Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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That would be terrible change for SoloQ.
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Not gona lie, I was expecting boons.
I was wrong.
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@glitchboi said:
They should Just give him only 12 blades so that Only the good TricKsters are rewarded for accuratE aiming. 12 blades is enough for one down in order to reward good Trickster players.
I smell an ambush.
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@CheeseAnton said:
https://us.v-cdn.net/6030815/uploads/SXU7UGGB6607/drift-by-daylight.png
(I know I already showed this but I'm somewhat proud of it and don't have many chances to show it off)
Even though my preferred DBD Spin-off would be a 2D Fighter, I could see a Kart Racer being dumb fun. The Entity's college experiment to see if it'd prefer more happy emotion rather than it's current feast off fear and hope (that's the lore reason, The Entity was with a bunch of other cosmic horrors beyond our human comprehension and they started drinking and the Entity played Mario Kart Wii with them and decided they wanted Bill to do that).
Of course we have a large roster with maybe some guests, interesting items, maybe pre-lobby customization with perks, there's honestly a lot of potential.
Do I think DBD should do this. Absolutely not, what are you insane? Do I want them to do it. Absolutely yeah, no question about it.
10/10 artwork
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I stopped reading at "stronger than nurse and for 0 effort...".
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Yes.
Play. Kindred. Pls. Thanks.
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@OnryosTapeRentals said:
I hate Twins as both survivor and killer. Terribly designed both aesthetically and in terms of game balance. I'd be happy to see them reworked from the ground up.
I think their concept is very good and unique. Two killers in one. I like Twins but they have so many issues. I hope they will get some QoL changes soon.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2709506#Comment_2709506
Thanks for answer. Which one you liked and disliked?
I like I am All Ears, Lullaby, Stridor for example but dislike Tinkerer, Brutal Strengh (I like this perk, it needs buffs but 50% is too much + you can stack it), Blood Warden. As examples.
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Some of these changes are good but some of them sounds OP or bad.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/2707906#Comment_2707906
https://forum.deadbydaylight.com/en/discussion/comment/2707926#Comment_2707926
You literally just have to tick a goddamn box.
Lol rly?
Then I have a another question: Why is this still not turned on?!!! xDDD
They could just fix it so easy.
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The thing is... How would you fix it? How can you 100% know with prove that someone is using it and even when you know what would you do with them? Ban them?
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Sounds like a new bug to me. Now I will be more scared playing on that map lol.
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@Yatol said:
i go against him constantly, him and Nemesis
I envy you. I want to play againts him but he is no where to be seen.
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PGTW can be pretty annoying as well when you want to finish a gen, Killer kicks it with Pop, then he down quickly again someone and kick it again xDDD
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@dugman said:
Are you thinking of popular among players with presumably high ratings or just popular in general? Because there is some variance between popularity among “power players” and more casual players. Like I don’t think Trickster is all that popular with the competitive scene killers, and Nurse is probably used more at competitive level than casual.
It is more like general. More towards casuals or just regular players (no tryhards).
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How could they! I will never forgive them!
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The Twins... more like The Forgotten or The Pain
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@Labrac said:
Good. Mine is something like this:
Very popular: Nurse, Blight, Huntress, Bubba.
Popular for some unknown reason: Trickster.
Unpopular: everyone else.
I think the reason for Trickster being suddenly so popular is his own Tome / Rift + Trickster challenges.
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@Marigoria said:
What you mean popular? More played or people like more?
Yes. Both kinda at the same time but I would say I it is more towards "what I think other players like to play more offten".
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Also anyone who is saying "You can easy counter flashlights and if you get blinded it is your fault usualy because you didn't look / didn't pay attention" is wrong. Yes, sometimes it is your fault but I remember I got and saw many times Killers get blinded even when they looked away, even when their whole screen was in front of big wall. Also there is that locker play where someone can blind you while you opening a locker, etc.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2705869#Comment_2705869
Agreed. Just a comfort perk to get genrushed.
Sometimes that happends even when you play the most optimal meta builds + best add-ons on any killer. It will happen less offten for sure but still, happends.
I don't play for win, I play for having a good time and to have fun & decent games. Sometimes I get 4K, sometimes 2K, sometimes 0K like any other killer.
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I like and play Lightborn for simply having a better time as a Killer. Just a comfort perk.
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I personaly think the worst killer is Trapper since he has so much counterplay, SWF destroys him more than any other killer and he needs to waste lot of time setting up traps during the game.
But I think Legion is in top 3 worst for sure.
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1) We didn't get any update for weeks about this issue since.
2) Unless you are a streamer, then you should be on 99.9% fine.
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It would be a nice QoL update for Killers! :3
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@indieeden7 said:
This is an increase of over 50% of the base crushing time, you can't really expect them to make crushing Victor a time consuming task when his cooldown is literally 6 seconds.
