C3Tooth
C3Tooth
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Comments
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@GannTM said:
Geez dude chill out
Should we start a group and insult people who isnt hardcore Yui main?
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Maps and pallet count is one thing. But players skill and mindset is also another.
4 newbie with 4 second chances is far difference than 4 veteran with 16 second chanes. At that point maps dont matter anymore.
Same to killer with meme build who doesnt care of kill. Vs killer with 3 slow down + Noed and tunneling.
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@GannTM said:
Spirit will still be happy. I’ll make sure she’s still relevant.
When you realize the Tomorrow gameplay may not even happen.
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You can own anything but Yui & Spirit.
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@Mistakesweremade said:
Second objectives would be preferable. Something like having to find fuel to repair gens or something along those lines.
Since Pinhead is introduced, I prefer to have Killers with passive ability like him.
Putting 2nd objective vs Pinhead & Ruin is absolute nightmare for Solo.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2568039#Comment_2568039
Maps and gen speeds are a carry. Idc about that. I'll stop worrying about my "carry" when they nerf maps, pallets, gen speeds.
Ill stop worrying about my "carry" when I stop seeing 4 pallets within 10m of each other in to shack. I'll stop worrying about my "carry" when I stop seeing a jungle gym connected to cow tree connected to LT connected to a hay bail loop with pallet in to shack in to another jungle gym(yes I've seen both of these happen yesterday) . I'll stop worrying about my carry when maps put me in position to have a fair chance to succeed without thrm
I dont really get your point with "carry" after that.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2567459#Comment_2567459
No thanks. I'd rather just tunnel and ensure myself an easier time. Instead of hoping my end game build will carry me
4 slow down is also a carry.
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@Taingaran said:
https://forum.deadbydaylight.com/en/discussion/comment/2567793#Comment_2567793
Is there a difference? The killer's goal is to kill the survivors by any means possible. Noed, slugging and other tools. The hook counter is a vestige of the system. Since the emblems are now only used for additional bloodpoints.
https://forum.deadbydaylight.com/en/discussion/comment/2567635#Comment_2567635
And what are these items? The keys go away for a while, the problem is caused by the Brand New Part of which should not exist.
Maps are a separate issue and there are many questions for developers, that's right. But the killer can also choose a map or cancel it. It can also change the distance between the hooks in a match.
If any means possible, everyone just use 3 slowdown with Noed and tunneling. Its far difference than killers who has first death at 9th hook.
Same to survivors to use 4 second chances vs a meme build.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2566578#Comment_2566578
You’re art is so good. That Botany Knowledge drawing is almost completely accurate.
It was a crop from one of waifu sketches. I forgot to tell.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2567743#Comment_2567743
Boops to a fellow Pig fan! 😁 It sounds like we play a similar Pig (I'm ruthless when I need to be, but a Boop will set you free, lol).
It sounds like you should enjoy this clip then from a match I had.
:-( the light of Lery in this vid was my fav. Why they light up the map? Its unable to play as Trapper when there is no grass with bright ambient.
@NekoTorvic said:
2k means the killer struggled all game to retain control of the match while outplaying their opponents over and over and over and over again. Survivors, on the other hand, were holding M1, far away from anything that could remotely be considered a challenge. So no, that is not even close to being similar to resembling fairness.
Also, flip the coin, killer gets a survivor, alt tabs, watches youtube videos while facecamping survivor. All gens get done, killer has NOED, gets the second kill. That is also not even close to being fair.
2k is a tie, BHVR have determined 3 or 4k as a win, which is fine. It's a decent win condition. If I'm gonna get a tie, it better be because the survivors actually outplayed me, or because we barely managed to scrape by with a 2 escape while outplaying the killer.
There is a huge difference between 6 hook 2k and 10 hook 2k. Even far different with 2 hook 2 by camping with Noed.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2567706#Comment_2567706
Have you tried We'll Make It though? Mega-super-ultra-fast healing when you unhook someone!
