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AvisDeene

AvisDeene

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992943#Comment_992943

    Awww thank you <3 , we 3 should hang out together sasori is not as angry like when he was acting in the anime he is a chill dude , we could also call deidara but he is too busy those days <3

    Id love to hang out, but we don’t need Deidara, his hands creep me out. We can call Itachi instead <3

  • Thank you so much. May Sasori give you powerful upgrades so you can become Hokage one day!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/992904#Comment_992904

    If you complete the trapper story from doing the challenges you can unlock a video you can watch, and also you can watch it on YouTube do you want me to give you a link or spoilers?

    Oh, I stopped doing challenges since I play enough to finish the rift without them. If you don’t mind, I’d like a link so I could come back to this thread when I get home <3

  • @[Deleted User] said:

    I know right he is hot in his human form I mean yes he is also hot as a killer but DAMN I DID NOT KNOW HE IS SUCH A SNACK BEFORE HE BECOME KILLER!!!

    Where can I see him in his human form?

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992570#Comment_992570

    You keep making the same logic mistakes in your argument.

    The game is balanced around the lower ranks. They are the majority. They are not connected to the higher ranks.

    That the matchmaking is kind of malfunctioning at the moment is a known problem. The devs state so themselves. It is a complete seperate issue from what we talked about earlier. Completely different argument. Low ranks need to be matched with low ranks, high ranks with high ranks.

    Believe me, this is not happening because of a lack of casual players.

    I'm not looking to get into an argument, but do you have a source for your claim that lower ranks are "The Majority"? With how easy it is to rank up as a survivor, I would think most lower ranks are new players and the majority of players reside in mid ranks from 8-12. Heck, I got to rank 4 as a survivor playing immersive and not being able to loop a killer at all.

    I don't think the devs are doing this for the majority, I think they're doing this to increase the playerbase by making it easier for new customer, while the loyal customers are left to anguish.

  • Ill be happy if he could at least start with and carry three traps without add ons.

  • @NeaMainNON_TOXIC3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/991975#Comment_991975

    I actually don't have a pretty good life. This game helps me focus on other things, and this challenge made me a little angry. I don't really want to think about life, just the gane when playing

    Well, I’m sorry that your life isn’t as good as you’d like it to be. I’m honestly in the same boat, but I am thankful it’s not worse.

    As for the topic at hand, if the game is frustrating you, take it as a sign to take a break and try something else for a bit. Once you detox from this game and come back in a week or two, you’d be reinvigorated to play and complete the challenges.

    Play a single player game so as to not have other people stress you out while you play. Maybe take a break from gaming altogether for a bit and watch some shows or read a good book. It does wonders for me when I’m at a very low point in life.

    I hope things get better for you.

  • @Colton147 said:

    Games are technically killer-sided, as they have the following perks that are great and commonly used: BBQ & Chili, Pop Goes the Weasel, Dying Light, Thanatophobia, Whispers, No One Escapes Death, Rancor, Franklin's Demise, Insidious, Infectious Fright, Iron Maiden, Mad Grit, Make Your Choice, Sloppy Butcher, and Thrilling Tremors.

    Killers receive much more bloodpoints than survivors, even still receiving more when Red-ranked killer mains intentionally AFK-demote.

    Oh, right, killers don’t deserve perks, they’re supposed to hook 4 survivors 3 times each. They’re not supposed to have any help finding them since they have such a large field of vision with their First Person point of view.

    Lets not forget to mention the many second chance crutch perks that survivors have, as well as the direct counters they have to killer perks. (Inner will encourages survivors to cleanse hex totems to heal, effectively neutering the killer to playing with 3 perks).

    Heck, most maps are survivor sided too, but of course, according to Survivors, killers are not supposed to have fun, they’re just a walking g robot for you to t-bag, loop and pallet stun. One sided players like you deserve the coming camping, tunneling and moris.

  • I thought I was the only one! Glad it wasn’t me losing my mind, I think I’m more addicted to the forums than I am to the actual game.

    Maybe some disgruntled killers brought the site to its knees for a sec?

  • Take a break from the game. If this is the worst thing that can happen to you, then you have a pretty good life.

  • @MegHasCuteFeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/991754#Comment_991754

    Actually ruin is quite important in red ranks, 80% use rate isn't there for nothing.

    Unless you face players that ONLY hit great skillchecks it slows down the game good enough for the killer to do something.

