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ChesterTheMolester

ChesterTheMolester

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ChesterTheMolester
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  • Since they have released about everything else and they try to release weekly skins its likely this week.
  • TBH im addicted to churros and cheesesteaks myself. But i'll take your mashed potatos. 
  • Did it a few times after i was matched to play with 3 toxic kids messing with the wrong Killer. There isnt really a point trying to survive when your team gets killed before 2 gens are done. Just wanna go ahead for the next match. Good thing that most Killers decided to let me escape. Probably knowing how ######### that situation is for the solo.
  • I'll admit some killers need tweaks to buff them up but BQQ Does not.
    The thread is about the Chili addons not the perk. 
  • I had a suggestion a while back:

    When a Killer takes the game hostage the Killer loses collision and the survivor gets a haste (7%) and endurance effect.

    When a Survivor takes the game hostage his aura is permanently revealed and gets exposed effect, Killer gets haste and can one shot him.
  • The only endurance is BT. In most cases the most benificial thing is to instadown and slug the rescuer then chase the Unhooked one. 

    Its currently fine. You can just hook the rescuer if you dont have time to chase him and start again.
  • I actually had a thread with a similar idea i called "The Cesspool"
  • Its nice to see that despite different opinions on balance we have one thing in common that we all hate.

    Obnoxious Twitch snowflakes.
  • Vietfox said:
    I dont understand how camping and tunneling is so prevelent when Make Your Choice is an amazing trump card on him.

    Leave, bugger another survivor and get some time and BP, go back and down the rescuer as soon as they unhook. It works wonders especially when Pop Goes the Weasel is added to the mix.
    @ChesterTheMolester
    Totally agree with this, MYC is a wonderful perk.
    On most Killers its kinda meh since they are to slow and obvious to reliably use it. But on the new Wraith its amazing (because he is fast and stealthy) and the MYC/PGTW combo can really destroy survivors.
  • He is called Wraith not Phantom and its his Bone Clapper addon which disguises his presence while confusing and annoying survivors.
  • I dont understand how camping and tunneling is so prevelent when Make Your Choice is an amazing trump card on him.

    Leave, bugger another survivor and get some time and BP, go back and down the rescuer as soon as they unhook. It works wonders especially when Pop Goes the Weasel is added to the mix.
  • We should seriously start protesting and lobbying for a LF buff and addon rework.

    #BallsOutForBubba
  • SenzuDuck said:

    Hexes will be changed - I'm sure.

    I'm just worried about the people that say "Don't spawn near gens or people" if you exclude too many places, that leaves not many places to look for where the totems will be.

    I like the idea that they're all "blank" so you don't know which on, they should also be shorter too, so when they are in grass they're stealthier.

    TBH it needs a rework. 

    It honestly barely matters how well hidden, shaped or stealthy they are. Survivors will recognize the spots and after a week or two it will be the same old ######### with them disappearing before they affect gameplay in the slightest. Like Lullaby.
  • @Eveline said:
    I only encountered one decent nurse but only at lower ranks, the rest of them were really bad. Is it hard to play her well on ps4 or are there some other reasons most people can't get good with her?

    I find her interesting and I wish she was more challenging to play against. 

    Low framerate and controller aim kill nurse.

    I actually mained Nurse for some time and she is well playable with a controller. It takes practise but the FPS and lagspikes after blinking is a way bigger issue.
  • Not only that. Myers benefits more from most perks than other Killers because he has power and stealth. He has tons of unique builds and strategies that makes any BP Investment more worthwhile than most Killers.
  • CoolAKn said:

    An idea for the Trapper is to have him start the match carrying all of his traps, but he is still limited by the number of traps he can carry (meaning he has to set a certain number of traps before he can pick one up).

    I do like the idea to reset traps already on the ground. Perhaps while looking at the trap, M2 to pick it up, and M1 to reset it in the same spot. That way, you don't have to pick it up just to put it back in the same spot.

    TBH i dont think Trapper needs huge buffs anymore. One more Trap on hand by default is going a long way. Especially for me cause i want my addon slot back.

    I really like the idea for Wraith and Trapper.

    Trapper: really needed this honestly I don't know why they didn't implement it when they gave him his buff.

    Wraith: I'm really proud of his buff but I have no idea why they chose to revert it to his old reappearance curve rather than trying to find a middle ground. So either one of these changes would kind of make it feel less awkward.

    As for Clown and Myers I don't really have much of an opinion on it.

    I don't use Clown outside of dailies.

    Even though I use Myers fairly often I never really used those add-ons because I've never found them useful, so I can't talk from experience however buffing them doesn't seem too much of a problem actually it probably would encourage more use


    Yep Wraith needs minor buffs to his basekit and he'll be fine. As for Myers and Clowns addons thats the only thing i can criticize. They are well balanced and i think buffing those addons would make them close to perfect.
  • Hey guys did i miss something?
  • As a side note: has dribbling been patched or something? I've tried to do it many times and they still get out of the grasp without wiggling or using DS or am I doing something horribly wrong?

