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thelemonwolf

thelemonwolf

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thelemonwolf
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  • @Sonzaishinai said:

    I mean wouldn't the problem just start again after someone dead on that hook? Or has that Jeff perk that breaks it for 3 minutes.

    Yes but usually its just one player so if they died on the hook then theyre typically gone. If its more than one then at least you'd have one dead, one slugged, and only have to worry about two others. As for the Jeff perk, thats the issue that a hook up there wouldnt fix as easily.

  • @Tubby_Squirrel said:

    Why do you 'have' to dodge? What happens when you loose? Asside from well... almost nothing....

    also you should NEVER DC It is never the right choice.

    If you care about points: A DC is always 0, playing is always more.

    If you care about grades: A DC is always -2 pips and a bad loss is -1

    If you care about winning: A DC is always 0%, playing is always higher than 0%

    So no matter what DCing is a bad call.

    You ever consider if we care about having fun? Its not about stats dude if I'm going to find zero enjoyment playing (which is exactly what video games are for is fun) why should I participate in a game where I'm not even getting to chase people. I would rather get looped and out ran than these overabundant amount of people bringing RPD offerings and using boil over who just run to top of library so I physically cant get hooks. I know the admins are gonna punish me for saying it and honestly prove my thoughts but frankly with the current state of the game there are very rare exceptions where DCing is the right choice. Hackers, overly toxic players (im not just talking about t-bagging or pointing), and players who straight up exploit the games map designs and glitches.

  • Yeah thats far too much of a buff. Killers aura should only be revealed if its going to reveal your aura as well or survivors will easily be able to hide from killers without even being seen. As for opening the hatch without a key thats also too much unless its a long timer to open it and maybe even gives a notification that youre doing it. It would basically recreate the same issue that they tried to fix when they nerfed the hatch. What you propose would lead to people just hiding and following killers since they can see their aura, waiting for them to close hatch, and then as soon as killer leaves they would open hatch and get a free escape.

  • @NekoTorvic said:

    Two people do not deserve an RNG element of the game to just suddenly give them a consolation prize and allow them to escape for no reason.

    Not even 1 survivor deserves to have the game just allow them to escape for no reason.

    4% chance to escape from hooks, the Hatch, and exit gates being too far apart are all just second chances there so that survivors can win even though their team lost and the killer won.

    The problem is that DBD is a fatalistic game where there are certain points where it's almost pointless to continue playing. The game has massive design flaws at it's core that disincentivize people from engaging with the game. The solution however, is not to rob a side of a victory because the other deserves a consolation prize. That just addresses a problem with another problem that just generates more frustration.

    The hatch change is one of the healthiest things they've done in this game so the killer side doesn't get robbed as egregiously. They still have a mountain of issues to resolve, but this was a very good change.

    Wow thats the most close minded way to view it I've seen while trying so hard to view it from both sides. "escaping for no reason" as if working on gens, running the killer as a team, spending an item i brought in or found due to previous work or perks i brought in for luck, and generally trying to out run and hide from the killer successfully and long enough to find the hatch. Its not robbing anyone, its allowing it to be a more balanced game for both sides. A 2k 2escape is pretty much par for killers anyway and the chance for killers to catch survivors before they take the hatch anyway makes it so thats not even going to be half of games or a third for that matter. Keys dont even need to function as they did before but there needs to be a way for 2 people to escape besides all or nothing with gens. This wasnt a healthy change, this was a killer focused change. Even then as someone who plays both sides, its pretty lame to know "if i really want to i can tunnel one survivor because i have no punishment virtually guaranteeing me to get a 3k if i apply proper gen pressure". Another way to escape is what balances out the copious amount of tunnelers, campers, and sluggers which is the only thing that made the game tolerable.

  • @Chocolate_Cosmos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2588846#Comment_2588846

    I don't have bad games recetly as Survivor at all tho. Even if I have bad game, it is never because "oh I didn't see the hatch somewhere damn now I will die because of that change". No.

    Okay mr esports god, must not be playing the same game then because everyone has bad games frequently, at the lowest its like 40%. You only don't have bad games if youre only playing with a 4 man swf where youre all good at running and gen rushing every game. Being blatantly negligent at this point dude.

  • @Karma_Susui said:

    https://forum.deadbydaylight.com/en/discussion/289945/the-hatch-shouldnt-be-nerfed-as-hard-as-it-was-games-are-just-depressing

    I'm guessing you don't pay much attention when running around. There's a glitch where you can tell where the hatch will spawn. You'll be lifted in the air when you run over the hatch and when that happens you'll know that's where hatch will spawn.

    No im just not sweating so hard that im looking for when my body shifts up the tiny bit the hatch makes it do, allow me to go have fun by sweating to notice an invisible hatch. Not to mention the fact that they supposedly (emphasis on supposedly since i never used it because youre trying too hard at that point) changed it so that didnt happen anymore. I dont know when dbd became a game where everyones supposed to be constantly trying as hard as they can.

  • @Chocolate_Cosmos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2588836#Comment_2588836

    I play both sides btw. And I do like this change ¯\_(ツ)_/¯

    So you must really enjoy getting bad games where the killers just kind of stomp you and all you can do cuz theres now no countermeasure is say "alright let me just give up" or "let me hide while I wait for my team to die." Sounds really fun

  • @R2k said:

    Majority will disagree with u. Hatch is finally Ok and interesting to play around. Not the BS it was before.

    So its just "we have 1 gen let me just give up for the others" yeah thats really fun

  • @SideShowJoe48 said:

    After the last update, this game is absolutely TRASH! The in-game clinches are the WORSE I have ever seen even for this game known for that. The ranking and matching system is already ridiculous and adding to that now every single map has cliches of killers being able to down and or hit from across the map not to mention they can hook 2 survivors at the same time on the same hook even though they were unhooked?

    I need to find another game and DBD needs competition urgently.

    Prop night is looking interesting tbh, its this mixed with prop hunt and honestly with how much BHVR likes to break their game I think I'm getting ready to leave too

  • @Chocolate_Cosmos said:

    I really like this new change. Finaly something that makes the game better.

    All previous recent key changes were lame or did almost nothing (including that worthless opening animation that can't even be stopped lol).

    I hope they will keep it as is now with the hatch spawns.

    Better? Clearly a killer main then because how in the world did you read that and think "ah yes thats better." Hatch needed a nerf but this wasn't it.