benzos
benzos
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- benzos
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of course i'll buy it. i support and play the games i like. once i dont like it anymore then i leave. STILL HERE!
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the first time i won against a certain 4man swf that always won against me. it's when everything started to click and i realized i was getting better at learning to read their style and pattern. remembering their perks was a big help as well as a mori. this was with old ds and bt too. i don't see them much anymore but when i do, i don't use a mori. i can win but it's still in their favor.
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@HawkAyeTheNoo said:
DBD community should vote on who becomes Fog Whisperers.
you know who would be fog whisperers? people a LOT more toxic than who we have now.
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this game will never be balanced. 1v1 fighter games cant even balance all characters and this asymetrical 4v1 game makes it much harder... plus rng, plus maps, plus addons, plus perks, etc. you need to accept that there will never be guaranteed win here and you will lose even if you think you play 100%. if you can't accept that then this game is not for you.
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i would rather there be better passive abilities like auras or gesture. i dont want to hear or talk to half the people that play mp games and i would get annoyed quick. i would yell at someone healing in the corner against iri head while im on the hook and prob get banned.
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rank 1 killer and survivor. i put them the same unless i get into a group with survivors that know what theyre doing. even then, you get a good killer with a mori and it can go either way depending on rng.
its more frustrating than hard bc of the limitation of your role..... and q times.
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the simpler thing would be to accept that voice coms are here to stay and that you will never be satisfied by them having a advantage no matter how small it gets with patches or fixes.
so accept it for how it is but the balnce you want will not make the game easier bc the kill/survivoe rate has to be in this range so if anything they will make it easier for solo survivors. you complain now for swf? you will complain about solo too if they "fix" the swf prob.
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Update: In a statement to USGamer, Epic clarified that "we are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there. Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future." Epic also told the site that, going forward, players "will still be able to play Rocket League on Steam with all of the content they've previously purchased, same as always."
bhvr not leaving steam lol.
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@thrawn3054 said:
@CornChip Oh for ffs I know what a meme is. I'm confused about the concept of doing it for them. Is it just another way of saying they think being a jackass is funny?
if theyre friends then it's funny to them. or just they sandbagging the other guy from something they did before.
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@[Deleted User] said:
Why are they deranking during the event?
my friends aren't. they are good players and came back for the event. they at low rank because the game puts you there if you don't play a while.
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you win against the guy that teabagged you when you put in a bps last game. dont you know?
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if i get facecamped tonight this might be the reason. someone has to pay.
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@Delfador said:
After learning that they don't want to include healing tokens for WGLF, I wouldn't get my hopes up.
They want to keep the grind as it is right now to ensure that people keep playing the game rather than finishing their characters and abandon the game.
You can thank their mismanagement for the upcoming bloodpoint event. I am pretty sure that they didn't planned bloodpoint event, it was just a byproduct of community's backlash for the 'surprise' cosmetics.
i still theink they should try it to see if there success in that. but i know they re working on new bloodwebs too so grind might not be too bad. i was thinking this would be more for fun with bonus of more bp.
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@se05239 said:
You think forcing randomness of players will make for a more fun experience?
for people that just want to play for fun yeah. they can also do it so you dont get penalize for meta perks. that way you can use whatever you want but you get no bonus.
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@thesuicidefox said:
Scratch marks are really hard to see on this map too.
And it affects survivors too. You can't see where others get downed or hooked sometimes.
Devs need to fix the map, though honestly it would be cool if something like fog affected aura reading in a similar way instead of just flat out making it harder to see.
you mean for survivor too? might be fun. so murky reagent would not show hooked survivor past 64m? :)
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if it comes to the shrine and a lot of people use it, then it would get the attn the devs need to see.
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its like lag compensation for counterstrike where they seem like they hit you around corner. the hitbox looks off but it's the netcode that adjust the prediction. it gets worse with higher ping.
hope they fix it. i know zubat was saying ptb plays ######### for him on high ping. but he was still making those hits. it just felt and look weird.
