Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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My personal experience as a solo player with / without DS disagrees.
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@DbD_Enjoyer said:
I suppose u didnt read her power nor played her either.
In a 8 meters range from the idle crow its a damage area as long as there arent obstacles in the way.
wait rly? oh
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You could also add med-kits with addons that stack with their CoH so they can heal in less than 8 seconds no problem.
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Spies from the Shadows ;)
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Five stars - most fun
One star - least fun / boring
But I don't have a main because I play most killers.
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I am doing the last Tome challenges since I didn't finish the last level. There is this but you have to do it 10 TIMES!
I don't hate it that much because it is difficult to get it (luck based) but also because it is rare to get this, the fact you have to do it 10 TIMES is just insane to me. It takes forever to complete this and it makes you want to just skip it and don't bother doing this one.
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I personaly think she is overated. She is not S tier. She might be A tier if you play her well or use some powerfull add-ons together.
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Now I have seen everything.
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Yes. Happening to me as well.
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Interesting mix of opinions here on forums - one side is saying he is still good / more fair now. The other he is now (or he allready was) garbage or weak.
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I really like this map. Finaly a good map after very long time. I like it for both sides so far. I wouldn't say it is too big.
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Interesting to read.
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They need some serious quality of life buffs and also new skin(s)!
With every recent patch they were nerfed (dead hard fix = worst for the Victor, CoH and now new Boon as well).
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What? To my knowledge, they "buffed" it. Go and play Killer yourself and then tell me how many times you "missed" your attack and heared "aaaaaah!" in the distance while that Survivor is just fine.
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I really like this new map for both sides.
Only thing I dislike (but that is the case with many maps) is "God window" until you are forced to break the wall. Annoying.
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@Phasmamain said:
There’s three problems with making twins skins
- Nobody plays them
- Voctor can’t be changed
- A french peasant doesn’t leave much in the way for ideas
Why would they even bother at this point?
Well okay but they can still do something.
Sad fact: Trickster ~8months old = +2 new skins + tome / rift (+1 skin)
Twins: 1 year old, +1 skin.
(╥﹏╥)
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@Rizzo said:
The Advent Calendar and the event are two different things, just to point out, you can find more information here:
And if you missed the trailer:
Oh I think I saw some post that showed the rewards are up to 23rd or something. Well this makes it better than I thought then. Nice.
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Not much bloodpoints, rift fragments are great for only casuals who barely play 2-3 hours a week. For me they are worthless (and for most active players they are allready done or close to done with the Rift).
Shards are only nice thing there.
Edit: There are more days than I thought so that makes it better.
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@zarr said:
Give it a week or two and you will almost never see Exponential in your games anymore. I barely see it as it is.
Yes but that still doesn't mean it can't happen. It's like old Object of Obsession perk. You didn't see it offten but when you do for someone like Trapper well it was gg. You was powerless trapper. If it was SWF group then you coudnt use your power because everyone or that Survivor would know where it is. By one perk. One person is enough to run it for the whole team to ruin your game. This is the same case.
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@Tr1nity said:
fortunatly, no one plays twins.
I do as well from time to time. The new patches however is making me want to play them less and less.
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Don't worry, Nemesis is allready waiting for you in next lobby.
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Pinhead placement... What?
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I like it and I think it is fine by me. But that is subjective anyway.
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So far out of 8 games as Survivor, I faced 3 games VS Artists.
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Poor Twins :(
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You offer: Revert his quick scope nerf.
I offer: Happy feelings and wanting to play him more.
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It was great and healthy change. Killers no longer have to worry so much about keys at all. Before it was "omg do I have to tunnel this person with a key so they can't use it?" or "I need to bring Franklins", etc. Stressfull.
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@Phasmamain said:
Chain hunts aren’t guaranteed because their duration can be very long depending on how well pinhead can keep the box in check (hoarder and some add ons make this pretty easy).
Right now he’s a solid B tier killer who will go down slightly
I don't think it will be slightly. It will be a lot for this (to my knowledge) only effective playstyle (aka patrol the box area -> down the Survivor with a box --> repeat). All his solving addons are 50% less effective, ultra rares also less effective (Feng is still good but it will be a bit worse to posses. chains in chase). And shorter time to activate chain hunt addons are also much reduced.
Also chains no longer will target you when you are solving the box (good change but still nerf in the end).
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/296960/i-just-have-one-problem-with-blight
My good sir... If you're talking about sliding gone and techs gone then you just described ptb blight which was 2000x worse than what we have today since his collision was actually just his regular walking collision instead of a separate detection mechanic. Its more of a collision detector in the middle of his chest that they use now. There used to be another but with Pinheads release (not known or told to Mcleans before it was changed) they just outrite either removed it or made it have little impact on 90% of the tiles it used to work on.
