Bravo0413
Bravo0413
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When the buffs come shes going to be a lot better... no more foot steps to be heard while phasing, no more directional sounds, prayer beeds will make the sound be mute now (I'd stack up on this add on because its going to be so good), you wont hear her moans etc. While phasing... better then Myers and up there with hag and huntress..
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Yeah this the type of stuff that I was starting to think of... more than 1 person stunning the killer... 1 person stuns then after the animation another survivor stuns... to get around this there should be a timing like a flashlight save for the off the shoulder saves and make to where if you're too early it wastes the perk and causes exhaustion... to prevent 4 stuns non stop it should be required to be in a chaseDeadByFlashlight said:@Freudentrauma said:
@DeadByFlashlight said:
@Tsulan said:
@DeadByFlashlight said:
@Tsulan said:
So i was thinking about a DS rework that would make both sides "happy".
To keep true to it´s name, turn it into a "defensive weapon".
The survivor would be able to hit and stun the killer (exhaustion status applies) like a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase.What do you think?
EDIT: It would be usable like DH during a chase, when the survivor is injured but not downed.
That was the idea the devs came up with and that was considered not "satsifying"
Come back in 2019 for the DS rework, but maybe it even gets delayed to 2020, wouldnt even be surprised considering that the perk already exists 2 years now with this broken free escape designPlease read again.
The dev proposal was to stun the killer while the survivor is on the shoulder trying to wiggle out.
My proposal is to use it like DH during a chase."The survivor would be able to hit and stun the killer ike a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase."Thats was exactly the devs idea, basically other teammates were supposed to come and blind the killer during that "DH". the only difference was that devs didnt bother with exhaustion
No the Devs idea was a stun on the shoulder. Tsulan's idea is a stun during the chase, the time you are actively beeing able to do something.
Oh now I understand, you mean like pebble sth you throw at the killer during chase before you even downed him, I see.
But how would this work? Do you have to aim at the killer?
The problem I see with this is that if you make it a "guaranteed" stun, then this can be used to free survivors on the killer shoulder too, just with the difference that the one using the perk is not the guy on the shoulder
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In the current ranking system rank doesnt mean a thing... it's way too easy to pip... survivors who dont even know how to use the shack pallet are at rank 1...... its gross... you can climb from 13-5 in the matter of hours and this can be done by anyone because I dont claim myself to be an awesome player by any means... rank 1 is supposed to be the tip of the spear and atm its just a mixture of week 1 noobs and 1s the competition is nowhere near like it was and saying "rank1 btw" doesnt mean as much..
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"windows will be a death sentence" ..... this isn't that big of a change... it may take a little time to get used to but that's it... this change is almost nothing, it only effects the tight areas and they admitted on stream that when an area is like that they only want the window to be fast vaulted from one side and that's because it's a near enough infinite loop...
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I know lol...The_Fallen_Utopia said:
I said that because Doctor is anti-stealth lol.Bravo0413 said:
I feel the whole game would love more stealthThe_Fallen_Utopia said:
Doctor would love more survivor stealth..Bravo0413 said:Something that increases grass or weeds for hiding but slightly decreases the amount pallets.....
Any other ideas for offerings or items that could be implemented? -
I feel the whole game would love more stealthThe_Fallen_Utopia said:
Doctor would love more survivor stealth..Bravo0413 said:Something that increases grass or weeds for hiding but slightly decreases the amount pallets.....
Any other ideas for offerings or items that could be implemented? -
I repeatedly tapped the post button because it wouldn't load lol 🤗TheDarkLycan said:@Bravo0413 said:
Something that increases grass or weeds for hiding but slightly decreases the amount pallets.....Any other ideas for offerings or items that could be implemented?
why did you post this again?
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DeadByFlashlight said:
Probably bugfixes and some shadow killer nerf like the huntress hitbox thing

"Starts chainsaw charging with Billy suddenly stops charging after 5 seconds and can't use it again until 20 seconds has passed"

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DeadByFlashlight said:
@Bravo0413 said:
Something that increases grass or weeds for hiding but slightly decreases the amount pallets.....Any other ideas for offerings or items that could be implemented?
They got rid of the light offerings because they had wanted an easier job to create new maps. I guess this applies to grass offerings too.
Well damn

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Raven24 said:
"The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing."
I know what the patchnotes say but streamers have stated and players on here have stated that they can still hear her moans and footsteps so I'm just trying to get the idea if its bad and if the devs still need to touch it up or not..
