Bravo0413
Bravo0413
About
- Username
- Bravo0413
- Joined
- Visits
- 5,002
- Last Active
Comments
-
I do agree on the aura as well... the TR change is good it may even out the cooldown since M&A wil be good... the whooshing sound being lowered while in phase and them not hearing her now is really good imo
-
fcc2014 said:
They stated today the ds nerf is in the next mid chapter patch. That kills the perkepicassassin said:
What do you mean by "DS is going away"?fcc2014 said:DS is going away in next mid chapter curious> (Mclean said they couldn't add it to the ptb)
-----
Maybe for solo but shoot not many survivors will ever play solo... DS will literally give a free blind unless knock down infront of a hook... or... if theres a decent amount of ground to cover a couple body blocks and your off.. it is encouraging teamwork when SWF and that's what makes it balanced... it pull attention away from gens which slows the game down so instead of losing your prey and losing all momentum -
FFS
-
Clown was adjusted last PTB to make him better before release.... the devs will make adjustments for sure.. you tell that they want her to use her power in order to have success... everyone (for the most part) agrees that the cooldown for her power is far too long and the movement speed is underwhelming... that said the devs need data before they make any changes and shes only been out for a day
-
They'll add something to her by the actual release date.. you can hear that the devs are using nurse and tapp atm for the new characters
-
No she needs to have her cooldown reduced and phase speed increased a bit.. I've seen a lot of dope plays made with her by PUG and tru3 .. she looks fun as hell
-
This perk is badass and everyone is jumping to conclusions about everything with the goodies only being out for a day...... here's a common sense thought that should come to mind.... imagine this perk with bond or empathy and not the usual SB,DS,UB,BT combo
-
Nothing in my idea even resembles F13... if so please explain.. I'm happy we can agree that survivors need more to do but if you dont agree on these type of objectives because it compares to another game how can the devs implement other objectives then? ... you mean buffed gens for survivors because the gens get completed faster... nerf would be take longer... and please explain what your idea is to give the survivor side another objective..Autoliny said:@Bravo0413 said:
The devs are attempting to fix the games end game before they do anything with the hatch... As of now a lot of killers know that if all 4 survivors are still alive and gens get done there is no point in playing anymore unless you have NOED (this is an example of applying a band aid to something that's just poorly designed)... they need to give something more for survivors too do.. they can't just buff the killer because (yes this makes life better for the killer and maybe if it were an end game only thing it would work) that would only make the survivors more boring IMO... we need to look at the survivor side ---- hold 1 button tap another it's extremely boring and unless you're the one getting chased there is only one thing for you to do... the match is completely in your hands as long as you do the objective the match can end in 4mins if you want (this is again just poor design on the devs part the only way this should ever happen in a game is if the players have been playing the game like it's their job but that is not the case here I was playing with people that just got the game on PS4 this past month and we were getting the gens done and match ending in 5-6 mins it's poor design all around including the damn ranking system running into killers at rank damn 8 and they don't know to break the shack pallet really?) so overall the devs need to give some other objective to freshen up their side of the game and in return it freshens up the killer side as well and it also nerfs SWF as well (not much but anything would do)IMO I would like to make the objective the survivors responsibility of finding tools (tool kit), a blue print (only 1 spawns on each map...... maybe make an offering to spawn more?) to fix generators this gives each survivor 2 objectives to complete (Note if one survivor finds the blue lets make use of the gestures.. the survivor who has found the print can point the gen with a survivor who hasn't found the print yet close to them and give the survivor the knowledge of how to repair the gen) nothing fancy or complex but fun and it "slows the game down a little bit".... for hatch I would like to see the devs implement a map that spawns somewhere (the main landmarks, shack, cowshed, the pantry, the boats etc....) that reveals the hatch location (hatch does not spawn until survivor finds the map).... this removes the whole hatch closing because if the survivor finds both that map and the hatch (no aura revealed for the survivor.... maybe) the survivor deserves the win) ...... after the survivor finds the map the killer gets some sort of sound.... different from the regular explosion that the hatch has spawned and they can start looking for the hatch...
They did that already, it's called F13, go see how well it's going, once the Gens are complete survivors have won. Your entire statements isn't wrong, survivors do need more things to do, and before the Emblem System they had that, you did other things to Pip. Once the System was implemented the Devs indirectly Nerfed Gens, survivors have no reason not to rush gens as that is part of the Pip mechanic, never mind the Sabo, Chest or totems, Gens are what matter.
