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BunnyTheHutt

BunnyTheHutt

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BunnyTheHutt
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  • If there is a cooldown then it won't be a problem, but since it doesn't say there is any, I can see it being way too strong. Could you imagine a SWF group who swarms hook but all of them have this perk, so you are forced too camp too not loose the person, but they never struggle too death? This perk needs a cooldown and a way shorter life span.

  • IDK what you are talking about, but if you meant the Cow Tree next too the jungle gym, that's just bad RNG. It's intentional but sucks ass.

  • It's fine as is, the problem comes from how you get protection hits. There are two different kinds of protection hits, one that scores 100 and one that scores 200, the 200 one is what gives tokens. The problem is that there shouldn't be multiple of the same protection score. The perk is fine as is, it's the mechanics behind it that are bad.

  • @remember_me88 said:

    Every Killer has it.

    Or at least there should not be affected all survivors.

    No, there is literally no reason too nerf ruin in any form. It's the only thing Low tier killers have too have a chance in high rank, stop being a survivor main and look at the other side. Plus it's a totem perk, which are usually destroyed in the first minute of a match.

  • FIrst off. Please hit space. The format is really messy.

    Secondly, I do feel that Dedicated Server's won't stop the DCing as much as people believe. People are gonna leave when they want, so it ain't gonna stop much even if a ban is above their head.

  • @Spiritbx said:

    So... you are just pointing out how broken swf is.

    The thing that you forget is that what you say is already happening, but only for people that use swf and discord.

    If the devs add voice comms to the game, they will be able to balance killers and mechanics accordingly.

    Right now its the opposite, the game is balanced around no VC, but people still use a third party program to gain an advantage that the game isnt balanced around.

    Better idea IMO is just add a Quick Match have it be seperate from Ranked. So that way voice chat won't make the game completely unbarrable as killer, but it also would make balancing the game 100% easier as you would just have too balance around ranked mode. It solves both problems.

  • It's not a bad idea, but I feel like it's something that wouldn't take that long too figure out as a new player. Exposed can mean you're location, but it can also mean a weak spot too hit. I'd be fine with the change if it is changed, but I feel that Exposed right now still fits with what the effect does.

  • @Gibberish said:

    These kind of changes have been needed for a long, long, long time. The amount of grind in DBD is ridiculous and its needed a reduction desperately, and now we have finally gotten one.

    Waiting until after the x2 BP event would be a massive waste.

    I understand what you are saying, but why not just save 1 million BP and then spend them when the changes go live? Plus the changes only work for level 40-50 and the rest aren't being touched.

  • @ArrowTheGreat11 said:

    huntress really top 5 for you guys? Anytime I go against her at rank 1, I escape lol. I would replace Huntress with Freddy since he’s really good at gen protection

    Good Huntresses are the scariest thing in this game, more scary then an old prestige Nurse with Omega Blinks. And Freddy is only really good with addons, plus survivors have too be in the dream state, so if they wake themselves up you have literally 0 powers xD.

  • @[Deleted User] said:

    Let’s be real here: mobility trumps everything in this game.

    That’s why Billy, Nurse, and Hag have been so strong for so long. Now Spirit and Freddy are up there alongside those 3 as well.

    With mobility being a fairly crucial statistic in a killers performance in a trial, it’ll be fascinating to see where The Demogorgon will place in the tiers.

    I find Hag incredibly Overrated. Once you loose you're traps you're just an M1 killer with 110% MS. Plus you're traps are very easy too deal with and don't help that much in chases if the survivors break/activate a trap at a pallet loop. She's strong, but not as strong as people make her out too be.

  • IMO:

    Nurse

    Billy

    Spirit

    Huntress

    Hag, thought I feel Hag is incredibly Overrated, but no one comes close too her map pressure.

  • @Catbucket said:

    https://forum.deadbydaylight.com/en/discussion/comment/658853#Comment_658853

    It would actually, for sure. Theyve actually been extremely clear that there are no intentions to extend the gen times any further.

    They also said that only human killers would be in DBD, but now we have the Demigorgon, so things can change too make the game more balanced as the meta evolves.

  • This is a really bad idea on many forms.

    First off, unless it's the game or lery's, finding hooks is not hard at all, so showing aura's for hooks is pretty pointless.

    Second off, why should Saboteur be faster with no tools? you only have your hands so unless your hands are metal, it should be slower.

    Third off, no, just no. There is a toolbox + addons that do this already, so making it even faster would be insanely OP.

    Fourth off, same as #3, would be really broken and not really fair.

    Fifth off, this would be way too high a number increase, since you could pair it with increase hook spawn radius, and have 4 people running it, and would stop all forms of hooks unless it's in the basement.