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70% repair speed is a little much... atm its 25% and it's a great speed boost for what it is now... I do agree that it needs tweaking because in the current state of the game if 2 people die and theres still 2 gens left unless the killer is playing nice 1 or the survivors is getting hatch or nobody is getting out unless the survivors are super hardcore.. so maybe this type of buff when teammates die and you get a repair speed boost building up to that 25 maybe lower since now its carrying through the game and you'll still have people helping and gens no matter what are still completed to damn quickly
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This sounds like a needing to git gud problem
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Oh okay let's not talk about the punishment to camping "shrugs" I don't agree with this buff to MS but I feel it would be an okay change... I want something better MSDreamnomad said:I'm on board with what you are saying about Prove Thyself. However, I am very much opposed to what you are suggesting for Monstrous Shrine. If the bonus applied to all hooks then that very much would encourage killers to camp more than they already do. 9% might not sound like much, but it is substantial. I'm not opposed to buffing Monstrous Shrine btw. I just think that is the wrong way to do it. I would rather see Monstrous Shrine look like this:
Your fervent care of the hooks found in the Basement has aroused the Entity's interest. The Basement Hooks are granted 3/6/9 % faster Entity progression. Successful sacrifices on basement hooks grant 500/1000/1500 bonus blood points.
And yes, the perk still encourages camping. But it would still encourage the same type of camping that the perk already does. Maybe, just maybe, survivors might be a little more fearful of the killer's basement if they made this change. 6000 potential bonus bloodpoints is a pretty good motivator =p
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Gotcha so you can't hear her moans or footsteps etc... ?Mercury said:@Bravo0413 said:
Mercury said:The whoosh is being adressed mid-chapter patch, it's on ptb right now. There won't be any whooshing sound when within husk terror radius. There's a ton more mind game potential with this already. And the sound is no longer coming directly from her when outside of husk's terror radius.
And to be honest, I played the Spirit quite a lot recently and she is really really great and a lot of fun too. From my perspective the ONLY thing she really could use is a little splice with the lunge out of phase walk. Tune down the add-ons afterwards, but she really is fine otherwise. Maybe if we want to get freaky, give her a 'passive', that if she hits out of phase walking she regains 50% of the ability cooldown instantly.
Can you tell where she is while she's phasing this is something that I've heard mixed on.. can you still hear her while she's in phase?
You don't hear her direct location, only the whooshing sound all around you.
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This new update/ heal times is a shadow buff to autodidact...
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Can you tell where she is while she's phasing this is something that I've heard mixed on.. can you still hear her while she's in phase?Mercury said:The whoosh is being adressed mid-chapter patch, it's on ptb right now. There won't be any whooshing sound when within husk terror radius. There's a ton more mind game potential with this already. And the sound is no longer coming directly from her when outside of husk's terror radius.
And to be honest, I played the Spirit quite a lot recently and she is really really great and a lot of fun too. From my perspective the ONLY thing she really could use is a little splice with the lunge out of phase walk. Tune down the add-ons afterwards, but she really is fine otherwise. Maybe if we want to get freaky, give her a 'passive', that if she hits out of phase walking she regains 50% of the ability cooldown instantly.
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I really like M&A on most of my builds especially my pig... I'm trying to figure out what's going to be my must have on my spirit
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It could be go with struggle points
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Never
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He has a cooldown right after using his chainsaw..... in this cooldown he cant even kick a gen, break a pallet etc... he cant do anything so it's a different cooldown compared to the spirit more restricted for a shorter period of time... the spirits cooldown should be shorter
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How in the hell would she be close to Billy.... he has 1 shot... spirit is M1 only... map pressure would be great.... she should either get more time and a shorter cooldown (shorter cooldown in general) .... or faster movement speed...Haku said:We don't need a second Billy either. I think the main reason for the cd is the dev just have already these killers with insane mobilty in the game and they just don't want to make another one. While the mobility on both Billy and Nurse is great they both get punished if they miss while using their powers while the spirit can just swing once more - there is just the normal atack recovery time which is very low or she can just continue to chase - there is no stagger after she gets out of her power. So I think it comes down to how hard it so for her to follow her target and how hard it is for a survivor to juke her while she's using her power - when we have definitive answers to these questions then the cd can be adjusted
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This is something that I haven't seen... yes she can be weak but one thing that is constantly said about her is that shes funlaKUKA said:Yes! Her play is horrible. NOT FUN nothing. Waste of money again.
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I'm hoping they make DS allow the obsession to get off only since they now are holding off on implementing the change.. we now have rancor so I feel its proper to allow the obsession to get off but the other 3 get that stun in place but not get off the shoulder...
