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Chocolate_Cosmos

Chocolate_Cosmos

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Chocolate_Cosmos
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  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2396111#Comment_2396111

    The thing is this topic about all blights "always" and killer in general too often running the same gen slowdown perks combined with the peer pressure notion of that being a sign of being "trash at the game" even when winning popped up several times in the last few days.

    Edit: Here the psychological conditioning part of your original post:

    "Also that build is super boring to face and don't make you any good if you win with whole build focused on slowdown."

    this part:  that being a sign of being "trash at the game" = is totaly wrong. Can you please show me where in the post or somewhere else I ever said or thought such thing? This is not my mind not even slightly. I am not gona call someone trash killer running a full meta perks.

  • I am not saying you CAN'T play them lol, chill guys. I am saying you DON'T NEED them to win since blight is allready so powerfull base-kit.

  • I am not saying you can't play it, I am saying you don't need these builds to win (which what I think most of these people want running these super heavy meta builds). You can do fine as well without them since Blight is like top 3 killer.

  • Well I think they made him better at what he was allready good at (short / open loops) where you will now even more quickly destroy Survivor(s) = Unfun to go againts even more.

    But also increased his weakness that was line of sight blocking that is now even more punishing, now you can't spam much (that was the fun part for me as Trickster) and also reload after every chase, etc. = More unfun to play as.

    I think they maybe made him stronger at some parts, but they made him much less fun for both sides.

  • I like RE games but this map doesn't fit to DbD... At least how they reworked it for the game. It's garbage for both sides. Hate it.

  • I play both sides and there are plenty of perks and things you can do to be stealthy. Also, stealthy games are usualy boring and unfun to play (at least for the Killer) and super slow games where nothing is happening is a waste of both sides time.

  • I would rather him having like 7 damage hit points but give him back his trow speed and ammo. That would make him base kit better and still keep the fun level. Now he is too similar to Huntress but Huntress is more fun and rewarding to play as. Sad.

  • @sqmuxl said:

    i wish they kept the original throw speed, they could've made the knife ammo 45 or 50

    Honestly I wouldn't mind if they would reduce the damage from 6 blades to 7 base kit (but not 8 anymore) but gave him back the trow speed and 60 ammo.

  • And I am tired whenever I get this map, no metter the side I am playing as since the map is just terrible.

  • @RakNieborakYT said:

    Or maybe rework it that way so it works just like starstruck, I mean to make this perk works while you carry survivor and additional few seconds to this perk, like 6 or 8.

    I would rather get the info more offten than longer blocked gens, but if this would be just added to it, it would be nice small buff too.

  • @Steel_Eyed said:

    Ooph. I’ve been playing them a decent bit the last two months (just unlocked all perks during the event) and have suffered literally zero bugs. Thought they were without issue.

    It's a rare bug but it happend to me more times since Twins came out. It happends like 1 out of 20 games with them but when it happends you can pretty much just sit there or just DC.

  • I play it offten and I love how it saves so much time by not have to quess where Survivors spawned (if you choose unlucky, on some maps you can get gen allready popped and you don't even start a chase lol).

    Also every recent game with Ghostface I get 1st down thanks to this perk within a 1 min of the match. Rly good value.

  • Interesting combinations

  • No. It's powerfull Hex that can do nothing if found early.

  • @Boss said:

    I don't know about that, but it's currently really annoying anyway.

    One of the chains keeps swinging in front of you while cloaked.

    Oh... Thanks for the info.

  • @CornHub said:

    As a twins main they have it the worst.

    https://us.v-cdn.net/6030815/uploads/LWPDTAGZU80J/emgxdvcu8ae87tz.png

    https://us.v-cdn.net/6030815/uploads/2U3T1YC3GDZ4/rza4i8xv60361.png

    There's barely a noticeable difference.

    My favorite P3 is trapper's since his entire body is red.

    Twins weapon looks nice, but the rest is true hard to notice.

  • I would rather play Trapper on a map with a grass than any indoor map.

