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SketchyPenguin

SketchyPenguin

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SketchyPenguin
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  • The most interesting thing I heard of was how that silhouette could belong to the survivor and it's the power of the killer to mutate survs

  • Whenever I take a Healing Perk I will always go for Inner Strength

  • @sad_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1537011#Comment_1537011

    Because maybe I don't want to play in 1 specific map, but rather I just want to avoid a cursed map for me for example, because I got bad experiences...etc.

    Is not the same wanting 1 specific map, than not wanting 1 specific map.

    Didn't thought about that

  • If you want to avoid a map, why don't you just burn an offering, that makes it almost 100% that you go onto your favourite map?

  • We have a pretty wide arrangement of diverse survivors.

    Going with your post, I might think you either want more stereotypical POC (like a darker-skinned Indian walking in a Sari or something like that).

    Actually we have quite a realistic distribution. And with the time there will be more representation.

    Like Sinister said, what we really need is more representation in other fields.

    We need more "fuller" survivors, shorter Males/taller Females, Buff Female Characters, Characters with Scars, Vitiligo etc.

  • I'd love to see Feng, Yui and Adam and on the Killer Side Plague, Nurse and Oni

  • That is really weird.

  • I've seen many people saying the same thing.

    As a step to reproduce: Especially during a match

  • @Голубой said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481312#Comment_1481312

    Last times I got farmed it was always an Ace. And if it's not Ace, it's a David.

    I've come to hate Aces.

    Oh boy you won't like the next 70 days then :D


    In my experience according to your points it will probably be more like this:

    Toxic: Nea, Claudette,

    Generally Skilled: Feng Min, Kate, David, Zarina, Adam, Cheryl, Quentin, Bill

    Average Skill Level: Laurie, Yui, Jake, Jane, Steve, Nancy, Ace, Jeff, Tapp, Dwight

    Braindead: Ash, Meg,

  • Only in the case of Nea it might work wrong to be able to change the hairstyle in her set.

    But for example if we look at upcoming cosmetics (like Jane's Greek Cosmetic) it will be a set, but in my opinion they could make the hair being able to change.

  • I heard today Mid-Chapter Patch, tomorrow new Rift

  • @Nos37 said:

    There's nothing on the official YT channel. This must be fake..? Good effort though

    Look into the Archives Playlist.

  • I would love to get last years anniversary offering as a purple offering.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1424715#Comment_1424715

    Not at all, Alessa wore Cheryl's exact outfit from Silent Hill 3 (her default outfit), it's from the same timeline and it wouldn't be weird at all.

    My bad then. :)

  • But I guess since Alessa is Cheryl from another timeline, it would be awkward to let her wear clothes that belong to her other self

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1414312#Comment_1414312

    Yeah, if they were cheaper it'd take some pain off, but I still wouldn't buy them. Also the Jane set will be forcibly linked, seeing as how all of Cheryl's cosmetics are even though they have to reason to be.

    Agree, however in regards to Cheryl Cosmetic, I believe that Konami [Bad Word] BHVR by forcing them to do sets, because the green ones are totally mix and match worthy. Lisa and Alessa are one thing since they're supposed represent different characters and they wouldn't make any sense by being able to wear Cheryls clothes.

  • @mottigedel said:

    i'm still adding points above the 1 million after each match i get the points. so i went over the 1 million thanks to the reward and now its limitless? it seems i just adding points every match ....

    Once you reach 1 444 444 BP you won't get anymore.

    @MongolPSR said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421658#Comment_1421658

    so what your saying is

    step 1: lose game data/corrupt game data

    step 2: ??????

    step 3: Profit

    Whatever floats your boat. BUT, legally speaking, I never said that ;)

  • Gifted Bloodpoints are stored seperately. Bloodpoint Cap that you can earn with matches is still 1 Million. Devs can gift you any amount of Bloodpoints. Hence why many people have like 27 Million BP after losing their game data as a recompensation.

