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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/678679#Comment_678679
I feel that is more of a negative than a positive.
Most people would probaly play Meg tbh
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/678663#Comment_678663
Why? that'd be really limiting on gameplay...
But it would give a reason to choose a character over their looks
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I believe we should get about 50k per quest. 25-30k isn't worth it atm.
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-Helps bridge gap between solo and swf. -Incentivizes solos to actually cleanse totems. -Secondary objective helps prevent gen rush.
This doesn't only nerf NOED but all other totem Perks. Perks like Devour Hope would be destroyed much earlier which you might not have found if not.
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I disagree with this. Some matches you will get a safety pip just because you were chased the whole match. Removing the safety pip will make staying at a certain rank much harder.
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Rank 4 survivor and rank 7 killer.
Left is best right is worst.
S: Nurse
A: Billy, Spirit
B: Huntress, Trapper, Hag, Ghostface
C: Bubba, Freddy, Legion, Wraith
D: Clown, Plague, Doctor
F: Pig
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Can someone explain how the exploit works?
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Are there any other killers you's are planning to rework?
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/580394#Comment_580394
Total BS. How many hours do you have, 10? Better try it yourself first before spreading nonsense.
Unless they changed it within the last year or so ( I don't use keys) you can't.
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I belive they should add another 30-40 seconds and make it once the the final generator is powered / the hatch is closed egc should start, regardless if a door is open or not.
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######### you too! ❤💖
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Was playing rocket league against these toxic asses saying gg ez with 9 seconds left.
We score 2 goals and leave it with 2 seconds left.
For anyone who doesn't know, in rocket league, when the timer hits 0, if the ball doesn't hit the ground, the game doesn't end.
You can guess what happens next.
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Forgot to mention perks that activate on a normal attack don't effect the hatchets (NOED, Franklins)
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Me every match
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TIPS
Don't destroy pallets on small loops, as she can benefit off them with her hatchets.
Take it slow with throwing her hatchets, start with close range, and the go further when you feel comfortable.
Only M1 if (A) The survivor is injured and within range or (B) The survivor is about to round a corner.
You get alot of extra value if you hit a survivor from close range with the hatchet, as the cool down on your M1 attack is considerably decreased.
Builds
If you want to be toxic, use infantry belt, iridescent head, ebony Mori with the Perks Hex ruin, monitor and abuse, BBQ and Chili and either pip goes the weasel or bamboozle.
She's also good at slugging! Use deerstalker, knock out, whispers and Sloppy Butcher.
For good perks on huntress, besides the ones that are good on every killer, iron Maiden is great, Blood warden is good, Tinkerer is great once you've learned her hatchets, Thanatophobia is great for pressure and discordance, another great perk when huntress is mastered.
Finally my personal build!
Iron Maiden, for lockers, BBQ and Chili, Whispers and either Thanatophobia or Ruin.
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I remember there was someone who made a killer idea based on a plague doctor, I'll do a brief explanation.
Could send out crows in a 40 meter straight line, would reveal aura of survivors when it got to said survivor + any survivor within 3m radius. would take 2 seconds for every 10 meters, and same time to fly back.
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Please just don't use iridescent heads, utility belt and ebony Mori. It's the one thing that makes he hate the game.
Onto the point, I feel like any of her add-ons that apply the Mangled status effect is good.
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I believe it helps you reach your max speed faster, although I'm not the best cannibal main.
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Tbh I think we're all jealous of not being able to teleport and appear in a bloody pool.
What a great party trick it would be.
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For once he might be good at high ranks! His power seems amazing with trilling tremors! Can't wait to try him on console!
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I think you should need to hook a survivor twice for Eboni's. I also think for keys it should reveal the survivors aura when they start unlocking it for about 1-2 seconds, and it should take 10-15 seconds to unlock.
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Trilling Tremors I feel will go great with his teleportation power.
Pop Goes The Weasel so you can teleport to the gen and break it after a hook.
Enduring just because it's a great perk.
Hex: Devour Hope or Hex: Ruin because they're great perks especially on the new Freddy Imo.
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I see this often, but only with Hillbilly, Nurse or Cannibal, and sometimes with Ghostface and Myers.
This is probably because people don't want to be instantly put into the dying state.
Also a lot of the time people are finishing a gen. Nothing more to it.
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When is considered 'OG' though?
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Most of mine are trash. Although I do face very good Fengs and claudettes.
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I'd recommend pressing it with one finger.
Helps alot for me although I'm console.
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Her power is kind of useless now as survivors are refusing to cleanse themselves.
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Although I'm far from a great huntress (around rank 7/8 on huntress only account) I find BBQ and Chili a great perk if you're accurate, Thanatophobia due to meta and her ability to injure multiple survivors at long distances, Iron maiden mainly for opening lockers faster, aswell as for some reason many survivors try locker jukes against huntress AND counters people hiding in lockers because of bbq and chili, and a choice between hex ruin, blood warden or pop goes the weasel.
