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benzos

benzos

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benzos
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  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/386737#Comment_386737

    Does it matter? For anybody with any sense of balance the bias is clear as day.

    thats RIGHT. it DOESNT matter. sometimes you get a sweaty group and MOST times your survivors are rotten potatoes.

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/386755#Comment_386755

    @benzos

    "Not everyone can play like SonicFox".

    Do you think SonicFox is some kind of God or something? There might be some asian kid playing MK 10 times better than him, just because you dont see him It doesnt mean he is not there.

    in mortal kombat, yes hes a god. if he was not, he would be dethroned mayn times over.

    and its the same in dbd as lowskill as thisgame can be there still are better players than others. a LOT better.

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/386737#Comment_386737

    @benzos

    I dont know if you know who SonicFox is but he is well known in the fighting game community because he is the best player in the world and a lot of characters have been nerfed thanks to how he plays them. If he can play like that then everyone else can, that's the reason why every game should be balanced around high competitive gameplay and not just fun.

    i play mortal kombat and i know sonicfox. not everyone can play like sonicfox. its not even close. why do you think he the best in the world.

  • if only 1% of survivosr play like this then what is the prob if most matches dont go like that? hahaha

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/386712#Comment_386712

    You mean the same killer mains that claim that even trapper is perfectly viable? LUL

    i edited my post.

    but i mean why you think other killers are not viable against swf when a lot are. i would like to see your gameplay?

  • im curious to know what other killer mains feel about this post. is it 100% true?

    also what about people that play both killer and surivor. is it 100% true?

    im talking about this-

    Blueberry

    Mar 25, 2019

    I hope you realize most the best killers in the game aside from Billy are all 110% movement killers. Generally a killer getting normal move speed is a death sentence in that they're very unlikely to be a rank 1 viable killer.

    "all"

    Literally just nurse, the rest isn't competitive against cheat with friends due to lack of mobility.

  • grind for t3 perks is a lot for new players but grind for prestige SHOULD be grindy. you dont need prestige.

  • i play 2 hrs a night and i will crash from game at least 1 game. more if i go longer. i know people dc on purpose but i have never crashed this much before iether so maybe its that too.

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/382509#Comment_382509

    Because its a valid observation when speculating on why they decided to make it harder for killer?

    Given the fact survivors just need to escape still. I think the killer change was "technically" an oversight.

    but what does it matter if you have to do both sides anyway because youre doing 100% achievement? make survivor achievement harder? killer side easier? and doing janes achievement took me 4 times. plague 2 times.

  • don't get mad at ds, get mad at the beahvior behind the flashlight clicks.

  • i did the adept with her iridescent addon. and who cares if the survivor side all they have to do is escape. what does that have to do with killer achivement? EVERYONE that trying to 100% their achievements have to do it all anyway

  • if they do this i hope the animation is really cool

  • @Dragon_of_Fantasy said:

    I wouldn't mind much with this change, but the devs could buff something for the survivors. After all, it sucks for a team that's working efficiently on the generators, and then a killer gets a pip because of a perk that steam rolls a team (situational but can happen).

    The buff(s) could be:

    • What the comments have said about a way to track the # of totems left on the map.
    • Increase the accuracy of Small Game and Detetive's Hunch for those who want to make it easy to totem hunt. Solo survivors can't communicate to say "slow down on the repairs, I need more time to find totems," so this could help them with keeping up with time.
    • Allow survivors to gain points in a category for destroying the totem(s). It would be weird to have a situation where one survivor gets all of the totems, but didn't receive a pip to increase the defense of the team.

    not bad. totem counter is good as well as buff to small game for more bp and faster cleanse. in exchange for perm noed? hmmm.

  • it's not fine because even if i do totems, i can't do them all or all games. you said "it's survivors who refuse to diable it" like it's EVERY survivor. why you making this black/white? give me a break

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/375905#Comment_375905

    Killers already know it's a hex and a risk to use. I mean, it's right there in the name. It's survivors who refuse to disable it.

    a lot of survivors disable it. i do, and for those that leave the toetms it's their risk. the more i think about it, a hex counter should be in the game even if there isnt noed in the game or not. it would help the solos out.

  • if anything kills it for new players it will be how tough it is against tier3 perk veterans and also the huge grind.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/375879#Comment_375879

    They already are objectives. This would just force survivors to wake up to that fact. Besides, a perk for a perk seems fair, especially since Small Game has more uses than NOED and cannot be disabled.

    its ok as it is now but if you want noed to be PERMANENT then no way, put the counter. this would force killers to know its a hex and a risk to use.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/375855#Comment_375855

    On Small Game or Detective's Hunch. Not by default.

    i dont think so. if its gonna be an objective like doing gens, there gotta be a counter.