I don't want to remove all the techs or remove his sliperines. I just don't know what to call these and which ones are fair and which are not because I don't use them so I am not aware of them. I know only hug wall I think.
But I don't think it is fair if there is some tool outside of game or super boosted mouse or something that allows you to 180° entire loops and hit someone 99% of the time. That's just feels bad and unfair.
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I think the hatch is finaly balanced at least for the time being before it will be reworkes with mories. No longer you have to worry too much about a person with a key because in the worst case only 1 person can escape with it and you still have a 50/50 chance to be there first.
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I would rather not want to see 4 Megs, 2 Claudets x 2 Davids only, etc. No need for another meta on top of the current meta.
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Allready said this in the past so yes, please.
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Stridor needs a whole rework.
Also I would like if Iron Will would not make you unhearable (mute) but only mute the injured sounds. Because right now it will not even make you breath.
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Agree.
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Yes, I feel like it even when the DC penalty is on.
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I wonder why Hillbilly is so low in this tierlist. And why clown is so hight?
Just curious.
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Just give him lullaby for 24 meters, terror radius at 16 meters so you can't go sneaky anymore with M&A and give him back his quick scope ability which is what he really needs back.
Otherwise he can just stay in forgotten realm I quess.
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I don't think she needs a rework. Her power is fine. She can be strong if played well or not getting countered a lot.
I just don't enjoy playing her. But that is subjective thing.
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Compare to what S tier killers can bring (Nurse, Blight, Spirit) - aka their best addons is Pinhead a lot behind. They will become SS tier if they use their best addons.
Also judging the Killer based on his best addons that are going to be nerfed a lot anyway soon is not really a good idea imo.
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I was thinking about making him full Prestige but hell no after what they have done to him. It would feel like trowing bloodpoints into trash bin.
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To be fair I am not really trying to play around his box so that might be the case as well why he feels worse then he maybe is. I just don't find it that fun to keep proxi camp area where I THINK (quess) is the box and then focus just on that Survivor.
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@Onyx_Blue said:
https://forum.deadbydaylight.com/en/discussion/296451/is-pinheads-base-power-good-or-not
I'm in the very small minority in thinking Cenobite is S-Tier below Blight - 4th best in the game when Artist is released.
His incredible 4v1 allows for great pressure and intel, both are crucial for having a chance of winning in dbd as killer. His 1v1 is nowhere near as weak as people think it is; it prevents survivors making huge distance on peel aways, it holds them close when attempting to mindgame and rotate to them, it even interrupts and disrupts prompts. It's really good - the high skill cap should never be a reason for a killer to be considered weak.
When considering how strong a killer is, you have to consider what their power allows them to do when you play well with it - Cenonite mains at a high level will crush teams, his power is a huge scale tipper, he can juggle, interrupt, scout, deny loop rotations, locate the whole team, disrupt objectives if they aren't aware or organised. He is a real handful at a high level of play. AND on top of all that, his add-ons allow for drastically different playstyles and fun ones at that.
Well written. Thanks.
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Why not but I would add there it counts as a win for the Killer (MMR points gain) so you are not "punished" and it would increase the motivation to do it too I think.
Also Survivor would got tie (no loss / no gain MMR).
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¯\_(ツ)_/¯
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2656198#Comment_2656198
They only nerfed his addons. I love it when a killer gets his addons touched a little everyone screams Dead KIlLer OmG HeS GaRBAge TiEr
To be fair these were his best add-ons and they reduce their effectives not by a little. If I am not mistaken it is at least -50% worse for all time solving add-ons, then decently big nerfes for his Ultra Rare Add-ons (they are still good, Feng is still very good just a bit worse). But overall it is not a tiny nerf. All his good add-ons are in total much weaker and the add-ons that weren't nerfed are trash or no need for them.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/296182/is-sloppy-butcher-even-worth-using-nowdays
There’s no “risk“ in Sloppy. Because it’s very easy to apply, it’s fine how it is. Could try Coulrophobia and Distressing.
Well the risk is that the perk would be almost worthless if they CoH or good med-kits, etc. Aka wasted perk slot for nothing.
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@Pulsar said:
It's good on Console because it freezes people's games when you get hit.
The ethics of this are....questionable.
it still does? lol I remember hearing about this issue like a year ago or even older than that.
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I feel like I played too many times at Haddofield while no offering for that map was played. Fun stuff.
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Would be interesting if they would make it as a event mode or perk (No Mither - just difficulty increase) or something. First person would make play Survivor feel super fun I think.
Imagine for example Oni rushing towards you and you see him just few meters behind you when you turn around :D
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@Phasmamain said:
He now has the same issue as Billy. He takes way too much skill for the reward of mastering him
Not the same. Billy is much less clunky and he is fun to play even when he is hard.
