Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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No. He is finaly decent now. Make his power take longer to down people and you can put him back into trash tier. Also his main event is still bad because simply 30 seconds is not enough many times, it should not be timed based and if so it should be at least 60 seconds window to use it.
Nerfing a killer because he is annoying - just look at a Deathslinger... sorry I mean Deadslinger. No, thanks.
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@vacaman said:
Are flashlights validated? Sometimes i feel that i look away half a second and i still get blinded. You know, now that there's a tendency to validate even killer's breath, maybe it's time to validate flashes, it's good for the health of the game and it wouldn't be a nerf to flashes, it would make them just work "as intended" am i right?
Yep I had the same feeling sometimes like "how this could blind me?! I looked away #########".
I run Lightborn as a passive perk so I don't have to worry about anything anytime and it works wonders. The ammout of time it gets you free hit or they waste time trying to blind you everywhere (+ that aura also can give you kill if they are injured and you see them run into dead zone) is just golden.
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B probably.
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@Sonzaishinai said:
Nothing will ever beat the tragedy that was "stuns in animation locks count as saving a survivor from yohr grasp"
I still have nightmares about that one
1) Pick up Flashlight
2) Just shine into killers head when he picks up someone at any time lol
3) gg ezi
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Edit: I need to explain it I quess. This is the situation when you hook someone and their hex totem is just next to them :D making the perk effect almost worthless.
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@anarchy753 said:
Ok so on launch:
- It is one of the most technically difficult powers to land in a chase.
- Even when you land the chain, it's rare that it ever actually does anything of value as it is so quickly removed, and you have to stand still to apply it.
- It is extremely easy for survivors to prevent a chain hunt from ever going off.
- Unless you play nothing but Pinhead and analyse box spawns etc, you're unlikely to ever find the box on the ground.
- Without running Hoarder + solve duration + faster chain hunt, you're unlikely ever to find the person with the box before the box is solved.
- He has a teleport which, by definition, dumps him at the point on the map where the survivor feels most safe to loop him.
After the midchapter patch:
- Any add ons that were worth using are now garbage.
- The time add on combination no longer works as all the add ons are gone, so you're never getting to the survivor before they solve the box, which they also have to do less frequently.
Remind me, what possible incentive is there to play Pinhead? High skill requirement for very, very little reward. A teleport that you never want to use because it always puts you in a bad position, and a global stalling threat which never actually activates. Honestly, you may as well just play Trapper without traps if you're that masochistic.
I just checked the PTB patch notes and I wonder if the add-ons that increase the solving box time stack or not. If they stack it still might be possible for that playstyle. Also that Iri. Feng (best add-on on him imo) is still super strong.
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@RainehDaze said:
I'm trying!
Nice! Thanks.
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@dugman said:
Not so much the offerings, but any add-on that puts you at a handicap in exchange for bloodpoints is terrible (e.g. Padded Jaws on Trapper which makes you traps worth double points when they go off but which don’t injure survivors). Not only is the handicap typically pretty awful like with Padded Jaws, but the bloodpoint benefit is limited by the 8k cap for their related category. So if you play well, and would have gotten 8k in that category anyway, you’ve ended up playing as a disadvantage the whole match for literally zero bloodpoints. And if you play poorly then you don’t get much benefit from the add-on either (e.g. if hardly anybody steps in traps in a match you’re at a disadvantage and only got the bonus once or twice.) For it to really pay off you have to be in the middle where you got a few thousand points from the related actions but not close to 8k. I really wish they’d just do a pass and revamp these types of add-ons, they’re pretty awful.
As far as the bloodpoint offerings go, they’re pretty standardized (aside from event related ones and special ones you get starting out.)
Yea that add-ons are pretty bad. "Meme" add-ons at best.
They would be only "usefull" if they would like dubble the max. cap for bloodpoints in that cathegory as well. Then you could play some farm build or something that is not focused on winning games.
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@Taingaran said:
You can reduce the duration of the effect to 30-45 seconds, but when hooking, the perk will be restored.
That would be too strong. Maybe if it was like max. 20 seconds then maybe.
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No bloodpools please.
But make it 4 seconds instead of 3 seconds and make them like 50% more silent is good change.