Yes, replace with Desperated measure or Solidarity.
Empathy is the key of this build with 3 perks healing others. Cant tell which 3 are the best. (No selfcare)
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2567097#Comment_2567097
But Autodidact is made weaker when paired with heal speed boosters, though!
I run Botany, Desperate Measures, Bite the Bullet and Self-care, myself. Pretty fun being able to speed-heal myself.
I like using build that boosting in a single aspect (only healing other, all kind of speed, all kind of teammate aura reading ect).
Those are meme to make the game fun to play. Not to be effective.
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@Clowning said:
By that logic Survivors need to get used to being camped on the hook, maybe load up some Civ in the meantime. Or maybe, just maybe, we can accept that the current system doesn't benefit anyone.
I dont mind Killer camping in this new mmr at all. Eventually i will die and have killer who dont camp. And he will have another 4 second chances perks next team.
Absolute win for me.
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Here is mine
@C3Tooth said:
Killer type: Trap
Speed: 110%
Size: Medium
Realm: Red forest
Basic action:
Press M2 to perform planting action. Takes 2sec.
https://us.v-cdn.net/6030815/uploads/TBSMEIMH3CZF/image.png
Press 2nd ability button to select a type of seed before planting.
https://us.v-cdn.net/6030815/uploads/JT17SBUNS6WA/image.png
There are 3 types of seed for you to choose.
Thorn seed:
https://us.v-cdn.net/6030815/uploads/CQ7OYSAI688Z/image.png
After planted, the seed takes 15sec to grow into a plant. Its hard to be seen as Trapper's beartrap. Take 3sec to disarm
If Killer in 10m close to the Thorn plant. He can activate the Thorn plant, it takes 1sec before spike up, any Survivor in the zone will be damaged.
Noxious seed:
https://us.v-cdn.net/6030815/uploads/R5ROORW7B34K/image.png
After planted, the seed takes 10sec to grow into Noxious plant. Take 8sec to disarm
Any Survivor in 4m radius from Noxious plant will get affected similar to Clown's tonic. Though they dont scream.
Trunk seed:
https://us.v-cdn.net/6030815/uploads/SPEXPD5FNQU3/image.png
After planted, the seed takes 30sec to grow into Trunk plant FULLY. Take 24sec to disarm a fully grown Trunk plant.
After 10sec, Trunk seed grows into level1 Trunk plant, which is Survivor can disarm in 8sec. If you're disarming a level1 Trunk plant and it grows to level2, it adds 8sec more disarming time.
- The Black thumb has 10 seeds + plants at any given time.
- If there are 10 plants, Survivors have to disarm a plant so The Black thumb is able to plant again.
- Only seeds that grown into plant can be disarmed.
- Killer doesnt get noti when a plant is disarmed.
- Killer can see aura of grown plants.
Add-on:
- Increase number of seeds.
- Decrease planting time.
- Increase Noxious plant's gas radius.
- Decrease Noxious seeds growing time.
- Increase time to disarm Trunk plant.
- Decrease Trunk seeds growing time.
- Iri seed: Now Trunk plant also release gas, Noxious plant disable.
- Iri seed 2: Seeds instantly growns into Plants. Lose 4 seeds.
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I have a vid that I downed near a hook, and 2 teammates body block killers to save me.
I mean, I was near a hook, blocking is useless. They gave killer free pressure.
Im not even good and had to carry that match hard.
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Before mmr Im forced to use 4 second chances perks incase I face a tunneler.
Now I use only Lithe, if I have tunneler and die, I know next match I will have a fair play killer.
So I disagree.
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@DwarvenTavern said:
Oh damn, if only I saw this post earlier.
Oh well, I can't wait to see the other interviews!
If you get an interview, i will tell op asking you about Ghost face thirst.
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Pls, if you want kills, you can use Noed Bloodwarden and play it fair.
Not Ruin Undying Pop and tunneling 1 out at 4 Gen left.
Give us fail hope. Not hopeless.
