Avatar

Bravo0413

Bravo0413

About

Username
Bravo0413
Joined
Visits
5,002
Last Active

Comments

  • I'm also on Ps4.. 
  • Oblitiry said:
    I have a nurse main friend on ps4 that can consistently 4k in red ranks. Unfortunately his only advice is you gotta practice like crazy. He also plays pc and does agree that the better frames help a lot. 
    It would be nice to see even a decent nurse because on ps4 whenever I hear the nurse blink at the start I'm always thinking well match is over already and the nurse doesn't even know it yet...
  • Interesting.. and kinda creepy 
  • Peasant said:
    thicc_boi said:

    AM i the only one that thinks the claudette skin looks somehow like vigo? even if we didn't know how she looks like.
    and dwight, for some reasons, i think of Benedict. IS this strange ENough?

    I think in the journal entries Vigo was confirmed to be a man. (Benedict referred to Vigo as "he".)
    Was it even confirmed to be Benedict? The journal deff is a hint towards vigo 
  • Or it could reveal the auras of Hooks and the intensity would indicate how far along they have been sabotaged, This would give the perk a form of information that a SWF group already has.

    I agree with this.. hangman's trick should also show this info (the color intensity) unless sabo becomes the true meta even with this no one will still use hangman's but it would still be the counter sabo needs 

  • I'm excited to hear this because tomorrow apparently the ps4 pro price is going to be dropping to what the regular ps4 cost
  • Lagoni said:

    I honestly think it should be 16 killers, each with 16 perks against 1 survivor.
    The survivor perks are just so impactful.

    16 killers line up..... 1 survivor with SB.... survivor- "bring it on" 
  • @Bravo0413 said:
    Relax the event isnt even put yet what the hell? You don't know if its going to be difficult or not... you only know it's a rumor... breathe... if survivors lose nectar there must be a reason.... I mean heaven forbid there is a punishment for dying 

    there should be punishments for dying but in result will survivors get more than killers for surviving after collecting the nectar? will killers have a harder time getting them since they just have hooks? at low ranks its not that hard to hook survivors also i sugest stopping the sabo on the hooks


    Saboing is going to be even worse because of the buff sabo so I doubt thats not going to happen lol... we still dont know how much nectar=serum or whatever... whenever I see a post like this I just feel like some players dont wanna challenge which this game should challenge 

  • Could you imagine this? 😶 enduring, spirit fury, ruin, haunted grounds, Noed and whispers... 
  • Relax the event isnt even put yet what the hell? You don't know if its going to be difficult or not... you only know it's a rumor... breathe... if survivors lose nectar there must be a reason.... I mean heaven forbid there is a punishment for dying 
  • Kalec84 said:

    @FayeZahara said:

    True this would be fun mechanic of fakeouts and would love to see done with a killer. Love to see fake stuff be made to trick survivors. maybe even hide things that exsist too like making basement window an illusionary wall. (Maybe a opera phantom who is good at hiding the veil of reality)

    Still think it lacks freddy flavour of suprise lets [BAD WORD] with ya attitude freddy has.

    One thing freddy do in movies is to appear as another person to get near his victim, like looking like a survivor :)

    Another cool think could be a fear meter, like the doctor madness.... hmmm i have to make a longer post about this and i dpn't have time now u_u

    This /\ freddy could the shape shifter
  • Why not reward for staying at rank 1... that's the thing really....  atm its more rewarding for players to stay at the low ranks and bully, they get more bp, more enjoyment for winning more mind games, able to 360 killers etc... when they hit rank 1 they only get a more experienced player to go against...
  • Should have saved your money
  • SenzuDuck said:

    @ZombieGenesis said:
    Maybe the devs should have thought of that before having gens be the primary focus of survivor gameplay. If you don't think the POV system in this game is broken you're not just biased, you're being willfully dense. Not that I expect any less from the likes of you.

    My bias stems from stems from a desire for a fun and tense game for both survivors and killers. Where does yours come from? The desire to be a twat 24/7? Trying to achieve some world record for being an obtuse douchebag? Or maybe you're just not very smart.