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I would say Ghostface because he is giving you additional brutality bloodpoints for taking down marked Survivor. Brutality bloodpoints are harder than deviousness points.
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I think you need to time it well so your dead hard ends at the moment you can vault, otherwise you will just dash to window and get little stunned or medium vault.
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@jesterkind said:
They definitely need better pathing. Or at the very least, some kind of force-respawn if they're detected in the same spot for more than X amount of time, to help when they get stuck on things.
Yes.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2644757#Comment_2644757
How can you abuse it ? lol
There is no way to abuse it. Read and understand before posting.
1) 25 meters is HUGE distance. That's not even considered camping. Maybe small proxi camp at +20m distance.
2) Very easy. You need to be in chase to not get punished. So all Survivors need to do is lose line of sight with the Killer. If you see a 2+ Survivors and you know there are there but just hidden or blocking the chase start why you should get punished for it when they are near the hook?!
3) Camping is SOMETIMES a must it you want to play right or you have no other choice. For example: Endgame. Both exits open. You didn't see anyone with BBQ. So what should you do now? Patrol random opened exit gates ?! Go to corner of the map and stand still looking into wall? Hah.
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For a bilion time: Devs tried it in the past, didn't worked because Survivors could abuse systems againts camping like this. No.
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I will agree with this if you bring back old mori (I am talking about the original mori - no hook need) so Killers can deal with key / offering bringers ezi like you want your game super ezi.
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Okay fair but only if you buff NOED and make it that it works after 2 gens completed and it is no longer a Hex perk and it works until end of the match.
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"I dislike looping. How about create perk for killers that counters loops for Survivors. Something like Survivors gets -15% movement speed per each loop they do up to maximum of -60%. Or you can make perk againts holding W as well."
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Lets take this logic and apply this for the other side as well:
"Oh can you guys not do gens for like 1 min or something? I just want to chase you and you know... Play the game?!"
That would be nice. Not gona happen tho.
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@ThiccBudhha said:
Survivors impress themselves when they drop a pallet, fam. Of course they would teabag if you let them win.
I was thinking about playing Basement Bubba or something. Also when I play cake I feel like there is 50% chance of getting some toxic team that make you feel "I wish I didn't play the cake this game".
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Yes of course but if the game is not fun for many people (balance, bugs, unfun playstyles for someone, etc.) people will not want to play or will be angry/frustraited on the game.
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No. Map offerings should be removed for both sides. It's broken that Survivors can pick their best map + good for their build and same for Killers.
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I am sorry I will not read this all but just reading some of these changes allready tells me this wouldn't be balanced at all.
Some of the changes would be broken on some killers (example your Starstruck + Nurse lol) and other changes bad (Nurse Calling is OP?? NOED ??).
Some changes sounds nice (Brutal for example).
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They do (I belive) but the problem is that it takes times long time for support to check and solve each case because they are offten overhelmed.
Also many people reporting people without record evidence, making the report "worthless" since you need to have good prove of their cheating. Not just in-game reports.
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Sorry to bother you but there is section on the forums just for Lore topics.
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Make it give only brown items from all chests (but countered by Plunders).
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This one I feel is one of the better ones. For brown addon for sure. It helps you a bit in something very usefull.
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@Anniehere said:
Help - Survivor Perk:
Whenever you're on the hook *Help* activates.
You will scream "Help" each time you are attempting to escape from the hook.
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Perish - Killer Perk:
When a survivor is standing at the gate more than 5 seconds, *Perish* activates.
Press the Active Ability button to call upon The Entity to sacrifice survivors at the gate.
Good ones :D
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@Phasmamain said:
Survivor perk that traps a generator like blast mine. When a survivor works on the gen it explodes into confetti and regresses 100%
I want this. Even if it costs all perk slots and you can use it just once.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2638615#Comment_2638615
But hex totems overall being cleansed way too early could.
I prefer this instead.
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@Deferlo said:
Enough is enough (survivor perk)
Your teammates inefficiency pain you more than the killer's blow.
Each time another Survivor cooperating with you on the same Generator fails a Skill Check, Enough is enough activate.
Press the Active Ability button near a teammate to punch them, afflicting them with the hindered status effect for 30s.