  • Removing basic attack on any killer is terrible idea.

    But I would like to see some buffs on him too, but nothing crazy good.

  • I wouldn't call a perk that rewards bad play / mistake and (unless used in the open) has 0 counterplay a "one of the best designed Survivor perks".

  • I am just wainting for game don't freez every few seconds and to Clown being playable again :-)

    Next chapter... oh yes, can't wait for Huntress to can't reload at lockers for 2 weeks and Wraith to be forever stucked in invisibility for 4 weeks after new patch drops.

  • I will take anything that will make the map less of a maze and mainly... less of a size of whole atlantic ocean.

  • @[Deleted User] said:

    no mither is really bad. i dont see the benefit

    Hard mode only use. Or if you want to run a time injured build or stealth build where there is no blood and pair it with iron will.

  • @[Deleted User] said:

    Depends on if you are playing SWF or Solo. As a Solo Queue Survivor I would put Calm Spirit and Distortion higher up. Perks I regularly use that I noticed you put in the C Tier. For SWF however I would agree they are around C Tier.

    My problem with Distortion is that when I play this perk, my tokes are gone in like 5 min since Killer can use more things than just BBQ. So I was tired of keeping losing tokens too quick so I don't use it anymore.

  • @WexlerWendigo said:

    Blast mine is much better than the rest of the perks in the bottom tier.

    Also, if this is for solo q, why is windows so low? It should be A or even S, it’s not only for new players, it’s incredible for solo

    I never felt like I need this perk in the first place.

    And blast mine is just for trolling the Killer or againts greedy killer who want to use Pop before chase you. Like come on it's stun & blind for 3 seconds... Wow. Crazy.

  • @Freddy96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2344999#Comment_2344999

    Except deliverance and soul guard can absolutely shift the outcome of a game from loss to win while adrenaline is just the nelson's haha when you're already winning

    Unless you loop the killer for 4+ gens, you are on dead hook, injured and you "See ya hahaha" in his face.

  • @Freddy96 said:

    I still don't get why adrenaline is always so overrated that someone might think it being stronger than deli or soul guard

    Deliverence does nothing if you get cought first and sometimes teammate is next to you to unhook you quicker than you use your perk.

    Soul Guard is not that good without Hex perk being online.

  • @GreyBigfoot said:

    For the People should 100% not be in A tier. List based on solo Q? I'd go as far as to put it in D tier.

    I like this perk since it will buy your teammates extra life. It is rly good if killer decides to slug for short time and you quickly steal the kill.

  • @Hex_Ignored said:

    how dare you put red herring in F tier this is the best sandbagging distraction perk ever made and makes playing solo much more enjoyable

    Lol the sandbagging part got me :DD ehmm.. i mean... "distraction" for sure.

  • @humanbeing1704 said:

    In my opinion any means necessary is sorta useable now since they lowered the cooldown

    The problem is that most killers will not let the pallets down. And if they do, they are either not good killers or it's unsafe pallet that they can mindgame anyway.

  • Twins are good :3

  • @Gummy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2344570#Comment_2344570

    Uh oh I literally have tinkerer on every killer. Never use hexes though. Would you recommend any that aren't Ruin and Devour Hope? Thank you for writing btw!

    Sure. Also Tinkerer or ruin by itself should be okay, but when you just combo too many good things, the other side might find it annoying / boring (but use what you want!).

    For the hex perks, Haunted Grounds (but this one might be annoying and about luck), Deathslinger's hex perk is good too. Other perks are either more on the annoying side or just not rly powerfull at all.

  • Generaly speaking:

    1) Game is not too short but not too long (5 gens in 5 min or everyone die in 5 min OR game takes 20+ min because some random Survivor(s) are hidding or killer is heavy slugging everyone).

    2) No tunnels / camps / etc. (This however sometimes have to be broken, since it could heavy punish the Killer, however if you are not looking for win but rather a fun match for everyone, then it doesn't metter).

