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Bravo0413

Bravo0413

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Bravo0413
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  • So PC now, soon Ps4. How about us xbox players?????? 

  • I'm excited that a ton of those horrible windows are and loops will be gone 😃 as well as the pallet hitbox being reduced a ton of shite I'm excited for really... 
  • The issue of getting lobbies rank 20-16 is because it's too easy to pip now everyone runs out of those ranks causing long wait times for newer players and allowing still inexperienced players to be matched with more experienced players.. 
  • Honestly I like the devs rework for DS.. but I wouldnt mind if the obsession only got off.. if all survivors can do what the obsession can with DS what's the actual point of the obsession... we've got rancor.... which threw point still stands that you shouldn't as a killer have to run a perk in order to counter said perk (until the nerf for DS comes) 
  • Orion said:

    All she needs is for the RBTs to start ticking away immediately. Put her power back in her hands.


    This soo much /\ I cant believe a bunch of the community believe that rule set 2 is the answer... survivors will just do gens to allow their friend to get the trap off.. 

  • Tizzle said:

    @Elegant said:

    @feelsEUmang said:
    It's been nearly 3 weeks since PTB.

    They delayed the pc launch so they could launch the chapter on all platforms at the same time. It takes a little while for the update to get approved for consoles and that's almost 100% what we are waiting on. (even if they won't openly admit it) So if it's already approved then we will get the update tomorrow. If it's not then it will likely be Thursday.

    The new chapter is not on the Australia Playstation/Micosoft store.

    Doubt it will be out tommorrow on console.

    It would be pretty funny if console misses the double bloodpoint event thats supposed to make up for the first one, lol.

    It truly would be actually.. the devs would let something like happen 🤣
  • I dont even care..... I find it funny lol 
  • This is awesome
  • why the hell do any of you want this on a game thats P2P, and already has major balancing issues? Then you will get 2 killers, each one with a specific set of meta perks which will cause even more unbalancing. The amount of lag alone will be staggering. I would never touch that mode unless it was hosted on VAC secured servers.

    Then, to top it off Maps would need to be completely remade. Can we please worry about what we have first..

    And if you dont think long time requests are eventually answered and given please see "The Clown" and Kate 
  • why the hell do any of you want this on a game thats P2P, and already has major balancing issues? Then you will get 2 killers, each one with a specific set of meta perks which will cause even more unbalancing. The amount of lag alone will be staggering. I would never touch that mode unless it was hosted on VAC secured servers.

    Then, to top it off Maps would need to be completely remade. Can we please worry about what we have first..

    FFS "maps need to be remade... need dedicated servers blah blah blah" no they already the maps... the idea is KISS ----> Keep It Simple Stupid.... to simply expand the map by placing say rotten fields and rancid arbitour next to each open an exit gate allowing players to play on both... maybe decrease the size of 1 of them... and either way this has been a request for a long time.. since SWF started and the devs should know what sort of player base increase KWF (kill with friends) would do for their game..how long has this game been buggy for? And it doesnt matter what they do the game will always be buggy.. dark souls games are always buggy as well...
  • Sally55 said:

    @Nickenzie said:
    I'm just throwing out some ideas since the current 7% haste doesn't feel like a lot since the killer will still catch up to you regardless. However I been thinking, would it be cool if Hope gave a 1 minute to 2 minute indurance status effect? I mean it actual helps against certain end game perks and the perk will hold true to its name! If you want, you can even get rid of the 7% haste status effect if this is too much or we can chance the number values. Opinions? Please leave civil feedback below! :)

    I think this is a neat idea tbh. As long as it Didn't stack with BT Saves.

    It pretty much would give them old BT back since it's an end game perk... this would be broken just like old BT was 
  • This honestly is going to make huntress and hag even stronger now that they are going to have trapper lunge range 
  • They could maybe tie it into the lore somehow maybe.. like take a full map of coldwind or whatever map and then add half of a autohavens map. Imagine being on The Meat Plant and one of the exit gates is open and goes into a macmillan's estate how dope would that be?.. 2 realms then intertwine... this will breathe fresh air and open the ideas of new perks etc... I do not understand why they wouldnt wanna do this... come on I wanna see Zubat and Scott play and I wanna team up with my friends as well and take on 8 people.. maybe make it a vs mode as well idk 
  • *The clown theme is getting old and I hope the new chapter drops early this upcoming week so the theme changes* 