  • @[Deleted User] said:

    It's bad. Purple rank queues are already horrendous. And I'm still getting stuck load screens or 3 man games.

    they should have fixed the stuck loading screens and 3man games before the matchmaking and rank up changes, but too late now.

  • @NoShinyPony said:

    @benzos It will get interesting after the next rank reset. Those who play a lot already are on rank 1 and only need safety pips at the moment.

    if only 1 percent of the players can get to rank 1, i'm ok with that.

  • put a hex counter like a gen counter and then MAYBE

  • i'll watch some good streamers and see how they do. ranking up should be hard. may not be great but its going in the right direction and i want to see who can do it to rank 1 with the current rules.

  • @Pizzaman said:

    Even if you could see the rank, it wouldn't prevent you from having those kind of survivors in your game.

    true but it would help ME decide if i want to stay or not.

    @se05239 said:

    Considering the amount of derankers, I've seen survivors at rank 15 that far outplay those at rank 1.

    for me, not so much so soon after reset

  • you're mixing it all together. you gonna get the immersed survivor that can't evade worth ######### lol. then you're gonna get the survivor that knows the maps, tiles, and can juke, then the ones in between. the survivor that been playing the game for thousands of hours, it's boring to sit at the gen so those are the ones that want the chase.

    i'm one of those guys. if you tunnel me, then ok. no prob, i already did my job as distraction. whatever, next game. so yeah, it's exciting for me. don't lump me in with the others.

  • you shouldnt have to camp to rank up. nothing wrong with it and you wont get banned but why reward for amateur behavior if this is a killers only strategy? you can camp and get docked points but if youre good, then you can make it up w/ other strats.

    tips for leatherface against a random squad is to just know your maps and learn to mindgame. watch some streamers to see how they play pallets. against a GOOD swf, then you would need the help of mori and strong build like sf+enduring combo and ruin + tracking perk. noed if you want.

  • with lobbies like this, it's the perfect time to become a killer main. lol.

  • i would like to see these infinites you guys speak of in 2019. can someone kyf a game?

  • this would be a nice feature. i hope they consider it, even if it's just for the perks.

  • nope. i lol and move on.

  • @Saint_Ukraine said:

    @katoptris said:
    Lonefox64 said:


    Here you go dude i think this will help you more than any comment to your bait thread.


    Detective_Jonathan said:

    Way i look at taunting is like the part in the middle of a horror movie where the main guy distracts the killer by insulting him continuously and then he ends up dying or something. That's how i cope with it.

    Don't be a hero it what zombieland taught me

    I do it anyways. Stupid? Yes. Do I die most of the time? You bet. But I look like a god when it works.

    thats the risk you take for the most remembered games. go out in styleeeeee! at the exit gate or on a hook. just have fun getting there. :)

  • no. taunting is taunting. i played lots of games where taunting was an emote in the game and it either makes you want to get better or it breaks ur spirit. mission accomplished.

    being toxic is a whole other level w/ calling for ######### or cancer or death to their family, etc. if someone is taunting in game, ok call bad manners, but toxic is a lot worse than this little thing.

  • this is the best part of the outfit. who carries a pizza like that. lol im dying.

  • I commented because that pic looks like Trump to me in makeup. No need for another cosmetic. Sorry tho. i'll go play Civ 5.

  • @AshleyWB said:
    I would like to get chased by Donald Trump throwing bottles at me. His body fits with the clown. Make a Trump outfit pleassssssseeeeeee. I will buy it. As would many others.

    Kind of similar already?

  • i think instasaws should be looked at but i don't know how it would change and what suggestions people could have to make it more fair. would ultra rare make it more fair?

  • @FoggyDownpour said:
    This conversation has become more of a fight about personal preferences towards other people. Maybe that stuff should be kept out of the thread and in pms? It's not doing any good to poke at each other and trying to get a rise out of them, especially while hiding behind thread content. This pissing contest isn't going to go anywhere good. Let's return to discussing instasaws without 'memes' or bm

    it's ok to call out people for clarification and keeping on topic. it shows how some posters think and i think that's good bc you will have more meaningful presence on the forum instead of one that always has to use bm or memes.

  • @Vietfox said:
    Wolf74 said:

    The stats are not useful, because survivor do not need to survive.

    If they would need to survive to… rank up … or keep their points, the stats would look very different.

    To many matches I play turn from a sure 1k into a 3k (or even 4k) just because the survivor refuse to leave anyone behind (or overconfident/cocky).

    Also the Devs did not say if they included DCs as kills. And we all know how bad DCs leave the rest of the team. So one DCs and the rest of the team dies also, just because they ve been left with 3 player and 5 gens to go.

