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Bravo0413

Bravo0413

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Bravo0413
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  • I like the end game ideas that horvath throughout during a QA or stream 
  • Wolf74 said:

    @powerbats said:
    So when you get Gideons or another killer friendly map do you complain that it's too killer sided? It's all about learning the new map and where are the good places to hide, the loops, the vaults etc.

    How many maps do we have?
    tell me.. how many are "killersided"?
    Even Meat Plant is bad for several killer (Trapper, Billy). So this is not a 100% killersided map.
    And I can't come up with any real "killersided" map anymore.
    After the "rework" not even Shelter Wood is "killersided" anymore.

    Yeah the "pallet nerf" that was secretly a buff on multiple maps....... "cough" pallet woods "cough"
  • Yes this is something that should happen
    .. there is no true penalty to doing gens while the trap is on someone's head and this is why her power does not work as intended... she's supposed to slow the game down and she doesn't because of that... tampered time isn't as good as it could be... people believe that rule set 2 should be in her kit and that's not the case... survivors would just do gens instead of trying to get the trap off... what should happen is the survivors should have like a knockout effect for the boxes or a penalty of say 10 or 15 seconds for each gen after activating 
  • Shes legit the only killer that cant see survivors while using her power.. she still has way too many drawbacks to justify her what her power does for her.... this mainly sounds like you're not use to going against her or you're refusing to adjust your playstyle against her just like every survivor refuses to to change their playstyle when going against nurse and then they cry for a nerf because they refuse to use stealth 
  • Since rancor is now in the game I would enjoy seeing only the obsession be able to get off the shoulder everyone else should just stun the killer in place
  • The point of the marth88 experiment is that its possible to do and it doesn't take much skill anyone (asides for week 1 noobs maybe) can do it and games shouldn't be like 4mins when it takes like 1min to catch 1 person on average... 
  • Kalec84 said:

    @jmaximo93 said:

    2: Again, I'm on console and I know PC is different, but skill checks are already way too unreliable on console to make it harder. If there is a big change for PC, it will also affect console.

    I don't know the situation on console, if that is the case obviously we need another solution.
    But on pc skillcecks are a joke, there are ppl that can literally do "only" great skillcecks every single time, wich means even with ruin, there is no match.
    Also it happen to me mani time to have one single skillceck on the whole generator... yey ruin!!!



    This guy must be new or something because on console the skillchecks are just as easy as on PC... either way something must be done for the gens because it's too damn easy 

  • Its just that easy to rank up.. if you do a marathon of DBD on rank reset youd probably get to rank 1 within 2 days just playing like 4-6 hrs a day... its disgusting and the ole saying "rank doesnt matter" is absolutely true now 
  • White_Owl said:

    I think if they go on with healing time change (from 12 to 16) Self Care would get nerfed enough. 32 (or 40 with Mangled) seconds to heal is a loooot of time.

    This is what I was just thinking about... I mean I hope they implement the "3 pillars" idea McLean thought of it would encourage the use of medkits as well 
  • @JAZC_CR said:
    Nurses nerf? good joke honey, this is survivor side game always, the trapper still useless, the spirit need more buff, freddy is just trash.... the cooldown restore when u are hooked is a huge buff for survivor, the 1.5 inmune to damage another huge buff when u are unhooked.... the devs still buff the survivor more

    The Nurse is massively OP, people like to deny it because they are lazy, want a braindead killer and easy 4k's. I've played all Killers at 1, even Freddy, and had good games and bad. Most Killers should be around Billy level, Nurse far exceeds that and needs to be brought in line.

    As for unhooking, the reset is a buff, but not that huge. The immunity on the other hand only lasts until their feet hit the ground and have control again. If you really relied on hitting defenseless players for downs, get better at killer.

    Trapper is fine, mid tier killer, he's not in a bad place. Spirit is also fine, buffs are all good in my book but people far exaggerated her problems. I've played around 60 games as her since she dropped to fair success, against rank 1's and all.

