Bravo0413
Bravo0413
About
- Username
- Bravo0413
- Joined
- Visits
- 5,002
- Last Active
Comments
-
With the TR change I would run M&A (more fov while in phase to catch those scratchmarks) BBQ will be good still, I'm thinking stridor would be good on her because she does need to hear and ofcourse ruin (for now..... maybe she's a hidden goddess and doesn't need it "shrugs)
-
Hes been the same way for more then 2yrs now doubt the devs will change him.. if they do change him in anyway he'll be low tier... he's loopable just like any other killer that isnt nurse and stealth does work against him.....
this thread has been caused by how easy it is to rank up because there were no issues with Billy when inexperienced survivors werent in the red ranks -
I mean the killer does get a slight boost in speed moving killer forward but it doesnt turn and follow the survivors that's all the players doing... the "hitbox" is a cone that gets smaller the further the killer gets into the lunge attack.. and as I stated the turning of the killer stiffens so its more difficult to turn while attacking.. the only auto aim is on the regular attack and you have to be on top of the survivor in order for it actually workNessyJesty said:@Bravo0413 said:
NessyJesty said:@Wolf74 said:
"Auto lock"?? #########? Do you mean like "auto aim"?
There is no auto aim in the game.
There is and believe me hold the lunge and it guides it self to the survivor even takes full control of your aim and glides you to the killer XD
There is no auto aim on the lunge attack xD there is auto aim on the regular attack and you to be pretty much right on top of the survivor for it to actually work... when you perform the lunge attack the control over the killer gets stiff as hell like when Billy is using his sprint only slightly less stiff... stop whining survivor is way too easy to play in the current state of the game
weird how come when i do lunges on killers it really does glide to my target without moving my mouse???????
-
I really believe that the progress should regress when not healing and regress faster while running.. that would be a proper nerf..
-
There is no auto aim on the lunge attack xD there is auto aim on the regular attack and you to be pretty much right on top of the survivor for it to actually work... when you perform the lunge attack the control over the killer gets stiff as hell like when Billy is using his sprint only slightly less stiff... stop whining survivor is way too easy to play in the current state of the gameNessyJesty said:@Wolf74 said:
"Auto lock"?? #########? Do you mean like "auto aim"?
There is no auto aim in the game.There is and believe me hold the lunge and it guides it self to the survivor even takes full control of your aim and glides you to the killer XD
-
Justicar said:
Why are people so fixated on the idea that it should be coming out today? They NEVER at any point hinted at a release date.
Actually their wiki stated before the last stream that it was going to release today.. then Mcote stated on stream no confirmation and the date of release was switched but still speculated to be 9/11.............. so eat it
-
Gasp!! Artorias!!Artorias said:i have been sitting here for an hour now just refreshign twitter this fourm and reddit for anything but nope just a soon i just want to know if can spend a few bloodpoints
-
@not_QueenDelfador said:@not_Queen said:
@deadbydaylightfan Or maybe I can't say anything?OMG They are holding not_Queen hostage.
We need to do something.
-
It's not as big a change as I thought it was our swing actually goes right through the unhooked and hits the savior so it's actually quite balanced and fair imo..
-
Like Halloween?not_Queen said:In the future, mid-chapter patches are supposed to bring back the standard music (unless there is an event)
-
The devs are changing the music to match every chapter or season... so for the upcoming chapter it maybe something Japanese but then I would like it to change for Halloween as well
-
In short--- survivors need an additional fun/interesting objective to complete before gens can be worked on... it doesnt matter with or without tool boxes the gens are completed far too quickly and far too easy..
-
They have actually it's in a Q&A video.. they also mentioned toning down the brightness from the flashlight a bit as well... I dont think they will increase the FOV that much because they mentioned that if they did that if we then use M&A or shadowborn then we'd see the killers shoulders and it wouldnt look good lol.. but I also would like to know Devs... if any progress has been made on these 2 topics the fov which is incredibly frustrating and the blinded effect from flashlights are there any plans to adjust these two in the near future? Pretty please?BottledWater said:Have you considered making the shadowborn FOV the default FOV? It feels a lot nicer and makes killer feel less claustrophobic I personally love using shadownborn on all killers but on some Killers it's jut not worth the perk slot.
