Chocolate_Cosmos
Chocolate_Cosmos
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He is. He also have some DC issues for many people from what I have read. I would agree to give him that basekit, but only increase it maybe like 20 meters. 30 meters sounds like a lot, but if that would be his ire addon, than it would be okay I think.
But If the chase hunt beggins, then you should always see where it is.
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Names like:
Asking for Mori
Spirit = DC (etc.)
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Yea it's gona be super fun seeing Spirits, Nurses, Blights with 99% of the time full meta tryhard.
Or playing as one since other killers will prob not be on the top unless you are one trick with same heavy meta build playing againts same tryhard survivor builds (DS, BT, DH, etc.)
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I know this very well. Even when I try to play nice and not tunnel / camp tbagging Survivors, they just keep doing it and then they are toxic in post-game chat.
My best solution is simply ignore them by having that chat turned off all the time. It helps a lot.
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Good chases, maybe some kill(s) and having a chill fun game.
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Can't wait for my Billy chainsaw to overheat 50% faster and Clown power not slowing down Survivors Kapp #Bugsarenewfeature
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I belive there is still one super rare bug that is gamebreaking and you are unable to switch back to Charlote and just being stucked as Victor. Can't move, turn or attack, etc. You can just DC when this happends. It's rare, but it happends to me more times.
Other than that sometimes you think you hit them, but some random thing says nope. Also don't use attack as Victor while on stairs since it doesn't work for me and you will get crushed ezi.
But to be fair they are not that broken anymore and you can play them (mostly) just fine.
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@CornHub said:
https://us.v-cdn.net/6030815/uploads/VF2QNW8GX78Y/nurse-outfit-003.png
I thought I'd see a bunch of nurses wear it as kinda a warning, but I've never seen a nurse use it.
It's a decent good looking outfit, but Nurse have nowdays so many good looking skins that this one is probably forgotten :D
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@KerJuice said:
Ignore the SWF’s in post game chat. They’re always salty when they lose. They know when you leave the lobby, so type in something simple like “Zzzzz….” ‘Uh-huh….” or “-_-“ and just leave. That’ll really piss them off.
I think I should just always have the chat turned off. I mean like, it's pointless anyway. There is like 5% chance that the post-game chat will be full of nice comments and people. Then there is like 20% chance of just "gg" or nothing rly important there. Then like 25% chance of no one saying anything and then there is that big 50% that will usualy be something toxic no metter if you played nice and fair or not. But thank you for the tip.
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@Entity_Lich94 said:
Sadly yes. Its a shame because he's actually a strong killer and fun to go against. I think loads get put off by how weak his early game is but even then he's still very viable at high ranks
I agree. Fun to play againts and fun to play as.
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Oni, Blight, Nurse and Twins.
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They fixed the maps to... Go back and put time waster for Killer to make it fixed again.
gg 10/10
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Anytime
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Not true at all. I am solo both sides, not super hight I would say but at least very decent and still I am not big fan of this system because we know 0 about it and simply "trust them" after 737372282627 failers (bugs, balances, changes, etc.) just is not enough for me. But time will tell.
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Well for people who say you can't abuse it, it's not rly true since you can still force the killer to eat it when he don't want to pick you up. For example slow or quick jump into a locker or forcing a killer grap on purpose or running around the killer to force grap even when the killer don't want to tunnel you.
I wouldn't say DS is perfect but it is for sure much better than it was. Also some small nerf wouldn't kill it lol. I still see this perk almost every game at least 1 and it still does the job well done.
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1) I rly don't like the rework of DMS since I like the concept of it how it works now, however it just needs to be improved to be a viable perk. Your idea don't fit how the perk currently works well and also I don't think that perk would be good even with this change. I think the original concept is more unique and better it just needs buffs to be viable.
2) GH sounds much better now. It would be great buff, however I would be scared if it wasnt too much since 30 seconds wallhack on gen is a long time. Maybe reduce it to 20 and it would be good.
