Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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Wait, who are you talking about?
There are only 2 range killers in the game.
I am sure that was some new legendary upcoming skin for Huntress or something (◠‿◕)
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This is very subjective.
I like to play againts him (not a fan of full meta blights with best addons tho, that is boring).
Also some good Survivors can trick the Blight in rush to bait the attack or miss direct him. Some loops you can't use the power. Etc. He has some counterplay.
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@SonicOffline said:
Just aim earlier.
Just play Huntress or Trickster.
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The main reason is because they are clunky. Also if you want to win you HAVE to not play nice and slug and camp sometimes with Victor.
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I think I like the idea of unique med-kit that can be only used in trial (like flashbangs, etc.). They would have faster heal and lets say enough charges to heal you twice. I think that could make it a decent perk.
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1) Escape / Kills is not how you can really know if the person is good or bad at the game.
2) The more hight MMR number you have, the worse the experience is (more hackers, same meta, same Killer pool, etc.)
3) You don't even know your "rank" in MMR system because of hidden numbers. If you could see at least something that can say if you are good, bad, decent or very good that would be nice.
4) It promotes more tryhard and sweat games for some reason since there are 0 rewards for being good at the game, other than getting more unfun matches
5) Map offerings, items and addons for both sides are not counted in MMR as well even when these all things can and will determinate who will win / who has bigger advantage.
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Well good luck to you but I fear that most guides will be outdated. Some knowledge could be still used from these guides tho.
I think not much people are making guides on Billy these days since his rework but I might be wrong.
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@thelemonwolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2588858#Comment_2588858
Okay mr esports god, must not be playing the same game then because everyone has bad games frequently, at the lowest its like 40%. You only don't have bad games if youre only playing with a 4 man swf where youre all good at running and gen rushing every game. Being blatantly negligent at this point dude.
I think I should stop replying to you at this point since you are so out of touch with your thoughts about me. I play solo btw, 99.99% of the time and your imagination of "only 4 man SWF" thing is just so wrong. Just because you had bad games doesn't mean all people have them. I (suprise, I know right?) like any other player can have bad games too but I don't feel to blame some hatch change for it. Just because I like the change it doesn't mean I am some pro master SWF running man who wins every game lol.
Also it is more fair now. Before Killer or Survivors could find hatch during a match and then use to their adventage. Now? No one knows. That's fair. It's 50/50.
That's it. I am out.
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@thelemonwolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2588842#Comment_2588842
So you must really enjoy getting bad games where the killers just kind of stomp you and all you can do cuz theres now no countermeasure is say "alright let me just give up" or "let me hide while I wait for my team to die." Sounds really fun
I don't have bad games recetly as Survivor at all tho. Even if I have bad game, it is never because "oh I didn't see the hatch somewhere damn now I will die because of that change". No.
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@thelemonwolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2588835#Comment_2588835
Better? Clearly a killer main then because how in the world did you read that and think "ah yes thats better." Hatch needed a nerf but this wasn't it.
I play both sides btw. And I do like this change ¯\_(ツ)_/¯
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When I see 4 toolboxes or 4 med-kits.
Or sometimes when I see full SWF team (nicknames, outfits, lodouts, etc.)
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I really like this new change. Finaly something that makes the game better.
All previous recent key changes were lame or did almost nothing (including that worthless opening animation that can't even be stopped lol).
I hope they will keep it as is now with the hatch spawns.
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Playing Trickster and Huntress instead helped me a lot :-)
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2584352#Comment_2584352
People said it was a problem then what makes you think that people won't say it's a problem now.
Well he was problem for some people, I was not one of them. I was 100% fine with him, including playing againts him. I think he was fine killer who you could win againts him easy with either the Killer not being that good with him or Survivors being rly good as a team. He was not even a top tier killer.
Now (thanks to some survivors complaining about him) he have some more counterplay but he is totaly clunky and unfun and much weaker so Killers will less likely pick him or play him thanks to him being so trash.
I think it was better before.
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It's simple - revert his changes back.
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The thing is, for some strange reason, keys opening animation can't be stopped (the progress I mean) so if you did 50% before the hit, you don't have to start the animation again, making the whole opening animation pointless anyway...
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Something that uses flamethrower or some freez effects. That would be super unique and interesting imo. But prob never gona happen since it would be rly hard to make or balance.
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I didn't play him that much but he was fun.
Now? No.
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Well you can feel that extra 0.25 loss. Sometimes you will not hit Survivor because of that.
But for the most past he is same.
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I rememeber that when Deathslinger was released I had such blast with him. I was just keep playing him, it was rly fun.
Sadly he is now nothing like he was so I don't play him anymore after his terrible unfun changes.
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This must be a bug. If this is new feature than that perk is broken.
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Just don't get downed
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@Sluzzy said:
I love how he said "We all have over 5K hours on average, we are not that good".
Expecting all killers to win easily against these kind of survivors is what he actually wants. Unbelievable.
A game requiring spending years of your life, becoming acquainted with PRO LEVEL friends to have a chance at winning is not balanced. In fact, it is not fun at all to lose every match because you don't stand a chance due to killers being overpowered.