Also yes the devs are working hard and making big changes to the game that make it better and I praise them for this patch........ but one thing that still hasn't been touched is the boring easy objective.... even when this patch goes live survivor life will still be boring and still be easy until they finally implement something for us to complete along with gens
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@DexyIV may have a point.. but some person spawned infront of a leatherface..
Maaayyybe LF was using insidious (great possibility) -
Exit gates are already opened way too fast that's why...Milo said:@DarkWo1f997 said:
Nope.
Why

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The woosh appears to still be directional and the devs dont want it to be anymore they state on the notes that it shouldn't be...
Also you can still tell where she is while she's phase walking from what I've heard these are things that should have been changed as stated in the notes but appear to not be fixed or still need fixing up on...
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That nurse cosmetic
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From what I've heard spirit may still be bugged... I can't PTB this is what I've heard from streams and such... I'm hoping the devs stomp the bugs soon so that she can still be tested properly
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It has a statement from Vigo... please let there be an event but also maybe a new offering or mechanic... maybe my hope's are high?
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I dont agree with this statement... survivors will have to wait 33 seconds before the bar is at 95%... before this ptb bars filled up to 85% in 25 seconds... imo slugging was buffed because of thatDeadByFlashlight said:@iceman2kx said:
@DeadByFlashlight said:
@iceman2kx said:
Quit crying, jeez. Yea DS SUCKS but I'd rather them delay it for another month or two than release an update where DS is barely even affected.Until then, L2 slug. Leave the DS user crawling on the ground the entire game, at least make them suffer for their DS rather than pick them up and let them use it.
It is THREE TIMES easier now to heal a slugged survivor.
Just a coincidence?
So I guess I will spell this out. Unless you are running an obsession perk, you can tell which survivors use DS, because the only good obsession perk a survivor will use is DS.Therefore, 95% of your trials, the obsession is gonna be running DS.
If you slug the DS user and go chase someone else, you now have pressure on the map. 1 dying survivor, 1 survivor being chased, 1 survivor running to heal the DS and 1 survivor working on gens. Your alternative is to pick up the DS user, get stunned and continue the chase and getting looped by the same survivor. This is the tactic they are hoping you will fall for. You went from having 1 survivor working on gens to having 3 remain on gens.This means gen rush because you couldn't pressure the map.
Let the DS user bleed out if you have to. Slug them and move on until they fix DS. Or just continue getting owned by survivors and coming to the forums to QQ about it, really up to you.
The problem with that slugging strategy is that picking up a slugged survivor will get three times easier with next patch, yes THREE TIMES as in 300% easier.
Slugging has already been extremely difficult to pull off vs SWF, now after the patch they can pick up each other while walking basically
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Ah this is where everyone is 🤗
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I'm happy that they actually buffed slugging instead of nerfing itDeadByFlashlight said:Survivors got a sabotage now.
Lets just go back to the slugg meta, maybe sth will change then.
But be aware that it got 3 times easier to pick up slugged survivors now this patch (coincidence?), so you gotta "stay a bit closer" to the slugged ones -
I stated huntress in my comment not nurse... a lot of players seem to agree that huntress is top tier at 3rd best in game... with spirit yes it would take ridiculous play to compete with huntress in her current state but with with the addon built in she would be capable of easily doing that... nurse is way up in her own throne room with no other killer able to compete with her....DeadByFlashlight said:
Compare spiritß bade kit to nurse, I really don't understand how you can even remotely say sth like thisBravo0413 said:
I agree shes like on edge of being top tier and even then in her current state shes capable of being top tier she just requires the player to be like disgustingly good to compete with huntressNickenzie said:
Katana Tsuba is the add-on name. I wouldn't mind this either but I really think that the Spirit needs a way to correct herself if she is slightly off. If one of these two add-ons become a thing then we might have something special here!Bravo0413 said:I do feel the same but I want something a bit different..
I feel the green (forgot the name) addon -slightly instead of moderate - should be built in then the purple should be green, the blood should be built in and the purple should be made into something nuts like moderately or considerably increase the reappearance speed and duration and increase the frequency of the passive phasing... something actually crazy for an ultra rare like what doc has with irridecent king it does multiple stuff
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Agreed thank you :P lol...Orion said:@Bravo0413 said:
Why is there a thread for feedback about a perk thats been in the game for 2 or more years and hasn't changed and never will change.... it was implemented for survivors so that killers dont camp them.... are you going to run into that noob killer ofcourse but dont try and "fix" something that doesnt need fixingP.S I didnt read the OP so I'm not sure if this is about trying to nerf BBQ to hell 😁
The game has only been out for two years, and this perk was released last year. If you're not going to read the OP, at least check your facts.