    3) No "super meta" builds (Like for example on Blight ---> Undying (hex), Ruin (hex) and Tinkerer or something) - However you should not listen to this rule match since you should play what you want, but again, if you want to make the match the most fun for the other side, don't play these heavy meta builds. Play something more unique (but not "toxic") or just less gen slow heavy.

    4) Don't taunt / tbagg the other side even if they tbag you. Not only you will be mature (if the other side do this to you) and calm but also if they don't do it, you won't be "toxic" for them. Well unless you can see they just taunt you for fun randomly, etc. Then it's okay to return the favor.

  • Well at least now you can play 4 meta perks instead of 3! :D

  • @Emeal said:

    Well Oni does have a bug atm, which can disable his power for the rest of the match. Kinda sucks.

    Wait, rly? I didn't notice anything.

  • I would rather play on Lamkin Lane or Midwitch School than this one anytime.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334726#Comment_2334726

    Continuing, here's my add-on pass. 🐷

    Utility Blades [Yellow] — Survivors who freed themselves from a RBT will have their repair speed slightly decreased for 45 seconds [Slightly = 10%].

    Face Mask [Yellow] — Survivors who haven't freed themselves from a RBT will suffer from the Oblivious Status Effect while repairing a generator. Status Effect persists for 15 seconds after canceling the repair.

    Interlocking Razor [Pink] — Survivors who begin searching a Jigsaw Box when they are within your terror radius will be unable to cancel searching until either they finish searching or their health state changes.

    Rusty Attachments [Green] — Survivors who freed themselves from a RBT will suffer from the Mangled Status Effect for 45 seconds.

    Amanda's Secret [Purple] — Survivors who take damage from your ambush attack will be under the influence of Amanda's Secret. The next time they are occupied with a non chase related action, they reveal their aura to you, and for 8 seconds after canceling their action.

    Amanda's Letter [Green] — Moderately increases ambush movement speed [Moderately = +0.6m/s]

    Shattered Syringe [Brown] — Slightly increases ambush movement speed [Slightly = +0.2m/s]

    Thanks for the feedback! :3 Now, let me see your add-ons ideas.

    Utility Blades - Sure, not bad idea and it could be decently powerfull for an yellow add-on.

    Face Mask - I like the current version so that's why I didn't want to rework it since I think the "permanent" blindness is not bad at all. I also thought about add-on that would make the trapped Survivor not hear your terror radius, but as a "permanent" effect without needing to repain gen (until the trap is gone). Now, looking at your idea, it is not bad at all. I wouldn't mind such add-on but it would not be something prob I would like to run offten, more like a rare choice.

    Interlocking Razor - This is very interesting and evil add-on. Once Survivors know this add-on is in the play it could make them more carefull about their decision to search a Box near you. However, I think this is quite situational add-on and it would't be great for the most part. When it works, it would be fun and it will give you a free hit if you see that Survivor, but other than that (many times Survivors will search box without you being near), it is kinda worthless. I wouldn't personaly run it unless I want to play something like Distressing or some meme build. I think the "Face Mask" is less situational and just overall more usefull.

    Rusty Attachments - I think I would make this add-on either a 60 seconds or until the Survivor is healed. But it's an okay add-on.

    Amanda's Secret - Interesting add-on. Could give you a place to go / hit or usefull info.

    Amanda's Letter - Sounds good if you want to be more stealthy around the map or it could help you a bit in a loop.

    Shattered Syringe - This could be very good add-on on Pigs who want to use her dash a lot. It might end up on the line one of the top add-ons since it will make more loops playble with your dash attacks.

  • Workshop Grease (brown) - Survivors while interacting with Jigsaw boxes will not get sound warning for skillchecks.

    Utility Blades (yellow) - Survivors caught in trap will suffer from Broken Status Effect until their trap is removed.

    Razor Wires (yellow) - Survivors hit by your dash attack will suffer from Mangled Status effect.

