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BigBadPiggy

BigBadPiggy

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BigBadPiggy
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  • @friendlykillermain said:

    @Orion said:
    KYF is not a game mode that requires balance; the whole point is to play around with friends in a non-competitive, non-serious setting.

    exactly if you dont like something make your own rule to balance it

    We do, but that doesn't change the fact that one of us can't do the final gen because it takes the killer 15 seconds to travel between the final 3 gens.

  • @Orion said:

    @PhantomMask20763 said:
    Yes, but I think it wouldnt hurt to add a few more options such as gen placements if you want them very close together or spread apart. How many hits it takes to go down you know those kinds of things

    Naturally, but it sounds like OP is asking for changes to the base game, as opposed to more options for KYF.

    I'm just saying that if there are less than 4 survivors, the gens seem to spawn closer together.

  • @Orion said:

    @BigBadPiggy said:

    @Orion said:

    @BigBadPiggy said:
    If they are body blocking the stairs and not moving/letting you leave whatsoever, that counts as holding the game hostage and can be bannable.

    Not if the Survivor is hooked and will die eventually while all the others swarm around like buzzards, or if the Killer is waiting for BT to go away. Then it's just smart.

    I was talking about if they trap you down there and you can't leave. But yeah, It's smart to keep the others out.

    Well, that's not the situation described in the OP. You should be more specific, or else the mods will get swarmed with false reports.

    Oops.

  • I had to deal with four Hispanic kids because I downed and hooked them all not even 5 minutes into the game. Seems they didn't know how Michael worked XD. They all just grouped up at the center of the map. I was laughing my ass off as the salt came pouring in. It was like a salt shaker without the lid LOL.

  • @Orion said:

    @BigBadPiggy said:
    If they are body blocking the stairs and not moving/letting you leave whatsoever, that counts as holding the game hostage and can be bannable.

    Not if the Survivor is hooked and will die eventually while all the others swarm around like buzzards, or if the Killer is waiting for BT to go away. Then it's just smart.

    I was talking about if they trap you down there and you can't leave. But yeah, It's smart to keep the others out.

  • If they are body blocking the stairs and not moving/letting you leave whatsoever, that counts as holding the game hostage and can be bannable.

  • @Cetren said:
    I believe its because the weapons are part of the killers aura itself, and you can't see auras through auras. (The bubble is a notorious example of this.)

    That bubble is annoying as hell. You see someone get hooked next thing the killer is coming towards you straight through that bubble and you barely have enough to get away.

  • Apparently Italics don't work.

  • I see it as punishment for people who are ballsy enough to stay. I Had already killed 1 survivor with Trapper and then the gates got powered, they had no idea I had NOED so I decided to hold still and pretend I went AFK. Two of them came up to my face and started teabagging, I downed them both and got an easy 3 man.

  • I agree, why is the dream world all blue and white? Who has had "Nightmares" that are bright? every nightmare I've had has been either overly dark, or a deep red. The dream world in game makes no sense.

  • I feel like it matters how good you are at the game. Overly good/bad players will tend to beg for buffs and nerfs. Sometime the nerfs and buffs are necessary but other times it's because the player isn't good enough or are too good at the game.

  • Hatch standoffs are my problem. I think a way to fix it is to have a timer to when the hatch spawns and opens. It would encourage the survivor to try and do gens or anything else. It could decrease the chances of hatch standoffs I think.

  • @PhantomMask20763 said:
    Sounds kinda fun, que times would probably long though because some people would prefer the main gameplay

    An option to play with your friends could work, you'd only have two players but you could have the rest be spectators, and swap them out between matches.

  • Went against a swf of 4 last week, they all had DS, self care, and purple toolboxes.

  • @redsopine01 said:
    I'd add in he needs new perks to make him less add-on dependent many change fire up to something like if you sleep enough people like 3 times each like the film's they have micro naps revealing them and making them susceptible to attacks outside the dream

    Only thing with that idea is that the perk also needs to work with other killers. Your idea for Fire Up just wouldn't work, maybe as an add on, but not a perk.

  • @HellDescent said:
    Sounds boring. I'm already playing hide and seek with the last 2 survivors 80%of the games or wait for 20 minutes for the last one to take the hatch

    The map would be smaller so they wouldn't be able to hide for the duration of the match. As well as crows giving away their position when they stay in a hiding spot for too long.