-
Git Gud!
-
I hope to the heavens they decorate lockers, killer shack and other stuff like they did with the winter event.... please Halloween decorations on maps!
-
I just want the white gen aura to last longer that's all.. it's fine how it is just increase the timer to like 45-60 seconds... maybe add an aura reading towards survivors with a meter limit of like 24 meters...
-
@n@not_Queen is there anyway you can confirm if all killers recover differently from the DS stun..... like does Nurse recover slower the leatherface or is it just animation making it seem that way?Boss said:@Grey87 said:
Enduring is more of a counter than unnerving.
And it has more use than just countering ds.Speaking of Enduring against DS, some Killers feel slower to recover from getting stabbed than others.
-
If it was actually only the obsession can use it and the rest of the survivors get a wasted perk slot then I could agree with this because it is an OP AF perk and deserves that sort of treatment.. it would be an actual high risk high reward sort of thing........... but that doesn't mean I won't be happy when the intended nerf comes into play... and lets be honest if the devs would only make the killers strong enough to handle 4DS we wouldn't be in this situation but instead of doing that we get killers like freddy and wraith.... spirit is still up in the air but shes tilting toward the weak side
-
No way am I going to be having to farm in order to play rank... the list that you made after you stated "you'll need auric cells in order to rank up" is plenty enough to separate casual from rank mode... make it to where in rank mode you earn more BP and more iridescent shards and have a seasonal reward for climbing up in the ranks.. that's reason to play rank... casual you earn you earn less of everything
-
Yeah but I can counter with why have to sit around and wait in a corner or hide somewhere while the time limit passes that you're referring too... the objective needs to be something that survivors cant avoid and finding tools or gas or something interesting maybe they need to power a cercuit breaker before repairing the gens or after the gens... anything that's remotely interesting that cant be by passed by creeping around.. the goal is to slow them down so the gen rush doesn't ruin the game like it does now..jmaximo93 said:I think that having to do an additional search for an extra item would be way too annoying and would never pass. Instead, why not add a 1 minute timer to the exit gates before you can attempt to open them? You could also have it where you have to do 1 specific generator before the gates open but that gets removed once 5 minutes have passed. You could also have it where only 1 ultra rare add on can be used in a game, so no gear stacking or insta heal spams. I play survivor and killer and I feel like any one of these changes would be helpful and not too big a hassle for the survivors.
-
@Nickenzie
Furthermore this is not one of those "oh it's so rare there is no reason to make it a big deal" moment... the fact that it's possible/exists in the game and it's not difficult to do should be plenty of reason for the devs to fix the issue by making the game more interesting and fun by adding in different objectives (which this is something that they are doing.... when? Nobody knows atm) -
First off no the gens wouldnt have taken longer Marth88 and his squad know how long they have before the person is dead on hook 2mins is plenty of time to finish the gen their working on and make the save.. the depip squad made these videos and did this experiment to show how how broken 5he game is and truly the only 2 changes that have happened are bnps and the pallet vacuum..hopefully the map changes are huge and can tilt toward the balance level a little more but the objective is still way too easy and completed way too fast....Nickenzie said:
Well, let's analyse the video!SenzuDuck said:@Mycroft said:
@Nickenzie said:
Wolf74 said:@Nickenzie said:
As a Pig main, games are usually 5 minutes long if the survivors are extremely competitive but otherwise, your looking at 10 to 20 minutes games. A lot of killer's say "2 minute" games but even myself with 600 hours haven't had a game where all generators are powered on in 2 minutes.
All 4 survivor jump on different gens asap (5-10 sec)
Only one survivor can get chased at a time, everyone else stick to his gen.
60-80 seconds later 3 gens should be done and the first victim hooked.
Now either a) killer is camping and the remaining gens will be done in another 60-80 sec or b) killer is not camping -> free unhook and heal -> repeat the above.
= 120 - 160 seconds to do all gen
This leaves another 1- 2 minutes to open the gates and you are still way under 5 min.