  • Hmm dann müsste es irgendwas sein was PlaymakerM1 gesagt hat

  • It seems like there isn't anyone on the hook.

    Whenever I try to hit a survivor that unhooks another one it makes the same sound as hitting the hook.

    Also grabbing seems broken too. I noticed when I was doing the challenge to grab people. The killer seems to be stuck in animation and the survivor can escape

  • Oder aber auch Insidious, falls er nur da stand und sich nicht bewegt hat.

  • You have to select Pyramid Head as the killer and go back to the main menu and use the Konami Code there

  • That really bugs me too. But there needs to be more changes that includes options on PC that we don't have yet:

    Also I would like them to implement the option to change the in-game language without having to change the console language

  • @R52G said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417505#Comment_1417505

    I just meant that they said it gave 140% instead of 104% and I was curious on who complained of it enough for them to change it back to 104% 😂.

    People complained because it wouldn't stack and since bringing atleast two gets you more value than one for 140%

    @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1418198#Comment_1418198

    I guess that's a good question. Did the offerings actually say it was 140? Cus I never noticed. I only found out due to dbd tweeting about the fix

    I mean, there was a time where DC'ing didn't punish you... So it makes you question why these people - who may I remind you only found this out by DC'ing - told the devs about this haha. Maybe these people are just good, I guess.. Either that or they're the same people who would remind the teacher about homework.

    The offerings always said 104% and stackable, but for the first and a half week it was 140% for you only

    @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417373#Comment_1417373

    It kinda did tho. First time I got gifted the 50k BP I had 900k already, so leaving me with 950k instead. After like 3 matches I ended up with over 1 Million and was really confused. That's when I found out the cap was raised for the time being.

    It is a flaw in the Design. You have to think about it like this

    You had 900 K, BHVR gifted you 50 K and in an optimal state it should have shown you 900K + 50K but since the Devs didn't implemented such a thing, it will simply reach over a million.

    So basically after those three matches, you reached the 1 Mil Bloodpoint Cap + the gifted 50K on top. If you were to play another match without spending Bloopoints first, you wouldn't actually earn any. Also you would have to spend more than 50K to really earn any again.

  • Ich kann beide DLC's nutzen...

    Auf welcher Plattform spielst du?

    Wiegenlied ist eine Sache, aber hast du Shattered Bloodlines selber gekauft oder wurde es dir geschenkt oder über einen anderen Account (bei Playstation oder XBox z.B.)?

  • I might even go as far as either 104 K or 400 K

  • @MiniPisa said:

    Not really sure what you mean. The 50k BP reward basically removed the 1 mil BP cap, and the only other thing I can think of is the event offerings being buggy. Don't know anything about an extra BP bug though.

    It didn't raise the Bloodpoint-Cap, Bloodpoints gifted by the Devs are always seperate. Think of it like having two bank accounts and on one you can only save upto 1 Million Dollars but the second one is unlimited because only the bank can gift you money.

  • As a Killer player that uses BBQ as often as possible, I would welcome the change. It should only affect healthy and hurt survivors but those in the dying state shouldn't be visible.

  • What bothers me is that teachables are tier 1 when I start to use a character. They're supposed to be the master for those three perks, they should at least have them at 3 since the beginning.

    Also as soon as Entity starts to work on the bloodweb, there should always be two perks (I think right now there are two perks every 10 level until you reach level 30 or 40, if I'm not wrong)

  • As I understand it will only be consumed by the entity after some time. Unless the killer camps the item, you should be able to go back and pick it up before the entity steals it.