    Ooft, he's upset.
    I personally think it's more of a

    "This is how the devs wanted the game to be, and it's a solid construct as YOURE STILL PLAYING IT". Are you forgetting every time you load this game up you're supporting the mere concept of this game?

    If you're so upset and on edge about this feature THAT IS A CORE PART of this game, you can quite easily move on sweetheart, there's millions of other games out there.

    The game isn't impossible because of the POV
    The game isn't impossible because of SWF
    The game isn't impossible because of Camping
    The game isn't impossible because of Tunneling
    The game isn't impossible if your totem gets broken
    The game isn't impossible if you get mori'd within 1 minute

    Just a few of the complaints that people would like to act make the game impossible, but are simply a case of the "Get Goods".

    The whole point of a survivor is to survive, and juke when possible. If you can only see straight ahead you can't pick a good object to duck behind, you can't get off a gen when Mikey is in tier one, you can't dodge a nurse blinking at you, you can't dodge a huntress hatchet, you can't swing away from a rapid billy chainsaw.

    The killer abilities aren't overpowered because they're semi counterable by POV, which makes them fun and engaging to go against when playing survivor.

    Lets just take away all the survivor fun because hey, once again, you want the EZ PZ Win.

    Freaking whiners.

    I disagree on the point of a survivor.. it's not too survive it's about doing enough to "win" or pip the devs want a 2 death 2 survive ratio so in that case 2 people are/should die so it's about doing enough to pip and get enough BP to be happy 
  • The problem with survivor is that it gets boring... you only have fun by getting chased and when you're not getting chased you do gen sim... this is something the devs are working on... their going to be implementing new objectives for survivors 
  • No they've said that hes at the top of priority but they didn't promise freddy for this mid chapter 
  • I've been having no problems, still running the killer like crazy.. you're not supposed to wiggle out everytime "facepalm" FFS if you wiggle out all the time the game is broken because the the killer can't complete their objective "shrugs" 
  • DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:

    @DeadByFlashlight said:

    @DexyIV said:
    It's a serious problem. I honestly hope they rework how the ranking system works so we don't have de-pipping experienced players wanting to bully newer players all the time. My experience as a new player was [BAD WORD] terrible because of it lol

    For that they simply need to balance the game arouind high lvls, not beginner players, then they need to introduce a proper ranking system where not everyone gets rank 1 by simply playing the game, we need seasonal rewards and we need a casual mode.

    I highly doubt we will get anythign on that list anytime soon sadly

    I know, but it still sucks getting started in this game for this reason. Smurfing is a problem in any game. The learning curve is pretty high too, so new players have an incredible number of obstacles when they first start since deranking is far worse than smurfing (due to having many of the perks, add-ons, etc. that you see at higher ranks). It's something I'd want to see them work on in the future hopefully, since it's easy to get turned away early because of this early experience.

    The learning curve isnt high at all. The real problem is that you have to watch youtube tutorials in order to learn how the game is really played. Which player would have thought that survivors and killers have different hitboxes and that runing in tight circles the whole game actually is teh best strategy?

    Well I didnt know that when I purchased DBD and Im thankful for that, the time before I realized this fact was the most enjoyable time in my opinion. Played casually with my friends on low ranks from time to time and never got into the game properly, get wrecked all the time and had a real horror experience.

    Then I did the mistake to start playing as killer, played the game a bit more frequently and climbed the ranks. Then I realized how DBD Is actually played and that survivors are the actual powerrole.

    The learning curve isn't high? Learning what all the perks do, the add-ons do, and killer powers do as well as generator spawns and map layouts doesn't warrant a high learning curve? I guess it's subject to opinion. I don't care what any killer main says, learning this game as a survivor is hard. Harder than killer? Most definitely not. But there are so many things you have to know that are crucial to your success in the game as well your teammates' that takes a lot of time to know. You can't just watch a 20 minute video on survivor basics and WHAM you can become as good as a rank 5 killer. Even pallet looping takes a degree of skill to it. Rank 15s that don't derank are [BAD WORD] terrible at it. So...no. I don't agree that the learning curve is low.