Okay, that's all cool and all but it's easier said than done. LINK me a generator rush video that shows all generators being powered on in 2 minutes!

Challenge accepted.
https://www.youtube.com/watch?time_continue=67&v=rJqFxk8U0OY
Gens got powered in 2:57.
Solid 2 minute gen rush there.
All generators were powered on in 2:57 seconds because the killer had to deal with 4 DS and he wasn't using Ruin! Assuming how many greats Math88 landed, game would probably be around 6 minutes at most taking into account every survivor can hit greats like he can. Additionally, the killer can't hook a single survivor due to a perk giving the survivor a jail free card! If the Killer could someone, the generators would take a little longer since someone would need to rescue the survivor! Again, there was a lot of variables that went perfect for them and it's not on the current patch! -
You justify it by stating "get better"... and in reality it only ruins the game experience for the player.... it's a 4v1 game where the 1 "power role" is still underpowered... no killer wants braindead wins and 4ks every game.. it would be extremely boring if it got to the point.. what we is the ability to have a say in every situation depending upon our skill (like with nurse) and if you're chasing someone at killer shack and they know how loop it the killer doesn't have a say they can do nothing but follow and before you say "leave that loop" what's the point of leaving a safe loop before you break the pallet?SenzuDuck said:@Bravo0413 said:
SenzuDuck said:Absolutely not - make it so 4-Man SWFs are forced to play against their lowest rank, not a survivor issue. People want to play with their friends regardless of rank.
Here's master saying he deranks
Here's HellDescent saying he deranks
did.... did these survivors ask for this? Do... do you think they like being curb stomped because a killer can't handle the rank he's got too so cheats and intentionally loses matches so he can play against newer survivors.
The difference is - you can see your survivors, you can check their hours (providing they're public) and dodge. A survivor has no chance in hell to see how experienced their killer is.
Both sides get ranked against other ranks just as poorly, again - lets not pretend this is only a survivor thing as you like to do so often.
Another example of you being biased..... brand new killer too the game gets smashed by rank 1s...... senzuduck "get better" noob survivors who will get wrecked by a noob killer anyways because they dont know what safe pallet is.... senzuduck "did they ask for this" .. this op is making a suggestion that would help newer players play killer more. If they actually went up against players their skill level maybe they would have a better experience playing killer and maybe more people would play killer... I mean in the red ranks that lobby simulator is certainly enjoyable for survivors I wonder why that is?
I'm actually trying to figure out what you've just said to me because none of it makes sense.
Where in my post do I try and justify high ranked survivors playing against low ranked killers?
-
Oh okay so you want an actual POV of the hag eating them that would be interesting.. the spirits I think would be boring then almost like trappers...CoolAKn said:@Bravo0413 said:
CoolAKn said:@Bravo0413 said:
Spirit is the best now, followed by nurse and pig the rest are meh
One thing that would be interesting to see is how the Hag and Spirit's Moris look from the killer's perspective.
Its the same clip survivors see
What I am referring to is most of the other Mori's, the killer sees it from their perspective, different from the Survivor. With the Hag and Spirit, the perspective is the same.
-
CoolAKn said:
@Bravo0413 said:
Spirit is the best now, followed by nurse and pig the rest are mehOne thing that would be interesting to see is how the Hag and Spirit's Moris look from the killer's perspective.
Its the same clip survivors see
-
Spirit is the best now, followed by nurse and pig the rest are meh
-
Does stridor also effect footsteps? I like the idea but I would also like the idea of what it does to scratch marks to stay as wellthesuicidefox said:Scratch marks should never change. Anything related to them is completely buggy and screwed up no matter what they do. Predator should increase the sound of footsteps. Lightweight should decrease the sound of footsteps. Problem solved.