  • If you are in a lobby and switch your character while waiting for the match to start, it bugs the cake (and in the end screen it sometimes looks like the survivor or killer played without perks or have the wrong power)

  • For me it would be either:

    • They become so greedy that they find even more ways to get money from people or when they make DLC's more expensive.
    • There is a competitor that has the same licenses (like the first comment said)
    • They come up with some nonsense like: "We can't do console optimization/The huge graphics update on current consoles and you will have to play on new gen consoles to be able to feel the experience"
    • If they introduce Cross-Progression and we have to buy every single DLC again for the original price. (I might stay where I am right now and won't do the transition)
  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408329#Comment_1408329

    Yup, couldn't agree more and seeing as how the upcoming Jane and Clown skins (and most likely that Jeff skin too) are going to be sets I can say with 100% certainty that I'll never buy them. If this new Nea skin or any of Cheryl's skin can't sell me on this anti-consumer decision, nothing will. Oh well, less money for the devs, hopefully they'll just revert this terrible decision and make all these skins into pieces again.

    Jeff Skin won't be a Set (fortunately)

    I think Cosmetic Sets should be cheaper than a Cosmetic that consists of three unique pieces that you can mix and match.

    And their excuse with Clipping issues is so dumb. I previewed the new Nea cosmetic and her jacket clips through her hands everytime I rotate her.

    Some people were able to bug her head cosmetic into other outfits and her head (from behind) is totally bald, not even shaved to simulate her hairstyle. To me, personally, Sets are just a cheap excuse to lessen the worktime.

    BUT, I'll be gladly buying the Jane Set IF the only locked cosmetics are the top and bottom, since it isn't connected to the head (like Nea's hoodie) it would be quite dumb to lock all three slots.

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1412863#Comment_1412863

    Ooh that does look pretty. But you're right I would be pissed if you can't mix and match that regardless. ESPECIALLY if I like her headpiece. I guess well find out.

    Where did you find that photo? Does a high quality one exist?

    It's in the background of the sneak peek of the redeem Code window that will popup with the next patch

    in o Comment by SketchyPenguin
  • @not_Queen said:

    @Redhawk_uk2 That's true. However the unbreakable feature will not be used on all our outfits. So basically, once in a while a new unbreakable outfit will happen.

    will there be the possibility that only two categories are locked?

    e.g. a dress cosmetic only being locked for top and bottom?

  • Screenshot (255).png

    I'll personally go with Nerf of (Killer) made him worse/unplayable

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404997#Comment_1404997

    But it's not always the furthest corner, it has preset spawns so that logic is severely flawed , ph should have gained something to make up for the info loss but he didnt..its not rocket science, this wasnt a balance issue it was a feels issue and yet was responded to in a balance affecting way..therefore they should have shifted some power somewhere else

    It will literally try to find the furthest place. I didn't said corner and the devs literally said that the cage will spawn the furthest away from you.

    Sorry to say that but THIS is not rocket science. He already got something to make up for it, literally the deactivation of some perks that would be a crutch in such a situation. But let's wait until the Devs monitored the match results of PH players and they will do some tweaks if it results in a drastic change

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1404969#Comment_1404969

    Mhm...great..not very helpful though , because you dont KNOW

    Actually it's really helpful, if you see that the furthest area (from you) doesn't have gens anymore, you don't have to go there to find the caged survivor, instead stay at the gens and try to defend them. However if you find a gen really far away and the caged survivor is rescued asap, then go to that area, because it gives you the notification, that there was a survivor and he probably already was working on that gen.

    I really don't see the problem with the change. I can play PH like before and it doesn't bother me IMO

  • The cage will try to spawn the furtherst away from you, so you know an approx area

  • @Aneurysm said:

    When I wanted to derank to do some adepts I really didn't want to do it by dcing or afking or anything like that, the way I did it also helped me get better at losing, i.e. less anxious about it.

    You pick a killer that sucks or that you suck at - I went leatherface which fits both of those. No addons, no perks except BBQ, and a horrible map offering. Luckily although I play bubba I had a ton of haddonfield offerings on him.

    And just focus on getting your BBQ stacks. Fully expect to lose, expect to get BM'ed, the certainty is kinda refreshing. If you somehow do well and the survivors brought 16 meta perks, even better.

