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RebelRose

RebelRose

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RebelRose
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  • On the subject of keys and hatch I think 1) the action should take 4 or so seconds and actually have the animation of them turning the key 2)should be able to be interrupted by the killer like old hatch 3) the addons to keep they key should be removed and 4 there should be a chance that the key can break in the lock and turn it into a broken key this chance would increase based on the number of survivors in the trial and based on the rarity of the key and maybe some new addons could decrease the chance

  • @SketchyPenguin said:

    https://forum.deadbydaylight.com/en/discussion/167345/what-the-devs-were-really-telling-us-by-giving-us-the-bbq-and-lunar-cosmetics-and-what-they-werent

    So I read all of it and I'd like to talk about some points:

    ------

    Event Cosmetics vs. Convention Cosmetics vs. Legacy:

    This will always be a controversial topic and will bring discussions with it.

    Legacy: I know what a grind it was to earn them, when the Bloodwebs back then were a mess. I play DBD on console and never got to experience Legacy and wished for an equivalent for console users. I understand that it is tied to an atrocious grind when you weren't even able to get the only perk in the web because it was too far away and the entity snatched it infront of your eyes. However going by BHVR's logic they "must" give Legacy out to everyone too. We Console Players and Mobile Players weren't able to earn Legacy because those versions weren't a thing back then. And since they didn't want to left people out of cosmetics that aren't available to everyone (at least for a specific time), they should distribute Legacy for the same reason if we use their logic. I hope that there will come something similar to Legacy, so that everyone can earn something like this and the original golden Legacy stays exclusive.

    Convention Cosmetics: In my opinion, these are the only ones that have the right to be distributed among all players. Not because they were tied to specific events all over the world, but because they were being sold for real money and really expensive. It was the right thing to do, to stop the black market.

    Event Cosmetics: Difficult topic IMO. Look at Legacy and you understand the basic logic for these cosmetics. I think they shouldn't have distributed them that easily.

    --------

    Events in General:

    I think you're right about them not doing the events in the same style again. I'm only talking about the cosmetics, not game mechanics.

    Lunar Year event:

    The first one with a real event (not the one were they just gave the rooster shirts to original four):

    Cosmetics to earn: Feng Shirt, David Jacket, Huntress Mask.

    David Jacket and Huntress Mask were locked behind an objective (earning the coins to unlock them) and it was wonderful. You weren't forced to play specific characters, just the role and you unlocked them on the go.

    Feng Shirt was a global event that everyone contributed to it without having to change his/her way of playing.

    Second Lunar Year Event:

    Even better than the first one. Feng Cosmetic, Ace Cosmetic, Huntress Cosmetic.

    You earned your event currency and you were able to go to the cosmetic shop to choose whichever Event Cosmetic you want. You could have only get Fengs hair or Ace's Jacket or even two whole outfits.

    Third Lunar Year Event:

    The worst Event I've ever seen. I don't like the idea of having to force players to log into the game to earn basic cosmetics that are just recolours of standard cosmetic pieces. The two main cosmetics (Rat Legion and Jeff) were locked behind a paywall without being able to earn them like the event before. If they did that event like the second one, people would have been also able to unlock previous ones like Feng or Ace (Like the Halloween-Event, where you can unlock the Hallowed Blight forms of previous characters)

    -----

    Anniversary Events:

    I really liked the one they did on the first year with daily challenges to unlock things like the Blood Party Streamers as a permanent offering (They should do the same thing for the cakes last year (103%)) and new weapons for Killers and as the ultimate last unlockable a whole new map.

    -----

    Barbecue and Margarita Event:

    It really was a fun event without making the survivors to change their playstyle. Only Exception was that they went straight to Margarita Machines and Killer would patrol those ones.

    ----

    TD;LR

    I think the Devs became "lazy" if we think about events that happened in the past. It's not cool to hide event cosmetics behind paywalls during their specific events (afterwards is okay for me, but not for Auric Cells only). I wish for next year, that they re-introduce their old anniversary event with a global challenge.