    This is what I'm assuming he means /\
  • fcc2014 said:
    Not every every killer needs to be top tier
    Oh okay then when we rank 5-1 and then still have the rest of the month to go before rank reset again then let's all stop playing every other killer that's not nurse, Billy and huntress... maybe a mix of hag but honestly the same mix of killers is boring AF and the whole "not every killer needs to be too tier" is crap... how does the killer side have fun? By competing with the survivors... survivors have fun by competing with the killer (mainly by being chased.. it's the most fun for the survivors atm unless being tunneled off hook) unfortunately theres only 3 true killer that can actually compete against competent survivors.... so why would we wanna take in a killer that won't 1.) Reward the player 2.) Is not able to compete.... because that's what we wanna do is to compete, we dont want 4k everytime because that's boring and would cause me to stop playing...
  • Hellbilly said:

    @ShrimpTwiggs said:

    @Hellbilly said:

    @Tazare said:
    The idea is simple, after a gen is complete, no other gens can be complete until 30 seconds are over but the gens can still be worked on until almost full but 30 seconds needs to pass by before another can be fully repaired.

    My reasons for this idea: The time it takes to hook 1 person could be more than enough time for 3 gens to be completed at the same time, this is one of the reasons survivors feel overwhelming on the killer and make the killer feel powerless at times

    Killers cant hook 3 survivors at the same time so why should they be able to complete 3 gens at once? and it takes 12 hooks to get a 4 man, but only 5 gens for an escape so its quite unbalanced, i believe that this idea will be a step in the right direction if implemented as the current state of the balance in this game isnt as enjoyable as it could be, its a simple idea and could give the killer a bit more control as they seem to get bullied quite a bit sometimes xD

    It's a good idea but the devs are (for whatever reason) adamant about not adding more time to complete gens or open the gate. Even though in doing so would be a pretty simple fix to the problem of gens getting done too quickly.

    Instead, the devs want to add secondary objectives.

    Because simply adding time to gens is very boring gameplay wise. It's not fun sitting their and holding one button for eighty seconds and pressing another one now and then. Adding secondary objectives is a more creative and far more interesting approach to the genrush problem. It also allows for new approaches to perks and items.

    I know, bud, it's soooooo immensely difficult to hold your mouse button for an extra 20-30 seconds. Poor baby, I know that feeling, that is so insanely difficult to do. Not everyone can do that, you need special training in order to do something like that, right?

    Yeah and that's why the devs are working on implementing new objectives that survivors have to complete.. because it's too easy and the objective gets done too fast and it's way too boring... the devs implementing new objectives means new perks, items, add ons... it opens up a whole new section for the game... 
  • What if after a gen is complete breakers/switches needed to be turned on in order to continue progress? You can work on the gens but when one is completed progress stops until the breaker for that gen is switched on... this gives the killer time to go around kicking gens hooking people etc...... there cant be just a pause in the match that doesnt make sense there needs to be some sort of objective for them to complete 
  • Freddy is trash and I will not buy him until I see that hes finally got the rework he deserves.. that is all
  • I would love for an offering to make like a jack in the box trap type chest permanently 😁
  • @dbd900bach said:
    What about betrayal a game mode where one survivor has to sabotage his teammates to help the killer. Such as messing with gens the exit gates or leaving trails for the killer to follow. Something along the lines of betrayal 

    That is a fascinating idea. I think it needs fleshed out more though. Does the killer know who the co-conspirator is? Can the killer see the co-conspirator's aura? Can the co-conspirator unhook survivors (seems broken)? The game balance needs addressed too. It is balanced around the concept of 4 vs 1 not 3 vs 2. What do the 3 "real" survivors get in the way of compensation for being sandbagged by a team mate?

    I almost feel like in order for this to work it needs 2 things. 5 survivors instead of 4 and some way for the real survivors to punish the fake survivor. It would be pretty awesome if 2 survivors could capture the fake one and put him/her on a hook =p

    Yeah like 2 reg survs are able to tie the sabo but the killer can save em and interrupt the 2 reg... the killer doesnt know and can kill the sabo survivor at the start of the match and will need the sabo survivor to build a bond with the killer
  • You wanna go realistic and logic?..... a 7ft 250+ pound beastly man smashing a sledge hammer into another person's head would probably kill them on impact if not theyd be a vegetable let's not talk logic... if the killer gets a grab they deserve the hook.
  • I'm excited they are working on console bans. Too many dc's and survivors working with the killer.

