C3Tooth
C3Tooth
About
- Username
- C3Tooth
- Joined
- Visits
- 19,511
- Last Active
Comments
-
yes.
-
@MrSlippery said:
https://forum.deadbydaylight.com/en/discussion/comment/2586233#Comment_2586233
The issue with that, is it takes 2 seconds to snuff a totem, compared to 16 seconds to cleanse. Hexes effect the entire map, Boons do not. Even decreasing the audio, it wouldn't be like they would be hard to find. The limited range, would let the killer know the totem is in that area. Anybody that uses whispers, understands how easy it is to find things in a small area. Like I've told multiple people, my solution does limit the usage of the totems, while also benefiting the killer.
We know 14sec bless is also benefit killer, but the mechanic is new, we're not so sure the balance.
Something like when Shadow step is up, it may lose Killer a chase and come with a hook. While CoH can almost instant heal if there is a team mate nearby.
Boon can be a real pain in Lery / Midwich / Game
-
Just an idea pass by
- limited use by 1
- decrease blessing time
- increase range to back to 28
- boon now make less noise (as much as Hex)
Now it should be powerful, hard for killer to find but limited use as draw back.
-
After Shape, Hag, Doctor, it took too long for them to add more mechanic into the game with Nemesis. No matter how many chapters they add, its only adding perks and Killers that not always happens, makes you feel you play the same thing for 4 years.
Currently with Nemesis, Pinhead, Mika. They constantly adding new mechanics, I think they're on the right way. But we will see what happens next in the future.
-
Reading the topic, I tried 2 matches with Visionary.
The first match, I noticed that if I was doing my Gen, I can see aura of Nea who was also doing Gen (longer distance than Visionary because I saw Nea but not saw the Gen she was doing), and I stopped seeing Nea right the time I stop doing my Gen. I kept repeating it (hold & release M1 on Gen) and it goes like that.
The 2nd match, killer had Surge...
I may need some other to check if it happens like what I had.
-
Werent you the guy flexed on me really hard?
-
Most important question is
Yui over Spirit or Spirit over Yui?
-
I can imagine an animation of Spirit pullout a sword out of her hand.
And Mika "wanna see a real magic?" Then pullout a book out of her rear.
-
@Jago said:
Art is amazing. Instant follow
^ ^ ^ People this is the legendary Jon Rob who makes legendary DBD fan chase musics ^ ^ ^
-
@Ruma said:
If you see a Lisa who is starring at Spirits butt, its probably me.
Youre supposed to touch the husk, not starring
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/288995/hope-you-will-face-alot-of-spirit-in-the-event
I love seeing your art! It brightens my day.
There is another one saved for the 31st!
@Nathan13 said:
I hope I face a lot of Spirits because I'm LOVING her new chase music.
Asking for tunneling accepted.
-
@Nayru said:
cuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuute
Thanks, there are many of those : D
@HawkAyeTheNoo said:
If you see someone dcing your spirit as soon as he sees her its probably me. Have fun.
I never tunnel or camp, but you do you.
-
This gives me an idea of Medkit should have 15 charges and guarantee spawn a skill at the beginning. You have to success a single great skill check to make it work.
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2580671#Comment_2580671
Yo why is she hiding?
Find it out in my profile
-
@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2580489#Comment_2580489
You or one of the other 20,000 Bubbas.
@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2580489#Comment_2580489
That’s not new, you’re just one of those typical ones lol
At least the guy has the invitation.
@Superyoshiegg said:
The directional audio makes way more of a difference then I thought it would.
Playing against her actually feels manageable and fair now, and maybe even... enjoyable.
I only face a single Spirit that had no perk or addon. Cant tell anything.
@KingFrost said:
If you see a Pig who doesn't know what she's doing but still somehow gets some hooks, know it was me. Also BOOP THE SNOOT instead of Teabagging. TYVM.
I NEVER BOOP
@GannTM said:
BIBAIFBAIFBQIFBADIBIJDQRIQBFOAFBL
Yui is behind the orange screen ; )
-
Hang on, my currency (Vietnam) is pretty low already, and the price is 2.86$ for 500 Auric. And Russia has them for 1.86$? Either Russia currency or their standard of living is really low.
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2578689#Comment_2578689
There should never be a nerf that makes Spirit deaf. Scratch marks immediately disappear when in phase now if you use MDR or DCB, it’s annoying as hell - and if the survivor has Iron Will it makes it a nightmare for tracking if they broke LOS.
MDR should not be touched now that Spirit got nerfed.
I mean replace the "remove scratch mark" to "not able to hear" for either one of them.