    This is messing up the stats and is ruining their value.

    @Wolf74
    Killers dceing increase the win rate for survivors as well.

    lol. So true.

  • @Raptorrotas said:
    benzos said:

    the real objective is to escape with what the devs put in the game, and the devs put the hatch in because they want to give hope to a bad situation that doesn't even always result in escape. how can you say escaping with a game mechanic that the devs put in game themselves is entitlement by survivors? lol.

    Yet Killers arent allowed to camp, slug, certain killers or certain perks
    You just proved some points about entitlement.

    Other than that i was explaining that the entirity of the hazch standoff happens because survivors don't want to risk the normal objective of doing generators.
    As far i know survivors commonly already stop doing gens once the 3rd is hooked.

    Because durrvivors have the choice between generators and the hatch, theyre at fault for any standoff. They couldve gone do gens if they see the "darn hatchcamper", but they choose the shortcut. 

    Once killers find the survivor, his objective, he has absolutely no reason to go somewhere else. And like with hooks, survivors make camping work.

    You know,  once the third survivor is sacrificed and the killer is in the basement or let's say at the hatch, the last survivor totes should be automatically sacrificed while giving the killer 2k bp bonus additionally to his 'No one escape'-bonus. 
    (In case you didn't notice, that is how the hatch currently works)

    who says they're not allowed to camp slug or use whatever they want that's in the game? the same kind of people that say you can't do gens quickly and lable it genrush?

    you're right survivors have a choice between generators or hatch. they can use whatever they want. so what? why do you say they can't use something in the game? are you the type of person that says they're not allowed to use something in game? hmmmmm.

    i dont' care about the standoff. if both people want to do it, then ok. when someone doesnt want to do it, then they give up. nobody is entitled to anything.

  • the real objective is to escape with what the devs put in the game, and the devs put the hatch in because they want to give hope to a bad situation that doesn't even always result in escape. how can you say escaping with a game mechanic that the devs put in game themselves is entitlement by survivors? lol.

  • @Tsulan said:
    SenzuDuck said:

    @Tsulan said:

    SenzuDuck said:

    @Tsulan said:
    
    SC is more popular after the healing nerf?
    
    That's a bold statement.
    
    I was referring to the stats which at that moment where supposed to be correct, but where debunked shortly after.
    
    
    
    GOOD GOD.
    
    You, Tsulan, say that the self care percentage was wrong, and imply that you assume it was more popular.
    
    I, SenzuDuck, say that while that may have been true when the stats were released it probably isn't true now, as the perk does see heavy use.
    
    You, Tsulan, now turn those two statements around and say that it probably isn't more popular because of self care nerf?
    
    What point are you trying to make?
    
    Hey, these stats are wrong (he says about year and a half year old stats)
    
    Hey, you're probably right about those stats if we were to look at them now
    
    Yea but it probably isn't common bc self care nerf LOL
    
    Again what are you trying to say?, i've put what you've said into two different formats and I still want to run head first into a wall.
    
    What are you trying to prove or point out?
    
    Why even bring up the Self care nerf. If they said Survivors use self care 90% of the time you'd be on your knees praising them, but because the stats ARE OLD and probably wrong NOW you want to call them out for it?
    
    I know, ignorance is bliss and you life it to the maximum. But even you can't deny that the devs gave us fake stats in the past to calm the angry mob down. 
    
    
    
    PROVE the devs gave us false stats, where's the proof? You ALWAYS make statements without proof and act as if it's gospel, where are these so called fake stats? Just because the stats aren't true now doesn't mean they're fake when they got released.
    
    
    
    Let's see, Matt explained that Freddy had a overwhelming high kill rate. Then he explained that people had a overwhelming high disconnect rate against him and then he explained that the system doesn't differentiate between a kill and a disconnect.
    

    All in the same stream.

    If you would actually pay attention to what the devs say, you would notice that. But as always, it's simply impossible to discuss anything with you. 

    Where, link it?!

    (this is where Tsulan doesn't link anything and pretends he missed my comment and then brushes off the evidence because making stuff up is better)


    Here you go. 
    Enjoy the talk about a OP Freddy. 

    hey. they're talking about a killer review bomb. hahaha.

  • I know you gotta vent but really, is just one game.

  • @Raccoon said:
    Feel free to continue joining whatever mod that was in putting words/ideas in my mouth, but with the rank, pip, bloodpoints, emblem progression, and emblem degradation being displayed after each game, coupled with all the topics debating whether camping is viable or a free escape, you're both just being paranoid.

    The major difference is that you can't do anything about it, fortunately.

    do about what? it was obv what you were doing for your audience. so they saw for themselves. i don't want to do anything about it. im glad you made the post.