    On a site note, Ruin prevents great skillchecks bonuses which can save another 10-20 secs on a gen.

    When I said useless in red ranks, I meant that Red Rankers usually find the totem pretty fast, but yea, I stand corrected, it has some use.

  • I love NOED, its nice when you have a slow killer. I just wish I could place its totem rather than have a random place that gets cleansed in 30 seconds.

  • @LetsPlayTogether said:

    Stop complaining about a perk that hardly works for a minute, and accept that gen times arent an issue at all (killer main strawman).

    Ruin didn't work much in high ranks, but New and Low rank killers needed it. If the Developers care so much about new survivors and their fun, they should care about new killers.

    And yes, generator times are an issue. If you're fine with it, that is okay, just don't get mad when you get a string of killers tunneling you right of the hook, one after another. Don't get upset when you see the same killers over and over. And don't get upset when your queues get longer and longer.

  • He needs to be able to shoot a laser out of his mouth.

  • Probably a lack of player base in your region. 4 minutes isn't too terrible, I get that wait here in the Midwest sometimes. I've waited much longer for killer queues as well, but since they messed with matchmaking, I get faster killer queues. Unfortunately, it means I am usually matched against much higher level survivors.

  • @Quiet_Observer said:

    https://forum.deadbydaylight.com/en/discussion/comment/990517#Comment_990517

    List of reasons why survivors DC

    They don't like the killer

    They don't like the map

    They don't like your offering

    They don't like your add ons

    You hit them

    You down them.

    You hook them

    You chase them

    You grab them off totem or gen

    You using perk they don't like

    They don't like their teammates

    They realize you are a good killer

    Reasons why killers DC:

    To derank

    Yah it's us killers who need to adapt xD

    I’ll admit I’ve dcd when it’s obvious that I’m facing a full sweaty SWF that will win no matter what I do. It’s just no longer fun to play when I have to play as optimally as possible, only to reach a hook and have it sabotaged in front of me, get into a chase again only to get locked stunned then blinded with a flashlight, only to get into another chase to do it all over again.

    I won’t dc anymore, I’ll just go hide in the basement now.

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/987119#Comment_987119

    So what you're saying is that killers with less skill/experience than you required Ruin to have a decent game at their level of play? Wouldn't that mean, to them, it was. . . necessary?

    Shhh, you’re not supposed to use logic on these forums!

  • I’ll tunnel a Claudette to at least hook her twice if the map is Any of the Yamaoka maps. It’s just so hard to see her. Once she’s at risk for the death hook, she’ll play safer, and be less inclined to take risks, making my job finding her teammates easier.

    I don’t like the smug look of Jakes, so I’ll focus them too.

    I hate Bills sounds so I’ll show no mercy even if the butt dance for me.

    Sexy Shirtless David’s are to be protected, unless they flashlight me.

    But dancing dwights are spared.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/990542#Comment_990542

    Look at this Genie, trying to steal my day job. I finally caught you!

    <3

    We can share the buttrubs! Plenty of love to go around.

  • I’d rather have Orochimaru from the first part of Naruto, before they neutered him to a generic baddy.

    Anime baddies wouldn’t work in this game, unfortunately.

  • @smileybones said:

    @Unicorn I'd like a hug...

    I’ll give you a Magic butt rub.

  • @grayon444 said:

    Are you THAT killer that dc's when their ruin is gone in the first 5 seconds of the match by any chance?Good killers shall adapt, bad ones shall whine.

    You mean like the unlimited amount of survivors that DC when there is a hidden offering? Or how about when survivors dc the second they realize it’s a killer they don’t like facing? Tell your fellow survivor mains to git gud.

    Many times when I play Plague, the start of the match has 1-2 dcs the second they hear me barf. the other day a survivor disconnected because they stepped in one of my traps two minutes into the game, and I was already on the other side of the map in a chase.

    Many, many times I’ve had survivors suicide on hook because they were the first to get caught and couldn’t handle it.

    I get survivors making fun of me in chat even though I two hooked everyone and haven’t tunneled at all.

    The entitlement is much stronger on the Survivor side than it is on the killers side. The game favors survivors from the ground up, and SWFs feed on making the killer as miserable as possible.

    But no, let’s bash on killers for wanting the matches to go on a little longer. Let’s completely ignore how fast gens are done, especially with toolboxes.

    Enjoy your 5 minute games. Enjoy facing the same 4 killers over and over and enjoy all the slugging, tunneling, camping and whining that will result. And definitely enjoy the longer queues.

