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BunnyTheHutt

BunnyTheHutt

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BunnyTheHutt
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  • That's pretty cool to be fair, but why doesn't Freddy have special chase music? ;-;

  • @Awakey said:

    A. That's called latency.

    B. It'll never get better if they can't collect data.

    But why can't they test it internally? These are things that are incredibly obvious, but they still pushed it too live. They never should of made it live, they should of put it on the PTB, which is what it's there for.

  • @HamdaN said:

    being hit through every pallet/window is getting repetitive. the game is unplayable right now. dead hard doesnt work, balanced landing speed is delayed and its over all just not fun.

    Killers is just as bad. You're weapon can clip through people and the damage is ignored, or vise versa. Survivors can clip through the killer, weird latency makes survivors teleport small distances. It's just horrible.

  • @Aztreonam78 said:

    This perk is overrated IMO.

    Instead of using a perk which will work only in the end, you can run a perk which will help you to survive until the end rly.

    How many matches out of 10 does it not only trigger Exhaustion and really help you escape?

    I disagree, Adrenalin is way too strong a perk for the gen rush meta. You pretty much get a free heal once the gens are done, and you can ignore all healing during the gens.

  • @yeet said:

    when you are incapable of doing gens when a killer doesn't leave the hook you have not a soul to blame but yourself

    if you hit a killer with 2 DS and still lose? that's just inexcusably poor play from you and your team.

    This, and the fact you do need too slug and tunnel and camp sometimes. It creates more pressure for the survivors too do things besides gens and gives the killer more time too find survivors.


    If you can't do 5 gens when Bubba is in the basement eating Chili with a survivor, then you have only yourself too blame xD.

  • Agree 100%. I mained Old Freddy, and it was not fun being Old Freddy at red ranks, and I still have this problem on anyone who isn't the "Meta 4." Until the devs finally decide too balance the game towards red ranks, you're gonna struggle on anyone besides the "Meta 4"

  • @yobuddd said:

    I suggest we keep it as is, but add one extra line to the description:

    ”Decisive Strike deactivates once you are more than 16 meters from the killer and NOT in the dying state.”

    (This way the killer can’t down you, walk away, come back, and be safe. Once you’ve gotten this far away, if you get downed again quickly it’s your own fault.)

    I disagree, DS right now simply needs too deactivate if another survivor is hooked, thus making it a truly anti tunneling perk. Right now survivors abuse the hell out of it, and it needs this change too make it balanced.

  • @GrootDude said:

    I’d say tremors, corrupt Intervention is mainly good on trapping killers.

    Agreed. If you started playing Trapper Corrupt is your best friend. But on M1 killers Thrilling is a better choice.

  • The matchmaking is just the worst. My experience so far (on both sides) is just horrible.


    Survivor: I dropped a pallet on a killer, he got pushed back by it, but it didn't stun him. I've been hit straight through windows and pallets, and not like before, I'll be on the complete other side and still take damage, and the weird hiccups make juking so hard.


    Killer: My weapon will go through survivors and miss, or vise versa. You can't grab survivors anymore as killer, the latency between survivor and killer makes it impossible. (Trapper) my traps will move position slightly for no apparent reason. Monto's latest video on Huntress proves how horrible it is for her.


    Please remove the servers until it is actually tested. These are things that should have been caught internally but wasn't. Please fix it then release it live.

  • I agree, the game has a nasty tendency too match you with high skilled survivors, but the devs have said that are still looking into the matter, so it will just take some time.

  • @Clocktower6 said:

    Since add-on's optimize a killer's power, is it smarter to just use no add-on's so I can get a better knowledge of the killers power?

    yes and no. Yes, using no addons will give a better understanding on how the power works, but no because some killers need their best addons too stand a chance against strong survivors.


    Nurse is someone who you really don't need addons for, she works great without addons. I only use the brown range addon on her, and nothing else.


    Legion is someone who you really need addons for, since his base power is really weak, and you need strong addons too make him useful.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/735160#Comment_735160

    I wish I had some of these optimal survivors that everyone is talking about in my team. I usually get teammates that play like rank 20s.

    I'd say freddy and billy are also very viable in red ranks, maybe even hag too.

    Demo isn't that weak compared to bubba or legion.

    They are in SWF usually, rarely will you find solo's who are really cordinated.


    Freddy and Billy are strong, but they still have too eat pallets for breakfast, and I personally find Hag overrated. Her power is just too easy too counter.


