C3Tooth
C3Tooth
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- C3Tooth
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Comments
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@GoodBoyKaru said:
I see no Play With Your Food stacks and therefore they can always be faster
I play with my sleep
@Mandy said:
You really did get that done fast, and it's so good!
I already make a pose sketch and simple lineart before the announcement. Once it released, I started the painting, instantly.
: D thanks people.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2623700#Comment_2623700
What happens if a tie?
I will roll a die for each of them and then the result decided. Only 1 gift can be open.
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@GoodBoyKaru said:
Where in Arizona there's multiple time zones?
https://us.v-cdn.net/6030815/uploads/196YHX3MG4DX/screenshot-20211109-145040.jpg
If you live in or near Phoenix, 9am.
GOOD BOI
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Plag has many fountains. Disable one, she can still get another. Beside, she can still plag survivors for passive injures.
If Oni gets disable his Demon on a single stun. You know what he becomes, M1 killer
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I make a few chase, drop pallets (1000), stun killer a few time (3000). I make 2 safe unhook (3000), heal a few time (2000). I do alone Gen (1250) and a Coop Gen (2500). Do double Hex (3000). Success some skill check (3000).
And I get only 20.000 BP for the most perfect play, if I dont escape. Survivors have to escape for that rich BP earn (5000).
If I can earn much more BP without have to escape...
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When you're a bad looper, Killer tunnel because you're an easy target. Which choice do survivors have?
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I like how you guys take it so serious.
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@Laluzi said:
They look so incredibly out of place. A row of knives is fine, but bright cyan and purple knives? Give me back my rusty, bloody hatchets.
Exactly
@Beaburd said:
Come to think of it, there really are hundreds of weapons laying around in every map inside of the lockers.
Why the heck isn't my Dwight arming himself!?
Imaging there is a perk that give you a DS when you stay in locker for 15sec on dead hook.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2621812#Comment_2621812
Yeah, that's the truth. It's all "don't blame me for tunneling if you use this" but really it's "if you don't use this I'll tunnel you because it's easier." The killer wants to eat the DS and get it out of the way early. Oh, the survivor isn't running DS? Great! Back on the hook you go. 😒 ... Dude. C'mon. Killers complain about the meta but meme builds are a death sentence.
I'm still gonna meme though, because playing for real in this game is the least fun thing a person can do. I am so confused by players who take this game seriously. You haven't lived until your friend has gotten you off the hook and then the two of you keep trying to push in front of the other to get a protection hit while the killer stands there just looking at the both of you. (I wasn't even running WGLF; I just thought it was funny.)
Anyway, for now, I'd rather die than run Dead Hard. And I do die. A lot. ❤️💀
https://forum.deadbydaylight.com/en/discussion/comment/2621819#Comment_2621819
I agree with this 99.9%... except for the previous version of DS when a survivor would do something like hop on a gen in the killer's face, get pulled off, DS the killer, and then pop the gen. I saw that happen too often when I played survivor. Maybe it wasn't abusing the perk, but I'd feel bad for the killer. I always quietly hoped for the survivor to get tunneled out after.
Reality check
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@SonicOffline said:
What's impossible about them? I don't have all that much issue.
Original realms arent issue. Map with double floors like Game,Midwich and especially Racoon though, the zone it gives is double.
Map like Swamp is also a big problem. There is always at least 1 Dull spawn at a corner, you can not make a full laps around the map to find Boon.
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@TragicSolitude said:
I don't equip Dead Hard, I like to screw around and kick pumpkins and look for bones and do anything else that's not useful to the team, so can killers please stop tunneling me out, now?
I will tunnel you because other 3 guys have Dead hard which make its so hard for me to tunnel them.
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@Elena said:
Waiting for the victim blaming comments
Its just pixel, just grow thicker skin and move on
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I've been playing decent and some rare time a few SWFs invited me to join their games (like twice only). They were being nice in general, but I felt like we were bullying Killers. Still had 1-2 death. But its more to being too Altruism, Killers had a little control over us.
Solo is still more fun for me to play as. Or at least, if I ever have playing SWF but no communication.
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Im all time Noed user but I dont tunnel or camp. I also dont have any problems vs a fair play Killer who uses Noed.
Tunnel/camp into Noed, however...
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2619559#Comment_2619559
Realm Beyond is not only map reworks though. Survivor and Killer model and animation updates are part of it too as well as other assets like gens, chests, pallets etc.
I know, but with 5 map Realm beyond update in 9 months. With 8 Realms: Badham, Yamaoka / MacMillan / Ormond , AutoHeaven / Crotus, Game / Coldwind. Honestly I expect at least 1 map update from now to the end of this year.
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Realm beyond 1 was Sep 2020, last Realm beyond was Coldwind in May 2021. Its been half a year and no more Realm beyond.
Whats happening to the Realm beyond team?