  • @Master said:
    We would need all sorts of animations (hiding places) for that and the devs even scraped the DS rework naming the reason that they would have to redo its animation.

    Will the survivors aura be exposed if he leaves his hiding place during the game?

    Personally, I couldnt see myself playing such a mode. Poor BP and probably really boring to check every dark spot on the map, I already made experiences like this when survivors held the game hostage in the endgame^^

    That's why I mentioned scaling the map to fit better. Exposing the survivor at the beginning will inspire them to actually hide, but they can't hide in the same spot for too long (Crows will begin to appear). I had another idea like this where it was 4v1 (I think it was 4v1). Also this gamemode is mainly to change up the current gamplay, freshen things up a bit. Just something to have actual fun and horror since the killer would have no red stain or terror radius.

  • A survivor was tea bagging me at a pallet, I downed him, he DC'd, and then he proceeds to message me afterwards calling me trash XD

  • Moris would be much harder to achieve if this were the case.

  • @Might_Oakk said:
    I always suggest educating yourself on what lag switching looks like. It takes about 5 minutes to make one with a simple google search. You can then go into KYF and see what it looks like from either side. Most people think any lag is lagswitching. This will allow you to differentiate.

    If the lag starts when I'm about to hit you and you start teleporting away, I'm gonna assume you're lag switching. That's how I differentiate XD

  • @Doc_W__HOLLIDAY said:
    Naming and shaming isn't allowed on the forums, neither is discussing bans. I would change this thread if I were you.

    Simple questions should be allowed, and I don't really see it as naming and shaming since he makes that trash public.

    It's not like he's a random I ran into in a match.

  • I was playing Myers and got gen rushed to hell on badham, all but two of them left. So I decided to just go back and forth through a vault. one of the last two was watching me wanting me to chase him while the other was waiting at the door. I stalked him to 99% and waited for him to get a little closer. Once the music started, the one at the door booked it out of there while the cocky one got hooked. Not exactly legendary but I see it as a job well done. Killing cockiness in DBD one survivor at a time XD

  • @Vietfox said:
    Who?

    He's a hacker on youtube who uses wall hacks and other garbage like that. He got called out by N00b3 when the devs did that ban train for no reason. Zekeo has videos of himself hacking and calling the devs ######### in DBD and he wasn't banned when tons of legit people were.

  • Being accused of lag switching is common for me. ######### Frontier WiFi.

  • I'll camp if you're body blocking other survivors, ratting out other survivors, farming survivors. Overall if you are being a douche to the other survivors, I'm going to camp you.

  • @Iceman said:
    @BigBadPiggy

    I would love to have this feature as well but I think it would be best that it was just a complete different game play mode. Playing in first person as a survivor will require a different skill since you will not be able to look around as much. And this will give killers like Myers and Pig an advantage. 

    However unless the mode mode automatically is turned off whenever you are working on gen,totem, or healing teammate then I think it would be fine to have.

    That's why I decided to make it an option. others will not be affected, only the ones who have it selected. Mainly for the people who are already really good at the game or for people who want to try something different.

  • @Michiko said:
    BigBadPiggy said:

    I've made a post like this before but I'm going to update it a little.

    The survivors could have a section in their settings that can allow them to enter first person as well as turn off certain things about the killer.

    Turning on first person will limit the survivors point of view but will add a much needed tense atmosphere since they will be unable to look around corners without exposing themselves as well as limit their ability to look and see what is behind them during a chase.

    Giving survivors the option to turn off things like terror radius, red stain, etc, could also add a very tense atmosphere for survivors. I feel like if these options were added they could really give this "Horror Game" its "Horror" back.

    This isn't meant to be any kind of a buff or nerf idea, this is meant to be an idea to make the game a bit more enjoyable and fun. Giving survivors the option to turn off the killers terror radius or the red stain would make it really nerve racking and fun for survivors. Comment ideas that you think could make this idea better.

    AKA JumpscareMania. This would add more of a horror feel to the game, turn around and Doctor is right in your face. LOL I would like this.

    Or you turn around and see the pig 2 feet behind you.

  • @AnotherRandy said:
    Seems like you live in your small little bubble alone and can't see outside and understand that the world isn't circling around you. Typical egoistic personality..