    No, demo is pretty nice tbh, but he doesn't compare too people like Nurse, Spirit, Billy, or Freddy. He is pretty much an M1 killer with a strong lunge, but the lunge is a straight line only, so if you miss you'll hurt yourself more then help.

  • @Ihatelife said:

    Over and over the same two killers: Spirit and Nurse. I understand that most of the killer struggles against good survivors, but please at least try to play Demo, I didn't face him from almost a week.

    This problem won't change until more killers become red rank viable. Nurse and Spirit are the only ones who can stand a chance against the most optimal of survivors. Freddy and Billy are close seconds, but Killers like Legion or Bubba or Demo just don't have the power too stop red rank gen rush.

  • @OMagic_ManO said:

    I do agree.

    But let's not pin this on the company, why work on a game when your following just yells at you and screams at you for every mistake you make.

    We should pin this on the company, BHVR does 2 things wrong for every 1 thing right. Patch 3.0.0 was just a complete joke and never should of hit live since half the perks were bugged/didn't work. Dedicated servers have made the game unplayable, and hitboxes are still complete trash and have not been addressed at all.


    Look at events, they are all just glorified "do a special gen or put someone on a special hook" and you can't even get all the cosmetics for free. You have too buy at least half the cosmetics. Or for things like Christmas, we got a clown cosmetic, some special presents in the bloodweb, and that's it.


    The game is also incredibly P2W, the base game is 20-30$ (depending on what system you play on), with over 100$ worth of DLC, and now we're getting a battle pass that I'm sure will cost money too get the best rewards. You pretty much need too buy the all the dlc just too stand a chance against survivors, because without perks like Ruin, BBQ, Dying Light, Pop Goes, ect you won't win. Cosmetics ingame are incredibly over priced, and they can't even reach their "80% of the store will be purchasable ingame" motto because, without common items, only 50% of the store is purchasable with iridescent shards.


    Now yes, they have done a lot of good things, like reducing the grind in bloodwebs, and making dedicated servers so the game is fair for all sides(even though it's messed up), but that doesn't outway the bad things they do.


    BHVR has brought this on themselves because they don't listen too the community. People have been begging for gen rushing too be fixed, and they haven't. People want hitboxes too be fixed, but they haven't, and people want more gamemodes other then 1vs4 with 5 gens, and they haven't, people have been asking for killers like Legion and Wraith too be buffed, and they haven't.


    The best thing they can do is stop pumping out DLC after DLC with glorified reskins for survivors, and killers who don't stand a chance at red ranks, and start doing weekly patches too fix the game and improve the quality of life. There are still bugs in this game that should not be in a 3 year old game, like killers getting stuck on pallets, or weird animation glitches where the survivor becomes a rumba. Let survivors have an actual identity instead of being reskins, and balance the game around red ranks. Give us a Quick Match and a seperate Ranked mode, so new players aren't forced into a ranking system, give us a reason too have high devotion, give us new gamemodes and fix the hitboxes.

  • @CrowFoxy said:

    This is ridiculous. The community in general is pretty sensitive about nurse and I know they said it's a "slight" change but I've put my hours in add on less and so have most good to great Nurse players.

    I'm okay with nerfing stuff like Omega blink and 3 blink.(5 blink is bad and a funny joke, 3 blink is more OP). I get it some survivor who never even touched Killer or Nurse is gonna run in and say she deserves it but no, base Nurse is fine and this is something that if not handled EXTREMELY well could cause a lot of people to quit dbd.

    Nurse does need some nerfs tbh. Her addons make her pretty much un-stoppable, and they've already said it's only for the addons, not base nurse. let's just wait and see what the changes are, because she does need changes.

  • @MisterCremaster said:

    It shouldn't just be on the PTB because it sounds terrible, and people wouldn't adequately stress test it since they'd stop using it.

    They should be doing proper A/B testing where a half the games are on the killers machine, and half are on the dedicated. You don't know which you have until after the game (if you learn at all). This way they keep pressure on the dedicated servers without (hopefully) pissing off the entire audience every game.

    And just because the game wasn't written with dedicated servers in mind doesn't mean that it can't be adapted to work with them. Give the developers a little credit where deserved - its not easy - but they're doing it because it was requested FOR EVER.

    I agree that the devs are doing their best, but that doesn't mean I'm not gonna voice how bad the servers are. Plus the servers don't feel tested at all, when we know they have testers. And you can absolutely do a stress test on the PTB because that's what it's there for. What's the point of having a PTB if not too test things?