  • i like 2x bp bc it gets over quicker. i like it back to normal games.

  • @Raccoon said:

    I've been blown up by and also decimated many people on fgc streams, and still handshake with a GG because that's what sensible, unconceited people do. 

    unconceited people post screenshots of the salt they produce? then say they will post more if people want it. hmm? why post it at all if you did not want the attention?

  • @Incarnate said:

    @benzos said:

    @Raccoon said:
    Saying GG :) after every game (even when it's a blow up against me) confirmed toxic. 

    It's really  hard to keep up with all these new rules.

    If someone has any ideas on how to detoxify GG :), please let me know.

    it's like killers get looped 5 gens in 4 min and survs say gg :). its not a gg :) and it's a mock. it feels like ######### to get camped and it feels like ######### to get looped when you dont know how to play the loop so to say gg :) when it wasn't is bad sport.

    You can't say that for certain for everyone, granted that for some it definitely is used in a toxic way, but you can't know that for certain just from looking at the "GG" you need more info, and I'm not saying more match info, but info in regards to what they write. However if they put in "EZ" or something else that could give the indication that the GG was meant in derogatory and toxic way, then you can say it was, but not really until then, certainly not in a broad sense. Many just write GG because thats perceived "common courtesy" in online games.

    ofc it's not 100% everyone. i'm not talking about that. here it is so im responding to him. not those others. this camping post was for the salt.

  • @Raccoon said:
    Saying GG :) after every game (even when it's a blow up against me) confirmed toxic. 

    It's really  hard to keep up with all these new rules.

    If someone has any ideas on how to detoxify GG :), please let me know.

    it's like killers get looped 5 gens in 4 min and survs say gg :). its not a gg :) and it's a mock. it feels like ######### to get camped and it feels like ######### to get looped when you dont know how to play the loop so to say gg :) when it wasn't is bad sport.

  • @powerbats said:

    this is the clip I wzs on about as you can see my friends did gen rudh but this wasted a BPS and i only got about 9k points at end of game

    I do wish the hooked person should gt credit for gens and being a decoy basically similar to the one you get for distraction. Only this would work based upon if the killer is camping and no survivors are near as well.

    So you get credit for gens being done and then get distraction points the longer you keep them occupied.

    that's a good idea. distraction point for proximity camping is a good bonus.

  • @AgentTalon said:

    @Peanits said:
    It's literally a thread made with the intent of being toxic and posting people's reactions.

    I really shouldn't have to say more.

    So being your represent the game and devs are you saying your new stance is that camping is toxic?

    Camping isnt toxic but the way he did it was put that way ofc. You think gg :) should get a gg :) in return? Lol. play survivor and see how it feels to see someone say that when it obv wasnt a gg. then to post the chats here and say it's an experiment and bringing out comments asking for more salt. the game is already toxic as it is and u want more? pretty good job so far toxic posters. I think its good this post was made bc now we can refer to it when we talk about toxic people.

  • Nothing wrong with the hatch as it is. Keep it for the ones that want to do it. I love watching Entitylefthand and his standoffs.

  • @SovererignKing said:
    benzos said:

    @SovererignKing said:

    Hell, why stop there? Let’s get rid of Trappers Honing Stone while we’re at it. It’s totally not your fault you couldn’t dodge the hatchet, just like it’s totally not your fault you stepped into a Bear Trap. 

    It stops there bc honing stone isn't op. Huntress is already strong without IH because her hatches goes over some obstacles and thru windows. With IH and belt? Lol. It's stupid op.

    By your logic Honing Stone is OP. All you have to do is walk into a Bear Trap that’s on the other side of a Pallet or Window. You can’t even duck or dodge out of the way of it. Snap! You’re on the floor.

    Lets take away their powers altogether. Trapper is still stronger than Huntress. 

    Just as you screwed up and couldn’t dodge the hatchet, you screwed up and stepped in a Bear Trap. 

    I’d love to hear your logic as to why Honing Stone isn’t OP, while Iridescent Head is. It makes no sense, you can avoid both if you’re good. If the Trapper and Huntress are damn good, they’ll get you. The only difference is the Trapper plans ahead on your movement, Huntress does it on the fly. You just crumble under pressure while being chased.

    That's not my logic. There are ways to get by the trap if you're not being chased. If you step in one while you're chase, youre dead no matter what but at least you have option to chance going thru loop or window. If you know it trapped, go around.

    Trapper stronger than huntress without power? What does that mean? ofc he's stronger bc he has 115 movement speed and she 110.

    I already said you can hatchet thru windows and some obstacles which already makes her strong. she's top 3 without IH. trapper is a m1 killer with ok powers, but stronger with addons. still he's not close to top 3 because he rely on survivor mistakes and luck.

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