    Overall, these changes are really bad because it would make Saboteur and toolboxes really OP and would make all survivors take it and 99% hooks, then always pop it in front of the killer, so the killer would literally have 0 hooks. It would be old sabotages all over again. And saying "That would mean those survivors that are saboing aren't working on a gen, which technically buys time for the killer" is a stupid argument because now Killers would be pretty much forced too slug unless they are near the basement. Or it could promote camping because all the other hooks are broken, so if he does hook someone he wants too be close because it's the only way too hook people.

  • @Slaughterhouse3 said:

    Wait times to get into killer matches are ridiculous and this started two days ago. Everyone taking a break for a breath of fresh air when the DLC releases?

    I take a break from this game constantly because it's incredibly boring too do the exact same thing over and over and over again. Game desperately needs a new game mode. As for wait times, I never have a problem with it as Killer. Most I've waited is 5 mins for a game.

  • @Catbucket said:

    no change needed, the recent video that got people freaking out about this was pretty much a one in a thousand situation. Plus, the killer made a number of mistakes, allowing the survivors free reign early game.

    I never watched any video, only thing that I have with me is my own experience in red ranks. Gen's are done way too fast, and I believe 20 more seconds would not kill the game or hurt in any form.

  • @8obot1c said:

    U I R N

    oops dropped my letters. RUIN, there we go.

    R C O T P R U N I E T T R V O I N V

    sorry 1 sec. CORRUPT INTERVENTION, that’s much better.

    H TM I R E OS R L LN G I

    T E R

    Idk why this keeps happening.

    THRILLING TREMORS, I hope nothing else happens...

    S C E CA D I DO R N

    Oopsy Daisy. DISCORDANCE. Cool.

    These perks really don't mean much mate. Ruin is a Totem perk, it usually gets popped in the first few minutes. Corrupt Intervention only works the first 2 minutes of the game, then you're down an entire perk slot. Thrilling Tremors does do anything if survivors are on a gen. Discordance only lets you see where they are, and why would I bother when I can just use BBQ which is a better perk? Being snarky and sarcastic ain't helping the discussion, which is gens need too take longer.


    Hate too break it too ya, but these perks just don't work as well as they should most of the time. And why should something like Ruin be mandatory just so killers have a chance too get a few kills?

  • @Aven_Fallen said:

    If you struggle at High Ranks, maybe you should not be at High Ranks? Thought about that?

    Because there is clearly something too be done about that. I'm not going too DC every game just too go too green ranks and bully low leveled people just because I don't want too deal with gen rushing. This is not even an argument mate.

  • @Impact said:

    @BunnyTheHutt said:

    I know no one wants it or likes it, but with toolboxes, Brand New Part, and Prove Thyself, I can't see 20 seconds being enough too make it feel any different.

    Perhaps this is a root cause? I think the devs should investigate the affects of certain perks, items (toolboxes) and add-ons, when it comes to gens being completed too quickly.

    I also hate being gen rushed as killer, but I also dislike the idea of increased gen completion times and secondary objectives, as survivor. Increased gen length for survivors without toolboxes, against a strong killer, will make survivors struggle too much.

    There has to be a way to establish balance.

    I do agree that something needs too be looked at, but I feel that the items themselves aren't the problem.

  • @Groxiverde said:

    BHVR is losing potentially new players because of this, if they delay too much between the trailer and the release, people will lose interest

    I don't think a single soul is loosing interest in this chapter, It could be delayed a month and people would still be hyped.

  • New Survivor perk, I can see it's a little OP and could use some nerfs, but I think it's in a pretty good spot so far.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/654972#Comment_654972

    You absolutely do not. I can say that as a fact as someone who does not use ruin and does use off-meta killers in red ranks.

    If you feel like it's worth a perk slot, hey, the more power to you, but there's nothing stopping you from using the perk. Adding it to the base kit is highly unnecessary.

    I never said add it too base kit, it's a bad idea, but Ruin is absolutly mandatory on most killers who don't have gen pressure. How else are you suppose too keep people off gens as someone like Clown? or Ghostface? or Leatherface? Ruin is mandatory on these killers because they have virtually no map pressure too keep people off gens or slow them down.

  • @Seltas0208 said:

    You get hate mail for doing totems? God what has the world come too

    Legit, First killers excuse was "just do totems, and you won't have NOED" then when people do it they go "GG EZ baby survivors." I get it really sucks too pretty much have an empty perk slot, but that's the risk you take for a very good reward xD

  • @johnmwarner said:

    Seriously, you’re going to hopefully being in new players with this chapter and they’re gonna have terrible games because of this. Literally every single game tonight one of my teammates DC on first down.

    Honestly, there are much worse things then just leavers. Smurfers, Tunnelers, Campers, and the grind are things that completely plague low ranks, which is why it's so hard for new people too get into the game. The DC problem will be fixed, but there are much more important things too look at IMO.

