Bennett_They1Them
Bennett_They1Them
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- Bennett_They1Them
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Comments
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2616546#Comment_2616546
It has probably been redeemed already, we still have some to giveaway, keep an eye on the threads!
O.K!
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2616505#Comment_2616505
We are posting the codes around the forums, you have to type it in the redeem page of the in-game store.
For example this code for a Nancy's outfit: 00ca514d-4d49-4d5e-9926-667ac526a323
sorry, but it doesn't seem to be working...
I'll keep trying...
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2616505#Comment_2616505
We are posting the codes around the forums, you have to type it in the redeem page of the in-game store.
For example this code for a Nancy's outfit: 00ca514d-4d49-4d5e-9926-667ac526a323
thanks! :)
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@conqueror_worm__ said:
I think that they could have a way with interacting with the crows around the maps, something like Spies from the shadows but more overpowered
yeah.
I was thinking maybe being able to use crows to harass survivors? maybe the crows could go into a frenzy or something after filling a meter?
I'm guessing the incapacitated effect is going to see some use.
flight would be cool, but I think teleportation would be more likely.
I'm guessing the killer will have a chase/gen slowdown ability and a mobility ability.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2616133#Comment_2616133
They're for the outfits that are already available - there's no "new or exclusive" outfits. We're also giving out character codes.
can I have one? I'm not sure how to get one.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2615416#Comment_2615416
Okay, thanks for clarifying
no problem.
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@shyguyy said:
Bhvr's idea of attracting new players for the last 2 years has been simply putting the game on sale for 50% off every time they start to bleed players.
it worked for me, and I'm happy I started playing. :)
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@D34D_B34TB0X said:
Screw Netflix...
as a separate killer who would lean into the supernatural and psychological horror aspect of the show.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2615394#Comment_2615394
and that makes the lore bad?
It's not bad, It just feels like it was meant for another character. That's all. Also, Sally is the ableist and eugenics supporter.
Edit: It just doesn't really make sense, to me at least. Nurse's Mori, for example, doesn't make any sense when compared to how she's represented (and how she kills a bunch of people) in her tome lore.
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@Friendbilly6969 said:
I PRECIATE DE BOOF THANKU BERRY MUCHEE WOOWEE BILLY BERYY NICE CLASS.
that's very good! ๐
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2615159#Comment_2615159
Maybe it should only show the auras of disturbed crows instead.
what if monsterous shrine made it so that any survivor who entered a locker in the basement screamed, and was then unable to leave for 20/25/30s?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2615359#Comment_2615359
Haven't read it...
it's got themes of eugenics and ableism completely absent in the base lore.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2615378#Comment_2615378
Graphic settings have no influence over your network usage, they only influence your GPU (and sometimes CPU, but I doubt that is the case with this game).
I have no idea then.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2615351#Comment_2615351
You serious? The length of a timeout actually depends on graphics settings? It's not a joke? Well, if not - then it's some new level of pretty good job so far we have here.
no, it's that for some reason, my internet is spotty sometimes, (like when microwaves get turned on, dumb stuff), and If graphics settings are lower, the random clogging of internet is lessened.
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@[Deleted User] said:
Nurse
tome aside, right?
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2615330#Comment_2615330
bizarrely, after another hiccup, I got another 15 minute ban. very, very odd.
Ah, I found the issue. graphics on ultra.
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@ThiccBudhha said:
I thought the first punishment was a five minute time out.
bizarrely, after another hiccup, I got another 15 minute ban. very, very odd.
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@Tr1nity said:
Just had a no mither user cleanse against plague.
F to pay respects.
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@ThiccBudhha said:
I thought the first punishment was a five minute time out.
I thought so too. this is the second time this's happened in a week.
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I think most different killers, perks, and levels of gameplay give DBD a ton of mini-games.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/292556/i-just-got-a-15-minute-ban
Because it DCd you before you were officially out of the game...?
I guess I just had some really nasty luck then.
I still got blood points and such, though, so I 'm kinda just confused. :/
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@Prex91 said:
Reduce the numbers / make it not stack with toolboxes. Or nerf built to last if you dont balance toolboxes and medikits.
fair.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/2615159#Comment_2615159
You only see the crows aura's when they get disturbed. Also the insidious idea was to reward you for stealthy survivor play, basically making it easier to find them the longer you don't sight, injure or chase one, which in the early game is great, but in the mid-end game... not so useful. Admittedly it's rather niche and not as good as the other stealth perks, but in comparison to how Insidious works right now, I feel it's a drastic improvement.
fair points.
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@TWiXT said:
Suggested changes:
Monstrous Shrine:
Buff the perk to - Survivors have 3 less escape attempts, and sacrifice progresses 25% faster when hooked in the basement.