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Honestly just using the old realms with new building as a new map, I would be still happy.
If you compare between Cursed Legacy & Chain of hate. Both came with 1 Killer, 1 Survivor and a new map. But CL had much less work since they reuse Yamaoka realm, the only new thing was the main building. CoH map was a completely new realm with far complicating layout.
Blight with new Red forest map, Twin with new Crotus map...thats my simple wish.
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Spirit brings love.
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I believe the crease areas are lesser because of less polygon makes the model more smooth on that part, especially nasolabial fold area (sorry had to google translate). Also with the less tense of contrast between light/dark. Makes her look far better than Steam version.
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Im okay with its current state.
But I miss the feeling of me and a random teammate searching for Hatch in dark corridors Lery, then hold my breath hiding is small corner when TR coming. I just really like immersive gameplay.
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@Midori_21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2617496#Comment_2617496
The lore the devs gave us on that teaser page talked about a Chilean artist named C. Mora.
@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2617496#Comment_2617496
Killer is artist.
Chapter is called portait of murder and killer's work was in twitter teasers.
Also "ink dries faster than blood"
: D Im just joking.
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@landromat said:
The Artist
? ? ?
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I just sneaky putting a drawing here
@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2617098#Comment_2617098
It is a big deal but it has a major drawback: no scratch marks. And with IW having no counters at all it's easy to make the m/d ring mostly useless during a chase.
Either Ring or Cherry should get "no hearing" draw back. Both sharing the same draw back is why the combo so broken.
Though the ring gives her 216 speed is still insane.
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How do these code work?
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Unbreakable spawn a skill check when you 99 recovery, success to get up.
Borrow time spawn a skill check you unhooking teammate, success so your teammate has endurance.
Diversion spawn a skill check when throw, success to make noise from 20m away, fail will make noise on your own location.
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Should just ask for Survivor daily easier, not complain about why the other side has it easier.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2615194#Comment_2615194
You can customize 100% of the matches basically in the other games which gives even more variety for streamers. Also just because Myers and stuff is in the game, they don't count as more killers than the originals. Sure they are very cool to have but they aren't the equivalent of 2 killers worth of content or something. Still just 1 killer. Like EVERY killer.
Customize, I mean in a match, the only core mechanic are Gen-Gate, Obsession,Totem,Hook.
As 1 of 5 players, you can bring a character from a DLC (applied to Killer), 4 perks from 4 difference DLC. And you dont know what other 4 players will bring. The possible mix of 20 perks in ~200 perks in total , which make the game has endless surprise moments.
Imaging the game that Survivors have BT and DS that activated on both hook, and Killers have Corrupt, Deadlock, Ruin. While giving them only single customized perk. The game would be more fair yes, but in long term the game will be extremely repetitive. This happens with HSH.
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X2 Blood point the first month
Start with 1mil BP
Remove Wraith, Billy,Nurse,Huntress. Remove Meg, Clau, Jake, Nea, David, Bill. Newbies have only Trapper and Dwight. Then give them 80.000 shards and let them free to pick any non licensed characters
Allow 1 players custom match with bot and able to freely use any character with their default perks. So they can pick which characters they want to get for mmr play. This is also QoL for console players who wants to try new killers
Remove perk tier
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More content than DBD? Which game has more than Bubba, Myer, Freddy Silent hill, Resident evil, Saw, ghost face, stranger things...
No game will ever beat DBD in content. Theyre 5 years ahead.
Gameplay however. Really shallow. Gen to gate, obsession to totems.
But because a player can "customize 20% of a match" with their own choice of character, perk, addon, offering... Makes 2 matches never be the same. Is why watching DBD gameplay from streamers is so fun, its always full of surprise.
You got hit and down while vaulting, then Adrenaline kick in and disappear when killer on cool down. You wil never see that kind of moment in other game.
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I dont like the mmr called Skill base since its not determine your skill, but the mindset you have when playing.
As other said, instant down Killers gained alot of benefit due to the chase emble. That theyre so good and the chase is so short that keep them at lower rank.
As for me who play survivors more. I prefer mmr far alot since its guarantee me to have easier or more fair play killer despite I use non meta perk. With emble system I had to use full meta because there is no difference between low and high rank killer, both have good skill and/or try hard.
I got told learn to play from a teammate before mmr. While I was using Leader, street wise, vigil, prove thyself and they had full meta. Which they had to carry me because I meme.
I understand killers struggle with mmr because at higher mmr, all survivors are try hard and you cant find any weak link.
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@GannTM said:
Uhhhhhhhhhhhhh wait what’s the question? I’m too caught up looking at my babies.
The most broken thing will be your wallet for hangout with 2 girls at the same time.
True broken killer build.
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@Deferlo said:
Just like some youtuber said (maybe Scott?), the problem of CoH isn't the perk itself, it's the uncapped healing speed that allow those 4 sec heal. If you cap the speed at 100% or don't bring anything with it, it is a 16 sec infinite selfheal, which would still be strong but not that op i think.