  • I mean, I like the thought process, but Peantis has said don't follow the cycle because it could change. The PTB was suppose too come out at some point already, but some bug was discovered that was game breaking and had too be fixed.


    Either way, They'll tell us when it's ready, Even if it isn't on a Tuesday.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/655202#Comment_655202

    because this doesn't add anything to the game play at all, this suggestion changes nothing.

    some people already search for totems, and then go hold M1 for 80 seconds. You want them to now walk somewhere, hold M1, and then go to the gens and hold M1.

    It adds nothing to the game that totems don't do for some people already, making something like totems mandatory is basically just extra totems and more time for the killers, which btw like I said, if you're good you'll basically 4K every time which is just unfun for the other side.

    Killers say survivor is so easy and they don't play it because it's boring, but they also want them to walk around the map and hold M1 even more like???

    Who says it HAS too involve holding M1 for X seconds? It could be very different because the gameplay could be anything. It could be where you have too find an item, pick it up, and then carry it too a gen too get it started. It could be like Lanturns from t he Lunar event and would reset when you get hooked, but they couldn't be destroyed. There is so much that could be done, but something needs too be done.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/654964#Comment_654964

    Gen times are fine. I main LF, was in high ranks last reset but haven’t played killer as much lately. You don’t even need ruin, slug people when you know where someone else is, drop chase if it last too long, kick gens, too many killers forget this. These are some basic tips that I can give you.

    Anytime I don't run Ruin (and even sometimes when I do) one chase can let 1 gen get done and others half way, even if the chase isn't long. There has too be some change too make it take longer for survivors too do gens, because having 3 perk slots available because Ruin is pretty much mandatory on most killers is not fun.

  • @Puas_sapnU69 said:

    https://forum.deadbydaylight.com/en/discussion/83731/when-is-some-change-coming-too-fix-how-fast-gens-are-done

    This will ruin the game for survivors alot

    try to be atleast good at the game

    slug tunnel do what ever you want for kills

    I don't want too play like scum just for a 4k. I want the game too be as balanced as possible, and again, I fail too see how 20 extra seconds would completely ruin the game with things like Toolboxes, Brand New Part, and Prove Thyself among others.

  • I saw Freddy's ability and it looked like a chainsaw with the perk icons, my bad.

    But as someone said, I can 4k by tunneling, camping, and other scummy ways too play, but no one wants too do those things. Or I can if I get really bad survivors, But all optimal survivors will rush gens while you're chasing as someone who can't put pressure down.


    Edit: Plus, you are not posting other people's screenshots, only yourself, and again, most red rank killers need ruin because gens are done too fast, even tru3 has too and he's one of the best around.

  • I play everyone, but my favorite 3 are Freddy, Ghostface, and Huntress. Freddy because he's my favorite horror movie icon. Ghostface because his kit and animations are awesome. and Huntress because I need someone who is viable at red ranks but takes skill and time too learn.

  • One person who doesn't use ruin is not the majority. Plus you are playing Billy, which is a killer who doesn't need Ruin too win because of his ability. Good luck doing this with Legion, Plague, or Clown, because you will loose badly.

  • @Peanits said:

    I can't see how that would be necessary. You definitely don't need ruin. If you feel that it's worth a perk slot, as many do, you can always just use the perk. That is what perks are for, after all.

    Forcing it to be active all the time until a set number of hooks or generators have been completed would be pretty controversial. At that point, there is no counterplay. You can't just go find the totem. You just need to slog through it.

    yes you do need ruin, on every killer. It's pretty much manditory at red ranks because otherwise gens are done in 5 mins. Almost all streamers who play DBD use ruin, because it's needed too even have a chance of winning. Please add a second objective so red ranks isn't just loosing or playing Nurse.

  • @Zixology said:

    Ever tried an endgame build? Or Dr 3 Gen?

    I shouldn't be forced too play certain builds just too have a chance against people, because the problem remains the same.

  • @Science_Guy said:

    Have you tried being good at the game?

    typical survivor main, how do you propose a good way too apply map pressure as someone like Legion? or Ghostface? Or Leatherface? Not everyone wants too be forced too play a top tier killer because they want too have a chance against survivors.

  • @AetherBytes said:

    Just don't buy it then, buying it just gives you access to the second tier of it, you can still go along the free tier.

    However, @Peanits , it might be a good idea for people to be able to chose whether to take the cosmetic or trade it in for say auric cells or a new cosmetic currency, so those you don't play certain characters (or can't play them) can trade them in for cosmetics on characters they do use.

    Saying "just don't buy it" doesn't mean anything, the fact it's in a 20-30$ game, plus over 100$ of DLC with more too come, with a battle pass that could cost anywhere from 10-20$ is greedy af. You set a bad standard when you allow such a thing.

