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BunnyTheHutt

BunnyTheHutt

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BunnyTheHutt
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  • Disagree. All time wasting killers like Legion and Freddy are annoying because it usually boils down too "Hold M1" and wait. New Freddy is incredibly exciting IMO because of his variety in kit and builds. There's a lot more too do with him now then before.


    And I agree that the Springwood map rework is the best thing. Can't wait for all maps too be like it someday.

  • @hahugow said:

    is there any possible fix? I am so very discouraged to play killer!

    There is nothing too fix. The que times are because everyone wants too try the new Freddy, so everyone is playing killer which makes lone que's. If you don't want too wait in a que for a game, play survivor or play another game for a few weeks. But there is nothing the devs can do too change/fix it.

  • @Shaped said:

    I did read it but your agenda can be seen miles away. Stop pretending you aren't surv biased.

    mate you are dense. The post is from new survivors who won't play the game again, it's not an agenda, it's feedback. Re-read the post because you missed the point.

  • @[Deleted User] said:

    I got called a hacker once because I managed to find the last guy with BBQ (he was downed). He wanted to crawl away to deny the kill and told me I was walling because apparently he was inside the BBQ range lol.

    Those are the best tbh.

  • @Warlock_2020 said:

    One of the most popular and useful perks for survivors will not warrant a ban. Survivors will skip till it's fixed if they do that. Que times will be pure hell.

    If they wanted too tell people "don't exploit in our game" they absolutly would. But they set the standard at "meh, we'll fix it in a week, enjoy hell killers!" and let everyone get away with the exploits. Same thing happened with Wake Up, one of the reasons I'm taking a break from this game till Freddy rework comes out, devs don't care too fix/disable broken content and just let it run rampant.

  • Just had a killer game where I noticed an Ash kept getting bursts of speed during chase. At first I knocked it as lag, so in post game I asked him about it.

    It's not bannable. Devs willingly let people exploit their game. Same thing happened with Wake Up in 3.0.0, even though they should of banned everyone who abused it. It's disgusting but what can you do when they don't have a backbone too punish the majority of the playerbase. This will just be swept under the rug like all the other exploits/bugs that ruin the game. I also had a SWF group who all had toolboxes and Sprint Burst. I just left that match because no.

  • @My_Farewell said:

    Survivor's objective are easy, it's killers' job to make the match more difficult.

    How is it possible for any M1 killer too make a match difficult when they have a diet of pallets? This advice only works on Billy, Nurse, and Spirit, and everyone is tired of playing/fighting them.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/582116#Comment_582116

    You shouldn’t chase longer than 30 seconds anyway.

    This completely voids killers who aren't Nurse, Billy, or Spirit. The game really should have second objectives or longer gen times. Hate having too run ruin or PGTW on any non viable killer because otherwise you get gen rushed. Even with the devs trying too fix it by giving totems emblem progression, it doesn't affect the emblem, so no one does it.

  • I have not had 1 game recently where the survivors all start somewhat apart from each other. They always spawn next too each other. Makes it really hard too find someone at the start of games too make pressure.

  • @JawsIsTheNextKiller said:

    @rha - You never had to get a merciless victory in the past. You only needed to get the "no one escaped" scoring event. I got Adept Freddy with 3 DCs and a suicide on hook before they changed the requirements. I also got adept Legion by using tactics I am not proud of. I probably depipped for both those games but still qualified for the trophy.

    Preach. It's so unfair how survivors just have too hide in lockers and still get the adepts, but killers have too sweat out their rear and hope it's bad survivors in order too have a chance of getting it. I got Adept Freddy on console but didn't get attempt it in time before they changed it. I would be fine if survivors also had too double pip too get it, but right now it's incredibly unfair.

  • People will cheat, but EAC has been good about stopping it. If you have footage of the match it would be easier too tell, but there are many factors that could of told Billy where you were, such as Crows or simply seeing a survivor ducking behind a tree since Shelter is such an open map. Without evidence it's hard too say but my guess is that it was prob just luck/skill.

