Artist needs a Freddy level rework.

Terribly designed killer, she is just a triple pyramid head that you cannot loop since she just places birds at every vault and pallet in a loop.

Since she has no mobility, me and my SWF teammates just genrush anyways for a guaranteed 2 man escape, which is usually a 3/4 man escape anyways. Just hope chase power is gutted and she is given some interesting movement ability.

Another alternative suggestion I have is to let survivors opt-out of playing against her

And while we are on that track, we should let killers opt-out of playing RPD and haddonfield.

Comments

  • Imagine running straight line

  • @landromat said:

    Imagine running straight line

    You are forced to do so if you want to win.

  • I personaly think she is overated. She is not S tier. She might be A tier if you play her well or use some powerfull add-ons together.

  • @Chocolate_Cosmos said:

    I personaly think she is overated. She is not S tier. She might be A tier if you play her well or use some powerfull add-ons together.

    No she is very weak but her counterplay is boring which is why nobody likes her.

  • @FreshCoal said:

    Terribly designed killer, she is just a triple pyramid head that you cannot loop since she just places birds at every vault and pallet in a loop.

    Since she has no mobility, me and my SWF teammates just genrush anyways for a guaranteed 2 man escape, which is usually a 3/4 man escape anyways. Just hope chase power is gutted and she is given some interesting movement ability.

    Another alternative suggestion I have is to let survivors opt-out of playing against her

    And while we are on that track, we should let killers opt-out of playing RPD and haddonfield.

    Better not mention you play SWF or people will disregard everything else you said.

    Be that as it may, I disagree with most of this.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/298154/artist-needs-a-freddy-level-rework

    Better not mention you play SWF or people will disregard everything else you said.

    Be that as it may, I disagree with most of this.

    What do you disagree with and why

  • She can place birds at loops but you can still bait her into using them at the wrong time. She has enough mobility seeing as she's 115%. If you wanted more for her, she could maintain that speed when placing and launching the birds. I think her chasing power is fine. And I don't think people should be able to opt out of playing against anything.

  • She gets slowed when placing and throwing crows, if you bait her to shoot then she's already on cooldown and slowed meaning you can move to another loop or escape the chase.

    If she does uses her crows in a shotgun way, then she has even a longer cooldown and you have more than enough time to repel the swarm, meaning that she won't be able to hit you again.

    She has the perfect amount of counterplay, she doesn't need a rework.

  • @FreshCoal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676649#Comment_2676649

    No she is very weak but her counterplay is boring which is why nobody likes her.

    Find a new game to play? That's how killers are designed. It's not an accident or oversight.

  • Well thats the strongest meta anyway so why would you care about looping as much.

  • Artist is perfect. She's good but has counterplay. Just because you don't like it doesn't mean everyone else agrees

  • Nothing needs a Freddy style remake.

    That was the single worst thing that happened in this game. They should never again straight up delete a killer

  • @FreshCoal said:

    Terribly designed killer, she is just a triple pyramid head that you cannot loop since she just places birds at every vault and pallet in a loop.

    Since she has no mobility, me and my SWF teammates just genrush anyways for a guaranteed 2 man escape, which is usually a 3/4 man escape anyways. Just hope chase power is gutted and she is given some interesting movement ability.

    Another alternative suggestion I have is to let survivors opt-out of playing against her

    And while we are on that track, we should let killers opt-out of playing RPD and haddonfield.

    So when she put a bird did you tried to just run away of the loop?

  • @landromat said:

    Imagine running straight line

    Seems that most players didnt tho of it.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/298154/artist-needs-a-freddy-level-rework

    Better not mention you play SWF or people will disregard everything else you said.

    Be that as it may, I disagree with most of this.

    The moment she said that artist 2k vs SWF i think she is balanced.

  • Nobody needs a Freddy level rework, not even Freddy needed that.

  • Hell no. She’s the first killer I’m considering maining. I’m having unprecedented amounts of success with her, even if she struggles with the “w meta”.

    Funnily, though, I have yet to actually face her as survivor. I’ve seen two clowns for crying out loud, but no artist.

  • She's very unimpressive to me.

  • @FreshCoal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676649#Comment_2676649

    No she is very weak but her counterplay is boring which is why nobody likes her.

