Boss
Boss
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- Username
- Boss
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I gave up on getting annoyed by giving up on seriousness.
Videogames are all about fun to me and this game made me forget that for a while.
I'll try to do my best, but only if that's fun. -
You sure don't like being in the minority, hm?
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@ChesterTheMolester said:
Boss said:I like how i read that "people will look at her sexually".
Bruh, Nurse was looked at sexually, Hag was, Huntress was and Pig was.
As for male Killers, just look at Mathieu's history of Around The Web.
Lol, many streams contained oversexualized, and sometimes homoerotic fanart (mostly Trapper and Wraith), and i saw no one complainig.
Right?
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reads title
thinks of nothing but the name Freddy -
I like how i read that "people will look at her sexually".
Bruh, Nurse was looked at sexually, Hag was, Huntress was and Pig was.
As for male Killers, just look at Mathieu's history of Around The Web. -
Shown in a video of Ardetha, he, OchiDO, had The Clown with the full Prestige outfit, but had a Player Level 6.
Now that doesn't add up, does it?Just glad to see he's completely gone from PC.
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Not really.
Wraith and Nightmare are up first, and they INSIST on only changing Totems while doing The Hag stuff. -
Can you give a source where you created a poll where Killers gave you their most preferred change?
Cause right now, i just believe you saw 3-5 loud-mouthed complainers and thought: "Yup, this is the majority." -
@Lordtobirama666 said:
All you hear is killers crying all the timeReally? I see well-constructed criticism WAY more than crying.
In fact, this post comes the closest to crying and i don't think you're at cry-level either.
Maybe a bit at hypocritical-level, though... -
@JammyJewels said:
Which do you think are over powered, and why?I actually don't view ANY Perk anymore as overpowered.
There's still Perks that are greatly annoying, like Decisive Strike, and Perks that are very very VERY powerful if used in the right combination with a good tactic, like Make Your Choice on The Hag with Mint Rag (You'll always have someone on the Hook unless they're leaving them to be sacrificed.), but still, nothing TOO OP.@JammyJewels said:
What perks, in your opinion, are weak but overused?Hex: Ruin.
@JammyJewels said:
What perks, in your opinion, are powerful but never used?Hex: Devour Hope.
@JammyJewels said:
Which perks do you think deserve a buff, and why?Hex: Devour Hope.
That 2-Token bonus is crap. Replace it with something better, but still small.@JammyJewels said:
Which perks do you think deserve a nerf?Sprint Burst.
That Exhaustion nerf didn't lower SB's popularity at all in the group of Exhaustion Perks.
On a side-note, that Exhaustion nerf was meant to lower the popularity of all Exhaustion Perks.
But i still see everyone and their mother still run Sprint Burst, Adrenaline or Dead Hard.
Nice job.@JammyJewels said:
Do you have any suggestions or ideas for reworks of perks or balancing the perks?Nothing except maybe switch Left Behind around, making you get more repair speed for every repaired Generator while being the last Survivor.
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Well why are some toxic Survivors toxic?
Because you don't necessarily need toxicity to create toxicity.Same goes for those Killers.
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Absolutely.
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So then they'll just crouch once.
You still get a teabag and you don't get any bonuses. -
No actually, i don't.
I know it'll just make me toxic instead. -
Worse would align with their usual pattern.
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No thanks, i don't want someone whose idea of comedy is playing the "I'M GOING TO ######### YOU!" clip in every video.
Accompanied by epilepsy-triggering flashes, btw. -
Here's how i got to not giving a ######### anymore...
- Have faith in devs.
- Play game since beta release.
- Lose faith.
- Gain a bit of faith cause Hex: Devour Hope creates so much fun.
- Play the Lunar event.
- Lose last bit of faith.
- Just. Play. No talking to other players. No bothering. And realize 95% are loopers above rank 15.
Once you accept those last tasks and realize the...well, realization, you're good to go.
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@DrDannieburger said:
Its as simple as not getting caught. -
@Tsulan said:
That would be hell of a hatchet.