    You can only drop them 3 times. The wiggle bar fills 33% with each drop.
  • 2 days ago i was playing Wraith on Coal tower with the Bone Clapper addon. It was merely 20 seconds in the round, i found Quentin and uncloaked.
    All other survivors except him immediatly DC'd. So we farmed some points and let him escape.
    We figured it was a 3 SWF that really hated Wraith for some reason.
  • I took David to P3 during the bbq event, and self-care didn’t show up for over 100 bloodwebs. I didn’t have to play him of course, but he had the most bbq invitations. I had to adapt to a different play style and it was actually very fun. I have been enjoying the liberation of not running it anymore. It frees up a perk slot. I usually use Bond instead now. Not only can I track someone down to get healed, but it provides a lot of additional information about what’s happening around you. 
    Same story here. Im not sure if Self Care is so good it spoils people or just overrated.
  • "OH hey Jake, nice that you are trying to sav..."

    *Jake starts sabo under your feet, lets you die in the progress*


  • LF with no doubt. He is an inferior Billy who is almost to good at camping (but not much else) with the worst selection of addons in the game.
  • TBH i would rather share a jail cell with Purple Aki than watch a terrible compilation with mostly terrible streamers.
  • I like Gen Tapping, it shows me which survivor is clearly just a SWF boosted monkey. If i see you gen tapping i will not bother saving your ass on the high ranks.
  • grtf47 said:
    @priscillaH you realize that’s sort of racist attacking hair color that is natural. Just saying 
    Shut up and devour some poor kids soul elsewhere, ginger!

    *Takes out crucifix*
  • @MandyTalk @Peanits

    Can you delete this thread? Accidently double posted it.
  • Global said:

    @ChesterTheMolester said:
    I think the uncloak movement speed needs a buff especially towards the end.
    There is no point moving 126% or beyond just for the Uncloak to end at 115% THEN spend most of your speed burst accelerating to full just to make up for about as much distance you lose. Increase uncloak movement speed or speed burst so you actually gain a bit more distance than lose and he'll be good.

    I still believe he should of gotten a ambush attack like piggy but thats just me.

    If he could consistantly uncloak and get hits with his speed burst in the open he'd be good enough considering how fast he can catch up to people. Especially consider getting an early attack of so you only need to hit once during the chase (which will be very dangerous) and not twice like how many non stealth Killers work.
  • I think the uncloak movement speed needs a buff especially towards the end.
    There is no point moving 126% or beyond just for the Uncloak to end at 115% THEN spend most of your speed burst accelerating to full just to make up for about as much distance you lose. Increase uncloak movement speed or speed burst so you actually gain a bit more distance than lose and he'll be good.
  • Vietfox said:
    When i don't let someone heal me it's because i'm running resilience, or at least let them heal me till 99%
    There should be a notification about it for the healer then.
  • I don’t run SC just because I know one too many Survivors who are overly reliant on it. They absolutely crumble under pressure of being injured, and make some stupidly HUGE mistakes because they are so used to “always being healthy” they panic like crazy when injured. 

    Plus, for the reason you said. They just want you to rush gens while they soak up the points.
    Yep, true. Something has to be done about it cause its not healthy for the game even if many people disagree. You know these adorable Claudettes running Empathy to heal you back up as soon as you are safe? I havent seen for quite a while and miss that.

    Self care crushed its value too, an entire playstyle dead cause of one perk.
  • Yzalirk said:

    Did he have the add on that makes it infinite? did you even look?

    Oof. 😂

    I double checked - yes, they did with the J. Meyers Memorial add-on.

    I also checked the times and at 22 seconds into the match, they got into Tier 2.  At 1 minute 38 seconds they got into Tier 3 and their Ruin got ruined immediately after.  I just wanted to be sure.

    False alarm, I should have checked his add-ons.  I am not familiar with Myer’s add-ons because I do not own him but I should have looked them up before pointing the finger.

    Edit: He also said something about no-clipping which also lead me to believe he was cheating.
    The no clipping thing he was talking about is the fact that Myers loses collision while stalking so he cant trap someone in a corner and instadown him.
  • His iridescent addon was most likely the Fragrant Tuft of Hair. It makes EW3 infinite.
  • Using the purple and the green one along with make your choice so satisfying.
    I leveled Wraith up like 100 times to get it and try it with the purple Windstorm.
    Its almost disgusting how well that works. 
    Im trying it with 2 windstorms soon. I just didnt stack the Windstorms cause i wasnt sure if they stacked.
  • Nope, simply queue SWF groups based on the member with the highest rank. 
  • I spam the Bell with the Bone Clapper addon just to annoy survivors.
  • 2 of her Perks are known to be dickmoves.
    One is a free out of jail card and the other one basicly shoves a recon satellite up the Killers ass to be used by SWF.