-
Report system..... on console?.... you new? Sony and Microsoft are in charge of bans and punishment on consoles... the devs hava no power yet
-
If it is I hope shes creepy AF I'm looking for a new main because devs dont love liscienced characters enough lol..... at least atm they dont
-
Since I'm on ps4 I dont expect to see the DLC available to me until 2019 because that's just how it works ....lol
-
I agree with this.. you can tell that the devs were rushing the pig out so mistakes were made.. and I dont think surveillance needs anything else just more time like 60 seconds would be perfect..Esheon said:Honestly I think they intended to do "60 seconds", but someone heard "16 seconds" and they just didn't bother to fix it. -
I find much more creative/then just looking for gas.. what would you want as an objective? since the devs have said that they are planning to implement an objective for survivors to completeDwights_leftfoot said:@Bravo0413 said:
I feel survivors should have to find a tool belt to work on gens and a blue print (only 1 blueprint on a map hanging on a wall somewhere) to learn how to fix the gens... when a survivor finds the blueprint they learn by looking at it, afterwards they can teach other survivors by pointing at gens...What is this bob the builder?
-
Its hannya maskShadopaw said:How come no one Has jumped on the ONI mask...
Like seriously Oni are amazing and far more awesome and well known than the slit mouthed women -
Did you place them in the gate? If they run out they'll die it's always worked that way.. but you place them too far into the exit they wont die they'll just crawl out..
-
I feel survivors should have to find a tool belt to work on gens and a blue print (only 1 blueprint on a map hanging on a wall somewhere) to learn how to fix the gens... when a survivor finds the blueprint they learn by looking at it, afterwards they can teach other survivors by pointing at gens...
-
Exactly what I see in their replies as well... I do fine when I play solo and if I and other people can play solo and have some success why cant other players .... "shrugs"yeet said:@ACEvHEARTS said:
@HellDescent have you played survivor? 90% of the time, solo teammates are useless. It’s either every man for himself or a farmers convention. I understand that some SWF squads may be toxic (I’ve had my share of them as killer), but the majority of us are not. We just want to play with people who know what they’re doing instead of idiots who still run through all the hag traps under the hook at rank 1."waaah i need swf to win"
-
If they gave reward for going against SWF it would work... say double BP or something.. it could work.. it would give noobie killers the option of dodging a possible bully moment and reward the experienced killers at the same time.. because I do believe that the more experienced killers would still take up the challenge
-
This sounds like an idea for a new perk... I dont really care for the requirements of having to be within 32 meters and then a cooldown on top of it...survielance is geared towards stealth killers... this idea would work for every killerAshleyWB said:Surveillance should change the aura colour of the generator when outside of a 32 meter radius. Aura of all gens within 80 meters fade to a red colour as they repair more towards completion. Kicking a gen puts perk on cooldown for 20/15/10 secs. -
I would really like to have aura reading towards the survivors but tbh alls I really want is for the timer to be like a min really... theres no way the a killer can kick 3 gens in 16 seconds and be able to focus on the already kicked gens before the timer runs out...
-
You can hook from all sides though... am I right? That's why the vacuum moves the killer to the front of the hook... it would look wierd and dumb if the survivor ended up on the hook but the killer directly to the left of it... I mean the suction to the front of the hook looks ugly as well but either way unless they implement turning hooks it wouldn't look right..
-
The pig was definitely rushed out.. you can see it in her addons... the fact that theres 2 addons mixed up..... really? How much of a hurry were they in? I know people are not perfect but simple stuff like that shouldn't happen... also I like the idea of applying effects to the RBT'S but honestly they are a limited power so that blindness, mangled effect is gone after the traps are gone... why not put more addons towards her ambush? An addon too increase the distance, speed, why not also make an addon that makes it to where survivors have to be within so many meters to see the boxes.....? Make an addon that works like tinkerer when a RBT is removed have her TR go to 0 for so many seconds..... why not make an addon like what Billy has? Slightly reduces time to crouch and reduces charge time and cooldown of ambush attack miss... so many things they could have done..