  • Hello everyone. I wanted to ask about your opinions on flashlight saves. Back in the day when killer pick up was 4.3 sec.

    A buff would be nice, but flashlights are a very, very thin line. Too fast a stun makes them OP, but not enough makes the buff pointless. I honestly think they just need more purpose, because the only other thing a flashlight can do is destroy hags.

  • 1: Flashlights are pretty under powered tbh. They only do one function, and if you are injured they are pointless to do at pallets. Saving survivors is the only thing they have, so taking it away would make them useless.

    2: The pallet change would be OP, why would you punish the killer so heavily because survivor's can't time the stun right?

    3: If you are having troubles with flashlights, you can look at a wall, bait out the survivor and smack them, or run Franklin's or Lightborn and make them null. This isn't on the flashlights, this is on the killer not knowing how too counter.

  • @theArashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/578950#Comment_578950

    Maybe it would be good idea to implement some automatic service that "times you out" or blocks you from talking if you use certains words in chat which would then be revised by a team if reported.

    Just an idea. Good work.

    I like the concept, but it wouldn't work as intended. If someone says "#########, that game was challenging" it could pick the word up and punish someone unfairly, kinda like how Youtube's algorithm works the same way. My idea would be too tell people "A person who you have reported has been punished" or something along those lines. I love when games do this as it feels as though the report system works. It won't stop toxicity, but it should help lower the number of people who do it.

  • No one has. Devs said they are ok with it, and EAC has said too ask the devs. In theory, yes, because it is file tampering, but they don't care since it has no gameplay advantage/disadvantage.

  • @My_Farewell said:

    Some people just can't handle losing, keep reporting and ignoring those kids.

    Pretty much, if it gets bad just record it and send it too BHVR support, which quickens up the punishment system.

  • @Peanits said:

    There's a few reasons.

    1: How do you prove it?

    Example: A streamer playing survivor accuses the killer of streamsniping because they keep getting spotted.

    How do we prove that the killer is streamsniping? Unless the killer popped into their chat and literally told them that they're going to streamsnipe, you can't. And even then, anyone could pretend to be the killer to frame them. We don't want to ban someone just because a streamer claims that they're being sniped, that would be silly.

    2: You are asking people to (where applicable).

    Now this isn't always the case, but when you are plugging you stream in your name, you're actively inviting people to come watch you- that included the other side that can see your name. You can't ask them to come watch and then get mad at them for watching, that would be silly.

    3: Being in the game with somebody is not bannable.

    Being in the game with a streamer alone is not against the rules. There's nothing bad there. Now if you decide to use that to grief that person or harass them, then you're still subject to the same rules as everyone else. Streamsniping does not protect you from every other rule.

    4: (This is the big one) It's out of our control.

    We can only enforce what happens inside the game. We do not have logs of who's watching you on Twitch and a way to link that to their account in-game. It would be a total mess if we decided to ban for that and incredibly easy to frame someone.

    Short version, we can't prove it, we don't want to falsely ban someone for it, when you invite people to watch you play the game you are choosing to run that risk, but they're still subject to the rest of the rules. If they're griefing you, report them for that, not for streamsniping.

    I never said it wasn't hard too prove, but there are some cases where people snipe for the purpose of ruining a person's game, but they aren't ever punished. I understand not wanting too ban someone who did nothing wrong, but at the least add a block system in game, where a person, either survivor or killer, can block someone can not have them show up in their lobbies. This way, if a streamer does think someone is sniping, but can't prove it, they can block them and the potential sniper can't get in another game with them and ruin it. Either way, there should be some solution other then "it's out of our hands."

  • @HURRI_KAIN said:

    Punish people for breathing.

    1. It's out of BE control.
    2. If you don't want someone to watch or "snipe" you, don't stream.
    3. If you are going to be streaming, use your brain, give them something to watch. Mislead them.
    4. The obvious reason it's not bannable, is because it's not even DBD. You're whining about people using other software, or companies products and complaining that such information is used in DBD plays. Well guess what, even if it were bannable, which it won't be, then they will just do it and not post videos about it. The only way you know that people are stream sniping is because they publish about it. If someone is stream sniping and doesn't stream themselves, you have absolutely no way of finding that out.