    I agree to everything you said.

    Also:

    If you don't want to watch them at the end teabagging, just avoid going near the exit gates. Stay somewhere where you don't see the survivors directly once the gates are opened. If you think they're trying to bully you and don't open the gates, open them by yourself, you get points for opening the gates as the killer and you push the survivors to leave within 2 minutes.


    But as the others said: Take care of yourself and take a break if you need to.

  • Congrats. That's a huge amount of BP to grind for.

    I'm working towards the same goal.

    Survivors left: Ash, Adam, Steve and Zarina

    Killers left: Too many :D

  • my-image.png

    Missing:

    Cheryl - Play Often Enough

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401540#Comment_1401540

    Good to know, but I'm still going to attempt to get them all down to see if there's a correlational between the killer played and the power that'd displayed in the end screen.

    Maybe there is. Going by your name try it out by entering the lobby as the killer before and after pig and make a last-minute switch. Then for a third time enter as Trapper, since he is the furthest of the list to Pig.

  • Empathy

    Aftercare

    Botany Knowledge

    Kindred

  • It has to do with last minute switch. If the killer decides to switch to another one in the last moment, it seems to mess with the endgame screen

  • @irishbutcher said:

    people still sell cosmetic codes more than ever lol. it didnt do anything to stop it

    But to be honest. Those that still buy them are the real losers in this case. Since every cosmetic that needs a code is available to everyone in this game, I don't see why there's the necessity to buy them.

  • To me it seems more like a problem with the auto-aim on consoles. I have that problem some times too, especially if I have to rotate to a side while hitting the survivors.

  • @RebelRose said:

    recently everyone was given the event cosmetics from the lunar event and the summer bbq event as compensation for a bug that happened a few years ago (TLDR at the bottom)

    this in and of itself is not bad its good actually i love having more kate cosmetics

    they also did this with convention exclusive cosmetics as well to stop the black market sale of the codes which again was great

    the problem is in both times they have done this there has been an uproar of people being angry about them because they dont like that their hard work was basically all for naught during the events or the fact that they went to a convetion and got a cool skin cause of it

    this has also cause huge discussions about bringing back legacy and why it should /shouldnt be done which i will not state my opinion on here

    but the act of them giving these event cosmetics tells us a few things about what the devs intend

    we are going to be less likely to get event cosmetics that we actually have to play for in events to come this is eviddent by the claudette and deathslinger cosmetics and the crown cosmetics from this event.. being honest they dont take much work at all to obtain

    and this also tells us that we will never have the lunar and bbq events back at least not as they were

    because if they were gonna bring the events back they couldve brought the event skins back during the events and sold them for a discounted price like many other games do

    this is highly disappointing

    i never got to experience these events, i never got to grab a lantern to attempt to escape with it i never got to see the margarita machines in game i never got to earn the special event currency or eperince the anticipation of finally unlocking a cosmetic after a hard grind

    and by giving us these cosmetics back they are effectively telling those of use who missed it that we never wil get to experience it, they are saying that hey you missed out on the event experience but dont worry heres the cosmetic you wouldve got had you played anyways

    this is what i dont like about it, sure cosmetics are great but if they are just given to you freely when there was once an option to work for them to do special limited time actions to obtain them it feels cheap

    i would rather not have gotten the items and had the events come back to try and earn them again with new event exclusive cosmetics on top of them to give those of us who missed out a chance to experience the event like everyone else had

    it seems like something so small but the vibe im getting from the devs is that they dont care enough to even try

    they have said that they want events to take a backseat to focus on balance and new content and thats fine id rather have a game thats well polised with few new additions every few months then a crude product with new content every week

    but the fact still remains is they they arent even willing to try with these events anymore

    i know the devs still care about the community but their ways of showing us have hidden truths behind it

    TLDR: i would rather experience the event proper to get the cosmetics again then just have them given to me and i think the devs are saying they arent willing to try and bring them back at all by giving these to us

    So I read all of it and I'd like to talk about some points:

    ------

    Event Cosmetics vs. Convention Cosmetics vs. Legacy:

    This will always be a controversial topic and will bring discussions with it.