-
It definitely seems like the devs rushed her out... like why didnt they make any add ons that increased her ambush speed, increase the distance on her ambush... an add on that puts the "knockout effect" on the boxes, so survivors would have to be within so many meters to see the boxes.... maybe 16 meters would be a bit strong but what about 24? I mean they could have done so much better.. and they know that... I wish they were doing the PTB back when Amanda came out
-
The devs are attempting to fix the games end game before they do anything with the hatch... As of now a lot of killers know that if all 4 survivors are still alive and gens get done there is no point in playing anymore unless you have NOED (this is an example of applying a band aid to something that's just poorly designed)... they need to give something more for survivors too do.. they can't just buff the killer because (yes this makes life better for the killer and maybe if it were an end game only thing it would work) that would only make the survivors more boring IMO... we need to look at the survivor side ---- hold 1 button tap another it's extremely boring and unless you're the one getting chased there is only one thing for you to do... the match is completely in your hands as long as you do the objective the match can end in 4mins if you want (this is again just poor design on the devs part the only way this should ever happen in a game is if the players have been playing the game like it's their job but that is not the case here I was playing with people that just got the game on PS4 this past month and we were getting the gens done and match ending in 5-6 mins it's poor design all around including the damn ranking system running into killers at rank damn 8 and they don't know to break the shack pallet really?) so overall the devs need to give some other objective to freshen up their side of the game and in return it freshens up the killer side as well and it also nerfs SWF as well (not much but anything would do)
IMO I would like to make the objective the survivors responsibility of finding tools (tool kit), a blue print (only 1 spawns on each map...... maybe make an offering to spawn more?) to fix generators this gives each survivor 2 objectives to complete (Note if one survivor finds the blue lets make use of the gestures.. the survivor who has found the print can point the gen with a survivor who hasn't found the print yet close to them and give the survivor the knowledge of how to repair the gen) nothing fancy or complex but fun and it "slows the game down a little bit".... for hatch I would like to see the devs implement a map that spawns somewhere (the main landmarks, shack, cowshed, the pantry, the boats etc....) that reveals the hatch location (hatch does not spawn until survivor finds the map).... this removes the whole hatch closing because if the survivor finds both that map and the hatch (no aura revealed for the survivor.... maybe) the survivor deserves the win) ...... after the survivor finds the map the killer gets some sort of sound.... different from the regular explosion that the hatch has spawned and they can start looking for the hatch...
-
I agree with Tsulan the survivors should have excepted the nerfs and just played the PTB to maybe have some sort of influence on the changes... furthermore on the games current state the objective already gets completed wayy too quickly for solo play the game for the most part works as intended.. swf is where the devs were looking and they needed to take them into account as they should all the time!... it's the reason on the killer side a lot of the perks like BBQ, tinkerer,MYC are especially good on Billy and nurse and then on lower tier killers there average... the same should be done for survivors the devs should balance it around SWF... I'm happy that their starting to do this and hope they continue to do so
-
I hope the devs make unique sounds I dont need what this OPs idea.. It would be fresh if there were other noises to listen to while in a match
-
No
-
I disagree the proof is in the pudding... in the second trailer there is some writing on the wall that translates to "rise" as in rise from the dead.... unless the already injured woman miraculously gained strength and some how killed the "oni" who do you think that statement is referring too... stop letting you wanting a samurai warrior as a killer in this game blind you from doing actual research to know facts about what is in the trailer... you weeb
-
.......................... why on earth are they back peddling on DS again?
-
Dear Devs,
Currently in the game there are some fairly bad loops in the game that are known as "infinites" ironworks and cowshed are two maps that can be mentioned... has any work been done or is there work in progress to remove these loops from the game? -
I like how you think friend..White_Owl said:What do you think about giving Vigil (that got hit hard by the last change to exhaustion perks) the additional effect of reducing the cooldown of perks such as Alert or Premonition?
Also, I would like to know your thoughts on the current state of sabotage. -
Self care is a perk with 0 draw backs to it.. it may take longer to heal but you can heal with no worries an infinite number of times... it encourages the other survivors to not worry about you even if you're injured allowing them to work on gens... meaning the killers pressure is not working.. if there was a limit or some sort of draw back to SC it would be okay.. I always thought the healing progress should regress while not healing, not be reset right away like the devs were thinking but regress and regress faster while runningVietfox said:Self care is not a problem at all.
-
The second idea is the only way for her traps to work as intended.... in the current state competent survivors dont feel threatened by her traps so when the timer isnt going they just work on a gen which does not waste time... the idea was to pull survivors from the gens so it slows the game down but does not necessarily kill the survivors which I agree with (if alls you had to do is put the trap on the survivors head and they died all time how much fun would the game be?)... the only way you're truly going to force the survivors away from the gens like the devs intended for the traps to work is having timer start right after their saved... if rule set 2 is implemented into the kit it's only going to encourage doing a gen so the survivor can see the boxes that is not stalling the game
-
Survivors just need another objective on top of the gens to make the game feel whole.. whether it's as simple as adding in a tool belt that survivors need to find before working on the gen or having to find different parts to put on the gen in order to fully complete the gen... it would also be nice if they split the good and great skill check zones tbh
-
Surveillance should deff be there it's prettymuch useless... resilience is fine and detectives hunch is fine as well..
