Welcome to the Salt Mines

I've read about this system in various posts and I thought it would be a good idea to bring it up into the open for discussion and consideration.

To combat the feelings of unfairness and disappointment when players DC from a game, would the DbD devs consider implementing a system similar to that of the F13 Salt Mines?

As players DC from games for various reasons they accumulate "Salt". As time goes on and they continue to play this way, they begin to join a special matchmaking queue that is specifically for players with accumulated "salt". These players can then continue to play however they like, but they will be queued with other players who continually DC. The "salt" would deteriorate over time allowing those players to return to the normal matchmaking queues.

Various amounts of "salt" can accumulate on a player depending on the circumstances of their DC:

  • At the beginning of a match (I dislike this map)
  • During a mori
  • While being carried to a hook
  • While on a hook
  • At the end of a match to activate the hatch

This would reduce the number of DC's that players see in matches and hopefully create a better play environment for those who choose to see a game through to the end. While at the same time allowing everyone to play without a "punishment" when it comes to DC'ing. This would also allow the threshold to be less than it is currently to allow a tightened stance against DC'ng.

Thoughts?

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