-
Their also reducing her TR to 24meters.. they the vfx or whatever was causing the problem because she was never fully invisible.. their increasing her lunge attack range to the trapper attack range (this also goes for hag and huntress) I'm also wondering if this is going to increase the lunge for when she comes out of phase walk if so mikey may have competition with lunge attacks... they fixed something with her window vault... reducing the noise while in phase is huge and I hope its significant if it is stridor could be good on her
-
It takes 24 seconds atm for self care I thought... and with just the increase in time it would take like 30 or 32 sec... I may be wrongDabrownman1812 said:They are thinking of increasing time it takes to heal, up to 16 seconds, which is 24 seconds with self care and to wards 30 seconds with self care mangled. -
The way rank works atm anyone can hit rank 1... which is quite sad really... keep it going though.. log more data... play all the lower tier killers... the only way too actually prove something is doing anything like what Marth88 did with the depip squad... 100 games with the death count, length of game etc....
-
Its going to be this way.. the movie date is getting near and fan boys are going to be playing him a crap ton.. which is going to be boring AF imo
-
SenzuDuck said:
Absolutely not - make it so 4-Man SWFs are forced to play against their lowest rank, not a survivor issue. People want to play with their friends regardless of rank.
Here's master saying he deranks

Here's HellDescent saying he deranks

did.... did these survivors ask for this? Do... do you think they like being curb stomped because a killer can't handle the rank he's got too so cheats and intentionally loses matches so he can play against newer survivors.
The difference is - you can see your survivors, you can check their hours (providing they're public) and dodge. A survivor has no chance in hell to see how experienced their killer is.
Both sides get ranked against other ranks just as poorly, again - lets not pretend this is only a survivor thing as you like to do so often.
Another example of you being biased..... brand new killer too the game gets smashed by rank 1s...... senzuduck "get better" noob survivors who will get wrecked by a noob killer anyways because they dont know what safe pallet is.... senzuduck "did they ask for this" .. this op is making a suggestion that would help newer players play killer more. If they actually went up against players their skill level maybe they would have a better experience playing killer and maybe more people would play killer... I mean in the red ranks that lobby simulator is certainly enjoyable for survivors I wonder why that is?
-
As you stated its not the survivors fault it's a flaw in the game by the devs.. the objective is too easy or too short (I'm guessing both).. I would really like to see what sort of objectives the team is thinking of implementing into the game
-
Hello Devs,
Are there any plans on making a new hub/lobby? It would be cool to have something that we could run around in... like a back yard with a bonfire that we could use to invite our friends and wait for a game.. is something that the team has spoke about? if so it's always fun hearing about possibilities from you guys ... keep up the good work!! -
PC has there legacy... why shouldnt the dedicated console players have a chance at earning their own form of legacy... console never had a chance at earning a legacy skin since it came out like year after it dropped on PC...Master said:@Bravo0413 said:
This /\ there should be something for console players... PC had there chance at getting it we should as well... it may not be the same grind or game as it was back then and that's what really makes the player a legacy but there should some form of grind some way to earn it for the console players and it should be a limited time event to earn it so that everyone is not a legacy as it should be the dedicated player base only...Why console exclusive though?
-
This /\ there should be something for console players... PC had there chance at getting it we should as well... it may not be the same grind or game as it was back then and that's what really makes the player a legacy but there should some form of grind some way to earn it for the console players and it should be a limited time event to earn it so that everyone is not a legacy as it should be the dedicated player base only...
-
You could honestly go crazy with this idea... an addon that reduces the exhaustion effect (down to 20 seconds this way it cant be used in mid chase even though it possibly would be difficult for it to be accomplished as an insta) since it's an energy drink, also an action speed increase could (repair, heal, unhook, vaulting maybe ("shrugs")... it wouldnt be OP because it would be a ware off effect so..popoles said:Energy drink:
One-time use
When you press the action button, you take a drink.
You are faster by 3% for 25 seconds (help me with these numbers). You are also immediately exhausted for 40 seconds.
Add-ons can be something like: increased duration of the MS; being faster by additional 1 or 2% (an ultra rare); decreased exhaustion penalty etc.)
New objectives do need to happen though... because you add these fun new addons and items and they possibly make life easier for survivors and that's not what needs to happen.. -
I agree with you.. and for the most part it is the survivors complaints that caused it to be so damn easy to pip... so even the whole no depiping past rank 16 is going to be pointless because all the noobs, casuals and less experienced players are going to be in the top 5 anyways -_- ....