    I'm excited for this as well now... ochido bout ta head to xbox 😅
  • Usui said:

    Decorations and the music would be great. I love t he events like the BBQ and the chinese new year. Something like that would be awesome, and to be fair I think it's the best opportunity for a new event. Halloween would be the best time for a game horror themed. Although if nothing is in the works I guess that means there isn't enough time. :/


    It is the best time to attract as many players as possible it's a horror game this time of year is when more people are going to be playing it especially with the new changes and DLC the servers are going to have to be ready... I couldn't imagine the team not wanting to make the most of this time of year.

  • Decorations on the maps like the winter event only Halloween themed, some sort different objective to complete the event.... a trick or treat event where theres some sort of basket or like someone else stated maybe jacko'lanterns that are placed around the maps survivors can grab candy from them if found and if they collect enough candy they earn a cosmetic ofcourse 😁 also bring back the Halloween items 
  • This is weak 
  • No..... what needs to happen is for the devs to implement more objectives for survivors to do.. at that point there will be no reason to camp... some killers will always camp though just because they intend on "ruining" some ones game..... anything can be tweaked to the sacrafice bar but ain't nothin stopping the camp daddy LF from getting that one kill... so my suggestion is for the devs to create and implement some creative and fun objectives that the survivors must complete to make the game fresh for the survivor side and it slows the game so the killer has the opportunity to get their game going as well... 
  • The thing is the grind is what keeps people playing.... wanting every perk on every survivor and killer.. having them all p3.. it's a goal for hardcore players and if it gets to easy like having double exp all the damn time and combined with perks like bbq and distressing and offerings the grind would be meaningless and too short.. samething with survivors run wglf and an offering and points galore would happen with double exp.. I would like the blood hunt to last a little longer though 
  • Sarief said:

    Tinkerer, Rancor, Predator, Stridor

    use all 4 until you master her. Take one away, everytime you want a little more challenge.
    Once people can actually do without perks above, then we can talk :D

    I'm thinking about switching in an out stridor and whispers to see which will be better... tinkerer I forgot is especially good on her
  • I wanna try out M&A, STBFL, whispers and BM  I wanna see if shes a killer that can slow the game on her own before applying good ole ruin on the base kit like so many killers need 
  • I wanna try out M&A, STBFL, whispers and BM  I wanna see if shes a killer that can slow the game on her own before applying good ole ruin on the base kit like so many killers need 
  • willcenx said:

    @DarKnight_Doom said:
    ** Just to you know, The Spirit can't see auras when using her power.

    Why can't you just remember where they are while not being in the spirit world and then use the power and jumpscare them?

    @DarKnight_Doom said:
    Survivors will not hear the Spirit Sound while they are in her Terror Radius, so I think the opposite, maybe Distressing should be a better choice.

    You don't have to worry about survs hearing your cue bc its radius is incredibly small and they can't just run away and save themselves from your ambush bc all of these take seconds (unless they're staying in the pallet but this is completely different situation where it's all on surv's reaction)

    1.) Because premonition and spine chill is a thing... yes survivors especially solos do run it... I've ran Nurses turned seen healing going on and as soon as I look in the direction they stop out of no where and their gone.. on spirit this all be even a worse situation because when she uses her power to apply pressure she wont be able to as much because she wont see them randomly like you would with nurse or Billy moving around the map...

    2.) I'm actually looking forward to trying out M&A on her because of the same reason 😁
  • Peasant said:

    @Vietfox said:
    The same expectation falls to killers. Survivors using "certain perks" is perfectly fine.

    ^ Especially this, should be reminded once per week.

    I must confess, in the past, I have slugged and camped a handful of Decisive Strike users out of personal distaste for the perk. I stopped doing this shortly after I started doing this because I realized that it's an unlockable perk for a reason, if the developers have accepted it then I will accept it as well (grudgingly).