    Not all killers will be to your liking. Your opinion is also not universal, there are people that like her and I have seen people who bait and play around the birds in loops. It won't work on the low ones, you need a LoS blocker, but there is skillful play to be had if you are willing to take a risk.

    The whole issue with how you and your SWF plays is that you play it safe, you use the gen rush, hold w tactics because they are safe and strong. Then complain that it is boring, but that is a base game problem and not killer specific. Not all killers will be mobility based and therefore will have stronger anti looping, abilities to help them get quick downs as that is required for them to get pressure on the board. There is nothing wrong with the fact that you play to win, but your style of playing is what is making it boring and not the killer.

  • Nah, Artist is perfect. Probably the only killer that doesn't need any changes released since Oni. If anything she needs some slightly buffs like some add-ons basekit. Nobody cares about your SWF juke and loop montage number #717282.

  • Remember the new forum drinking game.

    1 shot for nerf new killer/OP

    1 shot for no counter play

    1 shot for boring/unfun

    2 shots if you get all three

    Happy drinking.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676777#Comment_2676777

    i mean in this case as an artist player it's completely justified. the singular consistent counterplay i've seen is an aggressive coordinated gen game on a large map, with each individual survivor being good at punishing any amount of mistakes with tile abandonment. and i'm not even sure if that's legitimately effective or if i'm just not playing well/scummy enough, or if my deadlock + pain resonance + franklin's + bbq build needs something extra.

    this killer is dumb and i can't wait for people to get good at her and understand her for what she is. i have no idea how this design made it through.

    If people played all killers at highest level making absolutely no mistakes, basically any killer with good antiloop would have 0 counterplay for survivors.

    Every PH would always hit every single hit through walls, every blight would make perfect chain rushes in every single loop, every huntress would make perfect god shots at every loop.

    Not a single good killer in DBD has fair or meaningful counterplay if he's played by a psychic that doesn't make mistakes. Both, survivors and killers make tons of mistakes every match and capitalizing on them or forcing them out is always possible for both sides.

    If you don't like her that's fine but her design is on par with other strong killers DBD has.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676796#Comment_2676796

    her design really isn't on par with the other killers whatsoever. you just think that because there are so many artist players trying to do overly fancy stuff with her power.

    she requires practically 0 mechanical skill and minimal tactical skill for the best zoning & anti-loop in the game, on top of free & fast info, sniping potential, ranged camping potential, and decent juggling potential. no other anti-loop killer has a kit this stacked, unless we're going to consider nurse/spirit/MnK blight anti-loop, and among those blight & spirit at least obey physical reality.

    So you just don't like that her kit can do more the just 1 useful thing ? Unforunately, one trick killers are generally bad, that's why killers like blight who has the best mobility and amazing antiloop is such a good killer. Because he can do multiple things at the same time.

    You say that she requires 0 mechanial skill but at the same time you said before to wait until people get good with her, if she was easy to play, everyone would already be dominating games with her. I've seen so many people not use the slowdown she gets from using her power and just stay in the loop she just trapped with crows. She goes down to 3.68m/s which is a lot and allows you to chain loops against her quite well considering she needs to hit 2 birds to injure while someone like huntress goes down to 3.08 m/s with much more deadly projectile.


    So what exactly don't you like, the direct damage I could understand. I wasn't expecting that to make it to live but if it were to be removed, lower CD on recharging crows should be given to compensate.

    What exactly do you want changed that you think is the biggest issue other the full rework which won't happen.

  • Hell nah mate.

    Freddy's rework was one of the worst and most devastating things BHVR has ever done with this game.

    It straight up removed a very interesting killer without taking his players into consideration, leaving Old Freddy mains, such as myself, with nothing.

    We don't need a round 2 of that.

    @Sonzaishinai said:

    Nothing needs a Freddy style remake.