There are many perks allow you to heal with over 100% speed. Botany for +33, Desperate measures 56% ect... So of course there is no cap. But I believe the speed cap of everything should be limited to 200% (as no matter 1 or 2 survivors healing another in Coh will be 200%).
Though Coh should be nerfed down to allowing Self healing at 100% speed. Not requiring a teammate to heal you already giving massive advantage, this is why Self-care still considered a good perk in some cases.
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Based on Kate's screaming. I believe she isnt a good singer...
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For me the Exhaustion addon should go and replace with something like do Gen slower.
But honestly Pig tunneling isnt as effective as other Killer. Her kit is abit of manythings, no matter how you focus build on an aspect, its will not as shine as other Killers.
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I notice recently that hooks spawn is really bad. So at least Mori will save you a hook.
I had entire School area in Badham with basement hooks and a single hoo outside
Or an entire wing area in Storehouse map with 1 hook.
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I do hope they will make DS, BT, Corrupt, Ruin basekit as options is setting too.
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@R2k said:
Reshading beats it's up. People without brightness adjustment barely see anything on dark maps while others see whole map as if it's sunny day.
There's no point in fog now.
The most effective way to counter Trapper is increase brightness & Low graphic.
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I wish Devs could cut down half of tunnel/camp/gen rush by having 2nd objectives for survivors with DS activated after both hooks.
Survivors side cant tell if Killers will camp on the first down, or hard tunneling off hook, they will always have to gen rush to ensure gates open. On the other side with the gen rush, Killers usually have to reduce from 12 hooks to like 6-8 hooks play since they cant afford. Its a 2 ways mindset.
So often Killers likely to go 12 hooks if Survivors being potatos, or Survivors start to take it easy, go around do totem,chest, sabo hook when Killers have 1 hook at 4 Gen done. The game design forces players to rush everything.
This is why I use Noed, as a punishment if they rush Gen despite I play fair as low tier Killer. Not about getting kill.
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@Impose said:
Then you aren't at high mmr. Not controversial at all. No one is saying low mmr survivors are the next chuck norris.
Flexing
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This forum is a small portion, you cant assume.
I've seen teen in my country willing to commit sui- when their parents not giving them money to attend a Kpop concert, that cost as much as half a month salary at that time.
Kpop is a real big deal in Eastern Asia.
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Well this is why Survivors use 16 second chance perks.
Remember that Survivors will always have to finish 5 Gens and a Gate to escape. Killer can go around 4 to 12 hooks for 4K.
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@Pulsar said:
I'd need Trapper's traps to have a big glowing arrow pointing wherever they are.
Maybe then my anxiety with Trapper can receed.
My traps got constantly disarmed even at unbelievable places.
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All Hex protecter perks are also Hex. Even as useless as Thrill. So your idea will be also a Hex.
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She always wanted the buff
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Hey Im 13.
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@humanbeing1704 said:
Batteries dying mid chase
Console exclusive problems unless there's battery keyboards
This is why I never use battery mouse & keyboard.
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Yes
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2606959#Comment_2606959
What?
-MacMillan lost its classic blue tint that almost everyone misses, not to mention its structures and grass look atrociously bad.
-Autohaven became a poor excuse of map where you can't see #########.
-Coldwind...a daylight map in a horror game was such a stupid and dumb idea that I don't even have words to describe it.
-Crotus Prenn was a map that had a top-tier ambience, and became an ugly and empty wasteland.
-Léry's ambience was destroyed. It doesn't even looks like a hospital anymore...
-Badham was also made much less visually appealing. So much so that it is actually unfair to compare it to the old version.
-The Game became Pallet Town v.2
-Yamaoka looks extremely ugly now.
-Ormond also became less visually appealing, though in a smaller scale.
I refuse to believe that anyone, in their right minds, prefer the reworked maps in general.
They are all extremely bad.
Original 3 still have their tint. But light contrast on Autoheaven is really bad. Beside it doesnt have grass, as Trapper main I hate it.
Crotus prenn is great for me.
Lery suddenly get brighten, traps have no place.
Badham is great
Game also get brighten, traps have no place
Yamaoka is great
Ormond is great
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ShadowStep is ok, it can be annoying in indoor maps, especially tight & many corner path like Lery. Other indoor map not really a big deal but still annoying.
CoH is really need a nerfed. Either Selfcare at 100% speed, or We will make it that unable to heal your self. Honestly I would pick Selfcare at 100% speed. Thats already powerful, as you dont need a Medkit, double Selfcare speed, and not require a teammate to heal you.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2606502#Comment_2606502
Who pissed in your cereal
I agree that we should say something worthy to new members. Though I notice him quite hostile to old-timer members, especially to killers, or perhaps because the new member is also a survivor main.






