1V1 Hide and Seek
_One Survivor and one Killer.
Map: A horror themed mansion scaled down appropriately to fit the two players.
Killers: The killers with AoE and instadown powers will be limited. (Billy and leatherface will have a permanent Speed Limiter effect, Doctor's Static field will be HEAVILY decreased, Freddy can be seen flickering in and out, etc)
Survivors: The will not have access to perks that increase their running speed, increase gen speed (There will be no gens). Perks that increase the ability to sneak around are acceptable. They will only be able to find flashlights. Multiple new hiding spots will be created. EX: Behind curtains, in closets, etc.
Killers will be blinded for 30 seconds at the start of each round, in this time survivors MUST find a place to hide. If the survivor is not hidden when the killer is released, their aura will be revealed to the killer for 15 seconds. The survivors objective is to hide from the killer for 10-15 minutes (Whichever is more fair). The killer must hit the survivor 3 times and mori the survivor to win the round. The first to win 3 rounds wins the match.
Survivors will have different appearances based on how many times they have been hit, (Hit once: Scratched up, Hit twice: same as being hit once in the normal game, Hit three times: downed) After a survivor is hit they will get a speed boost lasting 3 seconds. The killers recovery animation will take the same amount of time as usual.
The map will be lit by candles, as well as moonlight shining through the windows. There will be a mainfloor as well as an upstairs. There will be no fog in the map.
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What do you think of my idea and what ideas can you all come up with that could improve this idea?
Comments
We would need all sorts of animations (hiding places) for that and the devs even scraped the DS rework naming the reason that they would have to redo its animation.
Will the survivors aura be exposed if he leaves his hiding place during the game?
Personally, I couldnt see myself playing such a mode. Poor BP and probably really boring to check every dark spot on the map, I already made experiences like this when survivors held the game hostage in the endgame^^
That's why I mentioned scaling the map to fit better. Exposing the survivor at the beginning will inspire them to actually hide, but they can't hide in the same spot for too long (Crows will begin to appear). I had another idea like this where it was 4v1 (I think it was 4v1). Also this gamemode is mainly to change up the current gamplay, freshen things up a bit. Just something to have actual fun and horror since the killer would have no red stain or terror radius.
Sounds boring. I'm already playing hide and seek with the last 2 survivors 80%of the games or wait for 20 minutes for the last one to take the hatch
The map would be smaller so they wouldn't be able to hide for the duration of the match. As well as crows giving away their position when they stay in a hiding spot for too long.
Sounds kinda fun, que times would probably long though because some people would prefer the main gameplay
An option to play with your friends could work, you'd only have two players but you could have the rest be spectators, and swap them out between matches.