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For the other Killers, on Ghostface (or Shape can use it as well too) I like to play Lethal Persuer since it is 99% of the time free down within few seconds of the game. Love it :D.
Hmmm, I can't think of any other unique killer perk that I play offten besides Enduring that you can swap for Bamboozle as well.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2465768#Comment_2465768
Thanks so much for your reply friend! I'm about 3+ years in myself and I've slowly started feeling that myself, to not care to win and just have fun ya know!
Thanks for your clarification on trickster, but can I ask again what you'd put on nemesis? I'd also love to hear your survivor build.
I very much appreciate you going into detail for some of the other killers! Anymore you wanna talk about?
Have a wonderful day my friend!
Sure! No problem :)
For Nemesis I would pick as my last perk Enduring or Save The Best For Last since it rly works well with him and it is fun perk as well.
As for Survivors, I very offten change builds. Sometimes I play meta when I have bad matches or I need to escape (quests). Sometimes I play healing perks, aura perks, chest builld, etc. But there are 2 must have perks for me that I can't play without. That's Kindred and Spine Chill. Both helps so much as a solo player. I wish people play Kindred more, it's just so good for solos.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2464225#Comment_2464225
I can respect that, you a long time player? I usually only see long time DBD players completely drop slowdowns. Seems like just a comfy build. You run this on every killer? Seems like fun, I'm tempted
What bout survivor? I'm curious what build you run.
Edit: oh and following your rules for your fourth perk, what would u run on say trickster, he's ranged so iron maiden...but bamboozle is also really well on him for forcing survs in the open to get those easy knife shots. And what about nemesis, which would be better for him in your opinion as a 4th.
I'm almost tempted to ask what u run as a 4th on each killer if that's not too much lmao
Yes, I play this game for like 5+ years. I don't run slowdown builds most of the time since I don't rly care about winning or my rank and I don't want stressfull games where I have to care about gens and hooks so much.
I play Shadowborn, Lightborn and Barbecue on all killers. Shadowborn is simply there to feel good, I just like increased FOV because it just feels better to play as a Killer since your FOV is not that big by default and I see more of my skins better :D. Lightborn is simply there to reduce the stress of the game and it's also funny since most survivors don't expect this perk and they will keep trying to blind you and it just doesn't work and they just waste their time or expose themselfs to you. I just rly dislike when someone last second switch to flashlight or when there are like 2+ flashlights and making me stressfull about picking someone that I downed. Barbecue is there for me to know where to go next after I hook someone so I don't waste time just running randomly around a map or gens. Also that sweet extra points are always welcome.
Last perk I pick depending on the killer. For example, on ranged killers I like to play Iron Maiden since it helps reload and again, it feels good to play it since you are faster. As you asked, yes for Trickster I play this as well, it just feel good to reload his ammo fast too.
For other killers like Twins I like to run Deerstalker, since it helps me know where my Victor downed someone or if I have to slug then I don't lose the sight of the Survivors. For Oni, I have to play for Infectious Fright because it helps him so much then to snowball with his power. On Nurse I play Lethal Persuer since it helps to start chase quickly as a Nurse where her weakness is hidding Survivors.
Most of the avarage killer (trapper, wraith, freddy, etc.) roaster I play the last perk Enduring because it makes you rly don't care about the pallets and you are not scared / annoyed to get stunned.
Btw you can go for Bamboozle for Trickster for sure, it helps with shack or other window loops to down them quicker :)
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@DoomedMind said:
The perk is fine as it is, in what way a sound cue and an undetectable effect is OP ? You can even harass the killer with it if you're smart.
Hight mobility killers with ruin / udying. That's it. I am not saying it's OP but I think this would be a bit more healthy for the game.
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I expected something more... You know... Meta.
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I play anti-stress build:
Shadow Born, Light Born, Barbecue and last perk usualy something like Enduring, Bamboozle or for ranged killers I like Iron Maiden.
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I wouldn't say he generaly sucks, he is one of the better killers for sure.
But he rely on first hit early and slug to rly have a chance to win a game.
Also some maps are bad for him (indoor usualy).
