C3Tooth
C3Tooth
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@Beaburd said:
My biggest problem with boons is Circle of Healing, and how it gives a Self-Care that's twice as fast as Self-Care to your entire team. I mean, giving everyone in the area "We'll Make It" is strong too, but I don't mind that effect myself.
If they reduced self-heal times from Circle of Healing to 32 seconds when it's granting you the ability, I'd be fine with the perk. You can give survivors the 16 second heal if they run Self-Care in conjunction with this perk by doubling the 0.5 efficiency of Self-Care though.
Until then, I don't think this perk can ever be considered fair.
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I mean look at it this way:
CoH takes 16 seconds to self heal, and Self-Care takes 32 seconds.
That's a 16 second difference between them, meaning as long as you're within 16 seconds of travel time from the boon, your entire team is getting a faster version of Self-Care regardless of where they are in the map.
However in 16 seconds you can run 64m (4m/s * 16s). Add on another 24m to account for the effective radius of the totem and that means that using CoH for self-healing instead of Self-Care is more efficient as long as you're, at most, 88m away from it.
Now, for reference, Empathy is a 64m and covers the entire map basically. 88m means that as long as the totem is up, it will almost assuredly ALWAYS be more time efficient to run and use it than Self-Care in whatever spot you're at.
Now imagine being a hit and run killer specifically who has to face everyone with super Self-Cares from a single persons perk.
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In addition to the above, killer time is much more valuable than survivor time. Expecting them to hunt down and break these potentially infinitely respawning totems that grant super versions of Self-Care to literally everyone is unrealistic and arguably impossible.
In that way, I think boons (or CoH in particular) are too oppressive right now.
Reduce the self-heal time so it's not just so blatantly overwhelmingly good to the point it overshadows dedicated self-healing perks by miles and distributes it to everyone for free and I think it'll be in a good spot.
Yes, CoH gives 4 survivors "Self-care" and "We'll make it". A single perk has 8 perks effect.
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/291445/give-the-girls-some-treat
This is too good dude.
: D thanks, there will be more in the future.
@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/291445/give-the-girls-some-treat
This is amazing and yes, I will give them all the treats they desire!
Girls are happy.
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Let me give you a list of reasons why Boon is powerful:
- pinpoint totem location for teammate to cleanse incase of Noed
- a just blessed Boon give teammates info that you just have been there
- a just snuffed Boon give survivors info that Killer just have been there
- manytimes happen that you just sudden lose a chase then they can heal in 8sec with teammate. And this is only 2 Boon perks of 16.
- survivor can recognize which Hex and play around it. Killer cant recognize what are the perks in a Boon totem. Not mention 16 Boons perk possible in the future.
- perk like We will make it active only 60sec for each unhook which is limited that cant heal your self. Or selfcare with its super draw back. Boon Coh does all the job, and given to all teammates.
- Dull can be destroyed to prevent Hex (Noed and Play thing). But killer cant to prevent Boon permanently
- because now Killers have to interact with totem, while they have lager hitbox. Means totems now have to be in more open spot so Killer can fit in and interact. Thats a direct nerf for Hex supposed to hide in small tight space.
Its more than just fast heal and hide scratch mark.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2603870#Comment_2603870
Nuffin wrong with dat,
they're heccin cute.
...Just like you, (Gottem)
@deadbyknightfall said:
https://forum.deadbydaylight.com/en/discussion/291445/give-the-girls-some-treat
omg this is so cute are you gonna fully color it?
I only coloring on my main style. For these I only do sketchy alike, no color. You can visit my profile for more of these : D
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Laugh in Trapper. That map is the strongest map for him.
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I also dont care of kill at all. Just mainly to make survivors struggle with my End game build, thats my fun. But sometimes they just throw salt on me on purpose and ask "why u so salty?"
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2603825#Comment_2603825
If I could draw people well, I would only draw girls too. I get it.
I followed a DBD Japanese artist last year since she used to draw Spirit and other killers. But since this March she only draw Ghostface and trickster. Pretty sad for me. So...
...why wait for materials when I can make my own?
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Don't worry, he can track Yui and Spirit across Mother Dwelling without perk.
@TheMadCat said:
We barely celebrate Halloween where I live. It's a shame, I love it.
As usual, your drawing is amazing! I'll give them my favorite candies, the ones I'm gonna eat tonight.
: D thanks, I always have fun drawing them. ~20 of these already.
I also have some candies for tonight games
@Sweet_Tour said:
Missed opportunity to put Myers in the drawing
I just have more fun drawing the girls : (
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The fact that Ruin is so powerful if their spawn RNG is right, makes me using Small game all the time just to dedicate getting rid of Ruin as soon as possible.