-
Its DS, unbreakable, deliverance and sprintburst that I'm referring too with an insta heal if ya have one. .JusticeZERO said:I don't see what "new god build" you are talking about? Did you mean to include a photo or link?
-
Yes I'm referring too this /\ only sprint burst for the "cant catch me" lolPeasant said:My guess is he's refferring to:
Decisive Strike
Unbreakable
Deliverance
Self-Care
I could be wrong as there is no exhaustion perk in that build. -
If anything like what you stated for the nerf to nurse were to happen... .1 a lot of people would be pissed because .2 she would be next to not viable -----> shes the slowest base movement speed at 96% this is slower then survivors which requires her to use her power in order to catch them... now really good nurses may seem unfair but this is only because survivors lost their way of stealth because looping is meta and everyone wants to do it.. if they would just stealth theyd be finesergantuss said:they just need to buff the old ones rly hard
cuz even super tryhard nurse loos 3-4 gens and most of the time loos all 5 gens
survivors hate her cuz they wana win the game without die but let be honest 90% of the players who loos to nurse still have safepip
the longer game have a safepip is totaly fine to buff killers(on TTS first for sure) to be super powerfull
and all what ne to be done for nurse to make her balanced its just place a reload for her blinks(like a power for spirit)
so if she used her TP and hit you(or missed) she will need some time before do 1 TP and more time to do 2
so it will like a sniper shot with long reload
its kinda easy to do and she still will be strong -
It shouldn't be the wait like the clown because there is no store etc... the update should be more smooth this time... the expected time is the 11th... things do change though..
-
If you wanna wiggle off more go to lerys, the game... go down in the gas station while the garage is still closed (as long as basements not there lol)... I know while you're getting chased it may be difficult to think about this but plan for you to get knocked down in a certain location that has obstacles and the perk can show use.. even if you still get hooked you still waste time...
-
Also try to be original... the lisicense killerd the devs put out are just blah...
-
You know a killer is too weak and has failed when you see new threads about new killer ideas already and the new killer hasn't even come live yet :ohnoes:
-
Nobody wants to play the new killer anymore.. people may buy her but it doesnt seem like a lot of people are interested in her.. clown was fairly big hit.. when Rin came in first impressions were awesome but a lot of people are highly upset about her power
-
If you take away Billy and Nurse you kill the game.... people need to understand that you can say "this game is supposed to be about having fun" well how do you think the killer is going to have fun? You're putting 4 people up against that player and if that player doesnt have the tools to get the job done how is that fun? Billy and Nurse are the tip of the spear huntress follows shortly behind and hag may have some say but behind them it's only a matter of killers not having enough time to get around the map asap like Billy and nurse do... the rest of the crew need to be brought up to where Billy is and Nurse needs to stay where she is where when a player matters her their rewarded with what she is in the game.. if there is no reward to getting better at killer why would anyone play killer? Hag is restricted.. less then she used to be but still restricted... below her every killer is restricted with hard skill cap meaning you cant do anything better once you've mastered them... Billy, Nurse and Huntress you can significantly get better at and become a force which is what killers want they wanna get rewarded for practicing and playing not get punished..
-
This right here/\.... she may be better then what we think... shes getting some nice changes that did need to happen.. and yes she mat still need some adjustments and I'm hoping that happens mid chapter.. but she was only played for a few days and not many people played the ptb... as for it being completely survivor sided I disagree... the perks on the killer side are dope, some of the broken maps (cowshed, gas haven etc...) have been fixed.. broken windows being blocked off forever.. these things are so good.. along with the hitbox of pallets being adjusted so there smaller and iframes for unhooking not being as bad as I thought it were going to be... I understand from what it seems like the spirit is a disappointment but to go as far and say its completely to one side is just you crying that you didnt get what you wanted @PNgamerAmorePrincess said:I think she will be fun to play. And some perks, I really want for my other killers. I honestly cant wait to test her.
Rank 1 killer, btw.
-
I love both end game ideas.. the forced 1v1 would be dope and the 60 second countdown! it would be true ending to a horror movie imo..