    Sorry but I don't recall myself being a feminist. I think you got the wrong person.

  • @HellDescent said:
    I said

    Alright, we clearly aren't having a productive conversation. Shame.

  • @HellDescent said:

    I did. That's exactly what I said in the previous comment...salty...

    I'm sorry but you did what exactly?

  • @HellDescent said:

    @BigBadPiggy said:

    @HellDescent said:
    What's wrong with giving people a little more time to spend their vials? Sounds to me like you're just salty that you didn't get any and you see the message when the vials are gonna expire every time you look on the screen

    But who would hold onto them over a week after? If I had the chance I would have gathered all the vials and spent them on what I wanted a few days before the event ended.

    So why are you complaining? Is it somehow negatively affecting the game? Why does it matter so much to you when people spend their vials?

    Some of my friends weren't able to get enough and now they have to look at that number every time they boot up the game. It's irritating for them because they aren't able to get any more vials so they could get what they want. They described it as the devs doing this...

    If you were in the same boat you would understand, but you're not.

  • @powerbats said:

    @Tsulan said:
    Just remove the hatch. 
    It's unfair and only rewards failure. 

    I can't understand survivors which defend the hatch like @Rebel_Raven
    Survivors played bad. The last survivor didn't deserve the escape. Yet he gets a free undeserved escape. 
    What if 4 survivors play good, complete all gens, are about to escape and the gate closes after 3 survivors left? Giving the killer a free undeserved kill. Would you like that system?

    The killer isn't entitled to a free 4th killer no matter how much you and the other killer mains on here say they are. The same is true of the survivors on here, it belongs to whomever wins it and Gideon with those addons as a survivor I'm not giving that killer anything.

    If were going to talk about rewarding failure then get rid of NOED and don't give me cleanse the totems nonsense since against some killers/map combos that isn't always possible. Why not also get rid of Doctors addons that let him get free kills on Gideons because it goes through the floors and ceilings?

    Why not stop there why not just get rid of everything both sides addons and perks and then let both sides play like that with no map offerings either. No hatch, no addons, no perks of any kind, no map offerings.

    So a survivor who sat in a corner with their finger up their ass and did nothing all game deserves the hatch?

    Also "Why not also get rid of Doctors addons that let him get free kills on Gideons because it goes through the floors and ceilings?" Those addons were made before Gideons came out, so that argument is automatically defunct.

  • @HellDescent said:
    What's wrong with giving people a little more time to spend their vials? Sounds to me like you're just salty that you didn't get any and you see the message when the vials are gonna expire every time you look on the screen

    But who would hold onto them over a week after? If I had the chance I would have gathered all the vials and spent them on what I wanted a few days before the event ended.

  • @BigBubs said:

    @Milo said:
    ....why do you make a big deal out of this?
    Like i don't see the point of this post

    There's no point mate, that's this guy's thing.
    It's like every thread of his is something silly he complaining about.

    Here's an idea. If you don't like my posts, don't click on them. I know, game changing.

  • @Milo said:
    ....why do you make a big deal out of this?
    Like i don't see the point of this post

    I don't see the point of them making the nectar vials expire over a week after the event ends. Everybody would have spent the vials before the event ended.

  • @Master said:

    @BigBadPiggy said:
    The number one thing I hate on here is people saying "I'm not picking favorites, I'm good at playing as this thing. Here, let me tell you how good I am at this thing." This isn't a place to compare penis sizes, okay?

    You receive a ban because it can be unfair for the opposing side. Majorly unfair. It's done this way because people in the past have been at rank 5 and lower and want to be major douche bags by bullying newer players.

    Deranking is not bannable, dont spread false information.
    Only DCing is bannable

    The main way people derank is by DCing. You lose two pips for DCing as apposed to losing only one for not doing anything the whole match. It makes sense for people to DC in order to derank because it's faster. Deranking may not be bannable. I see it as "forced deranking". That can be bannable.

  • The number one thing I hate on here is people saying "I'm not picking favorites, I'm good at playing as this thing. Here, let me tell you how good I am at this thing." This isn't a place to compare penis sizes, okay?

    You receive a ban because it can be unfair for the opposing side. Majorly unfair. It's done this way because people in the past have been at rank 5 and lower and want to be major douche bags by bullying newer players.