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What I am saying is sometimes the other side makes you not wanna be nice and play and respect the fun of others. Just so you know.
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I play blight a lot and I don't play meta build (just some fun build so I can have better time), yet Survivors questioning my build like "[BAD WORD] is that build" or something.
And I usualy answer: "Would you rather play againts meta Blight?" And of course they say "no no, Its okay".
Also, even when I play non-tryhard blight and I don't tunnel or camp, I sometimes still get tbagged and flamed in chat for no reason. This makes me put that meta build back on.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/274566/new-perk-ideas-for-killers
Hex: Devour of Power
Probably just annoying, but not that good imo.
Ghost Hunt
Design is good that it will prevent any chance for tunneling, but it would be so strong combined with Make your choice.
I would probably remove Hindred Status Effect and buffed duration of that aura reading, so that survivor has chance to loop the killer.
Bloodrush
It is kinda worse version of Enduring + SpirIt fury, but it is one perk. It might be good enough, hard to tell without testing. There is lot of pallets, where you have to destroy them, if you want to chase that survivor, but that takes less than 5 seconds, so still have some value.
Thanks for feedback!
What I like the most about Ghost Hunt is that it prevents Borrow Time body blocks and it allows you to go for the rescuer (and it is anti-tunnel as well).
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If you will not care about winning, "revenge" (oh you tbagged me?!) or any similar to this you should still have good time. Prob not as good as VS randoms but you can still manage.
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I understand and know very well how bad it feels to get tunneled or camped, however you can't introduce such or almost any changes to tunneling / camping because it would be very easy to abuse by the other side (not all people but many people could do so) punishing and making killer helpless. Besides, sometimes such strategy is indeed important if the killer wants to not lose.
Note: Devs tried in the past to adress some of this but it failed since the result of changes they tried failed because the other side could abuse it.
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Can we please just delete that speed boost? That hindred effect can go away with it as well since I never noticed the effect of it anyway and it would bit balance it out.
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All traps start in hand would be too much I think... However basic brown bag by default is a must have thing he needs. Come on, Devs did this to Wraith and it made him from garbage tier to decent tier... So why not trapper? Pff.
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You mean the only counterplay the Survivor has when Killer is running one of the most outdated and broken addons that can insta-kill you? It's even worse then old mory and "but it takes so long to build up" yea but not rly when usualy these people run heavy slowdown builds :D. I don't get why people complain about lockers againts this stupid addon. They will not gona give you free kills, sorry.
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They will make them as regular basic perks in shrine for these who don't have them (just change their icons, etc.) so I think they will and can no problem balance all ST chapter perks.
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@Pepsidot said:
I don't usually use auric cells for skins but I almost feel obliged to at least get something since I might not get another chance...
Any skin you like in store?
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After seeing this I wouldn't be suprised if in future Tome would be something like:
- As a Trapper, while in chase, step into your own trap 2 time(s). Complete this in single trial.
:)
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With all respect to all anime / manga lovers...
Oh, please no. I don't rly see how this would fit in DbD at all.
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Coal Tower is awesome and I also think close to it is Clowns map as well. Small, decent tiles but nothing rly annoying and good map for both sides.
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Anything that have at least Kindred and Spine Chill there (solo player btw).
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Wait, so you can now go to that trap room, run to the other window and just keep running for XX ammout of time? ######### is that change. The main building is allready pain to deal with.
Maybe (since I didn't see it in the patch notes) it is some mistake and it will be fixed soon.
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I don't think this is good idea. The more you win, the more you lose (more sweat, more tryhard, less fun overall for both sides). It's more casual game anyway.
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I agree. His power is a little gamble and Nurse still has the blink bug (bugged sound and can't use her power) which is annoying and can lose kills.
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I decided instead of running good / meta builds on every killer, I just run perks that makes the game more fun and enjoyable / less annoying.