Explanation - 25% of 2 mins is 30 seconds, or subtracting 15 seconds from each hook phase so 45 seconds per hook phase total, adding in the fact that unless the survivors bring in Slippery Meat, they'll have to be rescued by their teammates... This makes being hooked in the basement a much more dire situation than current Monstrous Shrine.
Sometime after Hag came out the devs doubled the hook time from 1 min to 2 meaning survivors used to only have 30 seconds per hook phase, And current monstrous Shrine was designed with these the old timings in mind but was still underwhelming even back then. This suggestion is a sort of middle ground between how hooking used to be in the early days of the game, and how it is now, while only applying to the basement hooks, and finally giving Monstrous Shrine the buff it needs to be a threat that creates urgency for the survivor team.
Spies From the Shadows:
Overhaul the perk to - The Crows no longer respond to your presence, you see the auras of all crows within 36 meters of you, and disturbed crows are 100% louder to you within that range.
Explanation - This proposal gets rid of the confusing/annoying explosion sound notifications and replaces it by making the crows noisier so you can differentiate between them and a gen popping, you get no false signals since crows no longer respond to you, and they basically become little signal flares to tell you where survivors are. If this change were to happen, Spies would become an overall better tracking tool, and really fit the description of the perk which says: "The Crows found in the world can communicate directly with you." Besides, survivors still have 2 perks that defeat this: Calm Spirit & Urban Evasion, as well as the crouching mechanic, so it's not like this would be an un-counterable or broken change for the perk. If they also put some more crows in dead zones, that would be nice for helping this perk gain a better level of consistency and usefulness (Seriously, Rotten fields features no Scarecrows, but the crows completely avoid the corn field... #########?).
Surge:
Remove the cooldown and the Basic Attack requirement.
Explanation - Honestly this has been hotly debated in the forums since Surge came out because the fact remains that in order to activate Surge at all, you have to successfully down a survivor while within range of a gen. Chasing and downing a survivor with Basic attacks takes enough time as it is, especially if they were healthy when the chase started, and the minor 8% damage Surge does if it activates is hardly consequential since it would take 12 survivor downs in order to achieve a stacked 96% damage to 1 or more gens. PGTW does 300% damage to gens in the same amount of hooks, and Ruin Does more damage per second without needing to down or hook a survivor. While this won't improve the overall damage Surge can do, removing the basic attack requirement will at least allow killers with damaging powers to get some use out of it making it more universal to the killer roster, and removing the cooldown will allow it to become a slightly more consistent annoyance to survivors. It won't make it any more powerful than any other existing gen defense perks, but at least it would be more useful.
Oppression:
Remove or significantly lower the cooldown.
Explanation - This perk doesn't even add extra damage to the gens it affects (unless survivors fail the "Difficult" skill check), only applies the base regression rate, and can randomly target gens that have 0 progress on them, but for some awful reason the devs decided that it was so powerful that it deserved DOUBLE the cooldown time (80 seconds) of Surge? At least Surge won't activate on gens that have 0 progress... Why does Oppression deserve such an excessive cooldown time? If it's because of the skill check, that's a laughable annoyance more than anything that could be considered a threat to any decent-good survivors, and only becomes a problem against noobs, who honestly rank up and gain skill fast enough that it's pretty much a moot point to keep it so laughably underpowered.
Fire Up:
Buff the perk- Increase it from 4% to 5%.
Explanation - This is a ridiculously underpowered perk because in order to gain any benefit from it, the killer has to sacrifice the objectives they are supposed to protect, in other words "lose the game". It's designed to give killers a slight edge in chases in order to try and protect the last gens from completing. The overall problem however is that 4% amounts to 12% when 3 gens are completed, and 20% when all 5 are done, meaning that they gain Brutal Strengths chase advantage on pallet breaking only after the survivors have completed all of the gens when there's not many unused pallets left in the map, and Bamboozles vault speed advantage when there is only 1 gen remaining. This doesn't help the killers in their desperate attempts to stop the final gens from completion at all, and by the time it's reached its maximum potential, the survivors are already rushing out the gate.
However, if you bump it up just 1%... now we have a perk that gains Bamboozles advantage at 2 gens remaining, and Brutal Strengths at 1 gen remaining, with an added bonus to both if 0 gens remain. This would actually help the killers defend the final gens, and give them enough of a chase advantage if all gens are completed to try and stop the survivors from escaping. Suddenly this goes from an "underpowered" perk to a "Decent" one, and all it takes is a simple 1% boost in strength.
