devour hope and luckily got lerys. I 4k'd and didnt even pip. This is dumb, I get punished for playing well?
I understand you. Happened to me earlier today. 6 people trapped as Trapper, 3k. 24k bp. Depipped.
There's a counter, though. You can stop caring about ranking. I know I will.
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@BillyIII said:
https://forum.deadbydaylight.com/en/discussion/comment/373590#Comment_373590
At least it isn't Sue.
Because when someone goes full Sue in a horror game, the game tends to die..
https://www.youtube.com/watch?v=ObpcGNCU944Got it?
When someone Sue...
F13...
The game then...
Alright I'll go back to the basement
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Well I've only played in swamp maps today for some reason. And as a killer I'm getting even more framerate drops than before.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/373258#Comment_373258
Hey, just stop no one is gonna agree with you, when more killers main see your post they are just gonna attack you, because this is a killler dominated forum. When my friend told me about this perk the first thing i said it was TRASH, just a horrible version of dead hard, actually for activate that perk you need to have 2 hooks..
No. 3 hits to activate. You could activate it without even being hooked.
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Has anyone found it in the bloodweb yet? Or was it a KYF only leak?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/373107#Comment_373107
You all realize this hasnt been fully fleshed out, yes? Its not a free extending of a chase as much as an anti tunneling perk. Oh you found THEM again? Somehow? Third time now? Maybe they can take a single hit and get away.
Ntm if you're on the same person that badly after 4 hits ANYWAY, you need to split off amd find other people.
Now to your obviously biased perk, of it was on great checks? Sure. Since this doesnt activate if the killer misses.
You're wrong. Read the description again. It never says you have to be hit 4 times consecutively, nor in a time frame, nor after being unhooked.
Just have to get hit 3 times for it to activate. With the killer's basic attack, on top of it.
That means "f'em" activates on normal skill checks. Not great ones.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/372981#Comment_372981
Dead hard reveals your aura when you heal yourself? Giving you away? Oh I forgot about that...
You obviously don't get it. Extending automatically a chase for no reason, punishing the killer for doing his job, in a non-counter situation, sounds like BS to a lot of us.
New killer perk "f'em": every 4th successful survivor skill check, gen or healing progress bar suffers a regression equivalent to 15 seconds of action.
Sounds fair, right?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/372951#Comment_372951
Lol ? Quitting before an update that is probably 3 months out? Over what? Its not even a broken perk.... it really helps being tunneled if anything...
Not a broken perk? It's an auto dead hard every 4th hit. With no way of baiting it. It's absolute BS
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@The_Crusader said:
So a perk that grants you a free health state and lets you tbag the killer from the other side of the map.
Really proves my point about how in the pursuit of money BHVR is now just catering towards the toxic swf playerbase.
They need 4 of them as opposed to only 1 killer, finally.
And that's what new killers are for. Luring people into playing them. They get fed up of all the 2nd, 3rd and 4th chances, they leave or turn into survivors, and the cycle repeats over and over.
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LOL. Really? So we Billy-non-dodgers now have to wait bc no one cares to balance around full man squads?
Ridiculous
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What I don't understand is why does creating a lobby as a killer now has a wait time
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@Wolf74 said:
"Firstly, Pallets are getting a buff in the next patch, number of pallets is going to be increased."
Seriously? Any source?
Check the patch notes on 2.6.0
Map changes:
- Procedural system changes:
- Added a new line of sight check for totem spawn points within 32m from a survivor spawn point.
- Added a minimum distance of 48m between chest objects.
- Increased the minimum number of pallets to 8 (global).
- Distances between spawnable objects(generators, hooks, pallets etc) are now scaled based on a vertical factor(in addition to the baseline horizontal distance).
- Minimum distance between pallets was reduced for the Shelter Woods map.
- Some gameplay object placement changes in the Foundry.
- Some gameplay object placement changes on the Water Tower landmark tile.
- Added door frames in The Game map.
- Added new tiles to the Red Forest maps.
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Comms break the game. Not the perks.
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Yeah. And nerf swf.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/370826#Comment_370826
Do you want designers fixing programming bugs? I sure as hell don't.
I agree with your statement, you don't want designers fixing programming bugs.
But, that's why companies have management and direction. There's someone right now hiring designers and allocating resources into the cosmetic department, while other areas are clearly lacking those personnel and resources.
There are huge game breaking bugs that have been around for a real long time now. I think they should prioritize fixing the game.
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Doc.
Thanatophobia, Distressing, Sloppy butcher, Coulrophobia.
Calm Carter's, Order Carter's.
Jigsaw piece.
Salt.
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Well, as long as there are "SwF ShOuLdN't ExIsT" threads, there's a need for Billy in the game, with all his power. EZ mode vs EZ mode.
