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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1393967#Comment_1393967
You MUST stand in the corner and allow survivors to escape without being hit, otherwise you're cheating.
Should've known, my bad.
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@Lt_R1ZE said:
https://forum.deadbydaylight.com/en/discussion/comment/1395683#Comment_1395683
Do u know how long it takes to get them back?
Considering it's early in the morning in Canada, I'd say it would be a few hours.
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And that's why you learn totem spawns. I know them mostly off by heart, with the few exceptions on Midwhich and The Game.
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@FirePrometheus said:
https://forum.deadbydaylight.com/en/discussion/comment/1395297#Comment_1395297
I imagine, for example, just applying the punishment during these events in the scenario a player actually hits de "Quit" button in his/her client.
Then people could just pull the plug from their internet to disconnect.
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@Minerim13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1395224#Comment_1395224
I'm sorry... childish? I mean if you call worn animatronics possessed by the souls of dead children who were murdered childish I hate to break it to ya but... that's not at all childish.
Now in my opinion, it's more story and less gameplay. The gameplay isn't bad by any means, it's just not great. The reason children were attracted to several of the first games is because to them it's as creepy as the movie Clue. They don't understand it's creepy and messed up nature and just see it as cool ahhh spooky stuff.
Now are the games scary? In my opinion... not really... For me it's a very interesting universe with complex lore and more discoveries about the story every day, and with creepy enough environments and ambience to be... creepy! There are many, I mean MANY theories about things as simple as why is Chica missing her beak at some point in FNAF 2. It's incredible how these games have brought together so many people to both discuss and theorize the lore of the series.
There are books now, and even a movie from Blumhouse is planned! There's a good reason why it's become a cultural phenomenon.
I've never digged into the lore, but from what I'm aware, alot of it is left open, where many people will interpret it very differently.
It could work, but for me it brings back no good memories.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/1393408#Comment_1393408
I see killers going AFK after getting theirs.
The killer isn't making the game harder by going afk. The survivor is making the game harder for potentially theee other people by going afk (or killing themselves on hook).
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It would be impossible to tell if a disconnection was intentional or not.
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I've never seen this... the entity must have given everyone the day off.
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Forcing survivors into a position you'd want them to be is zoning.
Also what's wrong with Rocekt League 🙁
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I'm against it. The childish nature of the game turns me off it, and with the fact that I was 15/16 when it blew up, hearing about it every day when I had no enjoyment of it as it's not really a horror at all, it's a very boring one for me.
Now maybe there are pieces I'm missing, but I've played 1-4 and SL, and the only one I've mildly enjoyed was SL, but even then,I have little to no interest in them.
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Noob usually refers to as bad, so sadly, you were right about the community.
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My favourite perk by far is Devour Hope for killers, because when it works it's great to see survivors scramble, running frantically while trying to find the totem.
For survivor, I'd say Spinechill or Aftercare. Just enjoy them for no particular reason.
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Although the picture makes it look green from some angles, from what I'm aware it's blue.
A green Bunny Feng would be great though.
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It comes down to tour natural awareness for Spinechill to become a great perk. Simply knowing which direction the killer rotates around the gens can make the perk amazing.
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How can a killer not play fair?
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Joey and Susie are the best. No one can say otherwise.
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As @EarthToGravity said, it would work if it was a one time switch, although that's only in concept. We'd still have to see how it would play out.
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Was missing Kate and Ash, although I got them recently so I believe I've got everyone.
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Early in the day I get quick survivor times, after I'd say 12/1 killer queue times become about 15 seconds while survivor queue times will become 10 minutes.
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Make survivors depressed and let them do all the work...
Yeh not the best idea... but had to relate it somewhere.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1392956#Comment_1392956
Yeah, I agree. I just don't get the extreme hate. He did have ttv in the name, so maybe just flexing in front of his crew.
Even then it just breaks me to see that #########, for people to message me that.
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Can't stand people who tell others that they hope they get cancer and die (or any other illnesses for that matter).
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@Shaun said:
- If you want to end feral frenzy while in a chase, run a little farther ahead of the survivor before ending it. It forces the survivor to go in a different direction.
- If a survivor is at a pallet while in frenzy, stop a little before it. It forces them to drop it, in which you can vault, or they don’t, in which you swing at a random time, landing a hit.