    1: "don't stream" is literally victim blaming. You're basically saying it's completely ok too stream snipe. How is it the streamers fault for trying too enjoy the game because of a troll who wants too ruin it?

    2: It's hard too tell, but not impossible. I know Tru3 has the same person constantly stream snipe him. Plus, if you get the same person's account in every game and they run a build that completely counters you for multiple games, it's pretty obvious then.

    3: It's ban-able in pretty much every other PVP game like Overwatch and Fortnite, why is DBD an exception?

  • @Alther_Primus said:

    Honestly, ignoring the (legitimate) criticism I've been seeing about Freddy becoming a hodgepodge of other killers, I think the biggest issue he has is Dream Snares. They are far worse and more situational Clown Bottles that are picky about where you put them. With the various drawbacks to them like the fact that they only work on Sleeping Survivors, they should be much more dangerous. Perhaps build Flask of Bleach's extra Hindered into them?

    I find them too be alright, but I see why people want buffs too them. I mainly want the Teleport and the Blocks too be buffed and changed respectivly. The teleport just takes way too long too get too a gen, and too recharge. And the blocks are completely useless, especially the Z block.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/574556#Comment_574556

    Lockers won't help her when a survivor runs around a wall of vehicles and it takes her literally 3 minutes to even be in a chase with them because 110 speed.

    Would prefer they just made her 115 speed. It helps her with going to lockers to reload. It helps her not get cucked by map RNG nearly as much. A directional lullaby is more than enough for survivors to get a damn good head start if she has 115 speed. And finally, she won't be able to get infinite'd on some of worst loops in the game like Autohaven's Workshop, Groaning Storehouse, etc.

    Agreed, but if they rework all maps too be like the new Badham, it won't be a problem. New Badham is how all maps should be. No infinites and lots of small loops.

  • @Peanits said:

    Just dropping by to clarify; a generator actually takes 80 seconds for a single person to power, not 60 seconds. I'll also drop this here for the sake of conversation.

    https://us.v-cdn.net/6030815/uploads/016/VSZZGYDNBD21.jpg

    And now I'll go back to lurking and see what kind of suggestions everyone has.

    Does this data take into account DC's, Suicides, AFK's, Campers, Toolboxes, ect.? because if not the data is flawed. Most games I play at red ranks end in 6-7 minutes because of gen rushers, even with ruin up. The game needs a second objective or longer gens, because with the tools survivor's have, its too easy unless you play Nurse.

  • @[Deleted User] said:

    The block add-ons literally made me face palm, not gonna lie.

    It's like mangled and hemorrhage is the "well, don't know what else to put here. Let's just put in one half of sloppy butcher in an add-on with a condition" as the default of things to do whenever they run out of ideas.

    Pretty much, Any addon that doesn't apply Exhaustion is a waste of an addon.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/574388#Comment_574388

    I've already accepted licensed killers are a joke. I bought this game for Myers, but after mastering Billy & Maining Nurse... I see no need for him.

    For fun and new ways too play the game since Nurse gets really boring. Not every killer needs too be nurse. This is very flawed thinking tbh.

  • @NuclearBurrito said:

    I still want it to be lowered based off # of people in dream.

    3 seconds always might be a bit too much for a crossmap teleport. If it requires everyone to be asleep for it to be like that then it's another story.

    I want it to be 5-(0.5*#ofsleepsurvivors)

    This would be pretty cool, and would have nice synergy with his cooldown addons.

  • pls

    I mean, I feel that's kinda entitled because the same thing could be said for P3 Legionsafter the rework, or the P3 docs, and P3 Leatherfaces once they get their reworks. Once you learn how too use them they can be effective at high ranks, but it's not like it's a chore. I would much rather have a 10$ skin of Robert England Freddy or New Nightmare Freddy then some exclusive skin.

  • If you buy killers like Legion, Ghostface, Leatherface, Freddy, Myers, Pig and Doctor, and then complain (which is justified imo) about BHVR making unviable m1 killers, just don't, because you buying those killers is what's causing them to keep making them.

