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Cheers

Cheers

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  • And I'm glad you made it, lore and Perks are amaIng
  • A tight top 3 between Nurse, Doctor and Huntress, but at the end of the day I just find Huntress the most fun and best killer.
  • Nice! Looks great!
  • 10/10 

    To start off, I love the Mori, when ever you think about a Mori, you think about knife to the chest, but this...this is just unique and amazing.

    He's basically a Nurse, sometimes better sometimes worst. Like them both, one false move and you've lost.

    I also love the fact that you took time to discuss add ons, as many people don't take the time to do that.

    The lore and the references to Blood borne are also both pleasent, and I hope I see more of you in the future!  :)
  • Ok, here's my opinion on all of them.

    Vanishing act: Love the perk! Although may not be used at high tier much, it's a great idea.

    Sixth sens: Seems a bit weak imo, maybe a bit more knowledge, like what perk they are using to see your aura, or see where they are when used.

    Allegiance: Seems very weak, 1.5 - 3 seconds, 0.5 would make it better for the killer to Lunge as you jump.

    Soothing presence: A great idea! I could see this being an amazing low rank perk (high tier you may want skill checks) and would pair very well with Feng min (forgot that perk name  :p )

    In the zone: Sure, we need some more Perks for grinding.

    Hex decay: Seems a bit OP, even though it's hex, I sat it should take about 15 seconds to activate.

    Disable: Take away escaping from the hatch and sure.

    While they're down: I'd love this to be a perk, especially when you get the last 2 players with cannibals chainsaw.

    Hex momentum: No...just no. That fast? .5 max per token. Like can you imagine a tier 3 Myers with 4 tokens  ;)

    Outcast: This reminds me of a survivor I'm making, who benefits from being alone.


    But anyways, pretty good perk, however, his or her team mates should be able to tell.

  • @CheersTC said:
    Great idea tbh

    However, I do find Obsession: Sarah says a bit OP, yes it does balance out when the obsession dies, but really ruins altruism for many greedy players. However, I do think that this game needed a child killer, and I think this was perfect and there wasn't much that could be improved.

    You didn't even make the big mistake where the power has nothing to do with the story. This has connection, and that's all you need

    The reason why the power does not agree with the story is because, when I developed this idea, The Pig had not yet come out, and the power he had put was that of the ambush attack (only that it was a jump that allowed above windows, pallets and small objects and also knocked down). This is why I had to change it but I forgot to detail it in the story.


    It actually has slight connection.

    Not huge, but it's not a wraith.
  • So...




    Anyone else feel like killing the killer instead of getting the hatch?
  • Great idea tbh

    However, I do find Obsession: Sarah says a bit OP, yes it does balance out when the obsession dies, but really ruins altruism for many greedy players. However, I do think that this game needed a child killer, and I think this was perfect and there wasn't much that could be improved.

    You didn't even make the big mistake where the power has nothing to do with the story. This has connection, and that's all you need

  • A suggestion to change this a bit, if the survivor is unhooked it decreases the time to 5 seconds, or 0 if it's below 5. Or than it COMPLETELY counters altruism.
  • From what I could tell, you said he would become a survivor, however he is more likely to be a killer, as he is losing hope, one of the things needed to become the entitities murderer. 
  • Everything is good except faulty wires. It's basically overcharge but with a fast regression instead of a big chance of regression. 
  • Jack11803 said:

    @CheersTC said:
    Jack11803 said:

    @CheersTC said:

    A good while back, there were 2 killers that didn't make the cut. 

    The 1st one was The Teacher. From what we know it had a ruler with a blade on it, its ability was named detention and one of its Perks was named underpeform.
    
    The other one was ghostface. Ghostface was thought to be added as you could somtimes find quests about him around September 2017 (or at least that's when I got mine)
    

    It had a power called either imitate or copy (it's been awhile) and you can guess what it did.

    They’d never stop working on a license character after they paid for it. The second unreleased killer was creeper (not jeepers), which could crawl on walls. Scrapped because it was too strong

    Oh ok, know anything about the Teacher?

    Teacher IS nurse. Teacher was early conceptualizations.

