BunnyTheHutt
BunnyTheHutt
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- BunnyTheHutt
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Comments
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I disagree. It's pretty pointless against killers like Wraith and Hag, who don't need too hear you too find you. Plus the killer can just use their eyes or bring perks like Whispers too find you anyways.
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@THEghostface said:
If the three killers that are considered the highest tier, being Spirit, Billy, and Nurse were removed from the game, who would you actually play as instead?
I would still play Freddy tbh. He is, IMO, another top tier killer, just under Billy. Going full slow gens build is just nasty, and the game comes too a crawl. Otherwise I would play Hag, Huntress, or Myers.
The game would probably die though because the game is balanced towards yellow and green ranks (for some reason) so red ranks would just be a painful experience. Nurse and Spirit are needed because they ignore core mechanics of the game for survivors, which are pallets, and so without them the game would loose all form of competition.
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dodge the lobbies. SWF is just unfair with how cordinated they are, so I just don't bother usually.
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@AkiTheKitten said:
The Spirit is fine, seriously guys. Many things counter her. PB needs to be ultra rare but other than that it's all fine
Spine Chill can cripple a Spirit and other stealth killers, I highly suggest trying it out!
If a perk is needed too counter a killer, who you have a roughly 1/17 chance of fighting, there is a problem. She has no practical counterplay, and the ones that exist are Iron Will and Spine Chill, but no one should be forced too use a perk on the off chance they get that killer. Bringing Iron Will against someone like Trapper is pretty much useless.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/730347#Comment_730347
There will be some cases where it isn't working and that may be what you are seeing. They are still working on it and asking for feedback so they can pinpoint anything which may be wrong.
The ranking does have to have some room for expanding though as if not you could be stuck in a queue for way too long hence it will widen as the time goes on incase there is no one around tour rank or if your region has a low population of players. You will also see others joining who may have waited a while a few ranks away from yours.
What Peanits said was that it should expand to a max of 6 ranks either way if the above is the case.
I understand having some room for growth, but a green rank should never be in a game with a red rank unless they are SWF together. There should be no reason I should have too fight a red rank killer in green ranks, that's just unfair for everyone in the game.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/730347#Comment_730347
Okay so when a SWF with a rank 1, 2, 5 and 13 play what should the killer be?
or when someone who is 1 plays with their rank 15 friend and they get paired with two random rank 2 what should the killer be?
you're literally ignoring all the points im making too push an argument that isn't even an argument. SWF system IS FINE with the change, but whats not fine is when I solo que into people who are in red ranks when I'm still in green ranks.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/730071#Comment_730071
A rank 15 will be fighting at worst a rank 9.
I'm rank 12 survivor right now and I got paired with a rank 5, who pipped into rank 4 after the game. The ranking system still is unfair for all.
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/730071#Comment_730071
Why should a rank 15 killer get paired against a rank 15 survivor and his three rank 2 friends? Because that’s what used to happen quite often. Streamers would use subs that were low rank, or start a new account so they could look good to viewers.
Neither one should happen, it's why the ranking system needs a complete overhaul, not some minor tweaks too try and fix it.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/730071#Comment_730071
They are in a SWF, so the highest rank will be used to prevent bullying. I rather have this than SWF squads using their low ranked buddies to bully low ranked killers in my opinion. :)
but it isn't though, I have solo qued into lobbies with 1 other survivor and they are purple ranked. I agree that the new SWF system is great, but it doesn't change how solo que is still busted.
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Too be fair, has BHVR EVER released something that went right?
I honest too god feel they don't test anything and just rush it out for people too try and they'll just fix it later.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/92417/lol-ranking-in-matches-sure-is-fixed
That's probably because they have been sitting in a lobby for a while. The natchmaking system will slowly open its standards up to a maximum range of 6 ranks. :)
That doesn't make it any less stupid though. Why should a rank 15 survivor fight a purple ranked killer? They are clearly going too get destroyed.
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@xChrisx said:
Really? I was waiting for a nerf at her basekit, and you just changed useless addons, shes op even without perk/addons. Such a great change.