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There are both perks to counter camping (ds, borrowed time, deliverance with any exhaustion perk) aswell as just sucking it up.
I've been killed first hook countless times due to camping, but sometimes I gain a pip.
It's also better for my team-mates for the killer to be a toxic #########.
I know it's not fun to play against, and I'm not saying it is, but that's just how the game is played sometimes.
It's like punishing the killer for tunneling or the survivor for looping.
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Finally got the perk build I've been trying to get for a while!
Also learned and managed to edit a video of dbd!
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I consider myself a more than decent survivor, but, i always had trouble in getting to rank 1 ( which i think that is a lot harder as a survivor than as a killer ).
Congrats dude! Must feel great at the top!
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I usually let it run and watch a video of Monto or someone like that while waiting. Takes about 5 minutes.
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This would be great, as currently killers lose their add-ons regardless of their peformance, while survivors keep theirs if they have at least a decent game.
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Just went against a Huntress with Iridescent Heads, Lullaby, Ruin, AND a green mori.
By any chance do you play Xbox? I played against someone with that except pink mori the other day...
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I can both see where you're going, but also completely disagree with your idea.
Although I like the concept of the killer only finding out that the hook has been sabotaged within the who knows how long, I don't think it would bring a positive effect to high rank games.
Loads of people don't enjoy slugging. We''l l start seeing builds of Knock out or Hex: The third seal, Nurses calling, Deerstalker and Sloppy butcher.
I agree that a rework is needed to make this perk better, but I don't think this is the right way to go.
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@PolarBear said:
What logic? They want to bridge the gap between the 2 roles so they receive equal amounts of bloodpoints per match.
This guy in one reply has got more up votes than I have overall...
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Every killer in some way has a counter to there power. Using prayer beads removes this counter. You can counter a 5 blink nurse or an instant saw Billy if you play right, but how can you counter prayer beads?
Also miaasmas comment has 8 up votes where he calls you bad for the way you play while you have got 0.
So you can shut the ######### up thinking you're good in any way.
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Had blood warden and noed on Freddy (Back when I was rank 15) hooked a guy and got the rest in the exit gate.
They were t-bagging and all that. Got a message from them all being toxic because they were swf!
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@GamerJack said:
@DaS_only Shrines could use a rework, but I believe the devs resources should be elsewhere for the time being. It isn't too difficult to get a character to level 40 and the DLCs aren't that pricey so with a few payments, you can have all the dlcs in like a month or two if you just got the game.
Exactly, buy one every week or two and grind bloodpoints. If all you want is bbq and chili, then all you need to do is spend $5
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Been playing with Billy in kyf and I really enjoy being a toxic ######### and using a 4 totem perk build! You can literally just zoom around the map with ease while keeping your totems safe!
Again, thanks for everyone who's commented on this post!
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I will let the killer hook me if he offers me the hatch.
I will only let the survivor get hatch if they weren't toxic and had bad team mates
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To play as it's either Trapper or Billy.
It's just so satisfying when a survivor runs into your trap! I also had a game earlier where I trapped killers shack (Which had basement) and I managed to get all survivors sacrificed just by them walking into my traps!
Billy I play just because his power is enjoyable to use! I enjoy putting pressure on survivors at an alarming rate and Hillbilly is one of the only killers that can.
To play against, it has to be Myers or Legion
I very seldom come against a good Myers player, let alone a great one. I like to play against him mainly because he's usually an easy win.
I nearly always have a fun time against Legion! The games against it involve alot of planning, teamwork, jukes and overall provides a good competitive game (not one with a tryhard trapper in the killer shack)
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Thanks for all of the suggestions guys 👍️
An additional question that I have, is discordance good on Hillbilly?
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I can both agree and disagree.
Although it does have a set timer, during this time the killer can do nothing (considering that you can't grab survivors from the hatch anymore). But on the other side, why would you use a key on one survivor unless the killer already closed the hatch.
I'd say have the killer be able to close it after about 15-20 seconds in.
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@firebird71 said:
https://forum.deadbydaylight.com/en/discussion/comment/562065#Comment_562065
Sizzling Fire is circular in nature and, uh, about 10 meters in radius, maybe? I am extremely terrible at estimating distance, is 10 meters too much/not enough?
I'd say 8 meters if its in a circular radius.
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I'm a rank 4 survivor and I never knew nurse couldn't blink through cars!
One tip that I can add is when you fail a skill check, don't immediately run away from the generator. Instead, stay on it and if the killer comes then leave.
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Can you explain what the radius is like for Sizzling fire please?
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@GrootDude said:
Getting stuck inside pallets that aren’t broken is back.
Had that earlier with nurse.
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For survivor, quick and Quiet. I've had many situations where Quick and Quiet has been my saviour. Killers don't expect it.
For killer, I'm a big fan of overwhelming presence, seeing survivors waste their Flashlight or toolbox so much faster can help the game alot.