    Mostly my point to you is this; Git Gud

    Imo "op" is something that anyone can use and have great success constantly in a game... so are you saying that a day 1 noob can hop on DBD and play God nurse level like Marth88 and destroy 4 SWF teams?.... SWF everyone knows is op and it takes sometimes a God tier nurse to beat those teams so imo nurse is balanced shes the only killer that truly says get better to bother the survivors and the player playing as her.. 
  • He wasn't expecting them to dive back and then gets mad and tries to blame the game when he attacks in confusion..... ok

    If you didn't notice he actually called the vault to him.... the hag started the grab animation and then went into the attack and missed... for me ive went straight through survivors performing my lunge after they've vaulted towards me hitting the pallet instead of them.. I've also noticed that the killer cant grab the survivor at the hatch without this shiet happening it starts the animation and goes into the swing...
  • Yes this has happened quite often to me as well.... are we console peasants going to have to wait till Dec for the optimization for this thing to be fixed? 
  • powerbats said:

    @DeadByFlashlight said:

    @powerbats said:

    In all seriousness though perhaps you're just not that good with her or she doesn't fit your playstyle. Most games at rank 1 she 3-4's either very quickly or after a 15-20 minute match. There's very few games where she doesn't get at least 1 ore more kills let alone anyone actually getting out.

    She's currently the top played killer I've been facing at rank 1 and Monto has a pure evil build going that's getting copied it's so good.

    I have yet to see spirit gameplay against competent SWF where she does well.
    15-20 minutes, are we still talking about DBD? Every killer can win if the survivors go afk :wink:

    Oh and by the way.
    Quickly checked out monto on youtube and found a video "The Spirit Needs Tweaks! | Dead By Daylight DISCUSSIONS WITH MONTO" where he explains "The Spirit needs tweaks to be viable in High Ranked Play
    "

    Good lord, @powerbats try again :wink:

    Well you completely failed with that one and badly so.

    FEATURES & CONTENT
    Integrated the Polish community translations for 2.2.0

    BALANCE

    Reduced the default recharge time of the Spirit's power from 20 seconds to 15 seconds

    BUG FIXES

    Fixed an issue that caused the Spirit to get instantly blinded with a flashlight

    Hmmn looks like the buff most of us asked for is being implemented.

    You've never been in a long game before against other killers, well you must need to play better killers against competent survivors.

    Oh and competent swf don't even try that garbage argument since the dev stats while outdated show the following which blows your argument to bits again.

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    You might want to try a different argument that can be backed up next time instead of the Ad Hominem and Straw Mans.

    I know right? These minor buffs are good.. and to think theres going to be more in the mid chapter 😄
  • When a new patch comes and fixes bugs .... new bugs are born 🤗
  • Thank the devs... there was no reason to nerf her that hard shes already arguably the most balanced killer in the game... if you wanna reduce the hitboxes ptb it before you push it out... I don't remember any mention of the reduced hitboxes happening during ptb
  • Yes the rest of her tweaks are coming mid chapter...
  • powerbats said:

    @Dr_doom_j2 said:

    I would like you to tell me everything that she does that makes her not trash. All I keep hearing from people is she isn't trash, but all they can say to that is "She 4k's in rank 1" like Freddy doesn't also do that. They say she has mind games... But as far as they go, how is that possible when the majority of the time in the majority of maps, she loses herself trying to even find someone with her power?

    Seriously, give me something other than 4k's happen, because we both know rank is almost meaningless and a LOT of rank 1 survivors are carried there or just end up there through grind.

    I could tell you all the ways she's great but judging by your post you'll ignore them anyways since it's always the same. Get to rank 1, well rank means nothing. This streamer says killer is trash, that streamer says she's great, but streamers opinions don't matter.

    Then it's anyone could get to rank 1, true, so what if the killer got 4k, the survivors must all be bad or the killer was lucky. It's funny you lists the complaints but if she was so bad so many people wouldn't be playing her pretty much non stop.

    Also if she loses herself in the majority of the maps then how is she getting 3-4k pretty consistently? Since she can't be losing herself the majority of ehr games and still getting 3-4k. If she was such trash no would would be playing her so much let alone Prestiging her to 3.

    I'd say go watch Monto decimate with her or any of the other countless streamers pro and non pro but it'd be pointless, the excuses would be the same. Your mind is already made up and nothing I or anyone else here will say will change that. That was proven by the majority of her getting lost statement you made.