    Ummm... no. They should just make them viable killers who aren't M1 killers. They should buff/rework them (which they are) too make them good. Plus they have really good perks so it's worth getting them.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/570171#Comment_570171

    Wait, #########, survivors wake up if they pallet stun Freddy? That seems like an incredibly important fact that I don't remember being told about before.

    No, I meant if you get a skillcheck when he is stunned, Freddies power is useless. What I'm saying is that his power is way too reliant on people being asleep but it's too easy too wake up, since no addon reduces skill check chances anymore.

  • @Dustin said:

    So far he's looking pretty good. I'll probably need a few more days to form a better judgement of him but at the moment it's definitely an improvement. Although I wish they would tone down the dream world effect on Freddy's view. They did that with survivors from my understanding.

    I agree, the few games I have played he seems great, but the problem is that it's so easy too wake up, making him an M1 killer with no power if a survivor wakes up mid chase, which is possible if they stun you with a pallet.

  • Why can't the Freddy have BOTH Dream Pallets and Snares? From what is shown it doesn't look like that strong an ability, and the snares are the only thing he has too slow down chases, so it seems weird this isn't in base kit.

  • @Just_Clown1n_Around said:

    Am I the only one who doesn't see the issue with his teleport?

    Run BBQ and PGTW. Hook a survivor, see others working on a gen with BBQ, teleport to gen, scare survivors off and use PGTW, then chase any survivors you see. This gives freddy great map pressure which is an issue in his current state. You have a hooked survivor who must be rescued while you apply map pressure to scare survivors off gens while reducing gen progression. This is a win win imho.

    I think the people who are complaining are only doing so because they expect the power to allow them to gen grab, but that's not what it's intended for.

    It takes so long and it's so obvious that any survivor will see blood shoot out, then just run away. it's not a bad ability but it doesn't help at all in chases.

  • @fcc2014 said:

    Maybe wait till tuesday to at least see how it works in a live game before we bury the freddy rework. I still think a few hours in to the ptb is to soon to judge it but it is more information than what you have for such a strong opinion at this point.

    I'm not burying the Rework, all I'm saying is that from what we are given, he isn't going too be that strong. The new info of him being able too put people too sleep hes injured is a nice change, but I don't feel it will change his kit too much. Tuesday will be a good showing of his power, but I fee like it won't change much with him if the numbers stay the same.

  • @Jesya said:

    meanwhile on the twitch chat people were complaining he "sounded too op". lol

    Classic rank 10's xD

  • @Crazewtboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/562580#Comment_562580

    I missed the dev stream and I'm just curious, how does putting survivors to sleep work? When within a certain range they fall asleep in 60 seconds or sooner if you hit them? He can hit people while awake? Could you just explain a bit?

    I don't know the range, but it takes 60 seconds too fall asleep, and he puts people too sleep instantly by hitting them. He has too hit the PTB before we can really say hes good or bad.

  • @ClogWench said:

    I swear I only ever see you complain. None of the cons you stated are that bad in comparison to what he gets in return. He can stop loops, apply map pressure, the flickering as he approaches gives interesting ability to approach without being easily seen, and the dream world transition is without effort which is a nice change. It might take 60 seconds but it's also not mandatory for him to work. He's not gonna be top tier but now he's at least useful

    I don't complain all the time, but I feel there is a lot too complain about right now. Plus, this isn't complaining, it's an opinion based on what was known at the time, which has changed. I still feel like this rework could be worse, but I have hope with the new information provided. Chill my friend.

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/comment/562618#Comment_562618

    THAT, my dude, it's amazing. I didn't know that and I'm glad to hear this.

    Agreed, This could be very, very good now that it's known. I'm hyped again for it!

  • @s0cial_outc4st said:

    https://forum.deadbydaylight.com/en/discussion/comment/561758#Comment_561758

    Tunneling is not the right thing to do, and not all killers tunnel. It's a cheap strategy that doesn't even usually end with a 4k.

