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  • You can bring a mori into the trial. If their favourite scary movie isn't scream, you can Mori them instead of hooking them twice.

  • Personally, I'd finish my 2 killers first so that I can gain bp easier.

  • It's fairly consistent imo. Also you can knock ghostface out of night shroud even if you're hooked

  • The queue time is due to the gruesome gateu, however the match making a is bullshit.

  • Doctor needs a buff in his current state and I believe this is a good buff for the moment.

    I'd rather have them spawn near loops but having them near gens also works.

    Who doesn't agree with the Wraith change?

    The reason it isn't nearly instant is because they don't want you coming out of your power and attacking survivors instantly rather than charging your power.

    Although the legion needs a buff, this would by far be to strong of a buff. His main counter are dukes, and of you add this change dukes don't effect him much.

    Sometimes them not curing themselves is a huge advantage, plus I personally don't use the corrupted attack alot.

  • it's currently a weak perk and I believe this would only make it weaker.

  • The common awnser needs to be briugh the up again.


    If their power helps in the chase they are usually good.

    If it's doesn't they're usually bad.

    If it partially does they are fairly balanced.


    Ghostfaces power partially helps in the chase with exsposure, so I doubt he needs a Nerf.

  • If you're good with a killer, your opponents are going to struggle, regardless. You could be an amazing Freddy and get a 4k or a terrible Nurse and get no kills.

  • Very situational, but I like the concept. I'd hate to come against this tbh as I play survs often.

  • I'm around rank 4 surv and it's honestly not as good of a perk as you think. If someone is hooked than yes it's a great perk. If not, the perk is mediocre because you A. Loop the killer while someone else opens the gates or B. Wait till the killer passes to 99.9 it

    Also you should be looking to have the game done before the gates are opened (unless it's the hatch)


    It can be good on some killers (Huntress, Nurse, Ghostface) but ends up to be a far worst perk than people believe at high ranks.


    I'd say if you're above rank 8 or if youre one of the killers I mentioned above, use it. If not, than use different perks.

  • I play both survivor and killer (rank 11 survivor and rank 10 killer) and honestly tunneling is literally chasing the weaker survivor rather than the 2 hit survivor.

  • I'd be interested if we get the needed demand.

  • For me no, but I'm a family high rank so that may be the reason.

  • I've been accused once of 'being toxic because I killed the last guy' , worst thing was they were 4 swfs.

  • I believe the range is fine, but the time definetly needs a change, aswell as a slight angle change.

  • I'd say just put the survivors name under the username.

  • The Entity can pull anyone in and out regardless of the timeline. For example, time wise the trapper is the second oldest killer, however, the huntress has been serving the entity longer than the trapper.

  • My apologies for it being in the wrong subform. Thought I set it into killer.

  • Sometimes they all spawn apart from each other which is both good and bad.


    A generator takes 80 seconds for one survivor without any Perks on both sides.


    A chase finding a survivor and chasing them usually takes about a minute, and if the survivor is good, longer.

  • (1) The Entity will help in the trial, and possibly prevent that survivor from being put into a trial (Which may have happened to Vigo)

    (2) The Entity feeds off strong feelings, and could feed off the hope he has for other survivors. The Entity would also feed off the 'excitement' from the killer.

    (3) Survivor loses hope and becomes a killer or is legitimately killed. If he has hope and blames others then it's still hope.

    (4) Theyd make them a killer. They're simply to weak as a normal human.

    (5) The killer is inhuman. It can take a stab to the shoulder/back and recover in 4 seconds with no weakness, aswell as bending the law of physics constantly, with the trapper and maybe the cannibal being an exception.

  • I can't remember where I heard this, but some believe that when moris the survivor, they momentarily break free from the entity.


    Further evidence is that if you Mori all the survivors the entity is displeased, making it seem that the entity isn't happy with your actions.

  • Silence before the storm I feel is weak because of its time.