For example my avarage build on most killers is something like this:
Shadow Born = just feels nice and better to play with (more comfort)
Light Born = don't get me stressed about someone last switching to flashlight or worry about someone waiting next to downed person to free escape grasp, flashbangs, etc. Perk that makes game more enjoyable and fun, because it reduces frustration a lot. Also that perk is funny since almost no one expecting this and just mindlessly running around you or trying to blind you = free hits.
Enduring = Feels nice and don't care about palets and just eat them.
BBQ = Great to tell you where to go next + adds a nice bonus to points.
And yes, I play on red ranks and I play almost every killer.
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@KweenPlease said:
He is far from weak. Myers is the O N L Y scary skiller if we're being honest.
Infinite Tier 3 is a terror and scratched mirror is terrifying.
scratched mirror is in my opinion super boring to VS and very predictible. Just seeing Lery's offering and knowing it's Shape, then it's super obvious and not rly scary for me since 99% of my games I play Kindred / Spine Chill. It's just super boring wallhack that you can outrun to any near palet or window and he is forced to end the chase or end the game. It's unique add-on, not gona lie but after these years I just find it boring since every single mirror shape is the same match 99% of the time.
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This game has way too many RNG (luck) elements and many unbalanced things that being competetive in any serious way is impossible, unless you would set big rules for that mode to balance it a bit better (like allow only top 3 killers, ban some perks, play only few balanced maps, no keys, no mori, etc.).
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@Sonzaishinai said:
What other builds would you suggest then.
Personally i think Dark Devotion is a ton of fun on blight. Hysteria is pretty fun too
Anything rly. For example I hear that enduring and spirit fury is pretty fun.
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@feruis said:
Are we really now complaining how killers is running the same perks that are good on him? I swear survivors never stop crying
I play Blight the most of all Killers and I on avarage play more Killer than Survivor these weeks but sure, "crying Survivor" lol. Again you didn't read the full post I assume. It's in the note written.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/269809/you-dont-need-3-slowdowns-on-blight
Where is it written that you can't use them? On the rulebook?
You didn't even bother to read the bold fond text.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2396105#Comment_2396105
Yeah but its more about how you wrote it. You basically implied that a player who wins with a build focused on slowdown isn't any good.
Re-read what wrote and you'll see that your point is very poorly conveyed if it wasn't your intent to imply that.
Fair enough. I could writte that more better.
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@humanbeing1704 said:
I'm honestly not the best at blight so I run atleast 2
That's okay. I am not talking about that. Anyway, play what you want.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2396134#Comment_2396134
You didn't explicitly say "trash" but some of the other previously popped up threads I mentioned did. You only did a soft version of that in the part I quoted.
" Don't make you any good if you win with whole build focused on slowdown"
Coupled with the usual "it's boring" argument before that.
And why does that make people not "any good" when they give up any form of tracking or chase aiding perks and focus on the length of the trial to take off the stressful time limit edge?
You could say the same about survivor running multiple second chance perks with the obligatory added exhaustion perk or say the same about the use of swf with or without comms.
This whole argument of saying using X makes you bad/trash/not good is simply the conscious/subconscious attempt to get people to act in a certain way.
https://forum.deadbydaylight.com/en/discussion/comment/2396139#Comment_2396139
I don't think you are ACTIVELY doing any of that but can't speak yourself free of not doing it to certain subtext degree.
Yes, you can say it about Survivors as well. I hate for example Dead Hard and I see it every single game more than once. Do I call the Survivor trash? No.
I do think it is more easy to run meta perks, that's why they are called like that since you are running the best things possible to win. By saying "boring and don't make you any better" is just you might then rely on these perks and not perform as well without them. They do make it easier for you because they make the game much longer than without them. That' a fact. Same goes for Survivor perks as well.
My point was that with him you can perform well and not need to rely on these perks. That's it. Survivors can win too if they work well together without need of meta perks as well I would say.
Anyway, I am not gona trash talk anyone for playing something and "get gut" or something.
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Some of you guys seriously think I am witch hunting or thinking "wow garbage killers get gut" like come on. Stop think that every post is about saying some side is bad or better and "get gut", etc. Thanks.