Why catch not dying surv + drop = always dying status surv?
Two examples:
1) Healthy surv catched from locker/gen then drop surv = dying status surv
2) Wounded surv catched when vaulting window then drop surv = dying status surv etc, etc....
The logical should be 1) escape healthy and 2) escape wounded
I know this is a science fiction game but this is kindergardenish logical, I can count to potato, can you?
https://www.youtube.com/watch?v=i0p1bmr0EmE
Comments
Because balance is more important than your desire to make it realistic.
The only logical is the surv got squeezed to death (when catched) between the arm-neck-shoulder
....but I doubt Amanda got that much biceps lol
inb4: I'm 90% killer user
Um, haven't you noticed that when you are grabbed from a locker, you've been grabbed and picked up by the throat? Don't you think that put's a hurtin' to a person?
By the way, that knife cuts both ways. Dying State survivors that hit their Abusive Strike get a free heal state out of it.