    I really love Mechanical reboot. I think it's a great idea. Isn't OP because it's one use, but isn't weak and can slow a game down instantly.


    Death is just a word I think is a slightly OP perk, but I don't think it's that strong until max tier. Maybe reduce the time and then it would be fine.

    His power also seems good, butility how long does the aura from the ballerina last for?

  • I never really buy DLC because I love the trapper and nurse, but this Killer seems good. I'll probaly buy him just because his power seems great especially with his Perks and mori
  • 1st of all, I love the killers power. I've never really thought of one like that. 2nd of all I love the perk movement is fatal. Although I think it may last for a bit to long. Other than that I enjoyed the chapter 
  • Self-care, Lithe/Adrenaline, Empathy/Borrowed time, Kindred/Leader
  • Try and identify this as early as possible. Bring 3 players and all work on it, get one player to bait the killer. If they're really that focused then all survivors should work on separate ones.
  • My tip for Freddy, is scout around 20-30 meters of the hook, and catch survivors while they're running to the hook. It is generally good and is the most viable tactic for Freddy.
  • 1st of all, I want to thank you for making this. It really helps me, as I'm starting killer after about 120 hours of survivor. 

    My 2nd point is a disagreement with Bloodhound. Yes I'm low rank, so that could be the reason, but I feel like this perk is very useful, especially on the huntress, trapper and Nurse (as these can injured survivors and lose them easily) . I feel it can be used to full affect in small maps such as haddonfield. 

    Anyways thanks again for this :smile:
  • OrionQc24 said:
    Very nice! I feel like coldhearted would render borrowed time useless tho...
    Coldheart is more for self use, and lasts alot shorter than even tier I of borrowed time. 
  • Nope, I'm completely fine on mobile.
  • Watchtower (hopefully fixed)
    Everytime stop someone from taking out your hex while a survivor is on it.You gain a 15/20/25% total progression need to be made on the totem. For a total of 3 total max progression tokens.

    OK now I understand it

    Watchtower: Decent perk, like many of the other hexes will need to be partnered with a second...maybe a buff it applies to each totem.

    No problem bro, please update me when you have more!
  • @CheersTC i had to tag you here cause curious on thoughts.
    Nice! Some more

    Hex Worship: I like the concept, however to make sure it works, it should be a 1 use per game.

    My Favourite Child: Don't know what to say about this one...would be amazing on Doctor, but on other killers it may be weak. 

    Killer wail: I'd love this perk! Something I think would make it more balanced is that it would be a perk that has a replenish timer...probaly for 60/55/50 seconds.

    The last laugh: This could screw a killer up completely. If they're in a chase and get screwed up. I like the concept, but I don't think it works well.

    Cut through: A great perk for countering body blocking! Not to OP and not to weak, however it should have a replenish timer of 20/15/10 seconds, like Killer wail so it's balanced.

    Hex: Burning lantern: UM...the only point of this perk is to trick other survivors when you have 2 hexes??? Seems a bit useless to be honest.

    Candy Skull: Great perk, however I think it should work like BBQ & Chili, must have no survivors within a certain range of the hook.

    Smash and Crash: Good perk to counter looping, but we've already got a whole killer for that  :p  

    Hex: Deaths song: Another great, original perk! Could trick out many survivors and would be useful for many killers with big terror radius Perks. 

    Blood Polish: Seems a bit weak to be honest. Would probaly need increased Lunge or less time wiping the blood.

    Hex: Eye Mist: Love the perk, but don't think it needs to be a hex...

    Hex: Bone Meal: Like Hex burning lantern, it's only really useful with another hex perk. And this one only gives a 50% chance of success. 

    Hidden Veil: Like many of the lasts ones, great but has a problem, this one is that it's kind of a waste of a slot, unless you're using multiple hexes.

    Stage Peformance: Change it to when you're in chase, or then you could do this. Vault 7 times, chase and hit. Vault 7 times, chase and down. Hook, rinse and repeat.
    Good other wise.

