Gen placement is dumb
I try to do 1v1 with my friends from time to time but the rounds are impossible to finish. The reason is because the gens spawn too damn close to each other and the killer only has to walk 5 meters between the last three. When there are less than 4 survivors the gens should spawn more spread apart, not right ######### next to each other.
Comments
thats rng for you
KYF is not a game mode that requires balance; the whole point is to play around with friends in a non-competitive, non-serious setting.
exactly if you dont like something make your own rule to balance it
Naturally, but it sounds like OP is asking for changes to the base game, as opposed to more options for KYF.
I'm just saying that if there are less than 4 survivors, the gens seem to spawn closer together.
We do, but that doesn't change the fact that one of us can't do the final gen because it takes the killer 15 seconds to travel between the final 3 gens.
Not exaclty rng though if it happens every time.
Based on your experience in KYF.
Not just KYF, I've also experienced it when 3 survivors get kicked out in the loading screen leaving me alone with the 1 survivor/killer. The gens still spawned unnecessarily close together.
Just go for the easy hatch out. *sigh*
When there is only one survivor, there are 4 gens total, the survivor has to do 2 to power the gates and have the hatch spawn in. I've tried multiple ways of doing them so they are more spread out but even then it doesn't matter, they spawn too close together.
Its not designed to be fair in the scenario you're describing. Heck even in default gameplay it shouldn't be fair to the last survivor when they fail to do 2 gens.
You should not be able to have any chance in a 1vs1.
Working as intended
If the survivor is not meant to have a chance then why does the game decrease the number of gens required based on the number of survivors? to give them a chance.
I think 4Gamers recently uploaded a video of a ridiculous, extreme case of this.
So you want to balance the game such that a survivor can 1vs1 a killer?
I agree gen placement needs to be looked at. other day was in a random solo que match on swamp and literally two gens right next to each others so close that I got leader from the person working on the other gen. this should in my opinion never happen. some will say it was because he ran by me but the fact is he didn't we both finished our gens about 10 seconds apart and I kept the leadership for the duration of doing the gen over 40 seconds with neither of us moving. i have also seen two gens spawn upstairs in a Haddonfield house. one on the left side room from the stairs and one in the right side room both upstairs.
See, now those are relevant examples. OP's was about a 1v1 situation (literally just 1 Survivor spawning), which is not relevant for balancing purposes.
Ops example is fine, you just want to roast him for it being 1v1 kyf and not a ######### 1v1 real game. And before "you wanna balance around 1v1", no, but as said above, the number of gens should NOT affect the randomness of their placement.
ok here is another one i had today when playing killer. can we get gen placement looked at? this is garbage. all three gens within a 20 meter circle with two being upstairs. i could literally stand outside the house watch the gen on the outside and see the stairs up to the other two at the same time.
Poorgenplacement.jpgMore Gens should spawn if there are less than 4 survivors. Come on....it's so unfair when one doesn't make it.
Well, don't mess the gen placement and try to leave the final ones nicely apart from one another, LOL
you think that's bad
Good.
Assuming that you and your friend are on the same skill level that how it should be
Survivor aren't supposed to be able to 1v1 the killer unless there is a huge skill difference between them or the game is unbalanced
That's barely a meter, sheesus.
From all that i've ever seen, this is a record.
there was 3 other gens within 30 meters of these two, they were literally in the conjoined rooms.
oh god xD
at least there was a door between them, right? xD
It seems like Meg's in the sidedoor, which are either ALWAYS open or ALWAYS closed.
And since Meg's IN the doorway, i dare to bet you can go from one to the other right there.
yup it actually bugged the gate from opening what sucks is that this isn't the first time I've seen this.
ooof...
but wait! this is intended!
the PrettyGoodJobGMBH would never ever screw up! there is just no possible way!