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I believe this is to do with dedicated servers.
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If they're on a gen, go for the down. If they're not, 99 them and move on.
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To be more elaborate, this is on the Pale Rose map.
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Yet again I don't play swf... so I can't really comment on this without seeming biased from my experiences as killer.
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When people get salty after I played a killer just for a daily.
Makes me feel like I'm good.
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@SpookyStabby said:
Congrats!
Thank you ^^
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@LilTinyPump120 said:
https://forum.deadbydaylight.com/en/discussion/comment/1401589#Comment_1401589
How can u counter a 1 hit perk (without getting the totem)
You're basically asking how do you counter a perk without countering the perk...
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@Mandy said:
This would probably be top on my most requested thing for the game...not only for us personally as players, but it would help ACM's with their work so much - no need for people to record games etc when needing to report.
Never thought about it from that perspective but that makes this sound even better.
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@hahadrillgobrrr said:
Congrats!
Thanks ^^
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It's very similar in this game, and no, they'll never ban camping, or atleast not in the near future, as for changing it, yet again unlikely for now.
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@SketchyPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1401246#Comment_1401246
It's okay to be against the idea.
However how do you get the idea that people would play worse?
Like BBQ and/or We're gonna Live ..., they're only really useful if you have a high amount of Bloodpoints to get faster through your own goals.
If a survivor goes into the match without any perk, just to purposefully die on first hook, they only get around 2k Bloodpoints and they would have been better off playing with perks.
Ok, them missing one perk, I'm fine with that. It's like running DS and it never coming into play, however not using 2,3 or 4 perk slots means that they could've been using an information perk or an exhaustion perk, or a perk that would save them which in this scenario they wouldn't have.
Many would be able to do without any perks, but so much people would play poor while doing so.
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I'd be against this, mainly when playing survivor. Having people play worst just to get bp would make me annoyed.
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@ALostPuppy said:
With his new bugs and really bad FOV, I see Billies miss more chainsaws than ever, and we've had to put up with these bugs for, what, 3 months now? Even with that, playing as addonless Billy can be pretty difficult because he's not amazing without add-ons unless you have something else that can help you. Using engravings and charge add-ons turns him into a completely different killer. Curving without add-ons is really hard to do well so don't worry if you're not able to get it consistently, it can take a lot of practice, and sometimes just plain luck that the survivor is in the right place.
As someone who did main Billy, I'll agree with all of this.
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@OldHunterLight said:
I thought the difficulty that the game gave were because of the perks and not the killer itself.
For survivors its that. For killer it's their power and ability.
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@Tactless_Ninja said:
Billy and Cannibal don't have any. They're probably trying to work out how they're going to break the news he's eventually getting a add-on rework. Because all Billy and Cannibal players are all awful people. 😐 There will be riots.
That explains why my roommates get pissed off at me so easily.
Time to stop playing Billy.
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@ggezbaby said:
^ They know much more than me lol
Only about Legion, you'd definitely know more than me at certain things in dbd.
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I'm honestly not sure. Both of these perks are in my perk rotation.
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Can confirm this.
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You can't see how far it has depleted. Only the survivor knows this.
Same way The Pig doesn't know how long is left on an RBT and Plague doesn't know how sick a survivor is.
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@caz_ said:
Its a good idea BUT when a killer brings a hawkin offering i will dodge and probably a lot of survivors.
also when survivors use a haddonfield offering im also out like a lot of killers. and everyone would just dodge how healthy would that be for the game?
You can't see the opposites teams offerings unless it effects all players bloodpoint wise (such as bloody party streamers).
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I just want to see some number tweaks. Everyone thought Clown needed a rework, yet tweaking one number and he's already a much better killer.
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I'd like this, people won't quit when they see a killer secret offering, people can all bring bps without having to message each other, survivors won't use two map offerings and can instead use one, and both sides are shown (or reminded) what offerings they used to effect the trial.
Don't see a single negative about this.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1399457#Comment_1399457
well yeah they are a killer not a survivor she is too young to be a survivor secondly legion are technically 18, so young adults.
I believe Susie is 16 or 17... could be wrong.
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Only if you're the last survivor. If not then no.
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If your the last survivor, sure. The game is lost if the hatch is closed.
If not, than no.
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I haven't played him in a while mainly due to a bug (which I believe is caused by dedicated servers) in which if you cancel your chainsaw just before you hit an object, you'll be stuck there for from what I believe is the length of time it takes as if you were to crash into an object, except it doesn't play the animation as if you crashed.
Basically you have to cancel much earlier now than you did prior, and at some places it's impossible to do so.
Additionally, his camera being changed (which may have been twice) made me play much worst.
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I've never played swf with the same group for longer than a day 😓
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Report at support here : https://support.deadbydaylight.com/hc/en-us
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I honestly don't know who likes me lol. I know @NinjaDette1 @Respectfulnancymain and @Rydog are all nice to me so that's a start, and then alot of others are kind too.
Wait Rydog is banned... what did he do?
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Here's the thing.