But note that if it takes me a min on Ruin means you already benefit "the 6th Gen"
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But that would hurt her
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@NoelleMina said:
I love how they’re almost trying to solve a mystery and you’re just like- “Killer life”. 😆
Cant take these thing serious is my super power.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2602309#Comment_2602309
you clearly aren't high mmr then no offense but one of these has unlimited heals and the other one has a limit so idk if I would ever say they are the same strength that's ludicrous
Why people like flexing?
Though I agree CoH is powerful, healing should not go over 100% speed (reduced to 8sec max) even if 2 survivors healing on one guy in CoH. With 14sec blessing, a single selfcare of 16sec instead of 32sec, or requires another 16sec of another survivor healing you is already benefit more than you bless a totem.
Had a Coh from a teammate, Killer was trying to get a last hook Feng, I & Clau able to heal each other extremely fast and both go back to body block for Feng, while Kate doing Gen in background. Its pretty much forced Killer to give up chasing on Feng to disable Boon.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2602128#Comment_2602128
"Oh my god I was walking around and suddenly im dying? Clearly hacking!"
They never expect a hatchet across the map from Trapper.
@GannTM said:
Spirit and Yui enthusiasts always get singled out.
Theyre coming for some treat tomorrow.
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@GeneralV said:
Just Survivors being salty, as usual.
I've seen so many complaints about ping over the years, while I sometimes played with over 300ms and never said a word about it in post-game chat.
These people just need to blame something or someone for their defeat, otherwise it is their fault. And they can't stand that.
Yellow survivor downed under 1min into the game. I leave them on the ground and only hook on their next down. I also didnt kill before 5 Gen done, I slug if they already have 2 hooks. For me its fun to face a Killer with full End game build. So thats how I play.
Otherwise, there should be at least 1 death at 2 Gen left.
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@ThanksForDaily said:
We don't know if you're VPN'ing. Multiple survivors said you had bad ping.
You took a screenshot the end game chat and the results. Why not survivors ping?
It's only your word.
Many people here trust me enough so I didnt screenshot it.
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@SleepyWillo said:
Yeah I get this in comments too... Its dedicated servers with server side hit validation... How is this the killers fault if theyre the ones playing on McWifi?
Another match in Coldwind that I M1 a Meg while she Dead hard, she screamed but still up. I was on cool down and it was enough time to pass by me to pallet. I hit her and she screamed again but I stunned and she ran away.
I accept the result of that moment but at least dont let me hear screaming twice and still not a down.
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Especially Exhaustion perks, it could be Ex: Lithe, Ex: Dead hard.
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She's not amused
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But you get 25.000 BP for holding M1 on Gen for 14min in the rift, was it not enough for you? So greedy.
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Current objective:
- 80sec x 5 Gen
- Open Gates
My idea:
- 50sec x 5 Gen
- Collect 25 charges of Gas in 10sec
- Fill 25 charges of Gas into Gen in 5sec
- Each charges of Gas allowed to fix 1sec of Gen
- Gen can hold maximum of 25 charges of Gas
Which mean doing Gen alone requires a trip collecting Gas (10sec), fill in Gen (5sec), repair Gen for 25sec, a trip collecting Gas (10sec), fill in Gen (5sec), repair Gen for 25sec to complete.
- Killer hit a survivor will deplete Gas they're carrying.
- Killer kick a Gen will instantly deplete Gas in Gen.
- Gen progress is no more regressed.
- Open Gates
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Do you have those moments when you forgot to press Find a lobby after finish a match and wait for 30min wondering why you dont have a game?
Image you forgot to press Ready and have 4 other players wait for 3hours.
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@manyhours said:
https://forum.deadbydaylight.com/en/discussion/comment/2598890#Comment_2598890
That's an incentive to play for mmr. Playing vs bad players is boring
Mmr isnt about skill base, its more of tryhard base. I dont use 4 second chances to escape all the time to the point I only face tunnelers and campers. I used 1 second chance knowing I will have fair play Killers and have fun.
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I feel the addon combo goes like this. Someone gives you a bag of Gummy, in exchange you give them back a bag of Popcorn. And someone else gives you a bag of Snicker and you give them a bag of Popcorn. Both exchanges are fair.
But when someone gives you a bag of Gummy & a bag of Snicker for a bag of Popcorn. Its super benefit for you.
Both Cherry & Ring alone is fine. But they're not because both take the same thing (scratch mark), this is the reason why the combo so broken.
Each should take away a different thing. Ring should take away sound, Cherry take away scratch mark. With such strong combo, you still have chance even without Ironwill.