That is DBD right now.
Lol
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Also Oppression is a bad gen regressing perk in general.
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So nerfing her most broken add-ons and removing her stand still mindgame + adding a small information from which direction she is coming from is for you almost nothing?
Damn, then to be it "something" you want her to be like 50% slower and see her at the same time or something? Lol
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Well since all our events these years sucks hard I am not even suprised.
Good old days where events were unique or at least gave people different objective and chance to earn many cosmetics.
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Same here.
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My thoughts exactly. Plague feel rly good now, I might play her more now.
Deathslinger is dead for me. He feels so terrible to play now.
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Want to use your power? Cooldown
Want to not use your power anymore? Cooldown
Missed shot? Cooldown and reload (another cooldown)
Just fun stuff you know.
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I wanted just to try the new add-on (ultra rare) but there was Jill who had activated trap for like 10 min no problem (red helmet too) and she escaped with it no problem.
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@GannTM said:
What exactly did they change? I’m in class right now as I’m commenting this lol.
Well same as PTB was but this time they "rebalanced" (still it is nerf in terms of gameplay) his movement speed add-ons while scoping to something like 1% and 2,5% (from 5% and 10% depending on the rarity) if I am not mistaken.
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As for me, no. Not even gona bother.
Also I think you will see him less at the very least the higher MMR you go, because he is even worse now in terms of fun & power.
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Sounds weak and niche. Also the perk itself sounds boring to me. Nothing personal of course, just don't like it.
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You can thank new MMR system for it.
If you want to win you simply have to tunnel or camp or not play fair.
Survivors have to rush exit gates or camp the hatch.
How I miss the old emblem system matchmaking...
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2556087#Comment_2556087
He will not be fun to play against, because he will be forced to zone survivors with holding ADS everytime in open, because it's not worth a risk without quick-scope.
He will be boring for both sides, because of changes they did.
It is lose / lose situation. Yep.
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No. Infinite number of buffed totems is just broken.
The only way I could see it more fair is that when Killer disable that totem buff, there should be a LONG cooldown before you could use it again. For example at least 120 seconds. I think 180 would be more reasonable.
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Changing the killer just because that killer is not fun to VS for some people is a very thin ice.
Recent example: Look at the Slinger "changes" (aka big nerfs).
Will he be more fun to play againts? Well prob yea, I don't think by a much but yea, a bit.
Will he be still fun for some people like before (like me)? Nope. He is clunky as hell now.
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It would be nice if they add this
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I like these changes for the most part and I agree he needs changes.
In my opinion, instead of introducing a complicated sleep mode, just make it when you hook someone, if Victor is within 16 meters of that hook, he will be recalled back to Charlote to prevent simple camping.
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@Adaez said:
His nerfs are not even that bad,people just like to exagerate things as always.
The problem is not that he is going to be worse (aka nerfed). The problem is that he will simply feel horrible to play as or at least much worse than before.
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While I agree his perks are bad and need rework...
I rly don't like your rework ideas. Sorry.
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These challenges are just zZzZzZzZz... Making you play the killer the wrong way and on top of that hinder you... Nice!
What's next? As a Trapper, don't set up any trap? OR As Nurse, don't use blinks? Amazing.
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@[Deleted User] said:
Even if the Killer was "fair", would you still complain if you didn't escape a lot? Is escaping a crucial metric to if you had fun or not?
Nope. I don't need to escape to have a fun game.
The thing is how the whole match is being played. If you still escape but the game took 20 min, because killer slugged all team (including you) but you still managed to somewhat escaped by hatch or something, it doesn't feel good at all.
If you escape, because you did gens while Basement bubba was camping your teammate(s) to death... it's not a good game. It's super boring.
If I can do some gen(s), have some decent chases, not getting tunnel or slugged to death with a decent team (don't have to be good, but at least not be noobs or DC) and I die at the end, no problem there.
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@R2k said:
What is PP build?
Unbrekable, DS usualy + add some exhaustion perk (I don't play these usualy, I play Kindred instead since it is a must have for solo Q).
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I agree with that add-on nerf.
I don't think that nerf for speed duration after unclock is good change.
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Why do you buff add-on that needs nerf or rework, I don't get it.
Note: Shape is no way OP, he needs some basic kit buffs but just his insta-kill add-ons are OP and total unfun and unfair to play againts.
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I don't like these changes. They will just make him less fun to play as and overall just worse in winning games.
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Deathslinger is not even a top tier killer lol. He is only good at one thing: chase. And even there you will miss a lot of shots here and there unless your aim is top tier or you play him a TON lot.
Terrible changes. Just terrible. Also super unfun to play him now I assume as well. Seems like we will have only 2 range killers in the game hah.
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@nh1ze said:
https://forum.deadbydaylight.com/en/discussion/comment/2516295#Comment_2516295
How to use the Eruption? use with other perks?
Prob the best use would be with Pop since you will want to kick gens anyway with Pop and then Eruption would be like a nice cherry on a cake.
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I played with both perks and Eruption is far better.
The thing is, Oppression has such a long cooldown and the effect itself is just very big meh.