"If someone break your heart, just punch them in the face." - SoloQ player
Lol xD
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He is fun but people don't pick him when they want to win.
Hard to play well, big punish if you do mistake with your power, bad addons generaly speaking.
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@Kira4Evr said:
- A perk that replaces your crouch animation with crawling animation. But you still crawl at crouching speed and Urban Evasion will work with it.
- A perk that allows you to push your teammates.
Lol imagine Killer walking downstairs and you push Survivor into the hole to him xD
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@R2k said:
Why not just make surrender option?
That would be nice too xD.
These are just some fun / no-serious perks.
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Bubba & Hag because:
There is 50% chance it is basement Bubba.
There is 30% chance it is camping / proxi camping / facecamping Bubba.
There is 10% chance it is Bubba who chases someone for 5 gens and then camp.
There is 5% chance of normal fair good Bubba who makes the game decent fun match.
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Are you talking about the few rare good Nurses that are more rare than chance to get Twins 3x times in row? Because they are good with that killer? No.
Nurse is fine. It is not like she was nerfed like XX times since she came out.
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Hey, lets make characters that only few % of total playerbase accross all platforms can play! Amazing. #sarcasm
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Billy. Then probably Twins, Oni and Pinhead.
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You rly don't like the new killers :(
Can you explain why?
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The key opening, etc. is not really the big deal. What was the big deal and finaly good change was that hatch is now only for one person. Great change!
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2636834#Comment_2636834
I just said why :)
Pig - there's an annoying RNG element to her traps. On some maps, you can die by simple bad luck. She needs serious love though.
Blight - He often jumpscares me by coming out of nowhere, and it makes me edgy for the rest of the match.
Oh sorry I didn't notice xD Okay.
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@StarLost said:
https://us.v-cdn.net/6030815/uploads/AC704NDXRX68/my-image-281-29.png
Here's mine.
I don't get why people complain about Hag. Figure out her 'zone' and keep an eye on your feet.
Pig annoys me because sometimes her traps feel like they kill people via pure RNG. Blight constantly jumpscares me.
Interesting. I wonder why you rly don't like Pig or Blight.
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@Dumpstick said:
Oni is one of the least fun killers to face for me. And lol at Twins being A rank. Are you for real? Nobody likes versing Twins.
I agree with your two bottom rank placement except for Myers, replace him with Plague, I hate going against Plague because she completely invalidates two mechanics for the survivors (stealth and healing) and can make your entire loadout useless if they're focused on those two mechanics. Killers like her shouldn't exist she is trash. And add Wraith there too, I hate Wraith.
Myers is the most fun to play (S-Rank) except when he's doing Scratched Mirror in Lery's in which case he quickly becomes F-Rank.
Well I really like Twins. And Myers is super boring to me. He just stalks you and then walks to you and then one-shot you. That's it.
Scratched Mirror or insta-mori is even worse.
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@JPA said:
Disagree with Huntress being so low, I feel she is one of the most balanced Killers to go against and leaves lots of opportunity for jukes and mind games
She is balanced for sure, I just don't enjoy much going againts her. Maybe because in the past (and still now) I see her offten so maybe I just got sick of her :D
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I want to play againts him too but I saw more Twins than him these weeks.
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@Dumpstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2636327#Comment_2636327
Ghostface's power needs to be completely reworked. It's not that he's a strong killer or anything. It's just that his power cannot be countered because no matter how much you try to stare him out of it it is never consistent. Then while you're twiddling your thumbs on a gen you break him out of it without even trying (or even meaning to).
You don't need full rework just for that. Just some quality of life update.
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Nah, she will not be. She will prob get nerfed at some point (maybe even before she visits Live servers).
Even if she would stay or even got some small buffs she would not beat Nurse (if we are talking about playing these killers to their absolute best).
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2636327#Comment_2636327
Ghostface needs some work at least. He is horrible at big maps and he is too easy to get out of his stealth which lets be honest is all he has. I love my ghosty but his power is weak.
He needs some more buffs for sure.
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Ghostface don't need rework. Some quality of life updates or small buffs yes.
Legion however could get some bigger update (not sure if full rework but he needs some bigger changes).
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Yea I sometimes check their Twitter so I was expecting it allready be at least there. Nope. This is strange.