Nurse base is actually a very balanced Killer, her addons is where she gets way too OP. If you can't beat a no addon Nurse, then you need too learn how too counter her. It's pretty easy too with no addons, tbh.
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This year works like how most events work, Killers have special hooks, survivors have special gens, if you hook/do a gen you get tons of BP and tokens which you can use too buy the cosmetics for free.
I wish it was last year's event with the cankers because it made a second objective that wasn't just doing gens, and games took long and were fun. I fear this year will be just another "rush gens as fast as possible" like old events were.
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@altruistic said:
You could accept some people are just better at the game than you are.
how insightful, clearly it says a solution. If you're not gonna help, go away.
As for the main problem, just dodge those lobbies, I hate going against 4 man SWF lobbies because they always get a gen done no matter how short a chase is, they always have insta heals and flashlights too save teammates, they always body block no matter what. It's just a hassle I don't want too deal with.
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yea no bud, you just don't know the counterplay. Freddy is really good tbh, I would argue he is one of the top killers in the game, his traps just require you too drop pallets early, the fake pallets are easy too memorize, and his teleport takes a few seconds, so you have a head start.
Honestly, the only change I would do is make his Z block worth 6k bloodpoints, it's honestly a useless addon that I've never seen people use, nor have I ever used it. 6k bloodpoints for bleeding, not even mangeld status, is just bad.
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@MrPeterPFL said:
This is not bannable, it's not even the killers fault, all he/she can do is protect gens, it's the survivors mistake. Take it as a learning curb.
Fact. The surviving team should of done one of those gens instead of gen rushing, you really had only yourself too blame. Next time make sure you look at gen spawns and if you see a 3 gen, just do 2, then do the others away from it, so that way one is far away but 2 are close, so the Killer has too leave too protect gens.
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Spirit really isn't bad too play as, but she is just so damn unfun too play against. Every time I fight Spirit it just feels like a chore and a half just too avoid my first hit. She needs some QoL changes IMO, like making it harder too hear injured survivors, or making her phasing sound directional.
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@JawsIsTheNextKiller said:
What's this part about "at the Entity's disccression I agree at any time to be taken to the Entity's realm and partake as a survivor, to cleanse totems and repair generators". Did none of you guys read it all the way through?
LOL i missed this part, that's amazing.
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@VincentRedfield said:
Facecamping is as legitimate a strategy as teabagging. It should not be defended at all.
Teabagging has literally 0 use in game, camping is a strat, it's just a really scummy strat most of the time. it sucks, but you can't say it doesn't have use in game.
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I hope DBD doesn't do this tbh. How console plays and how PC plays are very very different, and it would prob hurt more then help tbh.
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@Groxiverde said:
BBQ, ruin, PGTW and Stridor to be able to destroy even the most tryhard swf.
Nurses, sloppy, thanato and dying light for fun.
Enduring, spirit fury, stbfl and ruin for the memes (don't forget the addons that buff your passive phasing) xD
Stridor is pretty un-needed on Spirit tbh, the injured noises are loud enough, a better perk would be Dying Light or STBFL, both help her much more then Stridor does.
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Hex totems in general need too be fixed. Really hate the fact they can spawn in front of gens, or survivors can spawn on top of it. Even new maps like Badham has a totem spot not even 3 feet from a gen, plain as day. If they were hidden, or could be reactivated once it's broken, it would be great, but right now totems almost feel like handicaps most of the time.
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Haddonfield is the worst map for killers. Every pallet is safe, infinites are everywhere, Balanced Landing becomes unbalanced, Hooks are very spread out, it's just horrible for all killers. Really hope this is the map that gets reworked next because it is just horrible in it's current form.
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@JustAFeeling said:
https://forum.deadbydaylight.com/en/discussion/comment/728046#Comment_728046
Why do you say the Xenomorph will never be in the game
It doesn't have any individuality, it works in a hivemind like ants. Without a Queen they shutdown and the nest crumbles. I guess they could say the Entity could make it smarter, but unless it's a queen It wouldn't make sense.