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@thrawn3054 said:
These comments, I swear nobody has a sense of this games history anymore.
@topic since mmr why would killers do otherwise? All the system cares about is kills now. It's practically begging you to tunnel.
What you get with having more kills?
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@ElusivePukka said:
I think the simplest fair change to NOED is to make it basekit for all killers. That way there's no surprise, which is the most frustrating part of the perk - survivors will just know they actually have to do bones.
I think a Corrupt in the middle of the match would be a cool idea for a different perk, though. Immediate pick for my Pig, like Plaything was.
Noed alone is fine.
But if Killers use Noed with 3 slow down & tunnel/camp. Its likely 3-4k everymatch. Having Noed basekit just to remove "surprise", Killer would put 4th slow down.
There is no way to change Noed to prevent tunnel/camp into Noed for 2k. If still keep the perk has Exposed effect. Rancor is also a problem like Noed because of this way of playing.
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He's one of the best design killer for me, only if his passive slow down was stronger and Solo can communicate for coordinate team work.
Im agree his M2 is too weak vs the skill required. Its not that his M2 should be stronger, but should be easier to control.
Not strong in chase, but having strong passive slowdown. This is what all Killers should be designed. There is no fun with a Killer who strong in chase and tunneling one out of the game and other 3 sit on Gen hope the tunneled one runs his best.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2598890#Comment_2598890
Sadly nothing but kills matters so camping someone out of the game is encouraged.
I just had a Bubba camp Yun on first hook, because me and another survivor had Kindred so we finish all 5 Gens by the time Yun died on hook. After that he chased me and got stun on purpose to activate Nemesis & Rancor and Mori me on spot.
He had 2k with 7500 BP, consider having 2k also increase his MMR. For me, this is a win on my book, since his skill isnt on par with the kill he deserved
Now if you say more hook/chase increase MMR, camper like this is more encouraged because 4hook 4k would put their MMR lowest for even easier survivors. After that, why should anyone want 12 hooks vs Zubat/Aayrun when you can 4k every match with potatos?
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The mmr to put you into Zubat level squad.
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Does that mean Dead hard is a 40sec cool down of Mettle of man?
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@GannTM said:
They’re both my babies
Want moar?
@Nathan13 said:
I thought for a second Spirit was crying!
Doesn't she always crying?
@Laluzi said:
Awww. I love them! You have a wonderful art style. Yui looks so determined... determined to mush them adorable cheeksies. (Though no survivor or killer will ever top Feng in squeaky toy status.)
Also, I'm glad I'm not the only one that thinks something's just wrong with Kate's new picture. I don't even know why they had to change it, the old one was beautiful. The new style feels really... sharp? Like pixelly sharp, uncleaned image noise sharp. David doesn't bother me as much, though I do notice it and don't think it was an improvement.
Those are images, I dont know why they feel so rush to change the portraits when theyre not good. We can totally wait for it.
@GoshJosh said:
Their portraits are hideous. The survivors are now more scary than the killers in Dead by Daylight. Here's a bugged Jake face in DbD Mobile:
This is more twin than the Twin
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2596853#Comment_2596853
Well there is an easy way for clickiers
Add charges to flashlights like charges but not like now more like bubba does.Lets say max charges are 7 each click consumes one charge.
Each charge is 5 secs if you keep pressing it.You can hold it to consumes charges but once you stop pressing ur mouse the charge is consumed.
Great idea, but I would say 3sec x 4 charges. So still keep around 4 blinds like a Yellow flashlight does. 5x7 = 35sec is a huge buff.
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Me as Killer dont have problems with Survivors using BT & DS, since I dont tunnel or camp. Though BT body blocking is annoying and Im willing to follow, down them again, willing to eat DS and put them back on hook, since they asked for it.
New Dead Hard makes me feel robbed like the new pallets, hear they scream but nothing happens. Adrenaline isnt that good, its literally reward them for finish Gens.
Im a hardcore Noed user, and feel Noed is completely fine. But its not fine when Killer tunnel/camp, forcing Survivors to rush Gen, and use Noed for easy 2k.
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A simple way to make gate 99 to be risky is having startup animation. Every single thing survivors have 2sec of startup animation, the progress only be made after it.
Want to open a 99 gate? 2sec.
Want to tab Gen? 2sec.
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I want to know if survivors can hear phasing sound when further than 24m. Or they can hear but non-directional.
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Its not the perk is strong, its the items. A brown Toolbox or Medkit arent big deal. A Commodius + double charge addon, A ranger medkit with 16charge addon & speedup. Are
Items should be nerfed.