    I agree with this... learning maplayout is a ######### as a new player... pallet spawn points, windows etc is the best thing to learn first and that's why I say that WOO is a strong and good perk to run as a new player
  • @Bravo0413 You have 4 hooks in the basement, unless the minimum is not reached, no two hooks will be closer than 24 meters e.i. the game


    Yeah but that's basement.... unless camping anyways theres no reason 2 survivors to be caught at a time... only time I see camping fit is at the end game securing the kill..

  • rafiksom said:

    Unfortunatelly u can tell exactly when she is chaising. Husk camera resets, hair is straight, and the animation is going from the start. I am after KYF session and I asked my friends to tell me when I was starting to phase.
    They all were 100% right, and told me exact moment of starting phase.

    Doing 99% is pointless because the animation restarts after 100% , not when you press M2.

    Okay so what is the point exactly? What are they going to drop the pallet instead of looping? Okay.. are they going to try and sneak away? Fine they wont get far... 
    With the right addons (because she is addon dependent) she wont need to mind game as much and she owns the loops 
  • @Dabrownman1812 The change will be enough to make a difference between getting 2 pips and 1. If I have 2 survivors hooked next to each other with another dead and only 1 gen done, there's no reason for me as the killer to move away from the hooks and go look for the last one.
    EDIT The other situation is when you have one dead and 1 hooked while the other 2 are staying in the game waiting by the open exit gate for you to move.

    Hooks next to each other won't happen anymore because of the 24mtr rule so... 
  • I like that blindness effect idea a lot... I feel it should be a different thing or old blindness gets a name change.. maybe this could be a different type of fog effect... devs have so much to play with they have been doing an outstanding job with the game and i'm excited to see what else they have up their sleeve 
  • Theres not even a trophy to get to rank 1 😯
  • Man then a dude like me who has never touched nurse can hop on the game and be Marth88 skill level with her... this is great to know ive been intentionally avoiding her since I'm on ps4 and its almost next to impossible to play her..... anyone can hop on doc and do well... players actually have to learn nurse in order to actually hit someone 
  • If they would just add more to the game to extend the length hmmm what could that be "cough more objectives cough" that way survivors are doing more and they may need more "shrugs" who knows.. 
  • Do you think that we'll get to see what they've done to him this Thursday?? 😁 I mean hes the next one up so they have to have like an idea at least or have done something to him! 
  • The green reappearance addon for spirit should be base.. wakizaya I think it is (the purple one should be decreased to green and reduced to slightly... fathers glasses should be base and then make a new ultra rare addon the moderately increases the reappearance, slightly reduces the cooldown and charge time... something that is ultra rare value
  • I don’t like how the perk incentivizes killers to outright ignore their obsession, who will be doing objectives the entirety of the match. 

    The amount of tokens granted on hit should be 2 or 3, not 1. It takes way too long to get use of the perk in a match currently. 

    Why not just give it the 40% at rank 3 from the start, and get rid of the tokens? It would be a lot more useful if the perk was only lost on the obsession’s death. Hitting the obsession should cause the normal attack cooldown to occur, maybe even slightly slower, but allow the rapid recovery to be available at its max value whenever hitting another survivor. 

    Stacks need to be gained faster, or need to not exist for the perk. 



    They did an outstanding job with this perk... ignoring a survivor means they dont get as much BP so... If you spread damage you can get 8 tokens relatively quick especially if they get stupid... this encourages to not tunnel or camp... it also allows you to keep your tokens after the obsession dies so if you have 6 tokens when they die you keep those for the rest of the game... it's a beautiful perk and should stay as is 
  • The only thing that the devs haven't done is actually fix the main problem of the game and that's adding more objectives hat need to be done by survivors.... let's face it survivor life is.... BORING... I've been saying this on the forumns and Facebook communities for the last few months.. people that converse with me think that I hate survivors when no I dont hate survivors I dont like the gameplay it's way too easy and boring gen simulator and near death experience simulator (because the majority of the time I live) and when I die the other 3 get out.... it's not fun and I have no feeling of need to put more 4mil into one survivor to P3 them that's why my 2 survivors that ive leveled to 50 haven't been prestiged yet because theres absolutely no reason too, I dont use items or addons the only thing i do use are the bp offerings but even those I could care less because I still get BP either way... hopefully when the devs add the objectives itll make the survivors gameplay more interesting 
  • This isnt going to amount to anything... players will only use this to derank faster... theres always going to be that player that is playing to ruin another experience.. those who actually care about rank and doing well will not camp either way punishment or not...
  • powerbats said:

    @Milkymalk said:

    Rancor: You don't have to do anything except fall behind, is that what you mean? I can see survivors' auras for a grand total of five times during the game, and every single time it means I am closer to losing.