    Name one reason why I would bother going after the fully healthy Nea over the injured Kate? Tunneling is a strat that should be employed if you want too 4k. Not saying to have too do it every time, but it is the smart thing too do.

  • Auto Repair is a good one IMO, but I agree his others are sub par. He could use a skin that changes his weapon from more then just a wooden stick.

  • @Peanits said:

    The last time Knock Out was in the shrine was February, for reference. You may be confusing it for another perk (Franklin's Demise?).

    It's all down to luck. The perks are picked randomly, there's only a few rules behind it. There must be two perks for each side (Survivor and Killer) and a perk cannot appear again within three weeks of its last appearance. With the number of perks in the game right now, some are bound to pop up more than others.

    But what about Haunted Grounds, which has never been in the Shrine, and Ruin which has been in 2 times? I feel the RNG should change too actual rotation of perks, not just RNG.

  • Bud, Ghostface is not the only one who does it, all killers tunnel because its the right thing too do, and you'll always get campers.

  • Course they would, because feelings are precious and can't be hurt, or opinions can't be shared.

  • @NMCKE said:

    I forgot the name of it, but I'd like to see the alien from the game "Alien Isolation" come to Dead by Daylight.

    Their called Xenomorphs, and I agree 100%.

  • @darktrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/557873#Comment_557873

    Those games balance and they keep balancing all the time - it never ends...which means they never really reach balance, they just get something in the general area. Same here. Devs have their stats, they have their player input, they are making calls on what is an impossible task trying to hit a moving target, but they are trying.

    Well yea, you will never achieve true balance, but when only 3 killers are viable in red ranks, there is a problem.

  • Ruin is not a crutch, it's pretty much the only thing bad killers have too pressure gens. And I find it entitled that you think that once EGC has begun the game is over. It's far from over with perks like Noed, Bloodwarden, Remember me, etc. noed is not a crutch if you use it too counter gen rushes. If you rely on it solely then yes, but you should also cleanse totems. In the end, if you get killed by Noed or don't touch gens because of ruin, it's the survivors fault for not taking the time too find them or power through them.

  • 10 seconds is a bit much, but otherwise I agree. she is not in a good place since her nerfs and she needs some love.

  • @Seanzu said:

    "Alienate the player base so bad killers can 4K regardless of survivor skill".

    ok buddy.

    You're just wrong. Name one game that has a ranking system that doesn't balance towards the high ranks? LoL does it, Overwatch does it, Heroes does it, most people will balance towards it, as they should, and people should know that you have too learn too get better, not just whine and cry and get what they want because they don't know how too conserve pallets.

  • With the amount of safe pallets and windows on most maps, I think it's pretty obvious that this game is balanced around lower ranks.

    They want too balance the game around a Quick Match based game, but they don't have a Quick Match Mode. If they had a Ranked and a Quick Match mode this would be solved. I agree that they should balance the game around high ranks, since ranking is the only thing that is in the game too play, but they won't since they want it too be easier for people too join, instead of easier for people too learn.

  • A common thing I hear from players of both sides is that any killer can be "good" at any rank if "played right" and "with the right builds".

    Wrong. There are tons of Doctor mains at red ranks who do very well. I main Freddy and I do very well against red rank survivors, even when they pop ruin in 2 seconds. All killers can be good given enough time too master them, but that doesn't make them viable at red ranks. Usually if a killer HAS too run ruin, they aren't viable.

  • Only change I would make is Prayer beads. It's way too strong an addon for how strong of a killer she is. Same thing with Omega Blink Nurse, just way too strong. Otherwise she is perfectly balanced. Game needs more killers on par with Nurse and Spirit, so red ranks can be fun.

  • @Milo said:

    @EntityDispleased Depents on the universe i tihnk

    It was ret conned with the new movie, so the only movies that are cannon are halloween 1 and 18'

  • Please revert them, sound is important for getting immersed in a game.

    No. You couldn't even hear a gen through a wall with the old sounds. Now you can hear a lot better for killers and survivors. The sounds need too stay otherwise red rank killer would be 10x harder.

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