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@Lenox said:
Twins is one of my mains. I don't use that playstyle. However, the reason I don't like playing them more is because when controlling victor, you don't have access to a lot of perks. That feels boring. Can't see totems, etc.
Nurse & Spirit, Slinger are top tier (in chase) because their powers connect to M1, which can also affected by perks.
- Perks for tracking -> Power -> M1 -> affected by Perks like Sloppy/Noed.
Victor is just Power, nothing else. Gives me no interest in playing them.
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- pinpoint totem location for teammate to cleanse incase of Noed
- manytimes happen that you just sudden lose a chase then they can heal in 8sec with teammate. And this is only 2 Boon perks.
- survivor can recognize which Hex and play around it. Killer cant recognize what are the perks in a Boon totem. Not mention 16 Boons perk possible in the future.
- perk like We will make it active only 60sec for each unhook which is limited that cant heal your self. Or selfcare with its super draw back. Boon Coh does all the job, and given to all teammates.
- Dull can be destroyed to prevent Hex (Noed and Play thing). But cant to prevent Boon
- because now Killers have to interact with totem, while they have lager hitbox. Means totems now have to be in more open spot so Killer can fit in and interact. Thats a direct nerf for Hex supposed to hide in small tight space.
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Most of players who play bothside will not care much about 4k. Its about the fun in game. You know many times a game isnt fun with 4k and receive death threat. Same to killer tunnel your teammate and all you do is sit for 3min on Gen then escape.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2591513#Comment_2591513
Problem is that if you look on top killers, none of them has basic slow-down.
All of them are good in 1v1 and they are fast enough to build pressure around the map.
Pinhead might be good, if they buffed his basic power, but as it is. He is good against soloQ, because you will have often multiple survivors running for the box -> waste of time, but it's not that good against SWF.
Yes, Pinhead passive should be stronger (faster timer & force survivors to constantly go for the box), but weaker the more survivor dies. And have solo able to communicate for team work. Then the game should be extremely fun right there.
Now swf can have 1 guy go for the box while solo usually has a 2nd guy pays 30sec to run there and 30sec to run back to Gen. That's almost 1 Gen time which is huge.
Nemesis also have passive slowdown with zombie, but inconsistence. Though I think they're on the right path with designing killers with passive power like the last 2. Hope they keep it happens in the next killer & future.
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You're right, this is 4v1 game, not 1v1. So Killer design should be similar to Pinhead with passive slow down that requiring team work.
Not something like Nurse that can end chase in 10sec then process to tunnel them off in 2min. That's 1v1 (then v1, then v1, then v1)
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https://www.youtube.com/watch?v=u17BAOBBWMk
Around 0:55, Kate & Bill body block hook for me, so unnecessary, since I was so close to the hook, it was a free pressure for killer.
A single fail decision cost the game. Not talking about skill.
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I was a survivor main when I was new (early 2019). I was doing Wraith daily.
And I faced a squad with old OoO, which killer didnt have Undetectable, they could can see me all the time even when in cloak.
I quitted playing for a week, then become killer main and used every dirt cheap things to revenge.
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4 brown medkits arent a big problem, but when you have 4 Ranger with 16charge addon and +healing speed...
I have an idea that items should be free like Killers' powers, but weaken them by half. Requires an addon to make it work. Then you only have an extra addon for more charge or speed ect
Example with medkit: 16 charge. 24 sec to heal.
From that, you either have +speed & +charge addon, or +charge +syptic addon and sacrifice speed, or +speed +syptic and has a single use
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2589845#Comment_2589845
Someone must make cake
I brought cake
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Meanwhile if they lose, I told them what were their crucial mistakes, without it they could win.
Manytimes one side lose because of a single fail decision, not even skill involved.
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@GannTM said:
Well VHS might be popping off soon so maybe they can compete.
They cant compete, because there are no Yui & Spirit.
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Fair is when everyone has equal chance to play and engage a trial. Though the difference between first down in 30sec or 3 Gen makes both sides sweat alot.
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1 thing I noticed that she has acceleration when starting to phase. Which make controling her a bit hard in the beginning. Beside that, I dont have a head phone so cant really play well with her.
Another thing is with ShadowStep & Vigil buff. Unable to see scratch mark & decrease Haunted ground timer. Its can be really hard if anyone wants to adept her.
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@DieGräfin said:
Many killers are start to tunnel since the mmr is out. Don't matter what for a character do you play. Annoying but that's the game 🙆♀️
Mmr is off too? No wonder killers go tunneling alot. Suddenly survivor game become hard, since i mostly use meme build
To my pov, i also saw alot of killer tunnel Mika. Either because of her perk or because she has no second chances, or both