    Scorned Heart: An ok perk, should have a timer on how long it lasts so you know they're near by.

    Young blood: It sounds weak, but when you put it into aspect, it is strong as hell. Imagine this with NOED. I'm up for this perk and I main survivor :lol:

    Pin Down: Good concept, however slight change/tweak. They can move IF they're the last survivor in the trial.

    Watchtower: Did you forget to put something in? Or am I not reading something?

    Jaws of life: Many concepts of Perks with skill checks and exit gates, but I think this one's the best. Puts risk ok survivors and makes it that if they fail, they're in trouble. Most other concepts are the 1st part to yours, making it weak. With this, it's strong. Not to strong, but strong enough.


    Enjoyed doing these and if you ever need any more 'ratings' than just ask  :)
  • My favourite one is when the killer hits the ground and still kills the player. 

    Or the one where they put you in a wall, I love that one too!
  • @CheersTC Been going over all notes and noticed never said something about blood and flesh. Kinda curious on thoughts about it

    Whoops, my bad.


    Blood and Flesh: An amazing perk in swf, however high rank it would be OP. Maybe 10/15/20, but 60 at top rank would be cruel to killers.
  • @CheersTC said:
    Box cutter: Good idea, but could be weak as not all killers rely on scratch marks.  

    Shelf life: Love this perk; as long as you mean when you open a chest.

    Double checklist: Good idea, but again; high rank it won't be that good.

    Holy Spirit: This is one of the best concepts I've ever heard of. Has good useful use, even good at high rank. I'd love to see this ig.

    Cross to bear: I don't get this one...

    Walk the line: Maybe a bit less than 5 tokens, or then people will be wasting pallets. Other than that good idea.

    Torchlight: Life Sentence: Don't get this one either...

    Zen zone: Great perk for new players, not so much rank 1s, but good for low rank.

    Helpful demise: If the killer can see you, than its horrible. If your teammates only can, than its amazing.

    Floor flower: Although good idea, late game it would be a nightmare for killers. 

    Teachers pet: Would go well with some Perks, I guess.

    Critical Inhaler: Decent, but no amazing.

    I'll do the last 7 later. Have some stuff to do.

    Thank you for feedback ^^ very useful information

    Cross to Bear
    I thought what if you could take on the inflicted wounds of those in a chase with killer. Then you heal your health state just to take on another wound. Thought its achilles heel would be two survivors in killer range get stabbed. Then the survivor is downed. Guess there is downside with the trolling. Also getting up from down health state perk out there too.

    Torchlight
    Is just a torch on map that is survivors tall hex totems.
    Life Sentence
    This perk is used like a trick cause for 60 seconds know who everyone is in the lobby. So maybe killer goes for obsession hits and doesn't get tokens. Now he has to cut the torch and get the real obsession. Could even work in favour of killer avoiding you cause thinks your there obsession too.

    Thanks for going through so much and look forward to next seven critiques.

    OK now I get the idea of those Perks. 

    Cross to bear: Great team perk, especially in swf.

    Torchlight: Life Sentence: Very situational perk. Good off they've got play with your food. They won't hit you bc they think you're the obsession.

    Torchlight: Cell Block: Decent perk, but no amazing. Great for during the killer.

    Measure tape: Decent at tier 3. Maybe should boost some repairs or destroying totems.

    Bloody Mary: Good against campers, and depromotes going for the unhooked player.

    Death Ledger: Great perk for saving teammates. Just curious does it help you in chase? When you are yourself.

    Don't bat an eye: OP when you're last survivor. Imagine using it to find the hatch freely.

    Mop bucket: Great high tier perk,however debuffing wraith even more can be annoying. However still a great perk.

    Bloodshot eyes: An ok perk. Not amazing unless you know what you're opponent is using.

    Cut grass: Good perk especially late game, however really depends on map. Perfect on maps like backwater swamp, but horrible on maps like Lerys Memorial Institute. 