Each of them stand alone is fine, its just their downside is the same. Make it using both addon less being punished by the downside. Beside the effect both addon give are sync with each other.
-
@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2578689#Comment_2578689
that would make the ring by itself useless at all times and only possible to use with dried cherry, so you are just tying 2 strong addons together even more
also spirit can't hear majority sounds anyway thanks to iron will, why take even that little she still has away
May be -50% activation speed? 1.5 to 2.25sec
-
The downside of not seeing scratch mark is pretty good for +40% speed. The problem is the dried Cherry addon which has the same downside. Mean using both of these addon only give 1 downside.
MD ring should replace the downside with "not able to hear".
So if you use these 2 addon, you dont see scratch mark or hear at all. But you have massive speed and instinct already.
-
@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2578096#Comment_2578096
You should always use Agitation because time being wasted hooking survivors amounts to a lot. And situations like these don't happen.
I play Killer to feel the peak of power trip with End game build, I dont care about hook or kill. It just happened that there were 2 toxic and I wanted to kill them but RNG fully betrayed me.
Even that, I dont think Agitation would save me the hook when I had to walk from that corner to the shack. You can play that map and check the distance. (Jake was already on Tower hook), the next closest one was outside shack)
-
@Dino7281 said:
I actually had issues with bad hooks lately a lot, I wonder if they did some changes...
Basically if the hook at Tower is broken, its free escape for survivors everytime they run into the right wing corner.
@Sweet_Tour said:
Sounds like you for use agitation. Basically that's all their is to it.
I should not use Agitation just incase bad hook spawn RNG happens.
-
But...2 images are 1min apart...
-
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/2577653#Comment_2577653
You have that reversed. Campers would get less hooks not more.
As his meaning, a fair play but high skilled killer has 10 hooks with 2k, will increased mmr. But a camper with Noed can 2 hooks with 2k, lower mmr because "hook so little".
It would reward camper/tunneler alot since so many players just go for kill to satisfy themselves.
-
Any killer that has many tools in their basekit is good for me, as they can put more tactic from: Demo, Pig, Pinhead, PH, Freddy.
-
@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2577480#Comment_2577480
Never really minded keys. FL clicking was always the worst for me. An escape through the hatch was never a "win" in my books. It was a surrender. Plus they typically had to work to get the hatch to show too so never thought it was hella OP
I like those moment that I and another survivor stealth and looking for hatch, hide our best when TR coming. I love hide and seek moment. Now it doesnt exist anymore.
But 3 survivors hatch escape at 1 Gen left is the most broken thing about key. I dont know what will happen with this new change, 2 survivors will likely hide for 1h waiting for other to die to get hatch (even if 1 Gen left), where the game can end much faster.
-
@Zwergz112 said:
Even if it's just as simple as updating the Trapper and Huntress Mori
Those are so brutal and satisfied to watch.
-
@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2568166#Comment_2568166
That would make each killer viable which would be nice for variety if nothing else.
I had the idea like there are like 10 hatchet lockers for Huntress to reload around the map. A survivor interact with a locker to break hatchets. The next time Huntress reload hatchet at that exact locker will get -1 hatchet less than her max capacity. She either has to pay time to reload again for that 1 hatchet, or continue the chase. After that the locker will be reset, survivors have to interact again.
Its all about survivors pay extra times to weaken Killer, though my idea is just an option, not direct requirement like Pinhead.
-
As Trapper main that use Noed, definitely maps.
-
@dbd900bach said:
I actually found killer pretty fun for the short duration that I played which was three matches today. 2 matches as plague which I never play by the way, were really fun especially with her add ons. One match as Trapper and that went well with how much better Trapper feels.
Before his buff, he had alot of place to traps that he didnt have enough traps to setup. After his buff, many places used to hide his trap are no more. Made me feel like "I have no where to setup traps". I usually have 1-3 traps that dont know where to put.
Example two of many places used to hide traps. This is at collapsed stair in Yamaoka.
Pale rose
-
The 'noise' should start at the beginning of animation, something like he has to use effort to bend down.
-
Many of them can, but somehow you have to face directly to totem to able to cleanse, it can waste you a few sec to adjust to that little angle.
-
To be fair, most map has 10% chance, but original 3 and Spring wood has 3% chance. Though they have 5 maps, which increased to 15%. Those 4 realms will mostly trump over others. So I guessed right.
-
A few family members, neighbors and friends dont want to go to a concert. Wonder why concert still have a lot of people coming.
You get the idea?
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2574447#Comment_2574447
Do I need to post screenshots of when a guy made 17 alternative accounts to spam me for 6+ hours?