  • I agree. They've been doing this for years and no one is buying it. I would rather they spent more time on fixes for the game instead of content, even if it's stranger things. So many fun builds I would love too run, but if I can't fit things like Ruin or Pop Goes on it, then I won't run it since gens are done in 3 minutes otherwise.

  • @Fictionalname said:

    It is, but unfortunately we got lots of nooby survivors who just want ez escapes and be even more op than killers. It wouldn't surprise me if the roles would get switched any day now, the 4 survivors hook the 1 killer, and the 1 killer try and escape and do gens.

    It can be fair, but it really needs 2 big changes, 1: gates should always spawn across from each other, no exceptions. and 2: Bring back hatch grabs too counter keys. In its current state it's way too easy for killers, even if the survivor has perks like Wake Up, because most games the gates spawn 2 feet apart so you just have too stand between them and the survivor has no chance of escape. And the hatch grab change is because Keys are just too damn strong ATM. Killers don't even have time between jumps too close the hatch before another survivor jumps in, and if multiple people get/bring keys, you can't stop them.

  • TBH this would be easier if there was a QM mode and a ranked mode. Always having a rank above your head enforces a incredibly sweaty and toxic gameplay, with survivors gen rushing and ending games in minutes too killers slugging because it's the only true counter too gen rushing. With a QM mode and a Ranked mode this game could be incredibly better, but with a constant rank mode, it's pretty much impossible too play for fun, especially at high ranks. Can't run a fun build as killer if it doesn't contain ruin since survivors will always gen rush.

  • my advice is not play DBD for a month or so, take a break from this game because it is very stressful. As someone who gets into high ranks (despite my best efforts not too) this game is not killer friendly in any form, so taking a break for a month or so is a great idea, I do it all the time.

  • @NMCKE said:

    There will always be people who will try to get a negative reaction from you regardless of what the developers do to prevent such behavior. However, if I was you, just leave and move on to the next game. Or... when I get aggravated, I just take a long break because Dead by Daylight can be a very frustrating game.

    Fact.

  • Sometimes rage quitting is justified. I pretty much only rage quit for this and lag switchers. More then likely though it's bad survivors farming for points.

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/597799#Comment_597799

    Her base should not be touched... Period. I personally believe she shouldn't be touched AT ALL, but add on ok whatever. Touching her base is bull and you know it. No reason to cry about no add on Nurse

    My dude, take a ######### chill pill. We don't even know what changes are happening. For all we know they may not touch her base kit, since they haven't decided yet, and Nurse is pretty OP with addons, Omega Blink and 5 Blink builds come too mind. You said that people cry way too much when they haven't had time too experience the killer and adapt, but that's exactly what you are doing here. She does need a touch up since her addons are way too strong. Let's calm down before saying "devs are survivor sided, games dead, trash."

  • @BBQnDemogorgon said:

    Only killers i use it on are Myers and Nurse.

    It was a really good Legion perk too until Legion was changed.

    It's also good on Huntress, since she already has a reduced Terror radius, with it she has a nice 12 meter terror radius xD.

  • My dude, it's just her addons, not her power being changed. We don't even know how they are being changed, chill a little. Even if she isn't number 1, she'll still be great because she can blink through pallets. And there is always Billy and Spirit too pick up the slack she could leave. Either way, it ain't the end of the world.

  • I play both, but it's mainly killer and I only survivor if I'm playing with friends. Killer gives a great rush when you are in control of the whole game, and as survivor you can't rely on teammates most of the time in solo's.

  • it's not a nerf or a buff, its changes mainly too her addons. Plus, with addons, she is really really broken. Omega Blink and 5 Blink nurses are the worst things that have 0 counter play. I'm fine if her addons become gimics, long as base nurse is unchanged.

  • @BeanieBoyBob said:

    https://forum.deadbydaylight.com/en/discussion/comment/597762#Comment_597762

    Survivors fault they don't space out the gens for it mind. It's the most fun thing for me to play as.

    you have doc in your profile so i'm going on a assumption and saying you are a doc main, so you have prob never gone against it. It's horrid and unfair, plus the doc using it can just camp those 3 gens at the start, and just wait. It's almost taking the game hostage with how horribly strong the build is.

  • Too be fair, Omega Blink Nurse. but I agree that Leatherface should be higher priority then doc. Doc has SOME high rank use, unlike Leatherface.

  • there won't be any noise based emotes since any noise alerts the killer too your presence, but I could easily see a waving/bowing emote in the game. I hope it's a default dance personally. All games should have it mandated.

  • @Trigga said:

    They've made Freedy too ridiculously O.P..

    he's been out for a day, chill with the "he's so op" thing till people learn how too counter him.

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