Insidious:
Overhaul the perk to - Reduces your Terror Radius and Red Stains Brightness by 5% for every 4/3/2 seconds you refrain from chasing or injuring survivors, upon reaching 100% reduction, you gain the Undetectable Status. Initiating a chase or injuring a survivor regains your TR and Red stain at a rate of 20% per second, once this has returned Insidious has a 40 second cooldown.
Explanation - This perk has been a bane on the game since it came out since it seems to have been specifically designed for the sole purpose of camping hooks. With this change however, a killer loses half their TR for spending 10 seconds away from a chase or injuring a survivor, and becomes Undetectable at 20 seconds. This is mostly meant for anti-stealth play, or for gaining a slight advantage in the early game wherein the killer is initially searching the map for survivors. Ultimately, it changes the perk from one encouraging camping, to one that rewards the killer with an advantage if the survivors are being too sneaky/evasive, and allows them to get the drop on survivors more often. The cooldown is necessary for this one because otherwise it would be heavily abuseable.
As for the survivors going up against this updated version, Premonition or Spine Chill still proc on stealth killers, so relying solely on the TR reduction is still no guarantee against those kinds of perks, and gives the survivors an advantage. Up until then, unless the killer has spent 20 seconds avoiding survivors, Aura reading perks like OoO, Alert, and Kindred still have an advantage for tracking the killer.
That's my list so far. Anyone else want to contribute your own ideas, or criticize the concepts I've listed? Feel free to speak up!
I like all of these except for insidious, since there are better stealth options that you have to work that fill that buff's role.
great ideas overall, though!
I also really like the "not alerting crows thing" for it's stealth value, although considering how many crows there are on some maps, it may be irritating to see crow auras.
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@Mister_xD said:
hey all,
its been a while since MMR released now so we've all had some time to get accustomed to it.
since there has been quite a lot of controversy about it prior to its launch, i just wanted to quickly come by and see how the communities view on MMR has developed.
thank you for participating!
mixed blessing.
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@[Deleted User] said:
When did the forum become Taskmaster DBD edition?
I don't know, I just thought this'd be a funny competition to try to have.
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@ShinobuSK said:
https://us.v-cdn.net/6030815/uploads/AV7FB9E97IKK/screenshot-20211102-153938.png
Only game where you can put this into patch notes and nobody questions it
We have a winner.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2603935#Comment_2603935
As an aside: does Unnerving Presence work on DS?
nope. gens and healing only (unless I'm wrong)
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@DorkianBae said:
https://forum.deadbydaylight.com/en/discussion/comment/2603927#Comment_2603927
I like agitation depending on the killer I am playing. Brutal strength can be okay-ish if you are playing Wraith with his break pallet/vault window addon's but other than that a pretty weak perk. And his 3rd perk I completely forget the name because it's absolute #########.
Unnerving presence, I think.
It's totally counterintuitive to have a perk cause gens to go faster except maybe on pig if your whole build was based around it.
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@Vampwire said:
Title is pretty self explanatory. Another killer who's like Nurse. Different power but it plays around the games rules similar to the blinks. You can't loop it traditionally and have to improvise during chase.
sure. sounds fun.
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@RoboMojo said:
Yayyy another extremely biased poll. What fun!
but of course.
Edit: I was pretty salty when I made this post, and I do apologize for letting my bias interfere with the neutrality of this poll.
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@Ryan489x said:
I can't be the only one who feels that having to play as certain killers or use exact perk builds to be any good at the game is very frustrating.
understand that some perks are better then others and so are killers but I like the variety but I see the same killers all the time. Doctors, ghostface and either of the chainsaw users. the majority I face are either stealth have an AOE attack or an insta down. Why does it seem that the team turns the licensed killers into weak jokes? There but it just feels like there's a trend of making them weaker either through updates or outright. Again I could be wrong there and yes I know that some changes are good ones too.
my point is that DBD presents itself as this horror mashup sort of thing but the whole game is built around specific killers and builds.
My advice is to think of DBD as closer to D&D than an E-sport. I'd say the fun and scares are so much more important than "winning". (to me, at least)
BTW, if you want to play DBD more as a horror game, I recommend playing without spine chill or exhaustion perks. (or second chance perks, if you feel like you can trust your team)
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@KwwB said:
What the title says. Now that survivors know how to play against him he seems very bad.
nah. he's fine overall.
Try play with your food, maybe?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2613179#Comment_2613179
Yeah, you have to kill everyone (or have the last survivor hatch out) without the gates ever getting opened. The perk itself never needs to fire. Just try to 4k with the perk and you'll probably be good.
O.K, I thought you just had to activate the perk, so I played a game where I got one hook, memed for a bit, and then let everyone go (except for one jokester who got killed in EGC trying to get hatch).