    Many toxic kids decided to main her after leveling her up for the perks.
  • What is the longest nail on Autodidacts coffin for me is Self Care. 90% of people use it and refuse to let others heal them so they can keep those sweet BP for themselves.

    Remove the BP of SC and increase the reward for healing others to 500.
  • @ChesterTheMolester said:
    This is somewhat based on Titanfall, some of you may already know where im going with this.

    How about instead of banning players we put them in a seperate pool. SWF and Ranks are disabled there.

    Lets put all the toxic kids, cheaters, exploiters, smurfs, disconnectors, sandbaggers, hostage takers etc. in one disgusting and insufferable cesspool. Where they can learn how it feels like having their experience ruined by kids who frequently get their Monster Energy snapbacks smacked of their heads by adults in real life. 

    Of course most offenses should only put them there temporarily. And increase with each visit while the rest of us can enjoy the game without them.

    People claim that we dont even have enough players for a separate normal queue. I know, its kinda pathetic, but thats how it is

    To bad, imagine how much more entertaining twitch streams would get when most of them will inevitably end up there.


    Beverly said:

    "Who frequently get their Monster Energy snapbacks smacked of their heads by adults in real life"

    Oh my god that was GOLDEN. I love it! Let's make it happen.

    Thanks.
  • About the first: I think it should simply remove scratch marks and blood for like 5-10 seconds instead. A speedburst would simply encourage yolo farm saves.
  • Isnt the next mid-chapter patch coming October as well? 
  • About the mist offerings: 
    I would leave mist as it is. Its a double edged sword, as Wraiths, Piggies, Freddy, Hag and Bear Traps will be harder to see. Myers and Freddy can also ignore it.
  • For real? What the hell is going on there.
  • Killers should be able to throw pebbles at survivors
  • @SovererignKing
    Killers have "hard mode" addons like Speed Limiter, The Beast etc. you can even count Distressing in. They all reward you for the extra challenge.

    NM does not in any way. You get compensated for your downside with a bonus like Autodidact and Deliverance. 
    There is a dichotomy there. Im not against hard mode perks for survivors, but they should have no upsides to them and a reward for your risk.
  • They are all heavy on mindgames too, which does even it out. 


    Lets keep it that way actually. 
  • I agree, it should also charge in chase regardless of TR. 
  • @ChesterTheMolester said:
    Swiftblade131 said:

    @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:

    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.

    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    Dont pretend that was hard to get. If it was for you then im sorry for your autism.

    All perks and Killers should be viable. Im not against "hard mode" perks for survivors like Killers got addons like Padded Jaws and Speed Limiters. However its clear that NM wasnt meant to be one evident by the lack of Reward and the compensation of the broken effect by allowing to get back up. It was meant for an alternative playstyle.

    "Don't pretend that was hard to get. If it was for you then i'm sorry for your autism."

    While I do not have autism, not sure if that was supposed to be a funny joke or not. I did not grasp your poor comparison.

    Sorry, but next time lets just keep it plain and simple. This is a community forum, not a court. And we are community members of a game we love dearly, not politicians. No need to be beating around the bush.

    Made my point in the same reply...
  • @Jack11803 said:

    @Swiftblade131 said:

    @ChesterTheMolester said:
    Swiftblade131 said:

    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Not all Killers are meant to be viable.
    Unbuff Wraith and Trapper.

    I mean, make em worse sure. I don't personally play them often.

    Not sure why you would want to do that though..

    Might make some other people kinda pissy.

    You missed the point. You missed it by a mile

    If I missed the point. Then why do we talk in such a beat around the bush manor?

    If you want a point and answer just tell it and quit talking like a politician.

    Your not gonna help anyone talking like that.

    Dont pretend that was hard to get. If it was for you then im sorry for your autism.

    All perks and Killers should be viable. Im not against "hard mode" perks for survivors like Killers got addons like Padded Jaws and Speed Limiters. However its clear that NM wasnt meant to be one evident by the lack of Reward and the compensation of the broken effect by allowing to get back up. It was meant for an alternative playstyle.
  • Jack11803 said:

    @Swiftblade131 said:
    It was meant to be a hard mode for survivors who want more of a challenge.

    It can work well within a SWF group, but other than that it's just as I said above.

    It is fine where it is.

    Chester beat me to it, but point still stands; that argument is beyond #########. It’s just terrible

    Its funny when it comes to NM some of the same Killers who were outraged about MCotes quote about Killers suddenly start sucking up the same kool-aid tasting excuse when it benefits them. Unprincipled as it gets.
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