    BBQ&Chili shows you auras that are FAR away. It basically only gives you a hint in which direction you should walk if you at least want to meaningfully allow the unhook for free. I play BBQ for the bonus points and barely ever for the aura.

    Bitter Murmur activates when a gen pops and shows me that there was somebody at that gen. Woohoo. Unless it was right next to you this perk is useless.

    Deerstalker: Ehm... Deerstalker is in no way a counter to stealth play. I'll let you figure out why.

    Back to topic: The problem is that looping is a survivor's best choice. If the killer follows, you get a sh*ton of points and waste his time so the other survivors can do gens. If he doesn't, you get out of jail free and can go back to doing whatever he caught you doing. Still points for winning the chase.
    The devs should not make looping harder, but give survivors a reason to not loop at all. For example, don't reward them for long chases but penalize them like killers get penalized for camping soon. Give them a pool of blood points and have them lose points during chases. Whatever is left, they get if they survive. In fact, I like this idea so much that I'm going to post it in suggestions right now.

    You're joking right because I see complaints and excuses where actual opportunities are.

    Rancor - No it shows you right where people are at for 3 seconds when that gen is done and it's up to you to take advantage of that huge amount of vision. Oh and when the last gen is powered you get to see the auras of every survivor for 3 seconds and the Obsession is exposed and can be Mori'd.

    BBQ&Chili - Far away as in over 24 meters far, that's actually not that far and you can easily cover that distance in a few seconds. If you're not using the aura then you're wasting the perk because while it shows where they were it's still a good indicator of where to look. Don't see anyone or only 1 well chances are ones close so go look and quit complaining.

    Bitter Murmur - You get to see the auras of all survivors within 16 meters of that gen for 5 seconds. So that means you can clearly see which way they're going, if someone is going for a hook save etc. The last gen is popped all survivors auras are shown to you for 10 seconds. Meaning those going for unhooks, gates etc are all shown for 10 seconds.

    Deerstalker isn't a anti stealth perk, they ere probably thinking of something different unless in the context of baiting out a stealthy player coming to heal a survivor that moved.

    The looping idea isn't going to do anything but punish those that don't care and want to depip anyways. The solution to looping is to add in more LOS blockers which on Autohaven is making Huntresses mad. That and add more ways to break los with stealthy/evade choices.

    That last part is going to require that a lot of killer tracking perks go away if loopings going to disappear. BBQ is fine, but thing like Whispers, Spies, Predator, Stridor (last tier only would be 0% for non wounded survivors),

    I dont understand why people bring up rancor for revealing survivors like it's a meta perk.... it's no wheres near meta.... can it be handy yeah but it's prettymuch a gen explosion by the time the killer gets there the survivors are gone unless you're nurse or Billy it's not aura reading like BBQ... by far I'd have to say bitter murmur is the best aura reading perk in the game
  • STUP CUDLIN KIILLRS!....... RREEEEEEEEEEE!!
  • I feel that MS should be a 24 meters.... 32 is a bit much to get something that will only apply little bit more pressure....distressing atm gives 75% more bp in deviousness (correct me if I'm wrong) everything else sounds outstanding :)
  • Wolf74 said:

    @Bravo0413 said:
    Wolf74 said:

    How would new objectives fix SWF?

    New objectives that must be completed would extend the game effecting swf gen rush capability 

    New objectives would extend the game for ALL survivor… SWF would just make it more efficient.
    Nothing would be changed about the insane advantage SWF on voice com have.

    And there is no way bhvr is going to change that... but you cant argue that it would slow them down allowing for matches to potentially be as long as they should... meaning more BP for everyone, more game time for everyone..
  • SenzuDuck said:

    @Visionmaker said:
    DeadByFlashlight said:

    @SenzuDuck said:

    I mean, obviously this isn't intended, make a bug report, move on.