    Survivors are not fully used to her yet shes been out for maybe a week now I'd say give it another week and you'll see the kill count drop... her power currently punishes her more then rewards and if the killer predicts wrong her power punishes even harder which is terrible... hag can lay down traps at will giving her the ability to teleport 40meters at base, huntress can throw her hatchets at will and reload at any count under full with a short animation.............. spirit gets 5seconds of phase walk at 176% MS (not even that great) and then waits 20seconds at base.. shes 110%MS killer which indicates the devs want her to use her power in order to succeed... shes on the verge of being top tier her power could be used for soo much but the cooldown punishes the player too hard for using it... 
  • Tru3Lemon said:

    she wont get buffed so no

    Well then how do you explain this smart guy...
  • interesting and beautiful. Perhaps a new mechanic is brewing?

    I hope so!! 
  • @NextKillerSpongebob said:
    While almost everything you say is true, this also means that you're just not meant to be a rank 1 yet. I am a rank 1 killer and I almost always get all people, even with Freddy. That's simply because most survivors aren't that good at the game and only know how to pallet loop (sometimes). Once the loops are gone, they don't know what to do. Just take NOED with you since it's a go-to perk in rank 1. Yes you'll get salt in the after-chat (even if they destroy it in time)

    You could use Nurse and combine Thanatophobia and Ruin or just get a few nice builds on multiple killers.
    I'm using Save the Best for Last, BBQ, NOED and Monitor and Abuse on Michael and almost always get everyone without any gen slowers. It's annoying when you have insta savers because they kind of force you to hard patrol but other than that, it's not a big deal.

    Oh yea. Avoid the obvious distracting survivor. The one that wants your attention all game long.

    Wish I would get your survivors then, but the SWF I versed can definitely not be won with freddy or troll builds^^

    are you playing on console by any chance?^^

    This is exactly what I was going to ask him/her... as soon as he mentioned thanatophobia I was like "who the ######### uses thanatophobia?" And noed being that it's a hex can be easily removed before end game and is considered a crutch imo at least it turns a definite loss into a win.. a game where you get completely demolished is turned into a win... I hope when the devs add more objectives they rework the perk.. 
  • Wolf74 said:

    Oh the map has no exploitable "infinite spot" (aka long loop), so we make it terrible for killer to "make up for it".
    Are you even serious??

    This is actually a request that I've heard a lot of players requesting... less looping more stealth play....  and let's be honest theres always going to be players thatll complain about anything... I can understand complaints about bloodlodge, poor rng on lerys etc... but the devs heard a request to reduce looping and add more opportunities for stealth this is what they did from I what I've seen 
  • Yeah but doesnt it make up for that by not having any real infinites like iron works etc... I've also heard that theres not many pallets on the map.. I've yet to play it this is just what I've heard...... maybe my friends just haven't found the loops yet 
  • There really isn't a "guide" yet I would say... she hasn't been out long enough for someone to be that good with her... if there is the person truly has no life 
  • Ooo another 120k is sitting in the shrine for me..... nice 😁
  • @YeetzaRolls said:
    The pallets are killing me, I'm tired of not being able to use spirit fury. And I'm tired of not being able to stun the killer 

    I still get stuned regularly because I dont respect pallets.

    Survivors asked for an earler stun trigger because they didnt want to get hit through pallets, they got what they wanted and yet they complain that the pallet is dropped earlier now.

    Excuse me? :lol:

    I never would have thought it was because of this! But since you pointed this out you're right!! It's because the stun has already passed! :+1:
  • Cuz the entity would punish the killer for doing their job.... yup this sounds like it goes with the lore :chuffed: ... since the update theres frames on the person being unhooked, BT is still a great perk to use, SWF...... oh SWF..... and SWF "shrugs" survivors have all the tools to combat any situation that comes infront of them... if its solo play... do gens dont give the killer the time of day...
  • They just need to give WGLF reversed aura reading compared to BBQ.

    Your friends deserve the best protection, unlocks potential in one's Aura reading ability. After unhooking a Survivor, the killer is revealed to the unhooked Survivor for 4 seconds when they are closer than 10/20/30 metres from the Killer.

    Each time you rescue or take a hit to protect a Survivor, gain 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    And here we go /\ this would be as strong as BBQ... now what people dont understand is there would be 4 of these in a match right now as stated 30meters the killer would be in plain sight so what's the point.. back it up a little and you have a strong perk this would be meta and just as strong as BBQ which shouldnt be the case 1 survivor should be as strong as the killer it should be a team effort to win 
  • The title states "why BBQ is superior to WGLF and how to change that" ----> this means survivors want the same strength that BBQ gives which a lot of newer players or survivor mains dont understand this cant happen.. 
  • Rattman said:

    Why do you should use hound in the first place? It moves with the same speed as killer, don't deal any damage except for stun and runs at straight line. And while using hound, killer moves with 90% speed, lolwut.
    And, finally, when you slowly walk with this 90% speed to stunned survivor, survivor breaks free once you 15m away.
    What is the point of all this? Hound jumping through windows and pallets? We have bamboozled, enduring and brutal straingth to counter this stuff.