    And why should killers have to Adapt to a Ruin change? Are survivors too stupid to hit skill checks? Are they too stupid to move away from the gen for 2 secs when they miss a great skill check?

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/990279#Comment_990279

    Its fine, I had a nightmare around the age of 10, it was about wolves and it kept repeating

    Lets just say I wasn't hunting in this nightmare

    I hope you don’t get nightmares anymore. If it’s possible, maybe one day I could invade your dream and teach you how to control them. You could turn the wolves into Pygmy Goats.

  • I haven’t had a nightmare since I was maybe 6 or 7. I remember one night being too scared to go to bed because I just finished watching one of the Leprechaun movies. So I begged God to help me sleep and challenged him to a duel in my mind. I imagined two thermometers and that we had to each raise the mercury as fast as possible. If I filled up mines first, God would have to protect me from nightmares.

    I won by a landslide, bursting my thermometer open. Ever since then, I’ve never had a nightmare, and there are plenty of times when I was aware I was in a dream and had some limited ability to manipulate things in the dream. The drawback is I don’t dream often.

    I know belief in God is frowned upon these days on the internet, but I don’t care. The fact that I don’t have nightmares reaffirms my belief in Him, and I believe He obviously let me win.

    Sorry for going off topic, work is slow and I’m running out of things to keep busy with.

  • Have you considered that maybe all the players who complain actually love the game and complain because they just don’t like the direction the devs are taking it?

    Im getting tired of the Ruin complains almost as much as I’m tired of the tunneling and camping complaints, but I’m not going to fault people for complaining. The forums are here for feedback, and the onus is on the Devs to make the game as enjoyable as possible for both roles.

    Currently, their obvious focus is on new survivors rather than long time players. And from what I can see from watching older videos (I’m still a newcomer to this game so I could be wrong), it seems they also have a slight bias to survivors fun more than they do for killers.

    If they don’t fix rankings and matchmaking soon, get ready for longer queue times.

  • @Hoodied said:

    No not for his changes, when he gets blinded he can't close his eyes, so he is forced to endure the pain

    I realized this after reading BHVR's recent tweet

    or this

    https://us.v-cdn.net/6030815/uploads/741/6QTU0VVVN07A.png

    Anyone else hear Legions voice from the Samination Parody while reading this?

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/990052#Comment_990052

    It goes both ways, sooner or later good survivors will become bored with the game as well. You know when there is hardly any challenge in it, what is the point of playing? Why buy new content?

    And the whole point of this is that Devs need to look at core issues of this game to make it fun for both sides. Currently, they’re just making most killers “bearable” and focusing on the fun for survivors, especially new ones.

    With the Ruin change, it will make it less fun to be a killer, and eventually, less fun to be a survivor, because it’s not fun to finish gens and be out the gates in 5 minutes. The fun comes from being challenged to survive. It will get boring quick, especially if killers realize they have no chance and go afk.

    When I first got into the game, I had fun from all the newness, and the scary atmosphere. Sitting there doing gens wasn’t fun, but it was thrilling trying to do the gens knowing that the scary killer can pop in at any moment.

    As things stand, once the newness wears off, it just becomes a game of tag that heavily favors experienced survivors.

  • Enjoy your 5 minute games, 20-30 minute queues, and tunneling, slugging and camping killers. Also enjoy all of the moris and lack of killer diversity.

    Killers had enough stress to deal with with the current Ruin, but they had breathing room to not be sweaty. The change to Ruin makes the stress worse, and will cause them to become unfun due to the fact that they will be pressured to kill as fast as possible. Only experienced swfs will have fun bullying the killer as they always do, which will in turn push away killers and make queue times longer. New players, especially with how the devs rigged matchmaking, will suffer.

    So, have fun.

  • I don’t know, he looks a little too thin, and I’m worried all the scarred skin he has is infected. I hope he’s doing fine.

    1. Dwights hott tush.
    2. Davids shirtless torso.
    3. Daddy Meyers Hospital Gown and every time he vaults a window.
    4. Twerking with Ghostface
    5. Booping Piggy’s Snoot.
  • No, because I don’t have clown unlocked nor have I seen it on the shrine.

    I don’t plan to use it because the devs can’t be trusted to not change it after I get it.

  • As a survivor, if it’s obvious that I’m facing a baby killer, I’ll come out of stealth and let them hook me twice. Sometimes I’ll let them catch me the third time.