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@NuclearBurrito said:
Which is why we don't want that. I just want to do proper mindgaming which REQUIRES unreliable information. Looping does not provide unreliable information since I know for sure where the Survivor is as the Killer (using scratchmarks and/or vision) and the Survivor knows where the Killer is (using 3rd person and/or red stain)
Therefor Mindgames cannot meaningfully occur most of the time while looping. Yes there are exceptions like a few loops in maps like Larry's as well as the entirety of the Spirit (who I main btw). But in general most loops occur in places where the Killer and Survivor have vision of each other.
Thus you aren't having any mindgames. Just routing.
???
unless youre talking about safe rocks or boxes, the other loops are where you lose los and thats where mindgames happen. for both sides.
what scottjund said.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/445587#Comment_445587
nah it shouldn't be same speed, but imagine chasing a Survivor with no pallets or jungle gyms, 110 or 105 %. That'd still make some Killers op but it would make Killer boring as #########
without pallet and at 110? there would be no mindgame. every killer would be like legion.
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@Coriander said:
The Entity could block the space after a few passes.
Don't hate me please, just stating a work-around. If Killers leave there's no game. Or is Last Year active? HMM?
last year is dead as #########.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/445418#Comment_445418
Looping does not involve mindgames. Can't mindgame if all you're doing is running in circles.
Stealth is also not just "hiding". You need to juke, break LoS, plan ahead, do a bunch of crap.
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/445455#Comment_445455
Since the thread was about "Looping needs to go" and pallets being potential loops I recognized this as "pallets need to go" and if pallets go, Killers need to be slower which is like I said, more boring than anything else.
be funny if killers were same speed as survivor but with no pallets. it might make players learn to hug walls better. maybe this could be for grey and yellow rank playmode?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/445346#Comment_445346
No survivor has ever won a chase by looping. Looping simply delays losing a chase.
i lose killers all the time bc looping helps me get to a spot where i can mindgame. you dont stay at the same loop. ofc you will go do down once the pallet is gone and you keep going in circles. looping help you find opportunity.
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@TheShape78 said:
Perhaps I'm biased, as I am a Halloween/Michael Myers fan, but I don't fell anyone can argue that the Halloween chapter is probably the most well done of the movie based chapters. It has the music from the 1978 film, and in my opinion, they absolutely NAILED the character of Michael Myers with his creepy stalking before he strikes, just like the '78 film. And you have Laurie in her iconic outfit from the '78 film as well. If you're like me, and are a fan of Michael Myers/the Halloween franchise, specifically the original 1978 film, you owe it to yourself to get the Halloween chapter dlc. The rest are good too of course, though Leatherface is clearly a cash grab, pretty much being a glorified reskin of the Hillbilly.
i think they got laurie's scream down too!
halloween dlc is prob the best over all but i really like leatherface too even tho he's not too strong. except for camping. bbq is also very good for the bp and it would be the first dlc i say to get if u plan on playing mainly killer.
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i think the philosphy is more like killers shouldn't 4k all the time.
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i use beast of prey on some killers for the bp and it's not underrated but it catches a lot of survivors off guard. makes it easier for me so that i dont have to moonwalk and bump into a hook or barrell.
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this is good bc the original achievement was bs. nobody should have to go thru it and i did it without farming. so good for the new people.
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@marth88gaming said:
That name sounds very familiar, my memory due to my health is really bad as of late but I think we did run into him several times. We have competed in many tournaments vs many notable killers. Most of the killers I named above KNEW exactly what was coming and threw kitchen sinks at us and only Scott was able to get 2 of us during our no perk / item experiment, but even with us having nothing. He was stuggling to keep up with the pressure. Just in the end we made a careless mistake and didn't have the perks to protect that mistake. The thing is I am a bad survivor at this game in terms of the chase. I know the basics and the mechanics but my execution is horrible. As many of the survivors I consider strong can pick my survivor apart on what I do wrong. I set out to prove that the objective for survivor is very easily done if survivors CHOOSE to do so and with everything survivors have killers clock is against them before the game even loads
the challenge is to prove it to random survivor scrubs :)
i know u were trying to do another experiemnt but i think some health probs get in the way. hope u get better my ddude.