  • @AkiTheKitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/734213#Comment_734213

    Unfun doesn't mean broken. There are many ways to counter Spirit, some involve changing your build. If you don't want to counter her then ok just don't get mad when she wins

    Yea this is exactly my point. Why should I run perks for a killer I have a 1/17 chance of running into? Spinechill is useless against Trapper or Billy, and Iron Will is pretty pointless since most killers can just follow scratch marks or bloodtrails.


    Legion was completely reworked because he was so unfun and had no counterplay, Spirit falls into this same thing. Prayer beads has literally 0 counterplay, and fighting a spirit is more of a chore then actual fun. I say she needs a rework too make her both a mindgame based killer, but still fun too fight.

  • @Ashruu said:

    Sounds like you have a bad connection. This is probably the same way every survivor has felt playing in your games, but now, dedicated server punish you instead of them. If you're on wifi, swap to ethernet, should help a lot. Haven't experienced any issues myself at a rock solid 80 ping.

    I don't though. My connection is 80-100 ping, which means it should be fine, but it isn't. The problem is that this game was not built with servers in mind, and thus P2P connection is a better option atm until servers go under full testing. It should of been put on the PTB permanently so actual testing can be done, but right now they just throw it up every few months and hope it works well.


    I tried survivor and it's just as bad. 20 minute que's just for it too fail, laggy imputs on commands, I dropped a pallet on a killer, it pushed him back and it didn't stun him, the servers needed too go through more testing before being shoved on live, which is my biggest problem.

  • @AkiTheKitten said:

    Honestly, she's perfectly balanced like Billy. She has counterplay, enough to not be broken like people claim. Some examples are:

    Spine Chill (which works on all killers, especially stealth ones)

    Premonition (great value Spine Chill)

    Iron Will

    Scratchmark jukes

    Vaulting windows

    Walking away from a dropped pallet she's standing still at (seriously, don't fall for such an obvious trap plz)

    Stealth

    Gen tapping (evade grabs from PB)

    None of this is meta, but you gotta change how you play if you wanna win against killers who aren't countered by the meta

    Edit: Didn't mention PB much, but Spine Chill can help counter it too. The addon should be ultra rare so atleast it's seen less

    I disagree, she's fun too play as but she is the most unfun killer too fight as survivor. I shouldn't be forced too run perks too counter a killer i have a 1/17 chance of fighting. Her power has almost 0 counterplay when in the Terror Radius, she gets kills by literally standing still, and Prayer Beads needs too be deleted.


    She needs a rework IMO, because right now she is just so unfun too fight. It feels like complete luck if I can juke/mindgame her half the time, and the other half I just die.

  • @PrincessPoop said:

    Remember when they said that 80% of cosmetics would be available with shards? I don’t know what the actual percent is now but I can GUARANTEE that it is far less than 80%.

    If you include common items it's about 75%, but without it it's about 50%. BHVR is incredibly greedy, but that's no surprise tbh.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/732847#Comment_732847

    .25 seconds is literally nothing, it was increased because moving across the map with shred was more effective than just walking.

    It means a lot in a game that requires finite percents too work properly. Before you could use Shred too break a pallet, then continue a chase before they get too another pallet, with this change you're guranteed too get too another pallet/loop as survivor.

  • @switch said:

    Honestly, dstrike shouldn't even exist, you have to go down 3 times to die, if a killer downed you 3 times then accept the defeat and move on.

    In fact dstrike should deactivate if you touch a generator or a totem, the main problem with dstrike is that the survivor doesn't give a damn, he can work on gens without being punished and thats a problem.

    Agreed, DS really needs another rework tbh, because right now a survivor can just mess up, but he's rewarded for his bad play because he has ds. It's really stupid tbh.

  • @joshuashep22 said:

    This way we can finally delete tunneling and make decisive strike more impactful to those who tunnel rather than a one time minor inconvenience

    That's really, really stupid. DS is already super strong right now, and this would make it so OP it would be old MoM 2.0. DS is already too strong right now, and it's abused so heavily by red ranks anyway, but this would make me quit the game tbh.

  • The idea's you say are pretty bad tbh. Most red ranked survivors can push through gens, even with Ruin up, so too only need 1 skill check and never get one again is just a bad idea.