50% sounds a lot on a paper... until you realise Victor can be crushed in no time.
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a) So you want to change to like "hide yourself from Killer for X seconds while Killer is carrying someone". Well it would be probably more usefull than the current version but I think it would still be unpicked, unpopular perk because it is still very situational. It would personaly not make me play this perk at all even if I wanted to play around Killer & carried Survivors.
b) This is a big no from me. Againts most killers this would be even more trash than the current version of the perk and it would nerf one allready bottom tier killer making his power even worse (Trapper, allready lots of counterplays btw) and it would nerf Hag as well. Why? Why making perks that are removing or nerfing like 1-3 Killer powers and for the rest of 20+ Killers do absolute nothing?
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I like this change.
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What are you talking about? Killers are not... *Plays Ghostface and Twins*.... Oh my... Who tested this and said "yea, thats fair"?
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Survivors will and do "gen rush" anyway regardless of Killer's style of play. Fair killers (which is where Survivors will have fun game) will get gen rushed too and even tbagged at the exit gates on top of being nice. Then you could also say "I understand 100% now why Killers camp and tunnel".
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It allready is.
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I want my chase music back!
*Sad crying in the background*
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@ShinobuSK said:
They are doing everything in their power to stop those 4 people from playing twins
4? Hah you are exaggerating this.
It is more like 6 Twins.
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@Aven_Fallen said:
IMO there is no point in using this Perk, since Pain Resonance exists. Which has the same problem of being RNG-dependant (using it on The Artist while prestiging her, so far I almost always got to a Scourge Hook), but its effect is way better than Gift of Pain.
So if you want to play a Scourge Hook-Perk, you will go for Pain Resonance. There is not really any reason why you would want to use Gift of Pain instead, unless you just prefer it for your own reasons. OR if you want to use two Perk Slots for Scourge Hook-Perks, but I dont really think that this is worth it.
How about using both of them?
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I mean the nerf was kinda need for his big damage buffs. He would be insane if he could outrun you and also at the same time trowing randomly XX knives at you without problem.
His movement speed addons are underrated and more knives are handy.
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Good idea. Even something like 1-2 shards per fragment would be nice.
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I wish I could VS Santa Clown.
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However, 3 blink Nurse is OP and should be removed again (rework that addon).
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Oni for sure. He is stronger and probably more fun to play generaly speaking.
Also Deathslinger got huge nerf few patches ago so he is less fun and less good overall.
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Depends on the stage of the game and on my mood.
If it is early at 5 gens someone DC after first down than I usualy want to give up because there is almost no point in trying since it is 3vs1 with 5 gens. If it is somewhere in the middle of the game then I play normaly.
If I am killer and I am in a good mood then I let them escape. If I don't care mood is active than I play normaly, trying to be fair.
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@Strodd said:
Maybe this is a problem on pc? I played yesterday against a spirit and she had her unique chase theme. (I play on Xbox btw)
Survivors can hear her unique music. Killer can't.
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@Altarf said:
It really should just be a Scourge Hook perk instead of an Obsession perk. Buff the duration to 60 seconds rather than 45 on top of that, and you might have a good perk on your hands.
This sounds like a good rework.
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That is super worthless.
Killer can hear this boon or very quickly notice it within that range and ezi gone.
Also that perk idea itself is not good.
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They do deal with them of course it just takes time. I saw somewhere that it takes like a week or so to get someone banned.
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It's unbalanced map. Too many god palets.
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Useless? Lol. Go play Ghostface or Twins if you can and then tell me after few games if you still think they are useless.
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I think healthy change would be you have no colision with killer while you are under BT effect. This will make it harder for tunneling killers (can't bodyblock someone to wait out BT) and more healthy for non-tunneling killers.
Seriously I am so sick of trying to play fair and go for the rescuer and BT unhooked guy trying to body block me. Makes you want to tunnel that unhooked Survivor.
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Yes and it is bugged like this since Artist patch came out. I was hoping for this to be fixed the last hotfix patch but nope. If it will not be fixed the next (tomorrow?) Hotfix patch I will be disapointed.
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Someone suggested that what if you have new extra ability that when you activate, you scream on the map (like Hillbilly or something) and your zombies would start going to you faster than usual speed (like to create pressure in chase or patrol this area). It would have cooldown of course.
But if you want to just simply buff him I suggest: remove or reduce in half the speed Survivors get after being infected and make AI of zombies (their path finding at least) much better.
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Well the difference is you don't need to hook someone on few specific hooks. Sometimes if you RNG is bad or you are on the "bad side" of the map you can't use it. So down doesn't always mean you will get 15% regress at all times.