    That was the single worst thing that happened in this game. They should never again straight up delete a killer

    <3

  • How many posts are you're gonna make until you realize you just need to get good?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676762#Comment_2676762

    where the hell are you people getting this "just bait the shot" stuff from? if you just block off the pallet (or window and pallet) with a crow and never shoot when you're right behind them they're just screwed. if they run into the crow you shotgun them after, and if they don't they eat an M1. the singular counterplay to this is W to another tile (if you have enough LoS blockers to play with and if the artist doesn't catch on and fake their power instead of wasting time placing crows) and occasionally a good dead hard.

    just because there are a bunch of trash artist players right now doesn't mean she has meaningful counterplay in a chase. this is on the same level of "just run at the Nurse 5Head"

    The same argument of there are a bunch of trash artist players can be reversed, just because there are a bunch of trash survivors that do not know how to play against this killer doesn't mean that they don't have counterplay. Since when did meaningful counterplay mean that the killer has no say in the matter or their actions don't have any effect? Does that not just flip the roles into: the killer has no counterplay and it is purely on the survivor to mess up? There is a risk, reward aspect to actually trying to counter playing and having an engaging interaction; the killer does an action, the survivor does a counter action to which once again the killer does a counter action etc.

    You can run into their crows if they used 2 or more without them being able to follow up with a shotgun shot if you start to repel and even with 1 if they don't have the correct add-ons they cannot place all 3 before you get the birds off. Play around structures that require 2 crows to block off all your options, use the line of sight to play mind games etc. The fact that you state if the killer doesn't catch on to the fact and fake their power, wasting time doing it? That statement alone showcases that there is counterplay and that based on how you play the killer has to adjust and also make a mindgame on you... if they fake their power, then that option isn't blocked and you can utilize it.

    Each time people goes like there is no counterplay, all it comes down to is that they expect a 100% successrate if they do Y against the killer and are able to counter and nullify any gameplay that the killer does with a single action. That is not what engaging and interactive gameplay, that is just being able to do plays without any counter by the killer and reverses the whole thing you complain about. Should the killer not be able to counterplay the survivors and have their ability, skill, decision making factor into the interaction as well.

    The hypocrisy is so apparent, the survivors are not allowed to rely on mistakes of the killer. Yet the killer must only rely on mistakes made by the survivors as they have to have no counters to the plays that they do. You aren't playing against AI, killers just as survivors must have options. That is why when the crows when idle actually dealt damage, it was busted as there was no real counterplay, run into it and get hurt or don't run into it and get hurt.

  • If your swf is only getting 2 out instead of usually 3 or 4, it sounds like Artist isn't all that weak now does it?

  • @ChurchofPig said:

    If your swf is only getting 2 out instead of usually 3 or 4, it sounds like Artist isn't all that weak now does it?

    You should read the OPs post better, they have at a minimum 2 out though they usually get 3 or 4 escapes. Yet you know... nerf the killer!

  • @hazzzard said:

    How many posts are you're gonna make until you realize you just need to get good?

    I still haven't lost a single game against this killer yet. My argument is that the counterplay is extremely boring and she is still a weak killer in terms of map control.

    @Kalinikta said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676774#Comment_2676774

    The same argument of there are a bunch of trash artist players can be reversed, just because there are a bunch of trash survivors that do not know how to play against this killer doesn't mean that they don't have counterplay. Since when did meaningful counterplay mean that the killer has no say in the matter or their actions don't have any effect? Does that not just flip the roles into: the killer has no counterplay and it is purely on the survivor to mess up? There is a risk, reward aspect to actually trying to counter playing and having an engaging interaction; the killer does an action, the survivor does a counter action to which once again the killer does a counter action etc.

    You can run into their crows if they used 2 or more without them being able to follow up with a shotgun shot if you start to repel and even with 1 if they don't have the correct add-ons they cannot place all 3 before you get the birds off. Play around structures that require 2 crows to block off all your options, use the line of sight to play mind games etc. The fact that you state if the killer doesn't catch on to the fact and fake their power, wasting time doing it? That statement alone showcases that there is counterplay and that based on how you play the killer has to adjust and also make a mindgame on you... if they fake their power, then that option isn't blocked and you can utilize it.

    Each time people goes like there is no counterplay, all it comes down to is that they expect a 100% successrate if they do Y against the killer and are able to counter and nullify any gameplay that the killer does with a single action. That is not what engaging and interactive gameplay, that is just being able to do plays without any counter by the killer and reverses the whole thing you complain about. Should the killer not be able to counterplay the survivors and have their ability, skill, decision making factor into the interaction as well.