    My goal will be to forever ruin the DS users game experience by slugging them and repeatedly knocking them down to continue to slug until death and whatever else needs to happen to make them wish they didnt use that perk.... 
  • First off its Myers and Myers deserves at least something good which is his addons... hes the horror icon that most people love and if you don't enjoy getting moried by him then I suggest you stay away from the game through Halloween because the game is going to be full of Myers.... secondly if you're an experienced red rank this just wouldn't be an issue at all... his movement speed is reduced to ######### and he requires so much evil its ridiculous especially when running Judith's... most times when I go agaisnt it we have all gens done before he gets his 1 kill.. this isn't because it's a rank 20 killer this is simply because it's easy to avoid him stalking because his movement speed is also ######### when stalking 
  • Thanatophobia only adds like 3 seconds to gen progression it's truly no issue.. until something is changed for no mither itll always be known as the hardcore perk 
  • It may be difficult to do but boil over isnt useless.... alls you have to do is plan where you go down... in the gas station when the garage door isn't open, downstairs on the game, in a room on lerys... try to think rather the just wanting brain dead mechanics/perks that just work for you surviving takes thought and for the most part survivors have had way too easy..
  • Deliverance is going to replace DS as soon as its nerfed.. its strong but balanced and to go as far as to say its weak just shows you dont understand the game...calm spirit is perfect and is going to be a nightmare for the spirit to go against... some of the perk changes are just a holy ######### obnoxious 
  • The wind up is slow AF as well as the count reduction.... even with the increase addon for the count of 3 its not a major threat unless you're going against scott jund the huntress main himself... I like the idea of the broken effect and the devs need to use it more but replacing an actual scary threatening addon with something that allows survivors to still escape would be unrewarding 
  • Any sort of changes that happen to nurse (depending on what would happen to her) in this case would make her trash... samething with Billy... you need to play more or play as them so you can see from those killers perspective... I can agree with freddy and wraith.... nurse and in the comments Billy is are fine... nurse is the only killer that has a skill cap that actually encourages a player to continue to get better because the more 6ou play the better you get..... it's the same way on the survivors side why cant the killers have something of that sort... every killer asides nurse is super limited and frustrating to play.... and whenever a decent killer comes out because survivors dont understand the weakness they cry for a nerf... practice and get better and you'll see results 
  • With the map changes that are coming it's an okay change now imo 
  • The thing is why would you want faster movement speed as nurse when you can ignore objects?... the fatigue is what you want to reduce... or an all seeing add on............... survivors would love that 😏
  • This news is amazing thank you :) 
  • JustJess said:
    pandorayr said:

    @BraveClem said:
    Whats?
    Edit:Fake,i searched and i find,Nothing,Nice Bait

    next week is avaible on all plataforms

    Source? source is the devs announced it today during their stream.
  • Fix camping!! 🙄🙄........... 😅😏
  • You can change the button layout... I did and its soo much better... it's so fing annoying when someone comes up to me when I'm healing by a pallet and they go to help me heal and end up throwing the pallet down..... I'm like FFS "rolls eyes" 
  • Elegant said:

    @Tsulan said:
    Elegant said:

    I honestly think the killer is fine the way she is. She's going to have a decently high learning curve but she's not that bad. Currently she's a massive mind game killer and really rewards people for being able to play mind games well. I think she needs to hit live and be played for a little while before we can accurately judge what buffs/nerfs she needs. Look at games like League of Legends. Whenever a new champion comes out it almost always has a 40% (give or take) winrate because people don't know how to play it yet. After a few weeks/a month or so if the winrate is still low that's when Riot goes in and buffs the champion.

    She has a high learning curve but is mediocre at best.
    Also, BHVR doesn't work like Riot. There won't be any buffs until next year. Freddy was released for Halloween. He's been waiting for a buff for a year now. 

    Don't expect any Spirit buffs in the next 12 months.

    She isn't mediocre at best. If you get really good at playing her she will easily be at the top end of the mid tier killers. Possibly even low end of the high tier killers. But I do agree with you that they are way too slow with balancing changes.

    From what I've seen mediocre is the proper rating to give her atm... everything in her kit begs for help... the cooldown begs for an addon to be used, the charge begs for an addon, the movement yes 176% but still not enough to make up loss of time so you need an addon... on top of that she encourages the use of tracking perks.. .stridor, predator, etc... this is from what I've seen... I'm going to wait for for her to hit live and then we'll see how she does against the cream of the crop....... 
  • Tsulan said:
    Elegant said:

    I honestly think the killer is fine the way she is. She's going to have a decently high learning curve but she's not that bad. Currently she's a massive mind game killer and really rewards people for being able to play mind games well. I think she needs to hit live and be played for a little while before we can accurately judge what buffs/nerfs she needs. Look at games like League of Legends. Whenever a new champion comes out it almost always has a 40% (give or take) winrate because people don't know how to play it yet. After a few weeks/a month or so if the winrate is still low that's when Riot goes in and buffs the champion.

    She has a high learning curve but is mediocre at best.
    Also, BHVR doesn't work like Riot. There won't be any buffs until next year. Freddy was released for Halloween. He's been waiting for a buff for a year now. 

    Don't expect any Spirit buffs in the next 12 months.


    Unfortunately you're right... if it bhvr were any sort of organized and some what functional they would dish the buff out mid season patch.... ya like it should happen but that's not how this works... hopefully Freddy was the sacraficial lamb that was needed for the devs to realize when buffs are needed.. 
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