-
I agree with your logic.
-
Do it with the distance from the gen for survivors... so like when a survivor is 4,8,12 meters within the regressing gen
-
There shouldnt be a distance as soon as survivors realize that the killer has it they'll tap it and hide... leave it as is only remove the time limit maybe add in the ability to see the survivor within so many meters of the gen
-
@Utna... the thing is if the devs continue to balance around the noobs coming to the game the game will become to easy.. they recently gave the key to learning the game faster with the perk WOO (windows of opportunity) for experienced players it's trash tier but it's perfect for noobs that are learning the game... when we started playing there was no tutorial we were thrown into the game and told to git gud... some of that experience should still be in this game... those who cant take the challenge should stop playing that easy... I died (along with many other noob players to the Souls series) 27 times to my first boss there were nerfs to the boss fights... I got stomped in pvp to vet invaders no nerfs came... why cant behavior be like Fromsoftware and tell the noobs to git gudBrady said:@Utna said:
@Peasant said:
Personally I find that the hook save event is plenty scary for new players. Seeing a friend hanging bloody from a meat hook as pounding a heartbeat draws near will make plenty newer players scared.** This being said, they'll never go for the save if they think someone else is going for it. **Dude I don't know what your end game is ; believing survivors should all be super strong like SWF, but let's be real for a moment. Didn't you start this game for the first time, and sucked at it for a while ... or where you suddenly one of the world's greatest player ? Why don't you have faith on people like me who actually played the tutorial before having an online game ... or maybe people like you. Why on earth would you believe you managed to get better at this game, while new player NEED TO BE TOLD HOW TO PLAY IT. Man this isn't about how good you are, nor it is about how good you believe your teamates should be. This is about people buying a videogame, and enjoying it as they see fit !
I totally see what you're saying. And let's be honest, I think most of us have experienced as the first time we played (most of us didn't have the tutorial...so) the most anxiety-inducing ######### ever. It was thrilling to me, atleast. I was really scared of horror too, and even up until the point of the Halloween themed menu and music, I had nightmares man. I LOVED it. I sucked so badly it took me a while to get it, and obviously in the run I got desensitized because I'm a competitive gamer and play competitive games often.
Anyways, I think SWF needs to find ways to be nerfed. Honestly. Restrictions on items, certain combinations, idk, something. Don't ruin our solo experience... it just, sucks if it does end up that way and just something to accept. But man, survivor will be too easy. I have enjoy the slight challenge I have as a solo player, and admit that it's impossible to 1v1 a killer on 2 gens, maybe with some its doable but a Nurse or Billy? Not at all.
To the SWF who abused the hell out of the games, it'd be better if you maybe just didn't play it. You didn't ruin the Killers experience, but kind of a lot of us survivors too.
-
It just had to be said at least once.... Jason is coming FFS
-
I want an actual reward for prestiging... especially for killers
-
I want an actual reward for prestiging not just clothes bloody and possible better rng in bloodwebs...
-
Sees "chorus" .... thinks "it must be a pirate"Rex_Huin said:Im 99% sure the killer is a pirate.
-
Sees "chorus" .... thinks "it must be a pirate" lolRex_Huin said:Im 99% sure the killer is a pirate.
-
It just had to be said at least once.... Jason is coming FFS
-
I want an actual reward for prestiging... especially for killers
-
I want an actual reward for prestiging not just clothes bloody and possible better rng in bloodwebs...
-
Sees "chorus" .... thinks "it must be a pirate"Rex_Huin said:Im 99% sure the killer is a pirate.
-
Sees "chorus" .... thinks "it must be a pirate" lolRex_Huin said:Im 99% sure the killer is a pirate.
-
He replied to a post on reddit... and paintings have changed... other players have posted pics stating of different paintings that haven't been there... but are they the clue and what do they mean?MojoTheFabulous said:@MegDenson said:
No, Mathieu said that next chapter ISN'T in game files. He said that answer is in some map (painting maybe) and that it's not even well hidden.I'd like to know where he said that clues were on some maps because i'm not aware of him saying such a thing. Every painting that has been posted so far have always existed on their maps and are also all from the Artbook which is over 2 years old.