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@marth88gaming said:
So what I am reading here OP is your asking people for proof when yet you have none yourself. Sounds like to me to me your probably a new player to the game. During these experiements we had it open to people that were notable and wanted to snipe us. Some names for example
Scottjund - Played us during our perkless experiment but refused to play us with perks.
King Dime - One of the OG billies back in the day comparable to Zubat. Played us I think 3 times and he tried to throw EVERYTHING at us each time and couldn't muster the strength.
Multiple Nurses with omega, multi blink etc. This was the killer that gave us the most trouble. Why because it is the nurse nothing else needed there. One of them being Blinkybill. We also faced the Swiftlegend during the anniversary tournament and i think it as a 4 man or 3 man escape.
We faced other billies RyanPez, Griff other notable killers in the community.
The issue with this game is what makes these killers great is NOT that they 4k every game. It is the fact that they can take advantage and punish mistakes of survivors hard and many others that are like you that trash talked the experiment and they stepped up and failed. Here is the thing I don't mention these names to bash but to show that even great killers struggle against survivors with how this game is if there even semi competent. Let me break it down for you.
The object of this game for survivors is to finish 5 generators to power doors. A killer can only chase 1 survivor at a time. A good survivor can easily be chased for 1 min + if they are actually good. So by the time the first hook happens the other 3 survivors are split and are completing or have completed 3 gens. Survivors death timer on hook is 120 seconds. 60 sec per phase. There are a bunch of theories of don't chase the good survivor know when to break off etc the thing is if you facing a good team. That plan doesn't work at all. Now add all of the 2nd chance perks the developers have given survivors to help them along for when the make mistakes. I know because they carried they hell out of us during these experiments. These 2nd chance perks are designed for casuals but rip the game a part at high skill game play.
have you asked someone like provengeance to go against you for a 100 game experiment? he does not ######### around and i would like to see how your team can go against a killer that knows what to expect from your squad. or maybe a good nurse with offering/addon all games?
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pc player and i have play against a few of the red rank forum killers here. not sure i should say those names bc it could be name and shame? but others i played with and against are detective johnson, scottjund, marth. marth is a "toxic" survivor but he's a good sport too either way. theyre all good opponents.
oh and powerbats too. from the steam forums i played w and against more bc their steam names are their forum name.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/436813#Comment_436813
in all those games, did every killer use an op build? obviously not, and that's what I was talking about. you have to be bad to lose with a build like that. try reading
also it wasnt the same killer either. they were going against randos that wasnt practicing 300 games in a row. try going agianst the SAME killer 300 times with an op build and gets to know how they play. id like to see that in todays dbd.
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i like this idea!!!
killer needs skill check to close the hatch and if not it stays open and makes audio sound. if closes then survivors can open it with a skill check and if it doesnt, then it stays closed and speeds up the timer
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the best thing is that survivors cant stay immersed in the weeds for no reason. this is enough for me.
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give everyone t1 perks but keep the grind for t3. now they dont have to redo bloodwebs for a while.
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i would say bond and prove thyself for the last gen or 2 and try to get your mates to get on separate gens for the first 3. use whatever else you want.
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can you change the animation for more ragdoll effect and more vicious like in jaws?
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well i tell you how i did it. i used feral frenzy on one survivor and hit him with it twice in a row. wait for power to reloadd, get in range and feral frenzy him a 3rd time. then i follow his ass and dont do anything until i seen another guy that we run into while he tryin to escape and i hit the OTHER guy with feral frenzy, then run back to the original guy and hit him with it, and that will down him. +1 to achievment.
i had nobody to farm with and this was the only way i could think to do it and it took me a month. i used brown duration addon bc those were easy to get in the bloodweb.