    Enjoyed reviewing these Perks  :)



  • Box cutter: Good idea, but could be weak as not all killers rely on scratch marks.  

    Shelf life: Love this perk; as long as you mean when you open a chest.

    Double checklist: Good idea, but again; high rank it won't be that good.

    Holy Spirit: This is one of the best concepts I've ever heard of. Has good useful use, even good at high rank. I'd love to see this ig.

    Cross to bear: I don't get this one...

    Walk the line: Maybe a bit less than 5 tokens, or then people will be wasting pallets. Other than that good idea.

    Torchlight: Life Sentence: Don't get this one either...

    Zen zone: Great perk for new players, not so much rank 1s, but good for low rank.

    Helpful demise: If the killer can see you, than its horrible. If your teammates only can, than its amazing.

    Floor flower: Although good idea, late game it would be a nightmare for killers. 

    Teachers pet: Would go well with some Perks, I guess.

    Critical Inhaler: Decent, but no amazing.

    I'll do the last 7 later. Have some stuff to do.
  • Possible Perk: Teacher's Pet - If a survivor has a token and heals another survivor, that survivor gains a token as well and refreshes timer on tokens. (Affects ALL killer token accumulation perks)

    Pretty good perk for her, but I'm not sure about other killers or Tokens Perks, like Dev Hope or BBQ & Chili.

    I thought revenge over something small would fit in. I felt like we needed a killer who would bug out from anything.

    Also mere coincidence I guess. 


    Sounds good I just want to attempt tweaking the Lore to get away from "she was raped so now shes a killer" storyline.

    Maybe something with an abusive parent? I got to a point I almost just wanted to say the mother was Stephanie but im just throwing this out there either way.

    Her mother often struck her with a ruler that had seen a lot of action over the years, jagged from contact with metal, stone and bones, and would quote little etiquette rules like "sit up straight". But she never thought her mother was capable of anything more than that.

    One night her father went to look for his wife at the school she was the principal of, only to hear screams coming from a dimly lit shed behind the school yard. As he crept closer to the shed the door swung open to reveal a child bound to a school desk with cuts all over his arms and his wife cackling as she quickly turned to the open door and slashed her husbands throat with the jagged ruler, "nosy nosy, oh so rude!"

    (Stephanie goes to an orphanage, shes strict with other children there to a point where she has no friends and is a cold monster)

    She studied to be a teacher but the lessons her mother taught her stuck with her, stuck with her so much that she began to rule her classrooms with the same iron fist. She would act as a substitute teacher from state to state as she couldnt stay in one place long when students would go missing after detention.

    At some point on her journey she went back to visit that shed behind her mother's school house and was never seen of again.

  • Then do 3 gens. Possibly even only quality or 2 so the killer thinks your working on gens. If they don't expect you to do something thank do it.
  • Make NOED be effective when the hatch opens. Simple
  • There are some pieces of undiscovered lore, didn't the devs say that once? We just got to look.
  • I'd love this :)

    Being able to destroy some friends, possibly kill your friends to.
  • Killer will be a Samurai probaly, depends on the sword he will be wielding.

    The survivor will be a factory worker.
  • 1. Are there any good Perks  (on majority of the killers) that are bad on Wraith?

    2. What's the biggest mistake low tier wraith mains make?
  • First of all, you should post killer-related questions on the killer category or the general discussion.

    Secondly, no it doesn't affect the hatchets, you have to hit the survivor with your main weapon.

    Thanks!Also sorry it wouldn't let me choose for some reason...
  • If the killer ever let's me get hatch, I'll point at the hook. That's the only way I give respect.
  • DAMN IT YOU BET ME TO IT...I'm just done mine too xD
  • Although we don't know, our best guess is he or she lost hope. They also awnsered a question about not being able to have anything from the future. All we can do is wait, or try to look for more lore. 
  • Although I don't main trapper, I can feel the pain they do. I'd say yes to this, however it changes colour depending on what surface you place it on.
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