- Frenzy is a great way to make distance! You don’t have to use it in a chase.
- The best add-one are the frenzy duration ones.
- On hit perks like sloppy butcher don’t work while in feral frenzy.
- Practice with them. Approximating the distance from a survivor and the best way to cut them off requires taking paths a killer won’t normally take (through windows, dropped pallets). Practicing and experiencing different layouts and set-ups help gain an understanding of what’s possible in a single frenzy.
- Lastly, just because you are in feral frenzy doesn’t mean that you have to wait out the entire time. A good legion player knows when it’s a good time to end the frenzy.
I'll agree with all of these except 3 and 4 (4 is more personal preference).
It's actually slower to use your power for travel if you don't get a hit due to the stun, and you're better off walking.
As for Tip 4, I personally prefer stun duration add ons. Even though the best ones only decrease it by a second, they're great.
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Personally this map is amazing for killer. Most of he loops are unsafe and you can travel around the map with relative ease.
Some killers struggle on this map, such as Billy and Oni, but majority flourish.
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Depends on the killer. For nearly all of em, Pop.
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As of writing this, on the first page of someone complaining about NoeD and someone complaining about Camping and Tunneling. There is a discussion about DS, but it's people wondering why less people are using it.
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For most people I'd say that's the reason.
I never run it, so maybe people think that it's too inconsistent like I do?
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It's fairly simple too dodge once you get used to it. As long as you have average reaction time you should be able to dodge it.
And if it's at a window or pallet? Fake it. Don't drop it. Don't vault it.
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Spirit has some great pink add ons, as does Wraith as you mentioned.
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Yet to face a great one, and yet to die against one after the first day.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1391614#Comment_1391614
I don't get his hate, he is a very nice and down to earth guy, and a lot of the people that hate him just provide strawman arguments against him. He always brings up very good points on why he thinks said killer is underrated. But, there will inevitably be hate.
Personally, he often makes mistakes, which is human. My problem is that often he is oblivious to these mistakes and blames it on swf.
He's a great killer regardless.
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What happens when someone tells you to git bad?
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As someone who plays this game on both sides, recently survivor more than killer, this would break the game completely. A good survivor can dodge a killer attack even if they turn. The chase, especially when in dire situations, is what separates the good survivors from your average survivors.
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Exactly what my parents said.
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I hate honey 🤢
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Unless you teamed with the survivor the whole game, or for parts of the game even before they were the last remaining survivor, no, it isn't a bannable offence.
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That was different to what has happened now. Back then they didn't have as good as a database as they do now, so I highly doubt that in a few months or even years, will they give it out.
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@Yeebud said:
https://forum.deadbydaylight.com/en/discussion/comment/1391237#Comment_1391237
I have never seen a straight male unironically wear short shorts. And also, David is straight. His lore tells about it.
Better see me and my roommates then.
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You could possibly delete and reinstall the game?
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@Yeebud said:
https://forum.deadbydaylight.com/en/discussion/comment/1390788#Comment_1390788
Because David is a male. If a male would wear short shorts, that would usually mean that they're gay.
Does it though?
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1391207#Comment_1391207
Or ALL the mods AND the support is trolling? Huh? Whatchagonnadonow???
Well then we will have to boycott their most successful game.
That's right. We're boycotting Doritos Crash Course 2.
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....This is actually a good question....
You could possibly talk to support about it??? I honestly don't know what else...
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The developers are working on a fix for this.
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Well, due to them not having a huge team like other companies, and the situations are endless if it causes or not, but it doesn't happen all the time, then it's going to take a while to discover what is the first step to activate the bug as if you were trying to abuse it. And then they have to look for a second step, and third, and so on up until they replicate it.
If you do leave, goodluck in whatever you go onto next. Hope to see you back soon.
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Record and report it. This could be the same guy constantly changing his name.
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That would be very beneficial and I don't see a problem with it.
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1391002#Comment_1391002
I removed them :)
Thanks dude :) Just didn't want the post taken down.
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Well Jeffrey has got the awnser for you! (And before you go on about you being a solo player, so am I. Run Small Game and do all the totems)
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1390928#Comment_1390928
I'm not encouraging anyone to go say anything to them LOL
It's still Naming and Shaming, regardless of your intentions.
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This is a bug and nothing more. You're in the clear.