    Legacy: I know what a grind it was to earn them, when the Bloodwebs back then were a mess. I play DBD on console and never got to experience Legacy and wished for an equivalent for console users. I understand that it is tied to an atrocious grind when you weren't even able to get the only perk in the web because it was too far away and the entity snatched it infront of your eyes. However going by BHVR's logic they "must" give Legacy out to everyone too. We Console Players and Mobile Players weren't able to earn Legacy because those versions weren't a thing back then. And since they didn't want to left people out of cosmetics that aren't available to everyone (at least for a specific time), they should distribute Legacy for the same reason if we use their logic. I hope that there will come something similar to Legacy, so that everyone can earn something like this and the original golden Legacy stays exclusive.

    Convention Cosmetics: In my opinion, these are the only ones that have the right to be distributed among all players. Not because they were tied to specific events all over the world, but because they were being sold for real money and really expensive. It was the right thing to do, to stop the black market.

    Event Cosmetics: Difficult topic IMO. Look at Legacy and you understand the basic logic for these cosmetics. I think they shouldn't have distributed them that easily.

    --------

    Events in General:

    I think you're right about them not doing the events in the same style again. I'm only talking about the cosmetics, not game mechanics.

    Lunar Year event:

    The first one with a real event (not the one were they just gave the rooster shirts to original four):

    Cosmetics to earn: Feng Shirt, David Jacket, Huntress Mask.

    David Jacket and Huntress Mask were locked behind an objective (earning the coins to unlock them) and it was wonderful. You weren't forced to play specific characters, just the role and you unlocked them on the go.

    Feng Shirt was a global event that everyone contributed to it without having to change his/her way of playing.

    Second Lunar Year Event:

    Even better than the first one. Feng Cosmetic, Ace Cosmetic, Huntress Cosmetic.

    You earned your event currency and you were able to go to the cosmetic shop to choose whichever Event Cosmetic you want. You could have only get Fengs hair or Ace's Jacket or even two whole outfits.

    Third Lunar Year Event:

    The worst Event I've ever seen. I don't like the idea of having to force players to log into the game to earn basic cosmetics that are just recolours of standard cosmetic pieces. The two main cosmetics (Rat Legion and Jeff) were locked behind a paywall without being able to earn them like the event before. If they did that event like the second one, people would have been also able to unlock previous ones like Feng or Ace (Like the Halloween-Event, where you can unlock the Hallowed Blight forms of previous characters)

    -----

    Anniversary Events:

    I really liked the one they did on the first year with daily challenges to unlock things like the Blood Party Streamers as a permanent offering (They should do the same thing for the cakes last year (103%)) and new weapons for Killers and as the ultimate last unlockable a whole new map.

    -----

    Barbecue and Margarita Event:

    It really was a fun event without making the survivors to change their playstyle. Only Exception was that they went straight to Margarita Machines and Killer would patrol those ones.

    ----

    TD;LR

    I think the Devs became "lazy" if we think about events that happened in the past. It's not cool to hide event cosmetics behind paywalls during their specific events (afterwards is okay for me, but not for Auric Cells only). I wish for next year, that they re-introduce their old anniversary event with a global challenge.

    Also it is not difficult to enable once per year in August (e.g.) the Margarita machines and Grill Hooks (even if they are of cosmetic nature and not tied to an event.) Just to mix things up. They already have those assets and it is not like they would have to programm and design any of those again. They said they would take a break from creating events like the Pustula and Lantern ones to focus on fixes, so there is a hope atleast.

    We have to see how the developers will handle the event cosmetics of this anniversary, since there's no one that couldn't benefit of the cosmetics while the anniversary lasts.

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