    The hypocrisy is so apparent, the survivors are not allowed to rely on mistakes of the killer. Yet the killer must only rely on mistakes made by the survivors as they have to have no counters to the plays that they do. You aren't playing against AI, killers just as survivors must have options. That is why when the crows when idle actually dealt damage, it was busted as there was no real counterplay, run into it and get hurt or don't run into it and get hurt.

    Counter-play isn't just a 1 side thing. both sides can have meaningful inputs

  • @ThatOneDemoPlayer said:

    Artist is perfect. She's good but has counterplay. Just because you don't like it doesn't mean everyone else agrees

    What is the counterplay besides holding w?

  • You say you play SWF and usually get 3/4 escape. So you are clearly have some advantage because you should be losing some games.

  • I think Artist is fine the way she is.

  • @Ripley said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676658#Comment_2676658

    You say you play SWF and usually get 3/4 escape. So you are clearly have some advantage because you should be losing some games.

    So I'm not allowed to play Swf and also try to win? Not my fault so many killers are weak. I just think that the new killer is boring to play against.

  • @FreshCoal said:

    Terribly designed killer, she is just a triple pyramid head that you cannot loop since she just places birds at every vault and pallet in a loop.

    Since she has no mobility, me and my SWF teammates just genrush anyways for a guaranteed 2 man escape, which is usually a 3/4 man escape anyways. Just hope chase power is gutted and she is given some interesting movement ability.

    Another alternative suggestion I have is to let survivors opt-out of playing against her

    And while we are on that track, we should let killers opt-out of playing RPD and haddonfield.

    no dude #########, shes such a good designed killer.

  • @Kalinikta said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676916#Comment_2676916

    You should read the OPs post better, they have at a minimum 2 out though they usually get 3 or 4 escapes. Yet you know... nerf the killer!

    Yes, yes I should. Reading it back, I don't know where I got the idea that they said she was weak.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676915#Comment_2676915

    You can run into their crows if they used 2 or more without them being able to follow up with a shotgun shot if you start to repel and even with 1 if they don't have the correct add-ons they cannot place all 3 before you get the birds off.

    If you run into an idle crow late into her placing it this is not the case, as the expiration cooldown is way faster than the shot cooldown and you can follow up with the shotgun guaranteed. Running into it early isn't exactly a good idea either as she can just hit you in most situations.

    Play around structures that require 2 crows to block off all your options, use the line of sight to play mind games etc. The fact that you state if the killer doesn't catch on to the fact and fake their power, wasting time doing it?

    Yes, it's counterplay against bad Artist players. What's the point here?

    My perspective is a killer perspective. Artist requires little skill to be effective against most teams (despite her overall 1v4 skill cap being high, her 1v1 is extremely simple and oppressive), while the survivors basically have to play their brains out on top of being fast on the gens to have a chance. And a part of that's still up to map RNG. If you get a bunch of interconnected tiles then you maybe get to do something against her, maybe. Otherwise you just die to being zoned out or shotgunned.

    I have downed very good players that would probably loop me for ages on Nemesis or Pyramid Head (or at least enough to buy their team time where Artist could get some immediate pressure on the next survivor after a chase), because she's simply that easy to get value out of. I haven't felt this way on a killer since Spirit. I'm not perfect with her yet, and I lost a lot of games early on when I was first learning her, and I still lose to really coordinated SWFs that know how to keep up the pressure. But I'm certain that better players than me can show just how disgusting she is to vs even against really good teams.

    "Hypocrisy is so apparent" yet you don't even know I barely ever play survivor. Looking to turn this into an us vs them thing shows where your interests lie more than they show where mine do. I'm interested in the game being fun for both roles, and I'm not seeing it with this killer.

    The us versus them is not the point, the fact is that the OP states that they believe the killer is weak, haven'tlost a single game against them. Yet you and them state they want to nerf them regardless, where is the fun of the killer at all in this equation.

    Killers cannot all be about mobility, you can down a survivor quicker than with other killers just showcases that they have more potential.