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@Thrax said:
Lovely system. sandbag your mmr and boost a killer worse off into harder games. at this point I don't think there's much winning to do with the systems for it
If killer tunnel me out as soon as possible, Im more happy now that he will face hardcore survivors next match. While my next match is chill
Before mmr its sad to get tunneled out because there is no guarantee that the next killer isnt a try hard.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2566815#Comment_2566815
Ah yes make distance while she's still not in phase so she sees you running away and still phases to catch up 🤡. Even as a killer main I can see how what you just said makes no sense.
If youre 'not' able to out run her 176 speed. Question about your skill ! ! !
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2567162#Comment_2567162
I think the difference is that the killer doesnt know they dont have them... If there were no second chance perks in the game then you would see the difference
Something like no Obsession for example.
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@DwarvenTavern said:
Chasing a survivor down a hallway that has lockers.
Scares the hell out of me all the time
4 lockers valley in Red forest
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2566701#Comment_2566701
Swamps can really be hard - I personally like that they're the only maps with decent foliage, but I'm not so keen on their sheer size.
They have average size (10.000) but because the map is playable at the edge (there are some safe vaults there with totems and Gen) makes the map seems large.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2566578#Comment_2566578
Why run Autodidact with -any- healing speed booster?
Im a living Boon
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1 bonus upvote.
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Meanwhile I have this build
and get tunneled.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2565387#Comment_2565387
Ah yes, purposefully drop MMR, good idea.
Better than purposefully stress self out at high mmr for me. At one point op with only face Aayrun Zubat like squad, where there is nothing left better for him to use for 4k.
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I play Solo casual so obviously I can not punish tunneler/camper.
Those match always go around 2-3k. Even when I have Kindred and sit tight on Gen.
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I dont think Trapper will ever get nerfed, so I will stay.
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I will do you one better. Pinhead with Ruin in Police map vs Solo. This is a true free win.
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Or allow you to instantly open chest (not rummage)
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For survivor, no matter youre good or not, sweat or not. You will have eacape 50%. Which is winning.
For killer, 2k every match doesnt feel like a win. And if you 4k one match, means next match you may get stomped to 0k. It makes killer the feel to keep trying harder.
There is a problem that even with 2k, killer mmr still slightly increased. This may 'fair' for those killer to tunnel/camp 1 then Noed 1 for effortless 2k. But no way its fair for killers to 2k with 10 hooks
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Without the needd to winning. You may still need to feel you have the power.
I use Noed, Remember me, Blood warden, Rancor, Noway out as a way to make me feel Im in control.
Of course the number of kill in the end doesnt matter. But I know I have moments to make survivors struggle alot, is what give me fun
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2564971#Comment_2564971
Pinhead is super weird, because I assume most people agree that having a power that is almost certainly useless is annoying on the killer side, whereas the lament configuration being a side objective is annoying on the survivor side. I can only speak for myself, but that design seems not very healthy.
Swf can stomp Pinhead because they can make Gen time efficient with coordinate team work on the Box.
While Pinhead stomp solo because they waste too much time on the Box. Mind that if 2 survivors' pay 30sec to run to the Box. Pinhead already save 1min of Gen time (for the 2nd survivor run to the box and back to Gen).
All killer should work like Pinhead. Bit weak in chase, but have passive slowdown. While survivors can communicate. We can see the result between swf and Pinhead then buff Pinhead accordingly
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I would make Shadowborne gain FoV up to 105 degree & ability to see survivors in glows like how Freddy see survivors (so they cant hide in grass or the dark), that would make it totally worth a perk slot to consider using.
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@BrotherLove said:
https://forum.deadbydaylight.com/en/discussion/comment/2564659#Comment_2564659
Your wrong. I have already done a 1000 game test and low MMR survivors still face the best killers in the game 15% of the time.
How do you know what's your mmr? You may at high mmr and didnt know that. There are so many factor.
Skill: low chase time, even then you cant tell if killer is good or teammate is bad.