    Sadly it is intended

    It works properly most of the time. Relax

    Have to make a big deal about it so it looks like BHVR are trying to screw them.

    I mean it made it to live version... there is nothing about fixing it this mid chapter patch... no mention of it at all for that matter... I understand wanting the person that's unhooking themselves and is being unhooked to have a chance (this should have been a thing from the start!) But to allow this to go through is ugly... and that's all it amounts to is being ugly honestly once more players know about it they'll wait longer and knock the person down...
  • Wolf74 said:

    How would new objectives fix SWF?

    New objectives that must be completed would extend the game effecting swf gen rush capability 
  • Tyde is correct on much of what he says, but he does not get that this game is broken into two games. There is the high-end game, and the low-end game. The bulk of the players are on the mid to low end. He is judging the game from the top. If we treat all levels from that view, we lose the bulk of players. A lot of good a balanced game with no player base is. That's called a dead game. Dead by balance.

    At the top, the survivors are very powerful and filled with skilled players. But Dead by Daylight is a bit unique in that it attracts players that don't usually play competitive games due to its horror genre. Therefore, many players are not very good at the whole survivor thing, nor will they ever get better due to other priorities or just skill limit in general. For instance, my wife loves the game, but she is legally blind and suffers from the ravages of pancreatic cancer. She will NEVER be a top-tier player. She has nearly quit several times due to the insane amount of camping in tier 16-20. Luckily, I've staved that off. This game has attracted players of all age brackets, and can easily lose them too.

    At the bottom, those players are way overpowered by killers. Why do you think the camping nerf exists? Not because it is a cheap tactic, like Tyde said, it is a legit tactic vs top-tier players. But it is massively used by low-skilled killers to destroy low-skilled survivors that will likely never improve (see statement above). So, the player base begins to shrink, rank 14-20 survivors start to quit or switch to killer because they are tired of being camped and tunneled an not getting to experience the game. To those people (again, the bulk of the people paying $), the game is about that fear of running around, trying to do a gen, getting a chance to have fun. Not entering a map, getting caught, and camped/tunneled without ever doing anything.

    That is why the developers really need to look at tiered nerfs/buffs. Stop punishing all killers/survivors with nerfs. Look at nerfing SWFs at higher ranks. Look at nerfing camping based on rank, or better yet, encourage a more hunting/chasing gameplay by killers at the level. Give them more rewards for leaving the hook, and hooking a different survivor each time. That increases the enjoyment of that casual base (which is typically larger than the hardcore) while being able to focus on making the high-end more balanced.

    It would take more effort and thought than these developers are willing to do though. But, Tyde needs to remember that most of the players in this game will never achieve his level of gameplay. That is why his view is so narrow in scope.


    ..... they need to stop treating SWF and solo as one group... SWF is a problem.... a lot of issues will be solved once they implement the new objectives... and maybe then this game will be balanced 

  • I got grim pantry 4x in a row today
  • I really enjoyed clowns but it's just it got tiring after awhile... I really like spirits as well... I'm looking forward to the pallet layout changes and the vaulting changes
  • How bad did they change the scoring for spirit? Or is it for the better? 
  • Idk understand this want for the auras... it doesnt amount to much... you can still use BBQ on her ya just have to get a glimpse of where they are before phasing... you can still use nurses on her, you can still use bittermurmur etc.. ya just need to predict more
  • Crows interacting with survivors would be dope.... like a crow starting to peck a survivor while their working on gen stopping their progress would add to the game... I think crows isnt something that's at the top of the list of needed changes 
  • duccc said:

    @Bravo0413 said:
    They dont wanna add more gen time to the game they want survivors to have more things to do... which in the most recent stream McLean said that new additional objectives will be coming very soon

    This sounds like a terrible idea in my opinion, you know they're gonna make it so that those extra objectives give things to the survivors, rather than simply slowing them down.

    Well increasing gen time is a bad idea... survivor side is already boring and easy... they need additional objectives that they must complete either before or after gens
  • They showed us the change on stream and gave us time to give feedback 
  • They dont wanna add more gen time to the game they want survivors to have more things to do... which in the most recent stream McLean said that new additional objectives will be coming very soon
1 … 50 51 52 53 54 … 63