    All I hear is that if the killer plays well, they should not be rewarded for it. They should only be able to down a survivor when they mess up. Counterplay, counterplay... only applies to survivors I guess, the killers decisions, actions and skill should not be at all a factor in the interaction.

    You claim to want a fun game for both sides? I see no evidence of any of that. That is the hypocrisy of the situation. If a killer needs to fake actions in order to get an advantage instead of doing them, that means there is a back and forth. Else they would simply always do it, if they don't fake they are bad, if they do and get a down because of it, they are braindead. Good survivors can play a back and forth game with the killer, a good designed killer will sometimes win and sometimes lose based on how they and the survivors play.

    Where exactly is the consideration of the gameplay of the killer? If less skilled get punished hard, where is the reward of better ones? Nah let's rework it so even they get punished for doing the perfect play, faking their ability, etc. Why should their skill be rewarded?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2677895#Comment_2677895

    If a killer needs to fake actions in order to get an advantage instead of doing them, that means there is a back and forth.

    The "back and forth" in this case being hold W until you're eventually forced to play a tile (some of which can be admittedly strong against Artist, particularly main buildings with verticality and multiple entry/exit points) or die. Do you find that fun as survivor or killer? W gameplay? Because that's what this design promotes, to the furthest extent seen so far in a long line of "hold W" killers. This isn't about tier lists or strength, this is about the kind of gameplay she promotes, and her ease of use to effectiveness ratio.

    And rework =/= nerf necessarily. A rework would be required to make her more interesting, to play as and against. Any nerfs to her kit would probably obliterate her and make her unplayable against W gamers.

    Other than mobility killers, what exactly counters the W playstyle?

    Hold W is always going to counter any killer that isn't able to rush, blink, etc. Acting like making it easier to loop them is going to resolve that isn't factual, it just means that there is more strength for survivors as they can run 3 circles around the loop and still hold W to win. It is literally a direct nerf.

    Not all killers will be mobility based, holding W is not something that is due to this killer. Reworking her isn't going to change that fact, most killers are countered by w gaming... this isn't just the Artist.

    Frankly I find it fun to play as her, as she has options. She can put pressure in the loop, causing people to move away from it and 1 bird at a time try to snipe them before they reach the next. It is interactive, far more than most other killers. Good survivors are able to bait, mind game and play around the loop for longer, while bad just go down when they do. It feels far more that my skill as a killer matters rather than the run circles, pallet drop, w gaming and relying on survivors messing up instead.

    W gaming of survivors happens to so many killers, at least this one places some pressure on the survivors when they do. People go like it promotes W gaming, but which killers other than the top mobility based ones aren't directly countered and dealing with that. When I play PH, w gaming, Demo, W gaming, Nemesis, W gaming, Bubba, W gaming, Pig, W gaming .... it is just how survivors play.

    When I play survivor, I try to loop and yet also rely on W gaming after I get hit. Why? Because that is the game, not just against the artist.

  • @beatddb said:

    She gets slowed when placing and throwing crows, if you bait her to shoot then she's already on cooldown and slowed meaning you can move to another loop or escape the chase.

    If she does uses her crows in a shotgun way, then she has even a longer cooldown and you have more than enough time to repel the swarm, meaning that she won't be able to hit you again.

    She has the perfect amount of counterplay, she doesn't need a rework.

    She needs a buff, she should be like in the PTB just like Legion

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2677937#Comment_2677937

    Most killers are countered by W, but most of the older killers don't inherently promote W in their kit. Certainly not to the degree that Artist does. That's the difference. When the only real counter to a killer is W, that's bad design, and people will catch on and make Artist miserable to play.

    Yet most of those killers are also considered incredibly weak? They don't promote that game play, they just experience it after they get looped for an additional 30 seconds lost per tile? You act like they don't need to deal with W gaming.

    The artist has more than just hold W, there are tricks, mind games and yet they are less safe. That makes her stronger! She might need to fake, you might need to bait out a shot, work with timings, LoS, verticality, etc. Yet people don't want to try it out, because of the risk involved. It isn't like those older killers, where they are safe and if needed they can fall back on w gaming after they drop thr pallet. Nah against the artist you go down if you mess up, no fail safe... that is why they w game.

    You claim it wouldn't be a direct nerf, so... what do you suggest?