    Honestly the best thing too do is just learn how too hit skill checks, and simply push through it. Unless you have a perk like Small game or Detectives Hunch, you can spend 5-10 minutes trying too find it when you could be doing 2-3 gens in that time.

  • @FunC said:

    I love to read that "Ruin is required" while there are people like Brother_Cope who constantly play the lowest tier killers like the trapper or the legion without ruin... on red ranks... on pc.... with a controller.

    A: not everyone can do that, so your point of "ruin isnt needed at red ranks" is invalid.

    B: Good luck too the average red rank player if they choose someone like Legion or Bubba and don't pick Ruin. Ruin is needed at red ranks because not every killer has gen pressure they can put down, like Legion or Wraith.

  • @ColonGlock said:

    I am not ignoring your post I just have no sympathy for ruin users pain. They cause plenty of suffering too.

    Learn to kill them all at normal gen speed and you will be formidable. Whenever I face a killer who does not use ruin I immediately think to myself "this guy is confident" and my spidey senses start tingling.

    And if you think I am a survivor main just look me up on Steam.

    @BunnyTheHutt

    Yea you're still ignroing my point. You keep focusing on Ruin, but I'm talking about ALL HEX TOTEMS! A survivor should simply not be allowed too spawn on top of a hex totem, end of story. I don't care if it's Ruin or Third Seal, it simply isn't fair too loose a perk 5 seconds into the match because the game said "lol sucks too be you"

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/732690#Comment_732690

    Survivors don't always have flashlights and flashlights only last for so long before you can't use them anymore. You also can't crouch around the map (unless you're using urban evasion) to avoid traps, you'll just be wasting time. You also can't crouch around during a chase to avoid traps.

    Hag's potential lies on trap placement. If you only trap pallets (like most players do from my experience versing Hag) you won't have much success outside of chases.

    It's the fact her power is incredibly easy too counter, especially against SWF. Most of the time during a chase survivors will activate all the traps, so you have too spend more time placing traps then using them. I simply find hag incredibly overrated. her power is nice, but it's simply too hard countered for her too be a top tier.

  • @ColonGlock said:

    You take the risk so you have to be ready for the fails.

    How many times has Ruin carried you?

    Think back to those good times and know that at least 20% of your matches, you get extra time.

    Otherwise try some other perks. You might surprise yourself. @BunnyTheHutt

    You're literally ignoring my point entirely just too keep saying "don't use ruin, or any other hex perks." Why should I have too not use any perks because the game doesn't make it fair half the time? Hex perks should be a gamble, but they should still be fair and not have a survivor spawn on it.

  • The servers are just horrible. Revert back too the one with the Demogorgon PTB because those servers were great. These servers have surviviors:


    1: Clip through the Killer

    2: Teleport small distances, making it hard too hit them.

    3: Make Killers hits go through people half the time and still miss, or I'll completely wiff it and they still take damage.


    Honestly, you guys have testers, but nothing ever feels tested. These servers feel rushed and half baked, which is a shame because they could Improve the game's health 10 fold.

  • @ColonGlock said:

    Hex perks are a gamble and sometimes it pays off for you giving you way more time in a match than a killer who does not run them.

    On the other hand survivors can delete it quickly if they get lucky. Totem hiding spots have never been better but that only works on newbies. Also ruin has been used so much good survivors just burn through it anyway.

    Give yourself the freedom of having 4 perks. Win or lose just have fun.

    The only gamble a hex perk has with it is if a survivor spawns on it or not. The core problem still exists though. Survivors should NOT be able too spawn on ruin or any other hex totem. It's just not fair. You are arguing "just dont use it" but then you say you want fun, Devour hope is a lot of fun for me, but if it's popped in 5 seconds then there is a core problem.

  • @ColonGlock said:

    My advice is to break the Ruin addiction and play matches with 4 perks all game. Sure the survivors can do gens faster but if your early game is strong you should be able to 4k with 1 or 2 gens left.

    On some killers, yes, I rarely every run Ruin on someone like Freddy, Spirit, or Nurse, but Ruin is needed on someone like Leatherface. He really has no pressure unless you put someone in the basement. And there is still the problem of running something like Devour or Lullaby. The problem still persists even if someone doesn't use ruin.

  • @FireHazard said:

    It's designed that way because for example, if the EGC is activated when the hatch is closed and you find the last Survivor at one of the two gates... you basically won at that point.