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This is in the wrong catagory my dude, this should be in general discussions, not polls xD.
And as for the idea, it could work, but it would need a lot of ironing out.
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For the most part they do great, but I personally feel there is a clear deafness when it comes too balance in this game. I mean, look at Demogorgon and GF, the community cried for them too not be nerfed, but launch comes and boom, nerfed for no reason.
They also seem too never want too change the base game. If there is a problem, like gen speeds, Infinites, immersed survivors, etc, they just add a perk or a killer too fix this instead of actually fixing the problem in base, but they only let you have 4 perks, so you can't possibly fix all the problems on most killers.
Another problem is that the PTB seems like such an after thought. The PTB should be the bread and butter for testing, but nothing is ever added unless it's a new killer/killer rework, I would love if they would add the next Patch IN the PTB so people can test it, find bugs, and help squash them so launch can run much smoother.
I feel there needs too be A: Balance for high rank players, B: Them actually considering the community when it comes too big changes, C: use the PTB more for actually testing things, and D: a Quick Match mode where you can goof off and have fun and try different builds, but not be punished so heavily for it like in Ranked.
Ranted a little more then usual, but I'm gonna voice my opinion on the things they doing wrong, since the problems are usually easy too fix (except balancing).
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Honestly nothing scarier then a GF getting that expose off, but a Myers in tier 3 with an open hand, that gives nightmares.
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Fix the Lighting. The game is suppose too be a horror game, but if everything is lit up like a christmas tree there's hardly room for spooks.
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Devour, it only works about 50% of the time, but when it works it cleans house like a Dyson.
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Honestly the Demogorgon seems pretty similar too a Xenomorph in the Hivemind aspect, so at this point I say bring it in! I WANT TOO EAT FACES WITH MY SMALL FACE DANGIT!!
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Winter because there's no bugs and I like the cold.
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I main Freddy, and now that A Nightmare on Elmstreet is back too the original owners, I can see some outfits being made. This is on my wishlist for BHVR too do.
I want Movie 1 Freddy and New Nightmare freddy tbh, and I never want Super Freddy or the Power Glove xD.
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@Tensor said:
PS4, Lagging, frame drops, a match ends if playing survivor and the killer is immediately removed and shows as zero bloodpoints.
Bald heads
Kicks you out of lobbies
Stops searching for lobbies be itself
How much $$$ are the dev's getting from console players? I'd like to know. Are we just a cash cow while you only care about PC players?
It could also be PS4's fault instead of BHVR, since I've heard it's horrible trying to do anything with Sony, but I see what you're saying. Xbox was pretty bad for a while as well. I got it since I didn't have a computer for a month or so, so I got it on xbox and the frames were horrible.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/720743#Comment_720743
I would love just a killer. We have more survivors then killers so it would be close to being more even.
I really hope they never make a single killer/survivor again. The que times were so horrible as killer when Ghostface came out that I just stopped playing for 2-3 weeks till the hype died down.
The survivor for me would be Bill from the Loosers club, It just makes the most sense since he was the one that lost family too Pennywise, so the two of them would make sense.
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@JustAFeeling said:
https://forum.deadbydaylight.com/en/discussion/comment/728025#Comment_728025
I mean that is true,but it would be weird with all that behind it, you might have to pick a new monster to like. It sucks but I know your pain I had to let go of certain things
Jeepers Creepers isn't my fav monster, mine are the Xenomorphs, a dream monster who'll never be in DBD. I just think Jeepers fits a killer perfectly. He has a very distinctive outfit, he has a clear weapon, and he has traps that work for a great ability.
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It senses your Spirit avatar and punishes you for your transgressions.
In honesty it's just bad luck. This morning was horrible too play killer at red ranks, everyone had 2-3 toolboxes, always spawned on my totem, and gen rushed and ended games in 5 mins.
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This game is not new comer friendly unfortunately, Your friends should of done a Kill Your Friends match too help you understand the ropes. My suggestion is watch people like Tru3 or Otzdarva for good advice on playing survivor and killer, they both really good players who love helping new people.