    Exactly what I was thinking....
  • As stated in another thread..... Killer perks are supposed to be stronger then the survivor perks --------> 1v4 .... the one needs to be able to handle the 4 right now it's starting to tilt that way... this is the best the game has ever been but the there is still the known issue of the objective being too easy for the survivors..

  • See the thing is the devs should treat SWF differently then solo play... because if they buff solo then they buff SWF more... if they just nerf SWF but leave solo alone that encourages solo play and weakens SWF which is good for the game imo ----------> why not do dis??
  • About three days, well over 50 matches, full 1-50 Spirit and 20 blood-webs into Wraith and not 1 new map offering or new map spawn...

    Is it even on PS4?

    I've actually gotten 2 map offerings each blood web its ridiculous
  • It relies on skill checks... run spine chill, empathy with it this is what I wanna try maybe with BT or we'll make it...
  • Try stealth and the double G tactic... you'll win everytime 
  • Git gud!!
  • The devs didnt finish the changes they wanted to do on her after the PTB.. their going to be buffing her and "finishing" her mid chapter... a shorter CD for her power is coming, along with other things 
  • There shouldnt be easy stuns in this game survivors get a lot of points because its supposed to be risk and reward I find that's what it is... the game has some minor bugs but its in the best condition balance wise that its ever been in 
  • Noobies are cute xD
  • If they want her to depend on her power which is what huntress, hag and nurse do she needs access to her power... she needs a much shorter cooldown and movement while charging even if it's a reduced speed.. even if she were able to see survivors while phasing she doesn't have enough time in phase to make any true difference imo..  that's another thing she needs more time phase walking 
  • I would not at all support this game in anyway if they start doing pay to win BS 
  • Let's think about the actual requirement for rancor... all gens need to be completed right?... this means the killer may have what? Maybe 25 seconds to find the obsession?... 1 out of 4 possible survivors still being alive... if all are alive that's a 25% chance of running into them at the end game if at all.. the end game has been boring and BS for more then 2 yrs now... if all are alive and ya have 1 on a hook what's the killers point in leaving the hook? With rancor you have some what of reason now since its insta death.. it's some what of a counter to DS as well.. maybe just maybe the devs could make DS now allow the obsession only to get off the killers shoulder because 4DS is still too strong...
  • 😶😶😶😯 wow...... I guess the frustration for the new killer is real.... "clears throat" at least the charge time is being reduced 😅 and he did say that more changes are coming and they should be here mid season which is just a few weeks away..... just a few weeks away, just a few weeks away.................
  • For surveillance it may need a little more time 4second aura (same as BBQ) and maybe 20 seconds would be okay idk... love the regress effect as well 
  • Broken status effect on MS!! Omg finally a way I stopped reading when I saw that! 
  • They mine as well just left him the same and only changed his addons..
  • Bruh Blood lust is pointless anyways... the only time I ever used it was to just end the game when the last guy was looping.. BL doesnt shorten chases never has never will 
  • Delfador said:

    @Orion said:

    @PinkEricka said:
    No misjudgement in the distance. Hook placements are just as messed up as totem placements.

    Screenshot it then, let me see the distance.

    I have seen 3 hooks very very close to each other too. I mean, my word is not the law here but I also am killer sided as well. I wouldn't try to defend survivors for no reason.

    The main building in the red forest was as much ######### as the barn was. The problem with that map though is that there are not many things to loop, juke the killer. They did a good job shutting it down but they should have added something for the survivors as well.


    And survivors still have the objective advantage... as pointed out earlier with this "hook problem" when 2 or 3 spawn close to gather it means that there is a chance that theres a dead zone on the map for hooks so it balances out... they still have jungle gyms, killer shack and plentiful of pallets to loop around for me to say hooks are not an issue and I feel no remorse for the survivors at all about cowshed and groaning stoar house etc... being taken away from them, they were horribly designed and just completely one sided... at least now survivors will have to do anything else but loop the house on red forest... 

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