And what are you guys talking about? Skill in this game??? The only 2 things requiring actual skill are precise nurse blinking and huntress landing hatchets.
Everything else is learning how to exploit hitboxes and map design. Look at me! I can run around tiles! Hey! I guessed where he was going! I've only played this map 1500 times!
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/351682#Comment_351682
tbh my issue is worse with scratch marks and blood, but i know each type of colorblindness will have different combinations that are better or worse. Every time I completely lose someone due to not being able to discern very obvious tracking visuals, its beyond discouraging.
Well I don't even mention blood and scratchmarks because I've never seen them outside of Lery's and Gideon meat plant.
I just had to learn to play without them, and yes, it's discouraging.
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Well I find this build (and only this one) viable even at R1, with absolutely no need to camp:
BBQ or Nurse's calling + enduring + spirit fury + Sloppy butcher
Carb tuning, Grease
Those 2 addons will let you charge the chainsaw just quick enough to prevent vaults and you'll be downing people out in the open with 100% success rate.
Enduring and SF will make you eat pallets for lunch without any respect, just swing across every single time, or even charge the saw previously for a quicker pallet break. I have got more downs and kills from this combo than any other pair of perks.
You'll just have to bite the bullet in huge yamaoka, though. If you don't manage to find anyone quickly, it'll be a rough one. But the same could be said of any killer, with the exception of zoom zoom Billy.
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Billy and Huntress.
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I honestly never learned how to use it correctly and I consider it a waste of a perk slot. At the same level of Hex: Ruin. Perks I used less than 10 times total, ever.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/358608#Comment_358608
Pretty much, there's no counter to the new DS now, Either Slug for 60 seconds and throw the game or take the stun and give the survivor the free escape but this time it'll be 4 times.
Mclean said on stream people weren't happy with the stun time of the new DS and that Enduring shouldn't and wont effect it. I wonder if they'll up the stun time for the live version now too?
Yay! now we just have to down people 16 times in a 6 minute match.
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@SlickSal said:
https://forum.deadbydaylight.com/en/discussion/comment/358301#Comment_358301
I always found it funny that leatherface has the worse version of the chainsaw, but has a harsher penalty.
Yeah, but I think he's still a dangerous guy and I like him. With the right perks and addons he's a powerful killer. I would just like those 2 QOL improvements. But I don't see them paying attention to him right now. Or ever XD
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They're basically saying "eat it, #########"
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But sadly, I agree with you. Stupid 12yo ruin every game with in game comms and there's no point having to mute them all the time.
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Yeah thanks. That way the game will never be balanced around comms and SWF will always have the edge.
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The buff I'd ask for him is reducing his penalty when bumping into objects.
And also reducing the cooldown when succesfully downing people with the chainsaw. It's way too long.
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And yeah, Haddonfield sucks for her.
Sorry for making a lot of posts, I just typed as ideas popped up.
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Many times you have to start charging your throw even without a clear line of sight, just anticipating where the survivor is going to. Examples are the killer's shack, jungle gyms, inside buildings.
Melee hatchets are the first thing you must master, since the cooldown is less severe. That way you'll down people a lot faster.
Then the obvious throws are windows and pallets.
And for sure, don't chase without hatchets unless you're sure you're going to down someone with R2.
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I set controller sensitivity at 50% (as opposed to 100% with everyone else), and it lets me aim a lot better. Try to find yours
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Console is way harder for Huntress, that's why I'm asking.
I'm on PS4, and I can tell you I had to "invest" (or waste, however you see it) around 200 hrs on her to start getting good and confident in my throws. At around 300 you'll be able to handle most matches at R1 with her.
So it's a matter of a lot of practice, and map knowledge, meaning knowing where can you throw over loops and where not to.
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Platform you're playing on?
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Do it, there's nothing and no one saying you shouldn't. Until secondary objectives are added to slow the game a little, full slug builds may help.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/352986#Comment_352986
Mainly, survivors were upset that killers were playing for kills, and killers were bored of having to tunnel/camp every trial.
Upset killers were playing for kills? What else should killers play for, peanuts and cookies?
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Nope. Unless SWF gets some substantial nerf, strong killers and their powers are needed.
And that fantasy about buffing the other killers, I bet it's never happening. Killers are already slaughtering everybody at the low ranks as they are now. Buffing killers would mean 100% kill rate at those ranks.
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@Eveline said:
Hmmm. I should get agitation then.
Yeah considering all the time you're carrying survivors in a match it's a good perk
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I use this build and it works for me, maybe you can try it:
BBQ, M&A, Agitation, Sloppy Butcher
Dead rabbit, J. Myers Memorial.
Throw in a purple hook offering (don't remember the name right now)
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Billy Boy gets the job done most of the time. So does Huntress. Trapper, LF, Myers with the best add-ons also have a high success rate.