Also, the reason killers seem strong at low ranks is because most new people don't know how too counter them, once you know the counterplay it gets a lot easier with practice.
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@JustAFeeling said:
https://forum.deadbydaylight.com/en/discussion/comment/728015#Comment_728015
😮 he's the guy who made The Creeper but he's a total sleaze bag and was convicted for sexual abuse against children so I want nothing to do with that IP one chapter I won't buy
Just cuz the dude who made the series is a horrible person doesn't mean everyone else who worked on the movie is bad as well. There was a lot of time and talent put into that movie, and I don't find it fair for everyone else too suffer cuz of one monster.
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@kate_best_girl said:
Having a killer like ghost face would fine if you could actually break him out of stalk. But no you literally cant, every single ghost face I've been up against ive stared directly at MID CHASE and no matter what he wont break out of stalk and it wont detect that hes even being looked at. Hes easily one of the most annoying killers ever made so PLEASE fix him or delete him.
No, he's incredibly easy too break out of stalk. The window too break him out of stalk is small, and with addons it gets smaller. Plus theres a buffer where you can still pull him out of stalk even if he's out of sight. And if you can't break him out of stalk you could try and make him miss an attack or stun him, which both pull him out of Night Shroud.
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Get some blue and you'll have a bag of skittles.
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@MeatBycicle said:
They must have been in a SWF, the only reason why you should get that big of a gap in ranks.
Not really, the change helped a lot but as a survivor I've solo qued into rank 7's before as rank 12. Killers it's hard too say because you can't see their ranks in lobby, but it def still isn't fixed.
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@JustAFeeling said:
https://forum.deadbydaylight.com/en/discussion/comment/728005#Comment_728005
You do know who Victor Salva is right?
no idea.
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The only killer who I would classify as "OP" are Spirit and Nurse, but only with addons, base they are pretty balance and fair. My first question is what rank are you at? Because that could explain a lot on how killers can feel OP, another thing could be you may not be looping optimally as well, so you maybe you dropped a pallet too soon, or got greedy and dropped it too late. There's many things that can happen too make you loose a lot, but Killers def aren't OP. Play Wraith at rank 1 and you'll struggle too get a 4k.
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None here IMO, my choice would be Jeepers Creepers. he could easily have traps as a power and have it rig things like gens, doorways, pallets, and vaults that gives status effects or negative gen progression.
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@VESSEL said:
If so, what are the main differences between games with and without?
Only Killer who I have not needed ruin with was Freddy, but I still needed his chains and rope addons with Dying Light, Thrilling Tremors, Pop Goes, and Surge. Pretty much need Ruin at high ranks still for characters like Trapper, Wraith, and Pig.
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This is just a really bad idea. Like peantis said, a full squad of survivors running around with Alex's and sabo speed would easily sabo all hooks, and completely destroy the game.
On the upside, Leatherface would become the best killer in the game because he is the best for basement camping, so there is that at least.
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@Mc_Harty said:
Haddonfield 100%. The map is garbage balance wise and I'm surprised it wasn't reworked first.
Agreed, it was prob great when the game first came out, but it is hell now for both sides tbh.
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@Carpemortum said:
Yep. Now that theyve overwritten their own rules for monst-- err, killers, they have ZERO excuse for no xenomorph.
Xenomorph or riot.
Isnt that how we get things done now?
Xenomorph really doesn't make sense though, It's essentially an ant, so without a queen it dies. It would be amazing if they did it, but I really don't see them making it a killer.
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You could just, you know, type out the perks you are using. They already have this ingame.
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Honestly, it's too early too say if he is even viable. He has potential, sure, but until it hits live there is no way too tell for sure.
I love him TBH, his kit is fun and the sounds and animations he has is top notch, gonna be my next p3 killer for sure.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/660098#Comment_660098
Since when did awake survivors remove your teleport?
They don't, but once you teleport you still have too chase survivors down with no abilities, so you can only M1 them until you hit them, then you have strong abilities too work with. Until they are asleep you have no powers.