Worst bloodpoints offerings?

I mean in terms of least bonus points you get for paying for that offering (price VS gain).

Comments

  • Not so much the offerings, but any add-on that puts you at a handicap in exchange for bloodpoints is terrible (e.g. Padded Jaws on Trapper which makes you traps worth double points when they go off but which don’t injure survivors). Not only is the handicap typically pretty awful like with Padded Jaws, but the bloodpoint benefit is limited by the 8k cap for their related category. So if you play well, and would have gotten 8k in that category anyway, you’ve ended up playing as a disadvantage the whole match for literally zero bloodpoints. And if you play poorly then you don’t get much benefit from the add-on either (e.g. if hardly anybody steps in traps in a match you’re at a disadvantage and only got the bonus once or twice.) For it to really pay off you have to be in the middle where you got a few thousand points from the related actions but not close to 8k. I really wish they’d just do a pass and revamp these types of add-ons, they’re pretty awful.


    As far as the bloodpoint offerings go, they’re pretty standardized (aside from event related ones and special ones you get starting out.)

  • @dugman said:

    Not so much the offerings, but any add-on that puts you at a handicap in exchange for bloodpoints is terrible (e.g. Padded Jaws on Trapper which makes you traps worth double points when they go off but which don’t injure survivors). Not only is the handicap typically pretty awful like with Padded Jaws, but the bloodpoint benefit is limited by the 8k cap for their related category. So if you play well, and would have gotten 8k in that category anyway, you’ve ended up playing as a disadvantage the whole match for literally zero bloodpoints. And if you play poorly then you don’t get much benefit from the add-on either (e.g. if hardly anybody steps in traps in a match you’re at a disadvantage and only got the bonus once or twice.) For it to really pay off you have to be in the middle where you got a few thousand points from the related actions but not close to 8k. I really wish they’d just do a pass and revamp these types of add-ons, they’re pretty awful.

    As far as the bloodpoint offerings go, they’re pretty standardized (aside from event related ones and special ones you get starting out.)

    Yea that add-ons are pretty bad. "Meme" add-ons at best.

    They would be only "usefull" if they would like dubble the max. cap for bloodpoints in that cathegory as well. Then you could play some farm build or something that is not focused on winning games.

  • Survival BP addons are the worst. You have to play pretty scummy to get the full value out of them, and you have to escape through an exit gate (ideally). Never worth taking unless you have nothing else and want to burn through some keys.

  • @Chocolate_Cosmos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2645493#Comment_2645493

    Yea that add-ons are pretty bad. "Meme" add-ons at best.

    They would be only "usefull" if they would like dubble the max. cap for bloodpoints in that cathegory as well. Then you could play some farm build or something that is not focused on winning games.

    Honestly (I’ve suggested this before too) I’d like to see them replace the bp bonuses on these add-ons with actual in game effects, things that impact the match itself versus just extra spending money between matches. Like with Padded Jaws, replace the BP bonus with maybe holding the trapped survivor longer, or having Padded Jaws reset themselves after X seconds, or even something unique like Trapper can pull Padded Jaws out of lockers and if he does then a random trap on the map is consumed. Really anything that impacts the match enough to make up for not injuring survivors would be great.

  • @Chocolate_Cosmos said:

    I mean in terms of least bonus points you get for paying for that offering (price VS gain).

    The one that gives you bonus BP for boldness it's straight trash lol

  • @GrayEyes said:

    https://forum.deadbydaylight.com/en/discussion/295386/worst-bloodpoints-offerings

    The one that gives you bonus BP for boldness it's straight trash lol

    Gives you maybe 200-500 extra BP by the end of it all that's nothing

  • Every brown bp offering is utter trash

  • Hollow shell and sealed envelope, maximum gain is 4k which is equivalent to the other yellow bp offerings (other than cake / pudding)

    the cost to get the same benefit as if you brought a yellow offering and maxed out a category you need to get 32k bp to get the max bonus, at least the category ones give you a sense of direction but these offerings are just the worst, 25% for all survivors is not bad though at least its a nice bonus to teammates

  • Honestly they just need to increase the bonus points by %50 and they are good

  • The BP offering that gives you 50% bonus BP in the survival category.

  • The ones that clutter up your bloodweb with event-specific "rewards" that you can only use during the event. They always show up near the center so you're forced to take at least some of them eventually, they are always a complete waste of points and forever after clog up your screen as you can never get rid of them after the event.

    Utter rubbish of the highest calibre.

  • A lot of them are garbage, but for my number 1 useless add-on would be one of demo green add-ons the mushrooms that increases his undetectable duration by .5 seconds. Which does nothing for you. Mean while the purple version is 3 seconds Which is at least usuable.

  • The cursed seeds were especially terrible on survivors. +2000 for personally completing a tangled generator, which would be 2/7 gens in the trial. You had to be the one to complete both of them, or hope other people brought seeds too, in order to make out with a positive 1k BP after buying the offering.