    That's why you just die instantly on the hook, it's to move on from the game. On the slim chance you somehow get a 4% on top of getting away from the Killer... Than you could possible escape if you open the exit gates? But then the Killer would just find you again at the gates... So what's the point?

    That's kind of why it's a instant death, the Killer basically won and nobody wants to drag on the end game any longer.

    Agreed, Or the survivor can hold the game hostage for those 2 mins and just waste time. It would be cool if you could escape, but you would need a key too even escape, if the killer isn't just camping you anyway.

  • @Faceless said:

    Simple, don't run ruin

    No. You pretty much need it on someone like Leatherface or Legion, who don't have any/enough map pressure too keep people off of gens. Ruin is needed too give yourself a strong start, but when it break in 10 seconds you pretty much loose the game.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/732709#Comment_732709

    Let’s also not forget how spirit got majorly buffed from her ptb and Freddy counters bt.

    But look at GF, who the community on the forums said they were 80% happy with and he didn't need nerfs, and they still nerfed him. And demo was nerfed and it was never even announced he was getting nerfed. They cater too the majority, and rarely ever think about red ranks.

  • his shred cd was increased on launch, it went from 2 seconds too 2.25. A nerf no one asked for and was not even needed.

  • It's called Hollowed Blight.

  • @MisterCremaster said:

    The only thing that showing secret offerings does is give survivors a reason to disconnect because most of the time the killer is using a mori, and this scares them. Hell, I've had survivors (seemingly) disconnect because I used an "Increase Sacrifice Points" offering.

    Killers aren't disconnecting for any survivor offerings.us.

    Or better yet, lets show the ones that are applicable to the team. Why hide "survivors start together" from the other survivors? Just show it to them, and don't even let the killer know such an offer was made. If another survivor is using the 'objective boost', I don't care. I don't need to see it. Did they use BP, or a green evenlope? Show me.

    Fog? Increase/decrease? Its a total crap shoot if that matters depending on the map/killer combo since there are plenty of killers that benefit from fog and plenty that dont. I don't care. I'd find the game more interesting NOT knowing if there was going to be changes to fog.

    Having secret offering that don't even show up would be complete bs IMO. Imagine you're getting tunneled by a killer, then all of a sudden he mori's you. It would be incredibly unfair and unfun for survivors. They do need too change secret offerings, but this really isn't the solution IMO.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/732220#Comment_732220

    A lot of people do well in high ranks with the killers deemed weak, the game really isn’t balanced around low ranks.

    I thought it was until I started playing killer a lot.

    I disagree, the game is absolutely balanced around low ranks. it's pretty much the only reason Demo and GF were nerfed, even when everyone was saying he doesn't need it. They cater too the majority, which is low ranks.

  • @DarkGGhost said:

    The nurse will be nerfed and they will make her have one blink or if they let her keep the two blinks then they will have a cooldown before you can use it again ( 20-30 sec) and if you get stunned by a pallet the timer will reset .

    jesus, calm down mate. For all we know she may not even get any changes too her base kit, and the new addons they teased look much better. Let'snot be so doom and gloom until we know all the details xD

  • @Ukonvasara said:

    As a kinda new player, I have yet to notice any changes. Getting teachables is still a pain in the ass. So far I've played 60 hours and my player level is 39 and have only 2 teachables. BBQ and ruin

    The change is for people who want every perk on a person. From levels 1-39 nothing is different, but 40-49 gives 3 perks, with the possibility of 2, and level 50 gives 4 perks, with the possibility of 2. It helps the grind and lets you get a better decision on what perks you actually want.

  • @FireHazard said:

    New people, different takes with their experience with her I suppose. Most of what I've seen is about Prayer Beads and the concept of how hard it is to know if she's mind-gaming or not because of the passive phasing she does at loops.

    At least, that's all I've seen to why some people hate her.

    I don't hate her, I personally just find her REALLY unfun too play against. It sometimes feels like complete luck if I can get away from her.


    Plus Prayer Beads is just an OP addon, and making it Ultra Rare would not change how stupid it is. Just rework it entirely.

  • @NMCKE said:

    This perk is just awful because a lower terror radius doesn't help you while in a chase.

    If anything, the perk should lower your terror radius at all times by 4 meters per Obsession hook up to a maximum of 16.

    This might sound strong, but it does encourage the killer to not camp. The perk makes both sides happy, one sides gets rewarded for applying pressure while the other side doesn't have to get camped. :)

    Furtive Chase is kinda funny on Myers, but I agree it's pretty pointless. IMO a better change would be too reduce the red stain every token in a chase. That way it has better use then just a Terror Radius reducer.