The force it would require would be considerable.It'd have to be a full wind-up, but then you'd have to slap on a decrease in wind-up time Add-on to make it better than simply breaking it.
But to be fair, long distance breaks would be pretty sick.
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@feffrey said:
They barely have any tools or gadgets to help them survive only like 4 good perks that are usefulWith "they", you mean Killers, right?
And with "survive", you mean Survive the Survivors, right? -
No thanks, i don't want even more DCs.
Enough Survivors are already too scared of losing if someone has No Mither. -
I run Enduring with zero apologies.
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It's hard for me to be nice when they're the opposite of nice, i'm not a make the first move guy.
And no, that's not me saying i'm being the opposite of nice as well, that's just me saying i'm not nice.has chat closed as a standard
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@Peanits said:
The ruling on that is that blocking only a survivor with a trap- while scummy as hell- it's at least strategy (even if it's a bad strategy that's going to cost you a ton of time while generators pop off left and right), but if you're blocking someone without a trap, that's a no-no.TL:DR, just trap guy, scummy, but it's not bannable. Someone without a trap, no, don't do that.
So if you're blocking 2 Survivors, 1 not having an RBT on and 1 does have an RBT on that also ticks down, and you then release the 1 without an RBT once the 1 with an RBT is dead, it's still a no-no due to you blocking the 1 without an RBT?
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@Agent47 said:
Reason 1.
As a Survivor I still find it hard to get anywhere UNLESS your stay COMPLETELY hidden throughout the trial.
Once I, & friends, get spotted its almost controller down time... Trying to out-run a killer is hard at times, so once picked-up/carried, I believe there should be greater support surviving the carry (escape) because as soon as your Hooked, that's it! Especially if you have;CAMP KILLERS STAYING AT THE HOOK or NON SUPPORTING TEAM MATES.
I spend 4-6mins sometimes just getting into a game trial then become the first attacked & hooked within 2-3mins = Game Over. Time wasted.
I admit that I am not very good at all playing this game but enjoy trying but still feel ripped apart as soon as I become downed & picked up/hooked as I know its 9/10 Trial over.Nobody likes hearing this, but sometimes the truth hurts: Get better at that which you fail at.
@Agent47 said:
Reason 2.
I feel there should be better Perks to remedy some of the mentioned above for players such as myself as the Wriggle never gets much, if any, success & this is a Survivors last chance.
I tried 'Boil Over' Perk thinking I now have at least a chance to survive a capture but did not realise it was not in favour of reducing Wriggle Meter Escape as I though it did.
Even a Perk that allows sooner Heartbeat Audio alerts would perhaps help?Wiggling is SUPPOSED to not work often. If you don't wiggle free most of the time, then it functions properly.
@Agent47 said:
Reason 3.
CAMPING HOOK KILLERS!
I think Killers should be assessed for proximity to hooks. As with Survivors that camp to long get 'Black Crows' above their heads, Killers should suffer something also.
This reflects length of Gameplay...Actually, the developers did make a test build which included a mechanic that punishes hook campers.
What happened, you might wonder?
Survivors abused the ######### out of it, making the situation completely Survivor-sided.@Agent47 said:
Reason 4.
Not being able to even 'Attempt Escape' if your hooked as the last Survivor regardless of whether or not you have been hooked during the Trial. You should at least get to have a chance as the last player...You lost. This is just a way to end the game quicker.
If you manage to escape, high high high chances you get smacked again anyway.@Agent47 said:
Reason 5.
Too many hooks in proximity to even attempt at 'Wriggling Escape' I never even get over half way in a wriggle attempt before getting hooked.And sometimes hooks are too far away cause they ran somewhere where hooks just didn't spawn, but you conveniently leave that detail out. Hmmmmm...
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People make those comments all the time though.
Use NOED and you will NOT escape the endgame chat without Survivor complaints. -
I can't, my standard-equipped Save The Best For Last would intefere greatly.
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That does seem silly.
Hope they'll make the body turn more so it'll look natural from then on.
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Left Behind doesn't do anything but decrease Generator repair time.