  • @Gamez_A_Gamin said:
    he did well.

    What do you mean I "Did well"? I wrecked you, as always XD

  • @The_Fallen_Utopia said:
    In the mid chapter patch notes they said this will be fixed

    Oh, ok.

  • @WhateverIGuess said:
    "But, but I have prestige, that means I'm good, right?"

    xd.

    Where did they say that? I don't remember reading that.

  • @Vietfox said:
    Grow up. If u want 4K slug the 3rd one and go kill the 4th one.
    Coming to the forums just to tell us how frustrated u are is childish.

    They said they downed one person at the open door, so here is the situation now.

    Survivor is downed at door, you aren't able to carry them far enough from the door without them getting off your shoulder. You can't down them and leave them because they can crawl out causing the hatch to open before you get to it. 2 survivors are getting out either way.

    Also, this is a Forum, it is meant for feedback, ideas, etc. They gave their feedback on something they didn't see as fair or balanced. All in all this post is fine. You are the one in the wrong.

  • Bad, mainly because of how the SWF groups will take advantage of it.

    Warning: You're gonna get a lot of heat from people who don't like how powerful SWF already are, just thought I'd let you know ;)

  • @AshleyWB said:
    @BigBadPiggy maybe if you want to trash talk some creativity you shouldn't comment at all. All these ideas are stupid and have very little chance of being in the game. Really? These are ideas and to pluck some and share them is doing anyone any harm. 

    Seriously? All I was saying was It would be more possible to be added than all of the instant down and other op perk ideas. Also look the the definition of things before you say something,

    Trash Talk
    INFORMAL•US
    noun
    1.
    insulting or boastful speech intended to demoralize, intimidate, or humiliate someone, especially an opponent in an athletic contest.

    I wasn't trash talking since I never acted like my idea was better than any others, I only said it would be a little more possible to be added. Yes you're right, they are ideas, but ideas can also be open to criticism. i shared my criticism by saying instant down, instant healing, and other op things like that are crap. The only negative person here is you, you took a massive heel turn when you messaged me. You went from "I like this thread. So little clutter and there's some creativity showing." to "All these ideas are stupid and have very little chance of being in the game." You should check over yourself before you message someone about being negative, It will save you time.

  • @Jack11803 said:

    @BigBadPiggy said:
    Killer Perk: Modify - Your time using your ability has taught you to be more efficient in using your tools. The charge time of your ability is decreased by 5/10/15%. (Or whatever the percentage was on the original tinkerer)

    Some things are removed for a reason

    At least its a more probable addition than some of the other ideas here. All this instant crap.

  • The devs will never balance SWF, unless we all just stop spending money and time on their game and go play overwatch instead.

  • Her power isn't strong enough to warrant a slower movement speed, currently she is extremely useless and needs to be buffed to make up for her unreliable power and lack of good add ons. Although let's face it, she'll never get buffed because she is "Not meant to be viable".

    Edit: Her Tier level is Freddy level at best.

  • When I camp survivors, it's because they deserved it. EX: Body blocking other survivors from windows/pallets, ratting out other survivors, farming survivors before I have the chance to leave the hook, watching survivors die on hook, etc.

    Basically if you're in a match with me and you're being a douche to the other survivors, you're getting camped. If you're going to ruin the game for others, you don't deserve a chance to do anything but die on the hook.

  • @AshleyWB said:
    Killer Perk - You can run but you can't hide - Whenever a survivor is located inside of a locker within 16 meters they are revealed to the killer. The survivor is notified forcing them to act swiftly to time thier escape well. 

    When/if the survivor leaves the terror radius of the killer the auras of 2/3/4 random survivors are revealed for 60 seconds and the killer red stain and heartbeat is removed for that duration.

    I think it should be 1/2/3 random survivors due to the fact of your idea being a 60 second, map wide scratched mirror myers. Also 2/3/4 random survivors? Do all 4 of the survivors' auras show up in a random order? With it being random choice it would make more sense for it to go up to 3. Also decreasing the time they are revealed would be a good decision as having 60 seconds of seeing ALL survivors will be EXTREMELY op with Nurse, and Billy (And we don't need to make those 2 any stronger now do we? lol). All in all I like the idea.

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