    Interlocking Razor (green) - Failing a skillcheck at Jigsaw Boxes will reset their search progress back to 0.

    Rusty Attachments (green) - Decrease the time it takes to charge the dash attack by 0.25 seconds.

    Amanda's Secret (purple) - Survivors who escape from trap will suffer from Incapacitated Status Effect for 20 seconds and scream to reveal their position.

    Rules Set No.2 (ultra rare) - Your obsession starts the trial with an activated trap on their head.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/263517/the-pig-rework

    This looks fine to me, I would definitely accept this, but I want to add some more icing to this cake:

    • Ambushing an occupied survivor automatically grabs them
    • RBTs automatically activate after the 5th generator, but the EGC timer will pause if there's an RBT in play
    • Add-on pass

    Ah yes, add-on pass she seriously needs.

  • Fun powers like mobility Killers would like to dodge this mapy every single time if they could.

    For stealth Killers it's amazing.

  • Also, now I got game where Killer and Survivors (SWF group of 3) decides they will hook me and not unhook me and tbagg me with killer just because I didn't bring a cake. This is another extreme btw. So because I refused to give an offering and farm I will get tbagged by teammates and killer to death.

    How this is allowed btw? am I forced to farm with or what? and if not, then you will just work with killer? This should be bannable. I sick of this game right now. It's either Killer is super tryhard or Survivors want to farm and if you don't they will make your game terrible.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328044#Comment_2328044

    Trickster only has 110% speed, no power, most of time the m1 is better than trickster power.

    that shows you haven't seen a good trickster. i'm not one (console PepegaAim), but i've seen them. using knives is almost always better unless they put themselves into a position where the hit is just 100% free, or people are grouped up and you need quick injuries to apply pressure.

    the only consistent thing nemesis has is zoning, and he doesn't even do that particularly well due to his slowdowns & 3 hit mechanic. a team that holds W against nemesis will win.

    e: actually i forgot they gave him a 40m lullaby so you know what, maybe he is the worst right now. thanks BHVR.

    I would like to see such Trickster againts decent Survivors. Than it might change my mind about him.

  • @[Deleted User] said:

    i honestly believe nemesis is worse

    No way. What are your reasons?

  • @FrndlyChnswSalzmn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2327945#Comment_2327945

    This is a you problem. I played five Trapper games last night at Rank 1 against almost all reds and dominated HARD in every game, and four of those five were on Coldwind maps, mostly Rotten Fields (2 Rotten Fields, 1 Thompson House, 1 cowshed). Had 1 escape.

    Facing red ranks is not the same as facing a decent / good Survivors. I play on red ranks all the time and I can get even babies who can't even loop well.

    I am not saying I am some good trapper but it's rly up to Survivors.

    If you would play againts decent Survivors on these maps you would be happy having 1K.

  • Trapper is one of my offten picked Killers so I know what I am talking about.

    Face any decent Survivors or SWF groups and you are M1 killer with 0 power. You need to waste time to set up your power that might not even work. Survivors can dead hard traps, call them out, sometimes even run next to them without being hit by the trap (slidding on a side if there is enough little space). He NEEDS addons every game (Bag is a must) otherwise he is even weaker. He is very RNG depending. Even if you catch someone in a trap they can escape first time ezi with a luck or help.

    I don't know what trapper are you playing but Trickster is at least not RNG heavy and can quick shutdown some loops.

  • @BioX said:

    Name me two killers that are worse

    Trapper and Legion

  • There are some rly good maps for him and of course some that are not great.

    I think he is better than Legion or Trapper (at least if you are decent Trickster).

  • The most boring is a match without any cake offering / 2x points. Feels like empty and just a regular game.

  • This sounds interesting however I still hope you will be able to control them both on your command. It would be cool if the AI would work for both while you control one and the other becomes AI until you switch back.

    If the AI is decent than this would be an massive buff so I am expecting nerfs inc. I hope they will not destroy their core concept / gameplay since then it would be totaly different killer.

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