Build: Lullaby + Corrupted ; or Ruin + Pop? They're far difference in Gen speed control.
Mindset: is killer sweat or casual? 3 hooks on 3 survivors or 1 survivor?
I still have toxic Killer sometimes (same with survivors), but overall the match is chill and have time to breath.
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@jesterkind said:
Four Head On? That sounds like those survivors were memeing, that's probably a good thing.
I dont know about other, at least for me. I play for the fun.
As survivor I can die happy in the end with Noed if I have a fair play match. As killer I can happy with 0-1k if Im able to make survivors struggle with my End game build.
There is no fun with M1 on Gen for 200sec then escape because a teammate gets tunneled, or I have 4k while I get constantly Head on, clicky,tbag. Satisfied? Yes, but no fun.
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564144#Comment_2564144
Ok well thanks. I couldn't find the patch notes myself but I'll take your word for it
After his buff, survivor still able to DH through it.
There is a Purple addon that hes not able to pick up trap. Which mean hes unable to set trap at tight place.
Because if survivor DH through it. Hes forced to give up the chase or step on the trap on purpose
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I like how his addons bring in difference play style. But no matter what you pick, there will be always a downside for survivor to play around it.
Except start with all traps, I dont think that addon is useful for the downside it gives
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@Jejune said:
what will happen medkits will become useless since selfcare exists.
Toolbox sounds interesting.
Unless flashlight blinds for 5 seconds no one will use it.
map and dull key is useless.
So the only item worth running will be toolbox.....
Item is FREE, like Killer's power. You bring a medkit without addon (0 BP), means you can "self care" once while able to have 4 perks.
The change is pretty much decrease 1 addon slot on item. Where you have to put an addon to make them work like it should be. Here is a chart to let you understand.
@jesterkind said:
I don't hate this idea at all, but I think some of these nerfs might be a little bit too harsh. But the idea of reducing item rarities to one or maybe two, and having the stronger effects be more about addons, would actually help quite a bit with the grind for survivors since they don't have to replace all the items they want to use, and only have to be concerned with picking up the right addons for it instead.
Items should still be a little stronger at base than what you're laying out here, but that also should come with the addons being substantially weaker at the higher tiers. I think we can all agree some survivor addons are just busted currently, so something clearly needs to be done about that.
From the chart, addon can work as you said "addon is weaker at higher rarity". As a Brown addon add +50% healing speed (from 32sec to 16sec), Yellow addon add 60% and so on. You have only 1 addon slot for adding Charges or Styptic Agent.
If you put +Charge addon & Styptic Agent (allow for 2-3 healing and Endurance effect). Its totally fair that your healing is 32sec in exchange.
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Because 4 slightly increase hook range, breakout (10 wiggle to 8 wiggle), sabo a hook.
Sabo build should not be stronger.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2562051#Comment_2562051
If I had a choice it would be #2
@BrotherLove said:
https://forum.deadbydaylight.com/en/discussion/comment/2562051#Comment_2562051
Option 1. But if not then Option 2 lol.
Lucky, I use End game build the most.
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Too long didnt read everything, only Power & Perks
But these are what I think
Shadow strike: feel like a stronger version of Pinhead chain.
Hex Kalfou: the perk has a great idea for Myer's perk. But beside that the token is hard to earn (unless tunnel) and not deserved to be a Hex. I would make the perk keep tokens of other perks all the time until the Hex destroyed.
But in general Hex always have something to you they exist (Lullaby with 1st skill check; Ruin with release M1 on Gen ect) how does this Hex show they're exist in a trial? Beside a perk should not be forced to pair with another perk to make use of it. As Undying alone give info on Dull totem, this perk alone does nothing on its own.
Wanga: this perk support tunneling too much. For me scourge hook perks should only give benefit if you go for other survivors rather than the hooked. As my change would be "once hook a survivor, all other injured survivor will be Broken for 60sec or something"
Boko: all perks that supposed to protect totems are Hex. This perk suit more with Hex for me.