    Also it is not difficult to enable once per year in August (e.g.) the Margarita machines and Grill Hooks (even if they are of cosmetic nature and not tied to an event.) Just to mix things up. They already have those assets and it is not like they would have to programm and design any of those again. They said they would take a break from creating events like the Pustula and Lantern ones to focus on fixes, so there is a hope atleast.

    We have to see how the developers will handle the event cosmetics of this anniversary, since there's no one that couldn't benefit of the cosmetics while the anniversary lasts.

    Thank you for your polite and we'll said response as I said I never got to experience these events but I would love the chance to experience them I hope the devs do something like them again cause it would be super fun

  • Ive been asking for colorblind settings for the last year and all we have gotten is "we dont want people who see normally to get an advantage from it" or other users telling me just use the windows or nvidia settings (which suck btw) or to use bloodhound

    I shouldnt have to use a perk just to make the game playable for me

    I love all these ideas but just having the options in the menu dosent mean the devs know how to impliment it I honestly hope they do know how to but I wouldnt be surprised if they didnt

    Please give this post love so the devs see it (ops not mine)

  • This just happened to me as well.but I was the killer and a survivor found the hatch before me I could close it but they couldnt jump in

  • I think this should happen if any player is afk for the first 2 minutes (if that's too long then maybe the first 1 minute) because as killer its also incredibly unfun to have a survivor afk at the start

    This should also be the case if somome dcs within that time

    Many games have this feature and id like to see it implimented

  • @Kumorimori said:

    Same with Steve, although I seem able to get it on some other characters

    Liscensed characters cant get crowns

  • Oblivious actually dosent remove the red stain so its a small bit less powerful and also that makes aura perks and addons able to work on the killer unlike undetectable

  • I always thought a nice buff to windows would be to give you some kind of subtle info that a pallet is fake such as cracks in the edges of the auras etc something to counter order and Freddy pallets idk maybe its bad but I figured I might as well share

  • I understand the sentiment here as a trapper main but it would be far too powerful what I believe should happen is that 1, trapper should start with 2 traps at base 2. Traps should spawn closer to the center and 3. after a few minutes of not having a trap ,2 seems fair, a closed trap on the map will teleport into his hand 4. Change the default speed of picking up and setting traps slightly faster

    The reason starting with all your traps is too powerful is because they lock survivors in place whether they step on them or disarm them trappers coyld use this ability to camp the basement or any hook harder than any killer and I for one dont want to see that happen to my trappy boi if not the teleport thing then maybe make it so like huntress he can reload in lockers with a max of 10 traps set at once not including whats in his hand and then have older ones dissapear similar to hag and Freddy but still with only 2 on hand at once tho this could also lead to camping issues

  • I really hope we get a trans survivor in the future because we exist too

  • Unfortunately they cant change achievememts unless they are impossible to get because microsoft amd sony dont like it when devs change achievements the best they can do is change how the game views a merciless victory

    On yhe bright side we are getting a new matchmaking system so maybe with the new system getting merciless will be easier

    If they could change achievements id also want them to make it so survivors have to go out the gates in order to get adept cause the hatch is kind of a cheap way to do it

  • Honestly I think a simple change is all that is needed reduce the power bar loss from 50% of current power to 30% and I think that will help on the power side also I think Frank's mixtape needs to be changed maybe make it so when you use it you get a notification when a survivor mends themselves or an aura read cause honestly noone multihits anymore

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347740#Comment_1347740

    Dark sense passive on unhook is already a perk, so it would be redundant, and also doesn't fit with the playstyle the perk is pushing for.

    Also if people are running 3-4 healing perks just to stack them for super fast heals, then it BETTER be extremely fast. Also the way action speed is calculated means speed increases have diminishing returns anyways.

    Plus, it's not like you are getting the effect for free. Getting 4 WGLF stacks frequently takes the entire first half of the game to accomplish.