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@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/423134#Comment_423134
This is related to the Fog Whisperers, as before i edited one of the screenshots, he said the main one and a friend of hers, the only reason i blurred it out is because it would go under name and shame.
so were the people involved fw or not?
and i also know that you comment a lot about fw in general so maybe not put so much energy into that?
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a fog whisperer doing that is a thing but a friend of one? just report that person? why even bring up fog whisperer at all? maybe it's in your head. it could be that the player didn't like you for what you asaid or did before. does it HAVE to be related to a fw?
and i don't even think this si reportable unless that one person targets u over and over.
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@DingDongs said:
https://forum.deadbydaylight.com/en/discussion/comment/422981#Comment_422981
If this is true then THANK YOU LEGIONS!
thank you for your sacrifice? lol.
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lol. tutorial to exploit. hmmm. what is this fog whisperer thinking?
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@DarkWo1f997 said:
if you wear legacy you’re going to be focused pretty hard by the killer. Easy to see too, so I don’t think many people use it.
that's the point. a lot of legacy players don't care if they're spotted because most the time they want the action and attention.
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i think people get offended too easy thease days to call things toxic. this is a pvp game and some people taunt. big deal. the end chat can be bad but just report the really bad stuff or turn chat off.
i will say tho that i like when i get i-framed off a hook camp and slash killer just to teabag duckwalk at the gate. toxic? nah, but the trash talk in the end can be fun.
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i wouldnt add. i would subtract. ultra rares should be only available for 24 hrs
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i would rather spam a key than be tunneled. both are irrtating but being tunneled is far worse for me.
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i dont like being in a game with ash because i can count on 80% of them being 40year olds that dont know how to play. they prob dont even know what ds is.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/386881#Comment_386881
You don't need money to balance your ######### game, what the heck are you talking about. Twisting a few numbers is done by employees who are sitting at the office anyways.
ok, you're a developer now that know show the business works?
i was going to say something but i change my mind it might be name and shame. BUT im beginnin to think youre not as good as you think you are or you have tweisted way of thinking about a fun game and a competitive game.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/386852#Comment_386852
What does having a playerbase have to do with not having the balls to change up the meta.
because they have the money to do ######### and better stats to see how to fix. i thought that was obvious. its like comparing Germany to Greece. but different too because if youre bringing up LOL then also say how much of a different types of game it is.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/386817#Comment_386817
So we're stuck with Billy and Nurse forever. Imagine if for example League of Legends just stuck to a single meta forever like this.
spirit is very good and so is hag and huntress. and others if you want to play your moris and addons.
and if you bring up LOL then also say that they have 50-60 million playerbase per month too
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/386712#Comment_386712
It isn't just SWF, that's just the worst of it. This also applies to competent rank 1 survivor solo's as well.
Bar a few exceptions like nurse, ultra rares etc, if the survivors and killer both play perfectly the killer will lose every time. The reason we don't see this a lot is because most survivors are potatoes and pretty bad at the game. Aside from a couple exceptions, the killer RELIES on survivor mistakes to win.
shouldnt the exception be the top tier best killer to use against the good players? along w moris and addons? there should be a rank for top killer players because i want to see what the REAL numbers are.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/386766#Comment_386766
I dont think you get the point here...
If you have the tools to bury any killer but you dont, that's your problem, because you have the tools but you dont use them. That doesnt mean the game is balanced, it just means the game is full of newbies. The tools are meant to be balanced, not the players, you cant balance around how people play, that's stupid, you have to balance the game around the tools that are provided.
ok well you brought up mortal kombat so i thought u would know about tier lists in this game or any other fighting game. you pickt he ones that are good if you wantt to be competitive and if you want to ######### around you pick the lowtier. the thing with those game s is that you dont have moris or addons or sillly rng. every fighting game i know have bad characters you DO NOT CHOOSE if you want to win unless youre godly.