And Stake Out is actually the one that does what you say Detective's Hunch does. -
@johnlaw1972 said:
If you don’t stop camping people will stop playing as survivors.Hah, trust me, they still have their precious Sprint Burst, Decisive Strike, Self Care & most importantly: SWF.
They're not gonna stop playing for a good long while. -
@Chrona said:
There's a reason he can't put traps right next to a generator, you know.Because Hex Totems are an optional thing to do and Generators aren't.
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It's better now.
Still not good enough for any build. -
I used to, but not anymore.
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I'm confused, your title insinuates you wonder if it isn't just better to ONLY have SWF, yet complain about them in the discussion.
Are you not gonna play Survivor at all if solo is removed then? -
There's actually a great way to have the time to cleanse it...
Wait for the Trapper to pick someone up.
If he drops the Survivor to come and protect his Hex Totem, others can heal the Survivor he dropped.
If he continues, you will more than likely have enough time to cleanse it.It may not be how you want to complete such a challenge, but hey, i sometimes don't want to lose a match.
######### happens. -
I'm not concerned actually.
I agree this would be more significant than nerfing BL3, as you barely every hit that, but just cause it'd be a bigger change doesn't mean it's something to worry about.
I found it quite funny (not the laughing kind of funny) that you can hit and get stunned.Thing i'm still mostly worried about is how the weaker Killers still suffer from chain-looping: Even if you end them quickly, Survivors can just lead you to the next loop and still take minutes.
Kiting them away from unused loops is ridiculously hard 50/50 due to map layout.
And most can loop, so just leaving someone isn't ever a great choice above like rank 12.
Lots of big buildings are horrible as well. I thought developers didn't want to create safe spots, yet going into the big building of most Coldwind Farm maps is pretty goshdang safe. -
@feffrey said:
They've already took our perksThat's funny. Funny enough to not make me read the rest.
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You cut the video off, but we all know you cleansed it.

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@fcc2014 said:
Play for bloodpoints and the break up of the monotony of the game. It will be gone in a week. If you don't want to play something else someone will take your place.If someone joins after i close the game, i'm not locked out of the game nor would i kick them out as soon as i start again.
There's no places to take.
And idk about anyone else, but no amount of BP could nullify monotony for me, for the gameplay remains the same. -
Well, you just admitted 2 Killers got new cosmetics.
So yeah. -
No thanks.
Had a key to the early versions and it bored the ######### out of me.
And no, no change is going to change that since it's simply how the game plays that bores me. -
Oh, can Decisive Strike users be viewed with a piece of glass in their hand then?
You know, "Because they're the worst". -
@joshfishboy14 said:
If a killer is on one side on the window after the survivor vault in time and start to run the killer should not be able to hit them through the window.Well, if a Survivor STARTS running, that would suggest they barely moved a centimeter from their spot.
And that spot can easily be reached by a Killer's main weapon. -
Well yeah, but i'm just laughing at that possibility.
Some Survivor: "Alright, found a genera-"
Shape hits Evil Within 3 and kills someone
"...Oh."
disconnects -
Remove the ability to gain Bloodlust by being in a chase.
Remove the penalty of losing Bloodlust by breaking pallets.Make it so that, while you're in a chase, every pallet that you break will GIVE you a Bloodlust Tier.
You lose 1 Tier every 5 seconds that you're out of a chase.
You lose all Tiers if you successfully injure or down a Survivor in any way besides the Trapper's Bear Traps.As for super long window loops, those just need to be fixed to not be super long.
And yes, i most certainly didn't think of any negatives, so let me hear it.

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Because Sprint Burst is an addiction and comes with side effects, like not using the crouch ability...ever.
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Lol @ Shape hitting Evil Within 3 in 10 seconds with Fragrant Tuft of Hair & Judith's Tombstone.
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@PinkEricka said:
No, I can still equip mine. Your wardrobe must be bugged. Contact support.Please read again, i said i can still equip it.
It's just a weird thing to read when you do still own it. -
Decisive Strike.
I hate being locked in place and losing something i worked hard to get.
And i just feel disgusting running it.