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Why is there a thread for feedback about a perk thats been in the game for 2 or more years and hasn't changed and never will change.... it was implemented for survivors so that killers dont camp them.... are you going to run into that noob killer ofcourse but dont try and "fix" something that doesnt need fixing
P.S I didnt read the OP so I'm not sure if this is about trying to nerf BBQ to hell 😁 -
I for one would love for this game to come to the balance it should be with the killer finally running the show as well....... for once I'm actually in a disagreement with you I normally enjoy your threads and the points that you make about the game...sloppy butcher is a great perk rework from what it used to be, rancor and enduring ( with spirit fury existing why wouldnt anyone wanna run enduring unless you wanna run a different build) counter DS (this doesnt mean I'm supporting DS..... DS needs to allow the obsession ONLY to get off the shoulder the rest of the 4 I dont care about have it be blacked out on the other 3.... we have rancor which is an insta death if their caught and its balanced for 1 DS not 2 or more)
As for killer perks I disagree that they are all week not all of them are countered by survivors perks and some actually force the survivors into stealth... whispers forces the survivors into stealth and has no counter, stridor actually counters a meta perk iron will, bitter murmur now has no real counter if used correctly.... DS yes is broken because it allows more then 1 to get off rendering all perks that counter it useless against it atm but that doesnt mean that all killer perks are weak like you stated -
See at least he actually has his own world like in the movies.... but from what I've read freddy's still that regular m1 boring killer... anything for the chase?
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Yeah I mean the aura reading can be nice but the thing is more killers myself included will say its mainly for that BP especially when after those perks and addonsMister_xD said:@Wolf74 said:
Buff/fix, yes, I do agree, it sucks to get robbed of that stack.
With the "nerf" I actually do not get what you are talking about...i guess he wants to say, that you wont be able to see auras anymore after hooking a person, once the exits are powered and that you will see all the generators red auras mid game, even when they are already repaired.
I HEAVILY DISAGREE WITH THAT! -
Hatch grab, vaulting grab... I was surprised that I got a gen grab (with spirit btw) because all of them are pretty much broken because when i got the grab the gen blew up during the blow up animation is when I got the grab..... animation counts as them still working on the gen?
I'm on ps4 -
Bhvr can do amazing stuff for sureDarkWo1f997 said:
Even though her face has been fully rendered already. She’s a little chameleon-eyed but other than that a ridiculous amount of detail is there. That we don’t even get to see. Whoever drew and rendered this at BHVR is either a passionate creator, or an obsessive psychopath.
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I agree shes like on edge of being top tier and even then in her current state shes capable of being top tier she just requires the player to be like disgustingly good to compete with huntressNickenzie said:
Katana Tsuba is the add-on name. I wouldn't mind this either but I really think that the Spirit needs a way to correct herself if she is slightly off. If one of these two add-ons become a thing then we might have something special here!Bravo0413 said:I do feel the same but I want something a bit different..
I feel the green (forgot the name) addon -slightly instead of moderate - should be built in then the purple should be green, the blood should be built in and the purple should be made into something nuts like moderately or considerably increase the reappearance speed and duration and increase the frequency of the passive phasing... something actually crazy for an ultra rare like what doc has with irridecent king it does multiple stuff
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I do feel the same but I want something a bit different..
I feel the green (forgot the name) addon -slightly instead of moderate - should be built in then the purple should be green, the blood should be built in and the purple should be made into something nuts like moderately or considerably increase the reappearance speed and duration and increase the frequency of the passive phasing... something actually crazy for an ultra rare like what doc has with irridecent king it does multiple stuff -
Bunny feng still needs to happen!xChrisx said:I want an halloween cosmetic for my feng @not_Queen :c -
I want MS to do this --- same benefits it provides now on the survivors 2nd hook the entity teleports the survivor that is hooked to the basement...
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No it doesn't... I only do it to characters i really like.. I would truly enjoy a reward for prestiging giving me reason to go through the grind
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Mine are the combat straps and the 2 addons for the spirit that are prettymuch the old windstorm
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Alls I want is a Grim Reaper.... serisously long handled scythe, long hooded cloak... freaking black asides for his eyes... maybe have slower but because of its weapon it has has a longer range attack and then have its power be something else "shrugs"