I hate tunnel/camping, but since mmr Im quite content with it because I know killers will get 'penalty' from it. Though its amazing that someone spent massive time just to insult a stranger over a single match. And call them low life.
For human's behavior, everyone wants to "dominate" at some thing, some where. So its certainly easy to understand many wants to "dominate" over a game because they cant in any aspect of their real life. I was there, never again.
Your replies to them are impressive.
-
Its because Survivors usually power Gen through Ruin. May be 2 of them commit on a single Gen to make it complete. Now do totem actually benefit them, they're likely to spend more time to find Hex + 24sec blessing.
You either lose a Gen or lose a Hex, you cant have both.
I always have Small game to get rid of Ruin as soon as possible, I hate Ruin with passion, if all players were me, you will not see the difference before & after Boon update.
-
This nerf is the same as if Tinkerer makes you Undetectable up to 30sec but not telling you which Gen is about to done. Make it far worse than Dark devotion.
Undying gives both info & benefit (take place of another Hex). Thrill isnt worth to be a Hex perk.
-
Devour hope.
-
@Freddy96 said:
Each totem should get a cooldown like 90 secs or snuffing=breaking the totems forever
Not, it should give killer ability to snuff Boon or destroy Boon.
(So my Noed still have a slot)
-
I knew it in the beginning. The change bare affect her.
The change only heavily affected at shack and long distance phase. You still cant do anything with short phase
-
@blue4zion said:
I'm leaving cus they removed hawkins offerings already.
Not even replaced with something else. Just poof gone from inventories
Somehow I burned all Hawkin offering recently, I have no offering left. But didnt expect they already removed it.
-
@Pulsar said:
I just use my underrated meta build.
DS, DH, BT and PLUNDERER'S INSTINCT!
I PULL KEYS EVERY GAME AND NOBODY CAN STOP ME
Consider survivor escape through hatch will not get mmr +, while Killer will not get mmr - for that survivor. Which mean if Killer has 3k and that survivor escape through hatch. His mmr is increased much more than he should while survivor keeps their mmr, thats evil.
-
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2567444#Comment_2567444
That is a good point. If you want to tunnel, then have fun with the bully squads
Haha, just have a Wraith tunneled a Mika with 4000 BP. Since many plays Mika now, a new character with not many perks. Its super easy to tunnel off them for easy kill. Easy increase mmr to max for that Wraith.
And after 2 weeks when people back to their main, we will see who will cry.
-
@GannTM said:
I’m excited for nothing right now.
But Im painting Spirit giving treats...
-
Not talking about the heat thing happens lately. For the gameplay design DBD has too many flaws that keeping the choice for players to play in a very unfun way for both side. Which gave me stopped playing, times to times, though I went back really soon.
But as an artist, the characters design in this game is so great that I grew bond with and made massive fan arts. I just cant image one day I may have to quit this game.
-
@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2568566#Comment_2568566
Yes, so true.
I guess in theory, if everyone stopped worrying about their MMR and played more for team fun, then survivors could go for saves, die , lowering their MMR and increase the killer's MMR giving them competitors that really want to sweat and leave a teammate behind in a 6 minute game.
Sounds just, I guess.
I just had a Nemesis hardcore tunnel me. Before mmr, I would hate it because he robbed me ability to play. With mmr, I was like haha the next 4 survivors will rob him ability to play.
-
@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2570418#Comment_2570418
no the point is i want the source image before a dumb cdn scuffs it by recoding it in an inferior format
Ah I see, but I dont think there is much difference because these are supposed to be simple,low quality sketches
Image heart-broken hosted in ImgBB -
@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2570378#Comment_2570378
try an imgur upload, usually keeps the file intact
If you have a pc, right click - copy an image and paste on Paint, then save. It should work on your end.
-
@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2570258#Comment_2570258
well to [whoops]-y cdns yeah they turn into godawful webps
if it's something you drew, did you save it as a webp out of whatever you drew it in or is the original file a png like it should be
All are png, I checked and yes, all the drawing I put online are webp.
I only noticed this like a month or 2 ago. Pretty much you cant download an image you like and repost somewhere else, at least with phone.
-
Is it only me who think "how to play Survivor & Killer" vids are made for newbies coming into the game because veterans left?
-
@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2570135#Comment_2570135
give non-webp version plx
even though spirit's about to get ganked i desire all the cute art because spirit's a big part of why i even got interested in the game
on the actual thread subject note, i'm not surprised, and [vague statement + deflection] 'and that's all i can say about that' was a bit of a red flag
All images posted on internet now webp version, how can I make a non-webp one?
-
Your love is denied.