  • @PolarBear said:

    Honestly, there are three tiers. Nurse, Spirit, Hag, Hillbilly at the top. Leatherface and Legion at the bottom and everyone else in the middle.

    Hag is not a top tier killer. If her power weren't so hard countered by flashlights, or by simply crouching, then she would be a monster. personally I find the top 4 too be Nurse, Spirit, Billy, and Freddy. New Freddy is just a monster at red ranks, especially with slow gen builds.

  • gotta disagree on a few of these. Some of them I agree on, like Nurse, Spirit, and Billy being the best and Bubba being one of the worst, but a lot of these I feel are inaccurate.


    1: Huntress is good, but if the survivors know how too juke her hatchets, you won't get many kills with her.


    2: Myers is a fantastic M1 killer at red ranks because he has an unpredictable power, better lunge, insta downs, and faster vault speed.


    3: Freddy is IMO just under Billy in red ranks. Once you put time too learn how his abilities work he is a monster against even the best survivors, especially with gen slow Freddy builds.


    4: Pig is really not that good. If her traps weren't so RNG based she could be worth something, but right now she's just an M1 killer with a possible game slower in traps and a pretty average dash attack.


    5: Trapper is no were NEAR being one of the worst killers in the game, he takes a lot of time too practice, but it's very rewarding too play him. I can't see him being worse then Doc tbh.


    6: Doc, with his brown range addon, is actually pretty decent. His shock still has a really stupid delay, but overall he really is underrated IMO.

  • She is absolutely great too level up and learn. Her power lets her be an M1 killer with perma insta down, and if the survivors cleanse then you get one of the strongest abilities in the game IMO. Her perks are also great for all killers, especially Infectious Fright, that is amazing on M1 killers.


    Good perks for her are Thana and Infectious Fright, because if everyone is injured they are slowing themselves down, and if everyone is broken then Infectious Fright allows for a nasty slug game.

  • @DonnieTheZombie said:

    You're supposed to be able to close it before/as they're jumping in but this just happened to me the other day too so who knows if it got changed. I walked all over while she was like barely touching it and I couldnt close it so she escaped. Bs but whatevs

    Yea I've been having the same problem ever since you could close the hatch. One time it canceled my closing animation too favor the survivor jumping into it. Dedicated servers have made it even worse.


    Bring back hatch grabs please.

  • @[Deleted User] said:

    Could be worse, could be playing huntress, plague, clown, or shape.

    Honestly I'm having troubles as even Wraith, the amount of times my weapon goes straight through people or a survivor just teleports a short distance is insane. I genuinly do not know how they made them worse, because the Demogorgon PTB was great besides a few flaws, but this version is just so much worse.

  • @StupidPallets said:

    How the hell do you even see it through all the muck and mire? All homo sapiens are colorblind on some level. Some birds can see ultra-violet, which is a fourth primary color that we cannot see, but even birds cannot play Wraith and effectively track blood stains in DBD. Plus, their wings put them at a major disadvantage.

    I also just tried Bloodhound. Useless on maps except Lery's and the sort.

    I'm very disappointed in you, BHVR. See me after class.

    ummm... If you are using Bloodhound then you should have no trouble tracking blood, I used it all the time with Sloppy on Wraith and it's a very underrated perk IMO. The blood becomes neon red, which on maps like Swamp are hard too see, but most maps is stands out very much.


    I also do use blood too track people, especially if they are urban evading with Iron Will. It just takes some practice too know when too use blood and when too use scratch marks.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/731866#Comment_731866

    Personally I'd rather to be able to play a game even with that scenario than wait an hour for someone closer to my rank.

    It should be the worst case scenario but depending on the time of day in some regions with lower populations and of course if its working properly it could make it more likely.

    I disagree, I would rather wait longer and be in a fair match then have quick matches and loose the game constantly.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/729966#Comment_729966

    It's a range of 6 between the killer and any given survivor (barring SWF, which may drag a newer player into a high ranked lobby). So as a rank 10 killer, they could get survivors between rank 4 - 16 (depending on how long they are waiting).

    That's kinda bad tbh. No way a rank 10 killer can stand up too red ranked survivors. I understand having some leeway too get people in matches, but I can't see an average green ranked killer standing any chance against average red ranked survivors.

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