    As a killer, it depends on the survivors. Were they just a bunch of potatoes? I’ll farm and kill one of them (I hate Jakes and can’t stand Bills grunts), usually, it’s the one who found ruin.

    Was the survivor trying to hard to be cool? Moonwalking in front of me, over and over thinking that I’m no risk? They’re gonna die.

    Farm you teammate in front of me? I will tunnel and camp you.

    Sexy Shirtless David, or nice tush Dwight? You live if you weren’t annoying.

  • @AvisDeene said:

    Rumor*

    No worries, wasn't trying to be annoying, sorry if it came off that way.

  • Was expecting a troll post about Ruin.









    I am not disappoint.

  • @gambit92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/986186#Comment_986186

    What the heck is this misconception about KEYS speeding up the match by the way. The hatch doesn't even appear until a certain number of deaths and one more gens done than players alive. If a have a key and it's all 4 ppl alive. We have to complete all the gens anyway at that point the game has went it normal length anyway for the hatch to even spawn. So unless I'm intentionally letting teammates die on hook and just doing gens, how the heck are you speeding up the game? Sure if I have a key I may have a bit more emphasis on doing gens but it's still the killer job to stop me. Makes no sense how keys speed up the game.

    You deny the killer from getting a chance from killing one of you, since you still have to open doors without the hatch. It is not a misconception, you still shorten the match. You also deny them the use of any endgame perk such as bloodwarden or NOED. So they’ve effectively been playing with only three perks. Even if only one person got the hatch, you deny the killer bloodpoints.

    Moris do the same. They deny the survivor time during the match.

    If you don’t like Moris, you shouldn’t like keys. I personally wouldn’t mind if devs changed Moris to a baseline ability for killers, where rather than hooking a survivor for the third time (or second if their teammates left them on the first hook too long) they would have the option to see the mori animation. But then they should remove keys.

  • @gambit92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/985540#Comment_985540

    So bringing in a toolbox or key for a daily or a challenge cough cough rift. Your going to tunnel. This is why I burn wraiths. Ggs

    I have no way to tell if they have a daily or rift challenge. It’s not as if survivors let killers get there challenges complete. Heck, survivors heckled killers in chat because they realized that the killer has the basement challenge. Did they play nice, no, they made sure to steer clear of the basement.

    Its not the killers problem that they have those goals. The problem is the killer is supposed to apply pressure, the best way to do that is to remove item carrying people as fast as possible.

    You also have anti-tunneling perks that the devs have provided for you! Have fun with them and do as survivors love to say “git gud”.

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/986149#Comment_986149

    Forgot. Looping=super toxic

    Unhooking=super toxic

    Given you can't provide any examples I'm happy to see I'm right

    The logic you use should be applied to tunneling, face camping, moris and slugging.

    Why shouldn’t a killer tunnel? Killing that person faster will make the rest of the match easier for the killer. It’s not as if ranking matters.

    Camping is also a good strategy for overly altruistic survivors. Rather than traversing the map, let them come to you!

    Moris are basically items that the devs have provided for killers to use. Just like how survivors bring in a toolbox, key or flashlight, there is no reason to be upset with a killer who brings a mori. They’re just playing the game with a feature that Devs have provided. No complaint right?

    Slugging isn’t a problem because it is another feature that the devs have provided. It helps killers slow down the game to have a little more fun. They’re not holding the game hostage since you can bleed out, or have one of your teammates heal you!

    So, in reality, killers have every right to use all of the above, until the developers decide to change the game again. The question is, how many times will killers put up with the changes?

  • I agree. I can't loop killers at all and I am rank 4 now. The only reason I got this high is from the sheer amount that I have played survivor matches. If I had to estimate, I should be rank 10-12.

  • No, I am just obliging people who want a fast match. Toolboxes and Keys are specifically there for survivors to speed up the match, I'll do my part to help them by 3 hooking them as fast as possible.

    Unless it's obvious they're potatoes, which I have to watch out for since matchmaking is terrible.