    I doubt it...the teacher had an ability called dis-perform. So I doubt that would be the name of a teleport move.
  • Although the killer power seems ok, there are 2 cons.

    1:  What add-ons. What would they effect?

    2: Survive with friends would completely counter this. Unless someone ran leader. People would also now be scared an cautious to be together if facing this Killer. 
  • Concept:

    A survivor, who through his many trials has become devoted to The Entity. He feels The Entity is a being worthy of praise and worship. He views the trials as a test that The Entity is providing the survivors for THEIR benefit. He is actually hopeful that his participation in the trials will please The Entity and make him a better person in the end. This fanatical devotion has created a never-ending well of hope for The Entity to feed upon, while allowing him to keep going through the trials endlessly. He has been in the world of The Entity for a very long time, and no one knows for sure how long.

    His only purpose is to help the survivors and give them more hope in survivng, but also subtly aid the killer in completeing their purpose.

    Appearance:

    He wears self-made, ceremonial robes of scrap cloth and fibers. Small bones and bits of metal have been sewn into the fabric for ornimentation purposes.

    Perks:

    Wings of Faith - While not in a chase, you and any other survivors within 10 meters gain a 10%/ 20%/ 30% movement speed increase. Every 30/ 20/ 10 seconds, the aura of another survivor (at random) within 10 meters is visible to the killer for 2 seconds.

    Embrace of The Entity - You heal other survivors 25%/ 50%/ 75% faster. Once healed to full (even if you didn't finish the healing process), that survivor gains the "Touched" effect for 2 minutes. While under the effect of "Touched" a survivor performs all actions 50% faster, and they go into the Dying State after 1 hit.

    Final Sacrifice - If you are the last remaining survivor, unlocks the "sacrifical prayer" action. At any non-broken hook you may perform a prayer to The Entity (takes 40/ 30/ 20 seconds to complete, and progress resets if interupted). The Entity will raise you onto the hook and sacrifice you. When you die in this fashion, you keep any items you have and recieve 2500 survival points (5000 if done at the basement shrine). The killer recieves points for the sacrifice, but not the hooking action.

    Although it's all a good idea, wings of faith makes you faster than any killer at just tier 2. It would have to be 2/4/6%, but this would heavily effect the nurse. Final Sacrifice also seems pointless. Embrace the Entity may also be used for trolling.
  • dmayo44 said:

    Don't have a name for this survivor but basically she's a support role. Decided to bring this post over from Reddit.

    [Name] A protective mother, with the ability to watch over the team. Her three perks Cradle, Clear the Way, and Mother's Sacrifice allow her to save others at the cost of her own safety.

    • Cradle- Your loving touch helps others even in the most dire of times. Healing speed for survivors in the dying state is increased by 30/40/50%
    • Clear the Way- Your screams of warning echo through the playing field. While in a chase, your aura is visible to survivors 16/24/32 meters away.
    • Mother's Sacrifice- You will protect your loved ones no matter the cost. When unhooking another survivor, they are given a burst of speed that ignores exhaustion. Causes the Hindered status effect for 15/10/5 seconds.
    Great ideas! Only need a lore now :lol:
  • Martino said:

    Hey! As title says..
    Wouldn't be nice to have an "info" about how many kills/sacrifices we have with each killer, and for survivors; how many times have we escaped?
    Something simple to check which ones do we use most of time and so.

    Same with objects, how many have we used and that..

    Thanks for reading (:

    Would love to have something to see how many gens I've completed <3
  • Jack11803 said:

    @CheersTC said:
    A good while back, there were 2 killers that didn't make the cut. 

    The 1st one was The Teacher. From what we know it had a ruler with a blade on it, its ability was named detention and one of its Perks was named underpeform.

    The other one was ghostface. Ghostface was thought to be added as you could somtimes find quests about him around September 2017 (or at least that's when I got mine)
    It had a power called either imitate or copy (it's been awhile) and you can guess what it did.

    They’d never stop working on a license character after they paid for it. The second unreleased killer was creeper (not jeepers), which could crawl on walls. Scrapped because it was too strong

    Oh ok, know anything about the Teacher?
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