    Not to mention, being healed the normal way a bit faster isn't exactly the most toxic of SWF interactions, and the aura reading aspect means it's about as valuable for solo's as well.

    still it feels like too many abilities for 1 perk to have bbq only has 2 abilities the bloodpoints which you stack to and the aura reading which is passive also i said upon safe unhook not on unhook that means you could actually pair it with babysitter if you wanted a bit longer visual on the killer

  • Heres my suggestions for trapper

    1. Change the rng of escaping from a trap on your own to make it less likely to escspe om the first attempt but also make it so it dosent take 10 tries

    2. Escaping on your own from a trap will always apply the deep wounds affect (unless padded jaws are used) this will make them more harmful over all and if an injured survivor steps in one they will still be affected if they free themselves

    3. 1 extra trap basekit (no explanation needed here)

    4. Up the default setting and retrieving speed just a bit

    5. This one may not be good but what if where you set the trap actually affected the visibility like they were visible as normal if set on a stone floor or wood plank but if you set them on a pile of dirt it could maybe have a weaker logwood dye affect or maybe you could give trapper a channelable action to obscure a trap

    6. Tis one may be a bit too strong but what if

    : when you have no traps in your hand, after 1 minute (2 might be better) a closed trap on the map will teleport into your hand

    I love trapper and would love to see him get some love I really hope some people see this and let me know if any of my ideas have merit

  • I feel like some of these would be better as perks than offerings most notably the last 2

  • Ive honestly said this before but with the exception of pink moris I feel every other mori if fairly okay devour is a totem and needs 5 stacks rancor is only the obsession and only in endgame yellow is only the last amd green is only 1

    I do think that pink moris need a change along with keys maybe for ebony moris make it so either you have to hook someone twice or it can only be done after the unhooked survivor has done another action (ie healing breaking a totem or doing a gen) or even after 1 minute so if you tunnel you will have to wait before you can mori

    Keys make them a channeled action that can be interrupted that takes say 4 seconds and only allow 1 survivor through

    Ive also suggested that they give keys a chance to break and depending on rarity and addons the break chance increases or decreases (this would change the item into a broken key allowing addons to still be used in trial and also giving a bit more significance to the broken key worldbuilding wise)

    Also for both moris and keys make them show up in bloodwebs much less often

  • I do agree that there needs to be more survival score events but its really easy to max out altruism all you have to do is unhook and heal like 3 people bringing well make it helps it go faster and I like the aura reading of wglf but healing speed is not a good idea it could buff swf alot cause it would stack with botanty spine chill and resilence as well as medkits especially if it was 40% that basically makes the survivor healing you have well make it speed without needing to unhook first

    maybe give it a dark sense affect on getting a safe hook rescue as just the direct passive to make it more akin to bbq instead

  • Ive been asking about colorblind settings for the longest time and all anyone tells me to do is "use this software to add a filter for you" and yeah it can help but the idea isnt for us to make do using a 3rd party software it should be a innate feature in the game in hueblind and its practically impossible for me to play as Freddy anymore I use the windows 10 protanopia filter sometimes but it dosent really help too much and it takes forever to activate

  • Or maybe every time you boot up its a random intro

  • i would not say remove the cooldown penalty but definitely reduce it to 25 or 30% other than that i like alot of these ideas

    Susie main btw im gay for her

  • this is a fine idea however the shards should only be awarded if action is taken against the person because if just doing the action of reporting gave you shards people would abuse it

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215918#Comment_1215918

    They changed it back then because that wasn't what a mercifull victory (according to the game) was. I guess to make it more clear when you get the text?

    But as the person above said, UNLESS the achievement is impossible consoles won't allow to change it. They can only change how the game sees Merciless win (as they did once already)

    I'm not saying the killer ones need to be changed I think they are fine as they are I just feel the survivor ones are too easy in comparison

  • @Peanits said:

    This is not something we're looking to add, as it could be abused to avoid completely innocent people who have beaten you in the past. It would also have a negative impact on queue times and match quality as the matchmaker would have to work around any lobbies with blocked players in it.