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@Bennett_They1Them said:
it blocked the gates, but I didn't get the challenge.
yep.
I misunderstood the challenge, didn't I?
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@Satelit said:
Everyone stores their props in their ๐ like Mikaela does
please no.
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@Johnny_XMan said:
I mean just look at her! Very cool and very fitting for her character.
https://us.v-cdn.net/6030815/uploads/UCI7SKG1UYHM/mikaela2.gif
For me, I play a lot of Dweet, so while I think his nervous "look" is fitting, I wish he also had other animations as well. Like maybe him adjusting his tie or glasses etc.
Claudette could look like she is holding a plant and reading about it in a book.
Meg could look like she is stretching to go for a run.
What are some of your ideas for other characters?
- Characters with military/police training could do a scan around and then reach for their holster, only to realize it's empty (with variation based on who)
- Bill could have his cigarette go out and relight it.
- Laurie could act shocked in the killer's general direction.
- Jeff could be generally awesome. maybe look around sheepishly or something.
- yun-jin could put in headphones or mess around with a midi controller.
edit: I'll probably think of more.
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@CheeseAnton said:
Ace could do a card trick (imagine if he broke the fourth wall by shuffling a deck, pulling out a card while not looking at it having it face the camera [it being an Ace of course], then shuffle the deck again and pulls out the same card and shows it to us. Ace then smiles knowing he pulled it off), and/or flip a quarter and have satisfied look when he sees how it landed
Jake tries using a compass but it isn't working, looks up in the sky but there's neither a moon or sun, puts two sticks in the ground (a big one and a small one) but the substitute for stars (The Fog) is moving too inconsistently, lastly tries looking at trees but there's no moss. Jake has no idea where North is :c
Feng tries playing an EntertainmentGirl by Nontondoe but it's not working, tries replacing the batteries but it doesn't work, and even smacks the bottom but it doesn't work.
great ideas.
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@TheDarkTyrant said:
I know! So what you do see is completely remove zombies and add a run and rocket launcher and voila! Perfection!
lol. for sure!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2612912#Comment_2612912
If the game were your ticket to play, then would be able to play it offline. Stable internet connection is a prerequisite for this and all other internet multi-player games.
And throw a poll up here asking if people care when someone D/Cs, the answer may surprise you.
fair.
gl in the fog.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2612939#Comment_2612939
There were hashtags. Everyone takes this game too seriously:(
ow. sorry to hear that.
honestly, this game is at it's best when played like a horror experience instead of a game.
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@[Deleted User] said:
Yes, it can ruin some games. They really thought it would be fun to have a challenge to cleanse 6 totems in the new mikaela/boon totem tome. I used counterforce jill for it and everyone got mad at me in endgame chat because i effectively disabled their perks and wasted a bunch of time.
lol. that sounds awesome as long as they weren't actually being hateful.
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@FlameGNG said:
let the hatch atleast spawn or give us an option to kill our teammates / sacrifice a teammate on a hook cuz its super annoying when the last teammate sits through all their skill checks and you carry a game but you dont get he hatc czu you gotta loop him for 1 min before even being able to look for the hatch its unreasonable... the hatch is meant to give the last player an option to escape yes. im fine with them not letting 3mans jump out etc. but if there are 2 people left and 1 generator... they can atleast make it spawn
brr
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@HaunterofShadows said:
Nerf: Hag can no longer moonwalk
lol.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2612890#Comment_2612890
It's more annoying to the other 4 people playing in the round. Playing this game is not a right, and having a connection to the server is the least the game requires of you.
that is fair, but I mean, buying the game is basically a ticket to be allowed to play, right? also, I don't think people mind all that much, generally. I may be wrong on one or both counts.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2612897#Comment_2612897
there is no better alternative. I wish I could fix it, but It's just spotty and out of my control. sorry.
It does work 95 percent of the time, though. I'm just salty about the other 5%.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2612891#Comment_2612891
Your best doesn't meet minimum requirements by BHVR. Find alternate means of internet.
there is no better alternative. I wish I could fix it, but It's just spotty and out of my control. sorry.
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@[Deleted User] said:
Fix yo internet
I can't. I have the best internet available in my area.
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@[Deleted User] said:
But why?
It's just really annoying having the game sense you have poor ping, and then penalize you as if you'd just DC'ed intentionally to be rude.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2612835#Comment_2612835
Stop deliberately mislabeling blatant buffs into "fixing a design oversight" please.
I mean, I don't want it to be a buff, I just thought that the zombies getting stuck was probably not intentional. I don't mean to make the game p2w, though, honestly.