Back then people didn't know that legacy would be a one time thing for people who went through the struggles of those bloodwebs, so many simply didn't focus on orestiging, they didn't grind out the game because they never knew that the game would grow to the size it is. They never knew how rare these cosmetics would be.
Being able to know like we do now would make it considerably less rare despite the huge grind, as everyone would know that they would be getting this rare cosmetic as long as they devoted all their time to it.
I'd be fine if a different cosmetic other than Legacy was given out, a unique one at that rather than a cosmetic that was or would become something from the item, possibly even a recolour of Legacy, but Legacy should remain for those who have it.
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Escaping and depipping means one of two things. The killer went afk, or you didn't do alot of work, especially that for escaping you get atleast a gold emblem.
As someone who plays Rank 1 on both sides, the amount of pips required for survivors if anything should be increased by one, as many red ranks simply don't play like one.
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Move Pig up to B, Trapper down to D, PH down to B and Plague down to C and I'd say that's my tier list (not including individual rankings in the tiers).
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1397465#Comment_1397465
Already know who my fans are you @Mikeasaurus @SpookyStabby @Respectfulnancymain @Orion
Glad I made this list 😋
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Deliverance, just incase no one comes to save me.
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I'm personally not experiencing this.
So far since the start of the event, I've put 9 levels into Jeff, which I got 2 event flashlights and 3 event med kits.
I've put 25 levels into Tapp, in which I got 3 event flashlights and 4 event med kits.
6 levels into Jane in which I've got a event flashlight and 2 event med kits.
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Here's the problem.
You don't give it out and the people who lost them are complaining.
You do give it out and the people who have them are complaining.
I'll accept them giving it out if they give out a separate cosmetic for people who currently have the cosmetics.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1397684#Comment_1397684
Changed his files to get legacy back which he lost due to a faulty mechanics. This is a reason why all exclusives should be given to everyone.
Which still isn't right. Did he deserve to lose them? No, but changing files was also wrong.
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No, as he didn't hook the survivor.
It's like using a mori with Devour on an unhooked survivor, or a survivor dying to a RBT.
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@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1397664#Comment_1397664
So nothing that bad then. Why'd he get banned then?
He still changed files when he shouldn't have, as the developers didn't approve of it.
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Billy - He doesn't need a nerf, but does need a rework to his add ons.
Spirit - She doesn't need a nerf to her basekit, and only needs a nerf to Mother - Daughter ring.
Legion - As long as it depletes some of his power gauge.
Cannibal - This would make him extremely strong.
Nurse - Doesn't need a nerf at all.
Pyramid Head - Needs a buff, not a nerf.
Deathslinger - Is balanced the way he is, maybe slightly faster reload speed.
Huntress - Needs add on changes, but not a basekit nerf.
Ghostface - Yeh he needs that to be fixed.
Michael Myers - Mostly fine, maybe slightly less charge needed for T1 --> T2
Hag - I'd like to see this in a PTB, sounds interesting.
Oni - Sounds fair.
Wraith - I'd like the first one. Maybe make his purple or green add on base kit?
Trapper - Can agree with this.
Doctor - Doesn't need a buff, maybe a slight nerf.
Nightmare - Definitely needs a nerf but this would encourage spamming snares even more (personally I'd prefer a short activation time of something like 8 seconds).
Pig - First one sounds great, second one sounds too strong, but could definitely be increased to something like 105.
Clown - Reload faster would sound great, but not by alot.
Plague - This sounds weak, but my god would that be strong.
Demogorgon - It should mute his footsteps.
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@NinjaDette1 said:
I don’t it sounds tiring😒.
But how are you going to know who your biggest fans are?
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I feel like many people simply don't rate solo survivors simply because we always remember the negative over the positive. Personally I feel like if I do good in a chase, they'll finish some gens. If I get hooked, they'll save me before it gets to second phase and to a lesser extent, that they'll cleanse totems.
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@Orion said:
Alright, next I'd like to ask everyone to put the menu music at 100% and see if the problems go away. Don't do anything else with the settings, just put the music back at 100%. If I'm right, the problems will, at least, be reduced.
https://forum.deadbydaylight.com/en/discussion/comment/1396504#Comment_1396504
Do you think that the menu music setting is messing with in-match sound balance?
That's what I think, yes. I didn't have any problems until I set it to 0%. It could just be a coincidence, though.
Still having problems with downed survivors, seem that they're occurring more often, however it's most likely a coincidence.
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0%, rarely do I get a survivor that's injured not making any noises, however quite often I find a downed survivor not making any noises (I'd say once every three or four times).
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Spinechill, Iron will, Balanced Landing, and then a wide variety of perks, which can be Aftercare, Small Game, Bond, Adrenaline or Object of Obsession.
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From what I know, unless it states it doesn't stack, it stacks.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1396257#Comment_1396257
Cooldown is borderline useless from my experience playing legion, if you only equip cold dirt the difference will be barely noticeable and if you stack both of them then you are losing on using other more useful add-ons.
Most of his add ons aren't great, but cutting off over half a second can mean a lot
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I'd rather take add ons such as Cold Dirt and Joeys Mixtape.