  • @lunaticlifter said:

    ok i'm not a noob who started the game yesterday i have a lot of hours, and i know what i'm talking about, it was a really bad time to rework our strongest perk why? because maps are still too big and some loops still too strong, you have no time to kill survivors, or even hooking everyone if you are against a decent team, you either slug,tunnel or camp to get kills.. i repeat against decent team without tryharding.. the thing is that playing killer is getting stressful, now more than ever, ds locker and unbreakable combo are more frustrating to play against, dh for distance is also, but who cares about killer fun? at least rework ruin when maps or gen speed are balanced

    I've been using Ruin on my Wraith and it is usually found in the first 30 seconds. It ends up making me want to tunnel since it's hard to catch people without really good add-ons. I'm going to stop using it completely and experiment with other perks.

    God help people that bring in toolboxes or keys. If I see you bring it in, then I will act under the assumption that you want to speed up the game. I will happily oblige and let you die as fast as possible.

  • @Feyd said:

    https://forum.deadbydaylight.com/en/discussion/comment/981618#Comment_981618

    First off, those "toxic" methods are already used in the overwhelming majority of games. Otherwise BT and DS wouldn't be meta. There would be no point in taking perks to counter crappy behavior if said crappy behavior wasn't commonplace.

    Secondly, have you ever stopped to consider that if all four survivors escape that quickly they were just simply better than you? If you think it's just the game and gen rush is a problem, then all survivor complaints about OP killers and add-ons giving them 4k's in less than five minutes suddenly have merit as well. Be careful what you wish for.

    That is a load of BS. I play majority survivor, almost 85% of the time, and maybe 1 out of every 6/7 matches have a tunneler, whereas 1 out of 10 has a camper. Much of the time, my teammates think hes camping when in actuality he goes away, can't find anyone and comes back to see if someone came to save me. And they usually let me go and go after the healthy survivor.

    BT and DS are usually saved for the very end of a match so survivors could abuse the killer. If a killer was deadset on tunneling, neither would matter since DS would be gone in the beginning of a match as long as a killer tunnels you three times.

    As for survivors escaping quickly, not all killers can teleport like Freddy, Nurse, Demodoggy, or have increased speed like Billy and Spirit. Many of them needed something to slow down the game to give them a chance. Now all that is going to happen is killer mains will see they don't stand a chance against 4 survivors with slow characters and will choose Freddy.

    Have fun with the lack of variety and have fun with all the resulting tunneling. If you think tunneling and camping is bad now, you will hate to see what is coming.

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/985301#Comment_985301

    Never lose hope. That's what all survivors say in the fog,that's what I'll say

    I'd like them to come out with a mario kart type of mode. One killer in a beefed up bumper cart and survivors in normal carts. Survivors would be able to drive into power ups to help them get away, and they get 4 laps worth of time in order to survive.

  • Someone mentioned the clown should get the circus music. I agree, he should

  • Will never happen, its hard enough for the developers to balance base play as is. If 2vs8 ever happens, you will see lots of piggys trapping peoples heads while the other killer keeps them from the traps. Heads will explode.

  • @thrawn3054 said:

    I suck at looping. Both sides really. I also struggle finding people as killer.

    I suck at looping for both sides as well. As far as finding people, I highly recommend Whispers, it has made playing killer much better for me ever since I unlocked it.

    Infectious Fright is also nice since it lets you know if someone is close. It causes survivors to scream the second you down someone.

    You also have to get used to scanning areas and looking for anything odd, like the top of a head poking out from a rock, or a medkit sticking out from the side of a tree.


    Good luck if they're all Blendettes on the new Yamaoka map

  • @VincentRedfield said:

    The community survived self care, decisive strike, balanced landing, medkits, pallets, windows, instaheals, bnps, and flashlights all being heavily nerfed...

    Lots of pain to go around.

    Everything you mentioned are still really good. Nothing good about the change to ruin.

  • @Colton147 said:

    *Sad Gollum Quentin noises*

    This made me chuckle! I’m happy I wasn’t drinking anything.

    I would play Quentin if they would make him look like how the actor who portrays him looks.

    CBDFFE2E-6EB6-4649-A95C-651ECA3BFDDE.jpeg


  • I’d be fine with the new Ruin if it wasn’t a hex and if they slowed down gen speed. The old Ruin was needed to slow down the match from the beginning, with the change, it is useless on its own, and basically requires you to run it with another perk to get its full potential.

  • @Bigbootiejudy666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/984392#Comment_984392

    I hope they use Nikki as the new protagonist so she can have a epic showdown with Black Mamba

    Nikki was the little girl of the first assassin that The Bride killed correct? I can definitely see that part 3 would revolve around her being the main character. I hope they don’t keep us waiting too long.

    I wish Hollywood would put out more Kung fu movies.

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