Cause of action: perfect.
Punitives damage: I dont think permanently increase repair speed is a good idea. Yun Jin fast track average you can earn is ~20 token which is saving 16sec (max 22sec for all tokens). This perk with a single token can save 8sec if you repair all 5 Gens (400sec). Perhaps the number is increased but it only come with a survivor dies.
Justice is Blind: Killer doesnt have Blind status, only survivor. How Blind status work on killer? No scratch mark & aura? Thats exactly how Shadow step works.
The concept of perks is a bold move because most of Killer's perks are for tunneling. Broken after hook + benefit on constantly down. With survivor's perks are more about protect the tunneled team mate.
This thread is a true hard work.
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They meant W in straight line, eventually killers will catch them, which survivors need a windows to vault over.
This is the same as looping at a loops over and over then survivors need to drop pallet.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2562012#Comment_2562012
I've gotten to the point with some killers where I go to the opposite side of the map from a hook and they still go 2nd stage. They are at times too scared to do gens or just hide.
Sure, starting out the games are interesting. Trying to 8 hook while keeping 4 alive willing to hold M1 on gens is fun. It's just when you start getting new players is when it start to feel like babysitting.
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2562012#Comment_2562012
Low mmr players are savage, they will let someone be slugged an entire game and not help. So you usually have to pick them up yourself, lol. Even survivor mains are better at killing than the killer. Think about it, can you pull them off a hook yourself? Their fate isn't even in my hands when I am playing nice.
@BrotherLove said:
https://forum.deadbydaylight.com/en/discussion/comment/2562012#Comment_2562012
Yes I enjoy both of those playstyles as well. Sometimes I pick a area of the map and defend it all game. Sometimes I play "Item Collector". Sometimes I Reverse Face Camp (Where you follow them all game and kill at the end). There are lots of fun games you can make out of DBD.
If they die, they die. I dont mind, but I will turn to kill the rest as a punishment.
I dont play for hooks or kill. I play as how I feel its fun if I was a survivor. As no Gen slow down, its really boring to extend M1 time. Here are my play styles.
- I used to do double hook and let them escape, but rarely do nowaday. Unless some survivors are completely potatos.
- Use End game build. I never last hook someone before the last Gen done. Put a true last test on survivors.
- Use Slug build. But unlike OP, if all down. I will hook them all and end the game (dont worry I use Deer stalker).
- Use Expose build. Make your choice, Haunted ground, Noed, Dragon grip, Devour hope, Startruck...I play normally with this build.
- Use all Hex. Only there is an event. I also do double hook and let them escape.
2 - 3 - 4 options, which one is your most favorite killer to face?
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@Mr_K said:
You will run into survivors that want out of the match once they realize.
I've found they jumping into lockers or over pallets over and over until you kill them. What's your plan for these types of survivors?
I usually 2 hooks each and let survivors escape. Which is if Im able to 2 hooks each of them too fast, I have to hold back and act like a noob to make it not obvious that I want to farm / mercy. Many times it didnt work and survivors extend their Gen too long.
Slug play doesnt make it obvious that you dont play to kill. Make them think you play for 4 men slug and force them to work hard. Though needs a high tier Killer or slug build to not make the game too easy.
I actually like slug play alot, the game is always super tense (unless God Nurse / Blight with infectious fright or let all 4 bleed on the ground)
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I just happened to vs a Nurse in Autoheaven, was Solo with a 2-3 men swf from Thais. Were you that Nurse?
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So its her eyes & mouth slightly downward abit. I could not find a difference between old & new. But felt someone weird.The before is definitely better than later.Edit: both are new faces? Why they look difference?
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Oil trap only reset if survivor escape from traps. Not by other helping them or you pick them up.
I had one trap setup at a pallet. Survivor trapped there and I was coming. They escaped from trap when I got there and they dropped pallet to block me.
Then the trap instantly open again and trap them. It was hilarious.
Iri stone auto reset any closed trap once every 30sec. So each of them of difference