    If someone is doing something against the rules, I would strongly recommend reporting them. That's the best way to make sure you (nor anyone else) aren't matched with them anymore.

    You could do it similar to how some other games have done it by having a limited number on blocks at once say a max of 3 and they only get blocked for a few days unless they actively reblock them

  • @Peanits said:

    It would definitely be nice to have. I'm not so sure about seeing other people's stats, but seeing your own would be great.

    https://forum.deadbydaylight.com/en/discussion/comment/1215224#Comment_1215224

    I'm not sure if you understand just how much work goes into a feature like that when a game isn't built with it in mind from the ground up.

    What if until it's available in game you have the stats available on say your website like have everyone make an account who wants to see this and connect it to their in game account, not perfect but could work in the meantime

  • @div7 said:

    First of all, they can't just change the achievement because XBox doesn't allow changing achievements unless they are not possible to get anymore. They could make a game a "Merciless Victory" again by 4king, and +2 pipping is called something else, but they probably won't do that. The achievements are nothing that you NEED to get, they are just personal objectives you can obtain. Either you live with it or just don't get them and stop complaining about something that really isn't slightly essential to the game. I have all the 19 adepts and yeah, it wasn't easy but I was ready to take the challenge and did it. Maybe you will too.

    P.S: You wanna make survivor achievements harder... for what? Out of spite?

    They have already changed the adept achievements for killers it used to be that all you needed was a 4k now you need a double pip

    And I'm not spiteful like I said I play both roles I just think that the difficulty pf these achievements should be more similar to each other

    As for the "complainin abiut something that isnt essesntial" 1 thats 90% of these forums and 2 this is just a topic for discussion to put an idea out there and see if anyone has other ideas

    Also you cant tell me you havent been annoyed at a teammate going for an archives challenge or an adept and basically doing nothing but waiting for hatch to spawn if you havent had one of those you are lucky

  • @PigNRun said:

    I mean, its one of the very few, if not only, downside of staying in Deep Wounds for too long. It only turns really dark after a while or if your bleedout bar is really close to ending.

    It would be fine if the ui only changed like this when the bar got too low but there are times when you are still running from the killer and it gets very hard to see if the bar isnt moving why should the ui change

  • This honestly like its a fine mechanic to have but im colorblind and it absolutely SUCKS for me

  • Everyone should totally be able to be rotated by everyone but it should not be a global rotation but only client side

  • I have a feeling no matter what they do spine chill will still be better

  • For all we know this could be a bug just like mothers dwelling do you really think they intended to have All 4 Windows open at all times no gas heaven has always been mostly filler pallets with not many maze tiles if it's a bug then give them data in game sending screenshots and complaining isnt gonna fix anything but in game numbers likely will

    I play both sides fairly equally and so far most of the map changes seem either pretty okay or dont seem to change much at all like badham and lampkin lane feel just as strong as ever

    The map I felt changed the most is grim pantry and I think it was a great change

    Tldr:might be a bug but keep playing give them data and things will probably not stay as they are when we go to live

  • Susie, I'm gay for her... That is all

  • i play both roles fairly equally but with more time total on survivor in my personal opinion the only mori that i think is unbalanced is the ebony ivory is also really powerful but less so

    devour requires you to get 5 stacks before the totem is found rancor only lets you do it after the last gen cypress only lets you do it to the last one alive and myers tombstones are rarely used but require tier 3

    keys are EXTREMELY powerful if they had a channel or had a chance to break in the lock (keeps the addons but makes it unable to open hatch) i feel it would be better but im not a game dev i have no idea how that would affect the game

    when i use a key its either for a challenge or daily if i cant get it same with moris i find both mechanics unfun to both use and to go against now im not gonna complain if i loot a key from a chest in a clutch situation but i dont go into a trial planning to make use of these